diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h | 147 |
1 files changed, 0 insertions, 147 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h deleted file mode 100644 index 9942522..0000000 --- a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h +++ /dev/null @@ -1,147 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file GltfExporter.h -* Declares the exporter class to write a scene to a gltf/glb file -*/ -#ifndef AI_GLTF2EXPORTER_H_INC -#define AI_GLTF2EXPORTER_H_INC - -#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER) - -#include <assimp/material.h> -#include <assimp/types.h> - -#include <map> -#include <memory> -#include <sstream> -#include <vector> - -struct aiScene; -struct aiNode; -struct aiMaterial; - -namespace glTFCommon { -template <class T> -class Ref; - -} - -namespace glTF2 { - -class Asset; - -struct TexProperty; -struct TextureInfo; -struct NormalTextureInfo; -struct OcclusionTextureInfo; -struct Node; -struct Texture; -struct PbrSpecularGlossiness; -struct MaterialSheen; -struct MaterialClearcoat; -struct MaterialTransmission; -struct MaterialVolume; -struct MaterialIOR; - -// Vec/matrix types, as raw float arrays -typedef float(vec2)[2]; -typedef float(vec3)[3]; -typedef float(vec4)[4]; - -} // namespace glTF2 - -namespace Assimp { -class IOSystem; -class IOStream; -class ExportProperties; - -// ------------------------------------------------------------------------------------------------ -/** Helper class to export a given scene to an glTF file. */ -// ------------------------------------------------------------------------------------------------ -class glTF2Exporter { -public: - /// Constructor for a specific scene to export - glTF2Exporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene, - const ExportProperties *pProperties, bool binary); - ~glTF2Exporter(); - -protected: - void WriteBinaryData(IOStream *outfile, std::size_t sceneLength); - void GetTexSampler(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot); - void GetMatTexProp(const aiMaterial &mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int idx); - void GetMatTexProp(const aiMaterial &mat, float &prop, const char *propName, aiTextureType tt, unsigned int idx); - void GetMatTex(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot); - void GetMatTex(const aiMaterial &mat, glTF2::TextureInfo &prop, aiTextureType tt, unsigned int slot); - void GetMatTex(const aiMaterial &mat, glTF2::NormalTextureInfo &prop, aiTextureType tt, unsigned int slot); - void GetMatTex(const aiMaterial &mat, glTF2::OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot); - aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec4 &prop, const char *propName, int type, int idx) const; - aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec3 &prop, const char *propName, int type, int idx) const; - bool GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG); - bool GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen); - bool GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat); - bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission); - bool GetMatVolume(const aiMaterial &mat, glTF2::MaterialVolume &volume); - bool GetMatIOR(const aiMaterial &mat, glTF2::MaterialIOR &ior); - void ExportMetadata(); - void ExportMaterials(); - void ExportMeshes(); - void MergeMeshes(); - unsigned int ExportNodeHierarchy(const aiNode *n); - unsigned int ExportNode(const aiNode *node, glTFCommon::Ref<glTF2::Node> &parent); - void ExportScene(); - void ExportAnimations(); - -private: - const char *mFilename; - IOSystem *mIOSystem; - const aiScene *mScene; - const ExportProperties *mProperties; - std::map<std::string, unsigned int> mTexturesByPath; - std::shared_ptr<glTF2::Asset> mAsset; - std::vector<unsigned char> mBodyData; -}; - -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER - -#endif // AI_GLTF2EXPORTER_H_INC |