diff options
author | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
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committer | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
commit | 058f98a63658dc1a2579826ba167fd61bed1e21f (patch) | |
tree | bcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/AssetLib/glTF/glTFAsset.h | |
parent | 2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff) |
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/glTF/glTFAsset.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/glTF/glTFAsset.h | 1017 |
1 files changed, 1017 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF/glTFAsset.h b/src/mesh/assimp-master/code/AssetLib/glTF/glTFAsset.h new file mode 100644 index 0000000..1a42e90 --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/glTF/glTFAsset.h @@ -0,0 +1,1017 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file glTFAsset.h + * Declares a glTF class to handle gltf/glb files + * + * glTF Extensions Support: + * KHR_binary_glTF: full + * KHR_materials_common: full + */ +#ifndef GLTFASSET_H_INC +#define GLTFASSET_H_INC + +#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER) + +#include "glTFCommon.h" +#include <assimp/Exceptional.h> +#include <algorithm> +#include <list> +#include <map> +#include <stdexcept> +#include <string> +#include <vector> + +// clang-format off + +#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wclass-memaccess" +#endif + +#include <rapidjson/rapidjson.h> +#include <rapidjson/document.h> +#include <rapidjson/error/en.h> + +#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0) +#pragma GCC diagnostic pop +#endif + +#ifdef ASSIMP_API +# include <memory> +# include <assimp/DefaultIOSystem.h> +# include <assimp/ByteSwapper.h> +#else +# include <memory> +# define AI_SWAP4(p) +# define ai_assert +#endif + + +#if _MSC_VER > 1500 || (defined __GNUC___) +# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP +# else +# define gltf_unordered_map map +#endif + +#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP +# include <unordered_map> +# if defined(_MSC_VER) && _MSC_VER <= 1600 +# define gltf_unordered_map tr1::unordered_map +# else +# define gltf_unordered_map unordered_map +# endif +#endif + +// clang-format on + +#include "AssetLib/glTF/glTFCommon.h" + +namespace glTF { + +using glTFCommon::IOStream; +using glTFCommon::IOSystem; +using glTFCommon::Nullable; +using glTFCommon::Ref; +using glTFCommon::shared_ptr; + +using rapidjson::Document; +using rapidjson::Value; + +class Asset; +class AssetWriter; + +struct BufferView; // here due to cross-reference +struct Texture; +struct Light; +struct Skin; + +using glTFCommon::mat4; +using glTFCommon::vec3; +using glTFCommon::vec4; + +//! Magic number for GLB files +#define AI_GLB_MAGIC_NUMBER "glTF" + +// clang-format off +#ifdef ASSIMP_API +# include <assimp/Compiler/pushpack1.h> +#endif +// clang-format on + +//! For the KHR_binary_glTF extension (binary .glb file) +//! 20-byte header (+ the JSON + a "body" data section) +struct GLB_Header { + uint8_t magic[4]; //!< Magic number: "glTF" + uint32_t version; //!< Version number (always 1 as of the last update) + uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes + uint32_t sceneLength; //!< Length, in bytes, of the glTF scene + uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum) +} PACK_STRUCT; + +// clang-format off +#ifdef ASSIMP_API +# include <assimp/Compiler/poppack1.h> +#endif +// clang-format on + +//! Values for the GLB_Header::sceneFormat field +enum SceneFormat { + SceneFormat_JSON = 0 +}; + +//! Values for the mesh primitive modes +enum PrimitiveMode { + PrimitiveMode_POINTS = 0, + PrimitiveMode_LINES = 1, + PrimitiveMode_LINE_LOOP = 2, + PrimitiveMode_LINE_STRIP = 3, + PrimitiveMode_TRIANGLES = 4, + PrimitiveMode_TRIANGLE_STRIP = 5, + PrimitiveMode_TRIANGLE_FAN = 6 +}; + +//! Values for the Accessor::componentType field +enum ComponentType { + ComponentType_BYTE = 5120, + ComponentType_UNSIGNED_BYTE = 5121, + ComponentType_SHORT = 5122, + ComponentType_UNSIGNED_SHORT = 5123, + ComponentType_UNSIGNED_INT = 5125, + ComponentType_FLOAT = 5126 +}; + +inline