diff options
author | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
commit | 058f98a63658dc1a2579826ba167fd61bed1e21f (patch) | |
tree | bcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/Common/TargetAnimation.h | |
parent | 2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff) |
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/Common/TargetAnimation.h')
-rw-r--r-- | src/mesh/assimp-master/code/Common/TargetAnimation.h | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/Common/TargetAnimation.h b/src/mesh/assimp-master/code/Common/TargetAnimation.h new file mode 100644 index 0000000..863406b --- /dev/null +++ b/src/mesh/assimp-master/code/Common/TargetAnimation.h @@ -0,0 +1,161 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file Defines a helper class for the ASE and 3DS loaders to + help them compute camera and spot light animation channels */ +#ifndef AI_TARGET_ANIMATION_H_INC +#define AI_TARGET_ANIMATION_H_INC + +#include <assimp/anim.h> +#include <vector> + +namespace Assimp { + +// --------------------------------------------------------------------------- +/** Helper class to iterate through all keys in an animation channel. + * + * Missing tracks are interpolated. This is a helper class for + * TargetAnimationHelper, but it can be freely used for other purposes. +*/ +class KeyIterator { +public: + // ------------------------------------------------------------------ + /** Constructs a new key iterator + * + * @param _objPos Object position track. May be nullptr. + * @param _targetObjPos Target object position track. May be nullptr. + * @param defaultObjectPos Default object position to be used if + * no animated track is available. May be nullptr. + * @param defaultTargetPos Default target position to be used if + * no animated track is available. May be nullptr. + */ + KeyIterator(const std::vector<aiVectorKey> *_objPos, + const std::vector<aiVectorKey> *_targetObjPos, + const aiVector3D *defaultObjectPos = nullptr, + const aiVector3D *defaultTargetPos = nullptr); + + // ------------------------------------------------------------------ + /** Returns true if all keys have been processed + */ + bool Finished() const { return reachedEnd; } + + // ------------------------------------------------------------------ + /** Increment the iterator + */ + void operator++(); + inline void operator++(int) { return ++(*this); } + + // ------------------------------------------------------------------ + /** Getters to retrieve the current state of the iterator + */ + inline const aiVector3D &GetCurPosition() const { return curPosition; } + + inline const aiVector3D &GetCurTargetPosition() const { return curTargetPosition; } + + inline double GetCurTime() const { return curTime; } + +private: + //! Did we reach the end? + bool reachedEnd; + + //! Represents the current position of the iterator + aiVector3D curPosition, curTargetPosition; + + double curTime; + + //! Input tracks and the next key to process + const std::vector<aiVectorKey> *objPos, *targetObjPos; + + unsigned int nextObjPos, nextTargetObjPos; + std::vector<aiVectorKey> defaultObjPos, defaultTargetObjPos; +}; + +// --------------------------------------------------------------------------- +/** Helper class for the 3DS and ASE loaders to compute camera and spot light + * animations. + * + * 3DS and ASE store the differently to Assimp - there is an animation + * channel for the camera/spot light itself and a separate position + * animation channels specifying the position of the camera/spot light + * look-at target */ +class TargetAnimationHelper { +public: + TargetAnimationHelper() : + targetPositions(nullptr), + objectPositions(nullptr) { + // empty + } + + // ------------------------------------------------------------------ + /** Sets the target animation channel + * + * This channel specifies the position of the camera/spot light + * target at a specific position. + * + * @param targetPositions Translation channel*/ + void SetTargetAnimationChannel(const std::vector<aiVectorKey> *targetPositions); + + // ------------------------------------------------------------------ + /** Sets the main animation channel + * + * @param objectPositions Translation channel */ + void SetMainAnimationChannel(const std::vector<aiVectorKey> *objectPositions); + + // ------------------------------------------------------------------ + /** Sets the main animation channel to a fixed value + * + * @param fixed Fixed value for the main animation channel*/ + void SetFixedMainAnimationChannel(const aiVector3D &fixed); + + // ------------------------------------------------------------------ + /** Computes final animation channels + * @param distanceTrack Receive camera translation keys ... != nullptr. */ + void Process(std::vector<aiVectorKey> *distanceTrack); + +private: + const std::vector<aiVectorKey> *targetPositions, *objectPositions; + aiVector3D fixedMain; +}; + +} // namespace Assimp + +#endif // include guard |