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author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/include/assimp/SceneCombiner.h | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/include/assimp/SceneCombiner.h')
-rw-r--r-- | src/mesh/assimp-master/include/assimp/SceneCombiner.h | 389 |
1 files changed, 0 insertions, 389 deletions
diff --git a/src/mesh/assimp-master/include/assimp/SceneCombiner.h b/src/mesh/assimp-master/include/assimp/SceneCombiner.h deleted file mode 100644 index 6da38cd..0000000 --- a/src/mesh/assimp-master/include/assimp/SceneCombiner.h +++ /dev/null @@ -1,389 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Declares a helper class, "SceneCombiner" providing various - * utilities to merge scenes. - */ -#pragma once -#ifndef AI_SCENE_COMBINER_H_INC -#define AI_SCENE_COMBINER_H_INC - -#ifdef __GNUC__ -#pragma GCC system_header -#endif - -#include <assimp/ai_assert.h> -#include <assimp/types.h> - -#include <cstddef> -#include <cstdint> -#include <list> -#include <set> -#include <vector> - -struct aiScene; -struct aiNode; -struct aiMaterial; -struct aiTexture; -struct aiCamera; -struct aiLight; -struct aiMetadata; -struct aiBone; -struct aiMesh; -struct aiAnimMesh; -struct aiAnimation; -struct aiNodeAnim; -struct aiMeshMorphAnim; - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** \brief Helper data structure for SceneCombiner. - * - * Describes to which node a scene must be attached to. - */ -struct AttachmentInfo { - AttachmentInfo() : - scene(nullptr), - attachToNode(nullptr) {} - - AttachmentInfo(aiScene *_scene, aiNode *_attachToNode) : - scene(_scene), attachToNode(_attachToNode) {} - - aiScene *scene; - aiNode *attachToNode; -}; - -// --------------------------------------------------------------------------- -struct NodeAttachmentInfo { - NodeAttachmentInfo() : - node(nullptr), - attachToNode(nullptr), - resolved(false), - src_idx(SIZE_MAX) {} - - NodeAttachmentInfo(aiNode *_scene, aiNode *_attachToNode, size_t idx) : - node(_scene), attachToNode(_attachToNode), resolved(false), src_idx(idx) {} - - aiNode *node; - aiNode *attachToNode; - bool resolved; - size_t src_idx; -}; - -// --------------------------------------------------------------------------- -/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES - * Generate unique names for all named scene items - */ -#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES 0x1 - -/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES - * Generate unique names for materials, too. - * This is not absolutely required to pass the validation. - */ -#define AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES 0x2 - -/** @def AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY - * Use deep copies of duplicate scenes - */ -#define AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY 0x4 - -/** @def AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS - * If attachment nodes are not found in the given master scene, - * search the other imported scenes for them in an any order. - */ -#define AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS 0x8 - -/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY - * Can be combined with AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES. - * Unique names are generated, but only if this is absolutely - * required to avoid name conflicts. - */ -#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY 0x10 - -typedef std::pair<aiBone *, unsigned int> BoneSrcIndex; - -// --------------------------------------------------------------------------- -/** @brief Helper data structure for SceneCombiner::MergeBones. - */ -struct BoneWithHash : public std::pair<uint32_t, aiString *> { - std::vector<BoneSrcIndex> pSrcBones; -}; - -// --------------------------------------------------------------------------- -/** @brief Utility for SceneCombiner - */ -struct SceneHelper { - SceneHelper() : - scene(nullptr), - idlen(0) { - id[0] = 0; - } - - explicit SceneHelper(aiScene *_scene) : - scene(_scene), idlen(0) { - id[0] = 0; - } - - AI_FORCE_INLINE aiScene *operator->() const { - return scene; - } - - // scene we're working on - aiScene *scene; - - // prefix to be added to all identifiers in the scene ... - char id[32]; - - // and its strlen() - unsigned int idlen; - - // hash table to quickly check whether a name is contained in the scene - std::set<unsigned int> hashes; -}; - -// --------------------------------------------------------------------------- -/** \brief Static helper class providing various utilities to merge two - * scenes. It is intended as internal utility and NOT for use by - * applications. - * - * The class is currently being used by various postprocessing steps - * and loaders (ie. LWS). - */ -class ASSIMP_API SceneCombiner { - // class cannot be instanced - SceneCombiner() { - // empty - } - - ~SceneCombiner() { - // empty - } - -public: - // ------------------------------------------------------------------- - /** Merges two or more scenes. - * - * @param dest Receives a pointer to the destination scene. If the - * pointer doesn't point to nullptr when the function is called, the - * existing scene is cleared and refilled. - * @param src Non-empty list of scenes to be merged. The function - * deletes the input scenes afterwards. There may be duplicate scenes. - * @param flags Combination of the AI_INT_MERGE_SCENE flags defined above - */ - static void MergeScenes(aiScene **dest, std::vector<aiScene *> &src, - unsigned int flags = 0); - - // ------------------------------------------------------------------- - /** Merges two or more scenes and attaches all scenes to a specific - * position in the node graph of the master scene. - * - * @param dest Receives a pointer to the destination scene. If the - * pointer doesn't point to nullptr when the function is called, the - * existing scene is cleared and refilled. - * @param master Master scene. It will be deleted afterwards. All - * other scenes will be inserted in its node graph. - * @param src Non-empty list of scenes to be merged along with their - * corresponding attachment points in the master scene. The function - * deletes the input scenes afterwards. There may be duplicate scenes. - * @param flags Combination of the AI_INT_MERGE_SCENE flags defined above - */ - static void MergeScenes(aiScene **dest, aiScene *master, - std::vector<AttachmentInfo> &src, - unsigned int flags = 