unsigned int ComponentTypeSize(ComponentType t) { + switch (t) { + case ComponentType_SHORT: + case ComponentType_UNSIGNED_SHORT: + return 2; + + case ComponentType_UNSIGNED_INT: + case ComponentType_FLOAT: + return 4; + + case ComponentType_BYTE: + case ComponentType_UNSIGNED_BYTE: + return 1; + default: + std::string err = "GLTF: Unsupported Component Type "; + err += std::to_string(t); + throw DeadlyImportError(err); + } +} + +//! Values for the BufferView::target field +enum BufferViewTarget { + BufferViewTarget_NONE = 0, + BufferViewTarget_ARRAY_BUFFER = 34962, + BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963 +}; + +//! Values for the Sampler::magFilter field +enum SamplerMagFilter { + SamplerMagFilter_Nearest = 9728, + SamplerMagFilter_Linear = 9729 +}; + +//! Values for the Sampler::minFilter field +enum SamplerMinFilter { + SamplerMinFilter_Nearest = 9728, + SamplerMinFilter_Linear = 9729, + SamplerMinFilter_Nearest_Mipmap_Nearest = 9984, + SamplerMinFilter_Linear_Mipmap_Nearest = 9985, + SamplerMinFilter_Nearest_Mipmap_Linear = 9986, + SamplerMinFilter_Linear_Mipmap_Linear = 9987 +}; + +//! Values for the Sampler::wrapS and Sampler::wrapT field +enum SamplerWrap { + SamplerWrap_Clamp_To_Edge = 33071, + SamplerWrap_Mirrored_Repeat = 33648, + SamplerWrap_Repeat = 10497 +}; + +//! Values for the Texture::format and Texture::internalFormat fields +enum TextureFormat { + TextureFormat_ALPHA = 6406, + TextureFormat_RGB = 6407, + TextureFormat_RGBA = 6408, + TextureFormat_LUMINANCE = 6409, + TextureFormat_LUMINANCE_ALPHA = 6410 +}; + +//! Values for the Texture::target field +enum TextureTarget { + TextureTarget_TEXTURE_2D = 3553 +}; + +//! Values for the Texture::type field +enum TextureType { + TextureType_UNSIGNED_BYTE = 5121, + TextureType_UNSIGNED_SHORT_5_6_5 = 33635, + TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819, + TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820 +}; + +//! Values for the Accessor::type field (helper class) +class AttribType { +public: + enum Value { SCALAR, + VEC2, + VEC3, + VEC4, + MAT2, + MAT3, + MAT4 + }; + + inline static Value FromString(const char *str) { + for (size_t i = 0; i < NUM_VALUES; ++i) { + if (strcmp(data<0>::infos[i].name, str) == 0) { + return static_cast<Value>(i); + } + } + return SCALAR; + } + + inline static const char *ToString(Value type) { + return data<0>::infos[static_cast<size_t>(type)].name; + } + + inline static unsigned int GetNumComponents(Value type) { + return data<0>::infos[static_cast<size_t>(type)].numComponents; + } + +private: + static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1; + struct Info { + const char *name; + unsigned int numComponents; + }; + + template <int N> + struct data { + static const Info infos[NUM_VALUES]; + }; +}; + +// must match the order of the AttribTypeTraits::Value enum! +template <int N> +const AttribType::Info AttribType::data<N>::infos[AttribType::NUM_VALUES] = { + { "SCALAR", 1 }, + { "VEC2", 2 }, + { "VEC3", 3 }, + { "VEC4", 4 }, + { "MAT2", 4 }, + { "MAT3", 9 }, + { "MAT4", 16 } +}; + +//! Base class for all glTF top-level objects +struct Object { + std::string id; //!< The globally unique ID used to reference this object + std::string name; //!< The user-defined name of this object + + //! Objects marked as special are not exported (used to emulate the binary body buffer) + virtual bool IsSpecial() const { return false; } + + Object() = default; + virtual ~Object() {} + + //! Maps special IDs to another ID, where needed. Subclasses may override it (statically) + static const char *TranslateId(Asset & /*r*/, const char *id) { return id; } +}; + +// +// Classes for each glTF top-level object type +// + +//! A typed view into a BufferView. A BufferView contains raw binary data. +//! An accessor provides a typed view into a BufferView or a subset of a BufferView +//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer. +struct Accessor : public Object { + Ref<BufferView> bufferView; //!< The ID of the bufferView. (required) + unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required) + unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0) + ComponentType componentType; //!