diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/include/assimp/anim.h | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/include/assimp/anim.h')
-rw-r--r-- | src/mesh/assimp-master/include/assimp/anim.h | 554 |
1 files changed, 0 insertions, 554 deletions
diff --git a/src/mesh/assimp-master/include/assimp/anim.h b/src/mesh/assimp-master/include/assimp/anim.h deleted file mode 100644 index ef56c1d..0000000 --- a/src/mesh/assimp-master/include/assimp/anim.h +++ /dev/null @@ -1,554 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** - * @file anim.h - * @brief Defines the data structures in which the imported animations - * are returned. - */ -#pragma once -#ifndef AI_ANIM_H_INC -#define AI_ANIM_H_INC - -#ifdef __GNUC__ -#pragma GCC system_header -#endif - -#include <assimp/quaternion.h> -#include <assimp/types.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// --------------------------------------------------------------------------- -/** A time-value pair specifying a certain 3D vector for the given time. */ -struct aiVectorKey { - /** The time of this key */ - double mTime; - - /** The value of this key */ - C_STRUCT aiVector3D mValue; - -#ifdef __cplusplus - - /// @brief The default constructor. - aiVectorKey() AI_NO_EXCEPT - : mTime(0.0), - mValue() { - // empty - } - - /// @brief Construction from a given time and key value. - - aiVectorKey(double time, const aiVector3D &value) : - mTime(time), mValue(value) { - // empty - } - - typedef aiVector3D elem_type; - - // Comparison operators. For use with std::find(); - bool operator==(const aiVectorKey &rhs) const { - return rhs.mValue == this->mValue; - } - bool operator!=(const aiVectorKey &rhs) const { - return rhs.mValue != this->mValue; - } - - // Relational operators. For use with std::sort(); - bool operator<(const aiVectorKey &rhs) const { - return mTime < rhs.mTime; - } - - bool operator>(const aiVectorKey &rhs) const { - return mTime > rhs.mTime; - } -#endif // __cplusplus -}; - -// --------------------------------------------------------------------------- -/** A time-value pair specifying a rotation for the given time. - * Rotations are expressed with quaternions. */ -struct aiQuatKey { - /** The time of this key */ - double mTime; - - /** The value of this key */ - C_STRUCT aiQuaternion mValue; - -#ifdef __cplusplus - aiQuatKey() AI_NO_EXCEPT - : mTime(0.0), - mValue() { - // empty - } - - /** Construction from a given time and key value */ - aiQuatKey(double time, const aiQuaternion &value) : - mTime(time), mValue(value) {} - - typedef aiQuaternion elem_type; - - // Comparison operators. For use with std::find(); - bool operator==(const aiQuatKey &rhs) const { - return rhs.mValue == this->mValue; - } - - bool operator!=(const aiQuatKey &rhs) const { - return rhs.mValue != this->mValue; - } - - // Relational operators. For use with std::sort(); - bool operator<(const aiQuatKey &rhs) const { - return mTime < rhs.mTime; - } - - bool operator>(const aiQuatKey &rhs) const { - return mTime > rhs.mTime; - } -#endif -}; - -// --------------------------------------------------------------------------- -/** Binds a anim-mesh to a specific point in time. */ -struct aiMeshKey { - /** The time of this key */ - double mTime; - - /** Index into the aiMesh::mAnimMeshes array of the - * mesh corresponding to the #aiMeshAnim hosting this - * key frame. The referenced anim mesh is evaluated - * according to the rules defined in the docs for #aiAnimMesh.*/ - unsigned int mValue; - -#ifdef __cplusplus - - aiMeshKey() AI_NO_EXCEPT - : mTime(0.0), - mValue(0) { - } - - /** Construction from a given time and key value */ - aiMeshKey(double time, const unsigned int value) : - mTime(time), mValue(value) {} - - typedef unsigned int elem_type; - - // Comparison operators. For use with std::find(); - bool operator==(const aiMeshKey &o) const { - return o.mValue == this->mValue; - } - bool operator!