diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/include/assimp/SkeletonMeshBuilder.h | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/include/assimp/SkeletonMeshBuilder.h')
-rw-r--r-- | src/mesh/assimp-master/include/assimp/SkeletonMeshBuilder.h | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/src/mesh/assimp-master/include/assimp/SkeletonMeshBuilder.h b/src/mesh/assimp-master/include/assimp/SkeletonMeshBuilder.h deleted file mode 100644 index 2929aaa..0000000 --- a/src/mesh/assimp-master/include/assimp/SkeletonMeshBuilder.h +++ /dev/null @@ -1,128 +0,0 @@ -/** Helper class to construct a dummy mesh for file formats containing only motion data */ - -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file SkeletonMeshBuilder.h - * Declares SkeletonMeshBuilder, a tiny utility to build dummy meshes - * for animation skeletons. - */ - -#pragma once -#ifndef AI_SKELETONMESHBUILDER_H_INC -#define AI_SKELETONMESHBUILDER_H_INC - -#ifdef __GNUC__ -#pragma GCC system_header -#endif - -#include <assimp/mesh.h> -#include <vector> - -struct aiMaterial; -struct aiScene; -struct aiNode; - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** - * This little helper class constructs a dummy mesh for a given scene - * the resembles the node hierarchy. This is useful for file formats - * that don't carry any mesh data but only animation data. - */ -class ASSIMP_API SkeletonMeshBuilder { -public: - // ------------------------------------------------------------------- - /** The constructor processes the given scene and adds a mesh there. - * - * Does nothing if the scene already has mesh data. - * @param pScene The scene for which a skeleton mesh should be constructed. - * @param root The node to start with. nullptr is the scene root - * @param bKnobsOnly Set this to true if you don't want the connectors - * between the knobs representing the nodes. - */ - SkeletonMeshBuilder(aiScene *pScene, aiNode *root = nullptr, - bool bKnobsOnly = false); - -protected: - // ------------------------------------------------------------------- - /** Recursively builds a simple mesh representation for the given node - * and also creates a joint for the node that affects this part of - * the mesh. - * @param pNode The node to build geometry for. - */ - void CreateGeometry(const aiNode *pNode); - - // ------------------------------------------------------------------- - /** Creates the mesh from the internally accumulated stuff and returns it. - */ - aiMesh *CreateMesh(); - - // ------------------------------------------------------------------- - /** Creates a dummy material and returns it. */ - aiMaterial *CreateMaterial(); - -private: - /** space to assemble the mesh data: points */ - std::vector<aiVector3D> mVertices; - - /** faces */ - struct Face { - unsigned int mIndices[3]; - Face(); - Face(unsigned int p0, unsigned int p1, unsigned int p2) { - mIndices[0] = p0; - mIndices[1] = p1; - mIndices[2] = p2; - } - }; - std::vector<Face> mFaces; - - /** bones */ - std::vector<aiBone *> mBones; - - bool mKnobsOnly; -}; - -} // end of namespace Assimp - -#endif // AI_SKELETONMESHBUILDER_H_INC |