< The datatype of components in the attribute. (required) + unsigned int count; //!< The number of attributes referenced by this accessor. (required) + AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required) + std::vector<double> max; //!< Maximum value of each component in this attribute. + std::vector<double> min; //!< Minimum value of each component in this attribute. + + unsigned int GetNumComponents(); + unsigned int GetBytesPerComponent(); + unsigned int GetElementSize(); + + inline uint8_t *GetPointer(); + + template <class T> + bool ExtractData(T *&outData); + + void WriteData(size_t count, const void *src_buffer, size_t src_stride); + + //! Helper class to iterate the data + class Indexer { + friend struct Accessor; + + // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is: + // ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field] + protected: + Accessor &accessor; + + private: + uint8_t *data; + size_t elemSize, stride; + + Indexer(Accessor &acc); + + public: + //! Accesses the i-th value as defined by the accessor + template <class T> + T GetValue(int i); + + //! Accesses the i-th value as defined by the accessor + inline unsigned int GetUInt(int i) { + return GetValue<unsigned int>(i); + } + + inline bool IsValid() const { + return data != 0; + } + }; + + inline Indexer GetIndexer() { + return Indexer(*this); + } + + Accessor() = default; + void Read(Value &obj, Asset &r); +}; + +//! A buffer points to binary geometry, animation, or skins. +struct Buffer : public Object { + /********************* Types *********************/ + enum Type { + Type_arraybuffer, + Type_text + }; + + /// @brief Descriptor of encoded region in "bufferView". + struct SEncodedRegion { + const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes. + const size_t EncodedData_Length; ///< Size of encoded region, in bytes. + uint8_t *const DecodedData; ///< Cached encoded data. + const size_t DecodedData_Length; ///< Size of decoded region, in bytes. + const std::string ID; ///< ID of the region. + + /// @brief Constructor. + /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes. + /// \param [in] pEncodedData_Length - size of encoded region, in bytes. + /// \param [in] pDecodedData - pointer to decoded data array. + /// \param [in] pDecodedData_Length - size of encoded region, in bytes. + /// \param [in] pID - ID of the region. + SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) : + Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID) {} + + /// Destructor. + ~SEncodedRegion() { delete[] DecodedData; } + }; + + /******************* Variables *******************/ + + size_t byteLength; //!< The length of the buffer in bytes. (default: 0) + + Type type; + + /// \var EncodedRegion_Current + /// Pointer to currently active encoded region. + /// Why not decoding all regions at once and not to set one buffer with decoded data? + /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded + /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But + /// offset is counted for another regions is encoded. + /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data: + /// M1_E0, M1_E1, M2_E0, M2_E1. + /// After decoding you'll get: + /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3. + /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like + /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4} + /// but in real life you'll get: + /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4} + /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded. + /// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished + /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data. + /// + /// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in + /// exporter and importer. And, thanks to such way, there is no need to load whole file into memory. + SEncodedRegion *EncodedRegion_Current; + +private: + shared_ptr<uint8_t> mData; //!