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authorsanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
committersanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
commit058f98a63658dc1a2579826ba167fd61bed1e21f (patch)
treebcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/Common/PostStepRegistry.cpp
parent2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff)
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/Common/PostStepRegistry.cpp')
-rw-r--r--src/mesh/assimp-master/code/Common/PostStepRegistry.cpp265
1 files changed, 265 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/Common/PostStepRegistry.cpp b/src/mesh/assimp-master/code/Common/PostStepRegistry.cpp
new file mode 100644
index 0000000..de4f390
--- /dev/null
+++ b/src/mesh/assimp-master/code/Common/PostStepRegistry.cpp
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ImporterRegistry.cpp
+
+Central registry for all postprocessing steps available. Do not edit this file
+directly (unless you are adding new steps), instead use the
+corresponding preprocessor flag to selectively disable steps.
+*/
+
+#include "PostProcessing/ProcessHelper.h"
+
+#ifndef ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS
+# include "PostProcessing/CalcTangentsProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
+# include "PostProcessing/JoinVerticesProcess.h"
+#endif
+#if !(defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS && defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS && defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
+# include "PostProcessing/ConvertToLHProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
+# include "PostProcessing/TriangulateProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_DROPFACENORMALS_PROCESS
+# include "PostProcessing/DropFaceNormalsProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS
+# include "PostProcessing/GenFaceNormalsProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS
+# include "PostProcessing/GenVertexNormalsProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_REMOVEVC_PROCESS
+# include "PostProcessing/RemoveVCProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS
+# include "PostProcessing/SplitLargeMeshes.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS
+# include "PostProcessing/PretransformVertices.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS
+# include "PostProcessing/LimitBoneWeightsProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+# include "PostProcessing/ValidateDataStructure.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS
+# include "PostProcessing/ImproveCacheLocality.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS
+# include "PostProcessing/FixNormalsStep.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS
+# include "PostProcessing/RemoveRedundantMaterials.h"
+#endif
+#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS)
+# include "PostProcessing/EmbedTexturesProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
+# include "PostProcessing/FindInvalidDataProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS
+# include "PostProcessing/FindDegenerates.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS
+# include "PostProcessing/SortByPTypeProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
+# include "PostProcessing/ComputeUVMappingProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
+# include "PostProcessing/TextureTransform.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS
+# include "PostProcessing/FindInstancesProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS
+# include "PostProcessing/OptimizeMeshes.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
+# include "PostProcessing/OptimizeGraph.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
+# include "PostProcessing/SplitByBoneCountProcess.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
+# include "PostProcessing/DeboneProcess.h"
+#endif
+#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
+# include "PostProcessing/ScaleProcess.h"
+#endif
+#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS)
+# include "PostProcessing/ArmaturePopulate.h"
+#endif
+#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
+# include "PostProcessing/GenBoundingBoxesProcess.h"
+#endif
+
+
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
+{
+ // ----------------------------------------------------------------------------
+ // Add an instance of each post processing step here in the order
+ // of sequence it is executed. Steps that are added here are not
+ // validated - as RegisterPPStep() does - all dependencies must be given.
+ // ----------------------------------------------------------------------------
+ out.reserve(31);
+#if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS)
+ out.push_back( new MakeLeftHandedProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS)
+ out.push_back( new FlipUVsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
+ out.push_back( new FlipWindingOrderProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_REMOVEVC_PROCESS)
+ out.push_back( new RemoveVCProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS)
+ out.push_back( new RemoveRedundantMatsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS)
+ out.push_back( new EmbedTexturesProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS)
+ out.push_back( new FindInstancesProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS)
+ out.push_back( new OptimizeGraphProcess());
+#endif
+#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
+ out.push_back( new ComputeUVMappingProcess());
+#endif
+#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
+ out.push_back( new TextureTransformStep());
+#endif
+#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
+ out.push_back( new ScaleProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS)
+ out.push_back( new ArmaturePopulate());
+#endif
+#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
+ out.push_back( new PretransformVertices());
+#endif
+#if (!defined ASSIMP_BUILD_NO_TRIANGULATE_PROCESS)
+ out.push_back( new TriangulateProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
+ //find degenerates should run after triangulation (to sort out small
+ //generated triangles) but before sort by p types (in case there are lines
+ //and points generated and inserted into a mesh)
+ out.push_back( new FindDegeneratesProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS)
+ out.push_back( new SortByPTypeProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS)
+ out.push_back( new FindInvalidDataProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS)
+ out.push_back( new OptimizeMeshesProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS)
+ out.push_back( new FixInfacingNormalsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS)
+ out.push_back( new SplitByBoneCountProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
+ out.push_back( new SplitLargeMeshesProcess_Triangle());
+#endif
+#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
+ out.push_back( new DropFaceNormalsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
+ out.push_back( new GenFaceNormalsProcess());
+#endif
+ // .........................................................................
+ // DON'T change the order of these five ..
+ // XXX this is actually a design weakness that dates back to the time
+ // when Importer would maintain the postprocessing step list exclusively.
+ // Now that others access it too, we need a better solution.
+ out.push_back( new ComputeSpatialSortProcess());
+ // .........................................................................
+
+#if (!defined ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS)
+ out.push_back( new GenVertexNormalsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS)
+ out.push_back( new CalcTangentsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_JOINVERTICES_PROCESS)
+ out.push_back( new JoinVerticesProcess());
+#endif
+
+ // .........................................................................
+ out.push_back( new DestroySpatialSortProcess());
+ // .........................................................................
+
+#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
+ out.push_back( new SplitLargeMeshesProcess_Vertex());
+#endif
+#if (!defined ASSIMP_BUILD_NO_DEBONE_PROCESS)
+ out.push_back( new DeboneProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS)
+ out.push_back( new LimitBoneWeightsProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
+ out.push_back( new ImproveCacheLocalityProcess());
+#endif
+#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
+ out.push_back(new GenBoundingBoxesProcess);
+#endif
+}
+
+}