0); - - // ------------------------------------------------------------------- - /** Merges two or more meshes - * - * The meshes should have equal vertex formats. Only components - * that are provided by ALL meshes will be present in the output mesh. - * An exception is made for VColors - they are set to black. The - * meshes should have the same material indices, too. The output - * material index is always the material index of the first mesh. - * - * @param dest Destination mesh. Must be empty. - * @param flags Currently no parameters - * @param begin First mesh to be processed - * @param end Points to the mesh after the last mesh to be processed - */ - static void MergeMeshes(aiMesh **dest, unsigned int flags, - std::vector<aiMesh *>::const_iterator begin, - std::vector<aiMesh *>::const_iterator end); - - // ------------------------------------------------------------------- - /** Merges two or more bones - * - * @param out Mesh to receive the output bone list - * @param flags Currently no parameters - * @param begin First mesh to be processed - * @param end Points to the mesh after the last mesh to be processed - */ - static void MergeBones(aiMesh *out, std::vector<aiMesh *>::const_iterator it, - std::vector<aiMesh *>::const_iterator end); - - // ------------------------------------------------------------------- - /** Merges two or more materials - * - * The materials should be complementary as much as possible. In case - * of a property present in different materials, the first occurrence - * is used. - * - * @param dest Destination material. Must be empty. - * @param begin First material to be processed - * @param end Points to the material after the last material to be processed - */ - static void MergeMaterials(aiMaterial **dest, - std::vector<aiMaterial *>::const_iterator begin, - std::vector<aiMaterial *>::const_iterator end); - - // ------------------------------------------------------------------- - /** Builds a list of uniquely named bones in a mesh list - * - * @param asBones Receives the output list - * @param it First mesh to be processed - * @param end Last mesh to be processed - */ - static void BuildUniqueBoneList(std::list<BoneWithHash> &asBones, - std::vector<aiMesh *>::const_iterator it, - std::vector<aiMesh *>::const_iterator end); - - // ------------------------------------------------------------------- - /** Add a name prefix to all nodes in a scene. - * - * @param Current node. This function is called recursively. - * @param prefix Prefix to be added to all nodes - * @param len STring length - */ - static void AddNodePrefixes(aiNode *node, const char *prefix, - unsigned int len); - - // ------------------------------------------------------------------- - /** Add an offset to all mesh indices in a node graph - * - * @param Current node. This function is called recursively. - * @param offset Offset to be added to all mesh indices - */ - static void OffsetNodeMeshIndices(aiNode *node, unsigned int offset); - - // ------------------------------------------------------------------- - /** Attach a list of node graphs to well-defined nodes in a master - * graph. This is a helper for MergeScenes() - * - * @param master Master scene - * @param srcList List of source scenes along with their attachment - * points. If an attachment point is nullptr (or does not exist in - * the master graph), a scene is attached to the root of the master - * graph (as an additional child node) - * @duplicates List of duplicates. If elem[n] == n the scene is not - * a duplicate. Otherwise elem[n] links scene n to its first occurrence. - */ - static void AttachToGraph(aiScene *master, - std::vector<NodeAttachmentInfo> &srcList); - - static void AttachToGraph(aiNode *attach, - std::vector<NodeAttachmentInfo> &srcList); - - // ------------------------------------------------------------------- - /** Get a deep copy of a scene - * - * @param dest Receives a pointer to the destination scene - * @param src Source scene - remains unmodified. - */ - static void CopyScene(aiScene **dest, const aiScene *source, bool allocate = true); - - // ------------------------------------------------------------------- - /** Get a flat copy of a scene - * - * Only the first hierarchy layer is copied. All pointer members of - * aiScene are shared by source and destination scene. If the - * pointer doesn't point to nullptr when the function is called, the - * existing scene is cleared and refilled. - * @param dest Receives a pointer to the destination scene - * @param src Source scene - remains unmodified. - */ - static void CopySceneFlat(aiScene **dest, const aiScene *source); - - // ------------------------------------------------------------------- - /** Get a deep copy of a mesh - * - * @param dest Receives a pointer to the destination mesh - * @param src Source mesh - remains unmodified. - */ - static void Copy(aiMesh **dest, const aiMesh *src); - - // similar to Copy(): - static void Copy(aiAnimMesh **dest, const aiAnimMesh *src); - static void Copy(aiMaterial **dest, const aiMaterial *src); - static void Copy(aiTexture **dest, const aiTexture *src); - static void Copy(aiAnimation **dest, const aiAnimation *src); - static void Copy(aiCamera **dest, const aiCamera *src); - static void Copy(aiBone **dest, const aiBone *src); - static void Copy(aiLight **dest, const aiLight *src); - static void Copy(aiNodeAnim **dest, const aiNodeAnim *src); - static void Copy(aiMeshMorphAnim **dest, const aiMeshMorphAnim *src); - static void Copy(aiMetadata **dest, const aiMetadata *src); - static void Copy(aiString **dest, const aiString *src); - - // recursive, of course - static void Copy(aiNode **dest, const aiNode *src); - -private: - // ------------------------------------------------------------------- - // Same as AddNodePrefixes, but with an additional check - static void AddNodePrefixesChecked(aiNode *node, const char *prefix, - unsigned int len, - std::vector<SceneHelper> &input, - unsigned int cur); - - // ------------------------------------------------------------------- - // Add node identifiers to a hashing set - static void AddNodeHashes(aiNode *node, std::set<unsigned int> &hashes); - - // ------------------------------------------------------------------- - // Search for duplicate names - static bool FindNameMatch(const aiString &name, - std::vector<SceneHelper> &input, unsigned int cur); -}; - -} // namespace Assimp - -#endif // !! AI_SCENE_COMBINER_H_INC |