< Pointer to the data + bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer) + size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0) + /// \var EncodedRegion_List + /// List of encoded regions. + std::list<SEncodedRegion *> EncodedRegion_List; + + /******************* Functions *******************/ + +public: + Buffer(); + ~Buffer(); + + void Read(Value &obj, Asset &r); + + bool LoadFromStream(IOStream &stream, size_t length = 0, size_t baseOffset = 0); + + /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data. + /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes. + /// \param [in] pEncodedData_Length - size of encoded region, in bytes. + /// \param [in] pDecodedData - pointer to decoded data array. + /// \param [in] pDecodedData_Length - size of encoded region, in bytes. + /// \param [in] pID - ID of the region. + void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID); + + /// Select current encoded region by ID. \sa EncodedRegion_Current. + /// \param [in] pID - ID of the region. + void EncodedRegion_SetCurrent(const std::string &pID); + + /// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions. + /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed. + /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced. + /// \param [in] pReplace_Data - pointer to array with new data for buffer. + /// \param [in] pReplace_Count - count of bytes in new data. + /// \return true - if successfully replaced, false if input arguments is out of range. + bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count); + + size_t AppendData(uint8_t *data, size_t length); + void Grow(size_t amount); + + uint8_t *GetPointer() { return mData.get(); } + + void MarkAsSpecial() { mIsSpecial = true; } + + bool IsSpecial() const { return mIsSpecial; } + + std::string GetURI() { return std::string(this->id) + ".bin"; } + + static const char *TranslateId(Asset &r, const char *id); +}; + +//! A view into a buffer generally representing a subset of the buffer. +struct BufferView : public Object { + Ref<Buffer> buffer; //! The ID of the buffer. (required) + size_t byteOffset; //! The offset into the buffer in bytes. (required) + size_t byteLength; //! The length of the bufferView in bytes. (default: 0) + + BufferViewTarget target; //! The target that the WebGL buffer should be bound to. + + void Read(Value &obj, Asset &r); +}; + +struct Camera : public Object { + enum Type { + Perspective, + Orthographic + }; + + Type type; + + union { + struct { + float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one) + float yfov; //!<The floating - point vertical field of view in radians. (required) + float zfar; //!<The floating - point distance to the far clipping plane. (required) + float znear; //!< The floating - point distance to the near clipping plane. (required) + } perspective; + + struct { + float xmag; //! The floating-point horizontal magnification of the view. (required) + float ymag; //! The floating-point vertical magnification of the view. (required) + float zfar; //! The floating-point distance to the far clipping plane. (required) + float znear; //! The floating-point distance to the near clipping plane. (required) + } ortographic; + }; + + Camera() = default; + void Read(Value &obj, Asset &r); +}; + +//! Image data used to create a texture. +struct Image : public Object { + std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required) + Ref<BufferView> bufferView; + std::string mimeType; + int width, height; + +public: + Image(); + void Read(Value &obj, Asset &r); + inline bool HasData() const { return mDataLength > 0; } + inline size_t GetDataLength() const { return mDataLength; } + inline const uint8_t *GetData() const { return mData.get(); } + inline uint8_t *StealData(); + inline void SetData(uint8_t *data, size_t length, Asset &r); + +private: + std::unique_ptr<uint8_t[]> mData; + size_t mDataLength; +}; + +//! Holds a material property that can be a texture or a color +struct TexProperty { + Ref<Texture> texture; + vec4 color; +}; + +//! The material appearance of a primitive. +struct Material : public Object { + //Ref<Sampler> source; //!< The ID of the technique. + //std::gltf_unordered_map<std::string, std::string> values; //!< A dictionary object of parameter values. + + //! Techniques defined by KHR_materials_common + enum Technique { + Technique_undefined = 0, + Technique_BLINN, + Technique_PHONG, + Technique_LAMBERT, + Technique_CONSTANT + }; + + TexProperty ambient; + TexProperty diffuse; + TexProperty specular; + TexProperty emission; + + bool doubleSided; + bool transparent; + float transparency; + float shininess; + + Technique technique; + + Material() { SetDefaults(); } + void Read(Value &obj, Asset &r); + void SetDefaults(); +}; + +//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene. +struct Mesh : public Object { + typedef std::vector<Ref<Accessor>> AccessorList; + + struct Primitive { + PrimitiveMode mode; + + struct Attributes { + AccessorList position, normal, texcoord, color, joint, jointmatrix, weight; + } attributes; + + Ref<Accessor> indices; + + Ref<Material> material; + }; + + /// \struct SExtension + /// Extension used for mesh. + struct SExtension { + /// \enum EType + /// Type of extension. + enum EType { +#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC + Compression_Open3DGC, ///< Compression of mesh data using Open3DGC algorithm. +#endif + + Unknown + }; + + EType Type; ///< Type of extension. + + /// \fn SExtension + /// Constructor. + /// \param [in] pType - type of extension. + SExtension(const EType pType) : + Type(pType) {} + + virtual ~SExtension() { + // empty + } + }; + +#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC + + /// \struct SCompression_Open3DGC + /// Compression of mesh data using Open3DGC algorithm. + struct SCompression_Open3DGC : public SExtension { + using SExtension::Type; + + std::string Buffer; ///< ID of "buffer" used for storing compressed data. + size_t Offset; ///< Offset in "bufferView" where compressed data are stored. + size_t Count; ///< Count of elements in compressed data. Is always equivalent to size in bytes: look comments for "Type" and "Component_Type". + bool Binary; ///< If true then "binary" mode is used for coding, if false - "ascii" mode. + size_t IndicesCount; ///< Count of indices in mesh. + size_t VerticesCount; ///< Count of vertices in mesh. + // AttribType::Value Type;///< Is always "SCALAR". + // ComponentType Component_Type;///< Is always "ComponentType_UNSIGNED_BYTE" (5121). + + /// \fn SCompression_Open3DGC + /// Constructor. + SCompression_Open3DGC() : + SExtension(Compression_Open3DGC) { + // empty + } + + virtual ~SCompression_Open3DGC() { + // empty + } + }; +#endif + + std::vector<Primitive> primitives; + std::list<SExtension *> Extension; ///< List of extensions used in mesh. + + Mesh() {} + + /// Destructor. + ~Mesh() { + for (std::list<SExtension *>::iterator it = Extension.begin(), it_end = Extension.end(); it != it_end; it++) { + delete *it; + }; + } + + /// @brief Get mesh data from JSON-object and place them to root asset. + /// \param [in] pJSON_Object - reference to pJSON-object from which data are read. + /// \param [out] pAsset_Root - reference to root asset where data will be stored. + void Read(Value &pJSON_Object, Asset &pAsset_Root); + +#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC + /// @brief Decode part of "buffer" which encoded with Open3DGC algorithm. + /// \param [in] pCompression_Open3DGC - reference to structure which describe encoded region. + /// \param [out] pAsset_Root - reference to root assed where data will be stored. + void Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DGC, Asset &pAsset_Root); +#endif +}; + +struct Node : public Object { + std::vector<Ref<Node>> children; + std::vector<Ref<Mesh>> meshes; + + Nullable<mat4> matrix; + Nullable<vec3> translation; + Nullable<vec4> rotation; + Nullable<vec3> scale; + + Ref<Camera> camera; + Ref<Light> light; + + std::vector<Ref<Node>> skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy. + Ref<Skin> skin; //!< The ID of the skin referenced by this node. + std::string jointName; //!< Name used when this node is a joint in a skin. + + Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper. + + Node() {} + void Read(Value &obj, Asset &r); +}; + +struct Program : public Object { + Program() {} + void Read(Value &obj, Asset &r); +}; + +struct Sampler : public Object { + SamplerMagFilter magFilter; //!< The texture magnification filter. (required) + SamplerMinFilter minFilter; //!< The texture minification filter. (required) + SamplerWrap wrapS; //!< The texture wrapping in the S direction. (required) + SamplerWrap wrapT; //!< The texture wrapping in the T direction. (required) + + Sampler() = default; + void Read(Value &obj, Asset &r); + void SetDefaults(); +}; + +struct Scene : public Object { + std::vector<Ref<Node>> nodes; + + Scene() = default; + void Read(Value &obj, Asset &r); +}; + +struct Shader : public Object { + Shader() = default; + void Read(Value &obj, Asset &r); +}; + +struct Skin : public Object { + Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order. + Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices. + std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin. + std::string name; //!< The user-defined name of this object. + + Skin() = default; + void Read(Value &obj, Asset &r); +}; + +struct Technique : public Object { + struct Parameters { + }; + + struct States { + }; + + struct Functions { + }; + + Technique() = default; + void Read(Value &obj, Asset &r); +}; + +//! A texture and its sampler. +struct Texture : public Object { + Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required) + Ref<Image> source; //!< The ID of the image used by this texture. (required) + + Texture() = default; + void Read(Value &obj, Asset &r); +}; + +//! A light (from KHR_materials_common extension) +struct Light : public Object { + enum Type { + Type_undefined, + Type_ambient, + Type_directional, + Type_point, + Type_spot + }; + + Type type; + vec4 color; + float distance; + float constantAttenuation; + float linearAttenuation; + float quadraticAttenuation; + float falloffAngle; + float falloffExponent; + + Light() = default; + void Read(Value &obj, Asset &r); + void SetDefaults(); +}; + +struct Animation : public Object { + struct AnimSampler { + std::string id; //!< The ID of this sampler. + std::string input; //!< The ID of a parameter in this animation to use as key-frame input. + std::string interpolation; //!< Type of interpolation algorithm to use between key-frames. + std::string output; //!< The ID of a parameter in this animation to use as key-frame output. + }; + + struct AnimChannel { + std::string sampler; //!< The ID of one sampler present in the containing animation's samplers property. + + struct AnimTarget { + Ref<Node> id; //!< The ID of the node to animate. + std::string path; //!< The name of property of the node to animate ("translation", "rotation", or "scale"). + } target; + }; + + struct AnimParameters { + Ref<Accessor> TIME; //!< Accessor reference to a buffer storing a array of floating point scalar values. + Ref<Accessor> rotation; //!< Accessor reference to a buffer storing a array of four-component floating-point vectors. + Ref<Accessor> scale; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors. + Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors. + }; + + std::vector<AnimChannel> Channels; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy. + AnimParameters Parameters; //!< The samplers that interpolate between the key-frames. + std::vector<AnimSampler> Samplers; //!< The parameterized inputs representing the key-frame data. + + Animation() = default; + void Read(Value &obj, Asset &r); +}; + +//! Base class for LazyDict that acts as an interface +class LazyDictBase { +public: + virtual ~LazyDictBase() {} + + virtual void AttachToDocument(Document &doc) = 0; + virtual void DetachFromDocument() = 0; + +#if !defined(ASSIMP_BUILD_NO_EXPORT) + virtual void WriteObjects(AssetWriter &writer) = 0; +#endif +}; + +template <class T> +class LazyDict; + +//! (Implemented in glTFAssetWriter.h) +template <class T> +void WriteLazyDict(LazyDict<T> &d, AssetWriter &w); + +//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID +//! It is the owner the loaded objects, so when it is destroyed it also deletes them +template <class T> +class LazyDict : public LazyDictBase { + friend class Asset; + friend class AssetWriter; + + typedef typename std::gltf_unordered_map<std::string, unsigned int> Dict; + + std::vector<T *> mObjs; //! The read objects + Dict mObjsById; //! The read objects accessible by id + const char *mDictId; //! ID of the dictionary object + const char *mExtId; //! ID of the extension defining the dictionary + Value *mDict; //! JSON dictionary object + Asset &mAsset; //! The asset instance + + void AttachToDocument(Document &doc); + void DetachFromDocument(); + +#if !defined(ASSIMP_BUILD_NO_EXPORT) + void WriteObjects(AssetWriter &writer) { WriteLazyDict<T>(*this, writer); } +#endif + + Ref<T> Add(T *obj); + +public: + LazyDict(Asset &asset, const char *dictId, const char *extId = 0); + ~LazyDict(); + + Ref<T> Get(const char *id); + Ref<T> Get(unsigned int i); + Ref<T> Get(const std::string &pID) { return Get(pID.c_str()); } + + Ref<T> Create(const char *id); + Ref<T> Create(const std::string &id) { return Create(id.c_str()); } + + inline unsigned int Size() const { return unsigned(mObjs.size()); } + + inline T &operator[](size_t i) { return *mObjs[i]; } +}; + +struct AssetMetadata { + std::string copyright; //!< A copyright message suitable for display to credit the content creator. + std::string generator; //!< Tool that generated this glTF model.Useful for debugging. + bool premultipliedAlpha; //!< Specifies if the shaders were generated with premultiplied alpha. (default: false) + + struct { + std::string api; //!< Specifies the target rendering API (default: "WebGL") + std::string version; //!< Specifies the target rendering API (default: "1.0.3") + } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {}) + + std::string version; //!< The glTF format version (should be 1.0) + + void Read(Document &doc); + + AssetMetadata() : + premultipliedAlpha(false), version() { + } +}; + +// +// glTF Asset class +// + +//! Root object for a glTF asset +class Asset { + using IdMap = std::gltf_unordered_map<std::string, int>; + + template <class T> + friend class LazyDict; + friend struct Buffer; // To access OpenFile + friend class AssetWriter; + +private: + IOSystem *mIOSystem; + + std::string mCurrentAssetDir; + + size_t mSceneLength; + size_t mBodyOffset, mBodyLength; + + std::vector<LazyDictBase *> mDicts; + + IdMap mUsedIds; + + Ref<Buffer> mBodyBuffer; + + Asset(Asset &); + Asset &operator=(const Asset &); + +public: + //! Keeps info about the enabled extensions + struct Extensions { + bool KHR_binary_glTF; + bool KHR_materials_common; + + } extensionsUsed; + + AssetMetadata asset; + + // Dictionaries for each type of object + + LazyDict<Accessor> accessors; + LazyDict<Animation> animations; + LazyDict<Buffer> buffers; + LazyDict<BufferView> bufferViews; + LazyDict<Camera> cameras; + LazyDict<Image> images; + LazyDict<Material> materials; + LazyDict<Mesh> meshes; + LazyDict<Node> nodes; + LazyDict<Sampler> samplers; + LazyDict<Scene> scenes; + LazyDict<Skin> skins; + LazyDict<Texture> textures; + + LazyDict<Light> lights; // KHR_materials_common ext + + Ref<Scene> scene; + +public: + Asset(IOSystem *io = 0) : + mIOSystem(io), + asset(), + accessors(*this, "accessors"), + animations(*this, "animations"), + buffers(*this, "buffers"), + bufferViews(*this, "bufferViews"), + cameras(*this, "cameras"), + images(*this, "images"), + materials(*this, "materials"), + meshes(*this, "meshes"), + nodes(*this, "nodes"), + samplers(*this, "samplers"), + scenes(*this, "scenes"), + skins(*this, "skins"), + textures(*this, "textures"), + lights(*this, "lights", "KHR_materials_common") { + memset(&extensionsUsed, 0, sizeof(extensionsUsed)); + } + + //! Main function + void Load(const std::string &file, bool isBinary = false); + + //! Enables the "KHR_binary_glTF" extension on the asset + void SetAsBinary(); + + //! Search for an available name, starting from the given strings + std::string FindUniqueID(const std::string &str, const char *suffix); + + Ref<Buffer> GetBodyBuffer() { return mBodyBuffer; } + +private: + void ReadBinaryHeader(IOStream &stream); + + void ReadExtensionsUsed(Document &doc); + + IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false); +}; + +} // namespace glTF + +// Include the implementation of the methods +#include "glTFAsset.inl" + +#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER + +#endif // GLTFASSET_H_INC |