=(const aiMeshKey &o) const { - return o.mValue != this->mValue; - } - - // Relational operators. For use with std::sort(); - bool operator<(const aiMeshKey &o) const { - return mTime < o.mTime; - } - bool operator>(const aiMeshKey &o) const { - return mTime > o.mTime; - } - -#endif -}; - -// --------------------------------------------------------------------------- -/** Binds a morph anim mesh to a specific point in time. */ -struct aiMeshMorphKey { - /** The time of this key */ - double mTime; - - /** The values and weights at the time of this key */ - unsigned int *mValues; - double *mWeights; - - /** The number of values and weights */ - unsigned int mNumValuesAndWeights; -#ifdef __cplusplus - aiMeshMorphKey() AI_NO_EXCEPT - : mTime(0.0), - mValues(nullptr), - mWeights(nullptr), - mNumValuesAndWeights(0) { - } - - ~aiMeshMorphKey() { - if (mNumValuesAndWeights && mValues && mWeights) { - delete[] mValues; - delete[] mWeights; - } - } -#endif -}; - -// --------------------------------------------------------------------------- -/** Defines how an animation channel behaves outside the defined time - * range. This corresponds to aiNodeAnim::mPreState and - * aiNodeAnim::mPostState.*/ -enum aiAnimBehaviour { - /** The value from the default node transformation is taken*/ - aiAnimBehaviour_DEFAULT = 0x0, - - /** The nearest key value is used without interpolation */ - aiAnimBehaviour_CONSTANT = 0x1, - - /** The value of the nearest two keys is linearly - * extrapolated for the current time value.*/ - aiAnimBehaviour_LINEAR = 0x2, - - /** The animation is repeated. - * - * If the animation key go from n to m and the current - * time is t, use the value at (t-n) % (|m-n|).*/ - aiAnimBehaviour_REPEAT = 0x3, - -/** This value is not used, it is just here to force the - * the compiler to map this enum to a 32 Bit integer */ -#ifndef SWIG - _aiAnimBehaviour_Force32Bit = INT_MAX -#endif -}; - -// --------------------------------------------------------------------------- -/** Describes the animation of a single node. The name specifies the - * bone/node which is affected by this animation channel. The keyframes - * are given in three separate series of values, one each for position, - * rotation and scaling. The transformation matrix computed from these - * values replaces the node's original transformation matrix at a - * specific time. - * This means all keys are absolute and not relative to the bone default pose. - * The order in which the transformations are applied is - * - as usual - scaling, rotation, translation. - * - * @note All keys are returned in their correct, chronological order. - * Duplicate keys don't pass the validation step. Most likely there - * will be no negative time values, but they are not forbidden also ( so - * implementations need to cope with them! ) */ -struct aiNodeAnim { - /** The name of the node affected by this animation. The node - * must exist and it must be unique.*/ - C_STRUCT aiString mNodeName; - - /** The number of position keys */ - unsigned int mNumPositionKeys; - - /** The position keys of this animation channel. Positions are - * specified as 3D vector. The array is mNumPositionKeys in size. - * - * If there are position keys, there will also be at least one - * scaling and one rotation key.*/ - C_STRUCT aiVectorKey *mPositionKeys; - - /** The number of rotation keys */ - unsigned int mNumRotationKeys; - - /** The rotation keys of this animation channel. Rotations are - * given as quaternions, which are 4D vectors. The array is - * mNumRotationKeys in size. - * - * If there are rotation keys, there will also be at least one - * scaling and one position key. */ - C_STRUCT aiQuatKey *mRotationKeys; - - /** The number of scaling keys */ - unsigned int mNumScalingKeys; - - /** The scaling keys of this animation channel. Scalings are - * specified as 3D vector. The array is mNumScalingKeys in size. - * - * If there are scaling keys, there will also be at least one - * position and one rotation key.*/ - C_STRUCT aiVectorKey *mScalingKeys; - - /** Defines how the animation behaves before the first - * key is encountered. - * - * The default value is aiAnimBehaviour_DEFAULT (the original - * transformation matrix of the affected node is used).*/ - C_ENUM aiAnimBehaviour mPreState; - - /** Defines how the animation behaves after the last - * key was processed. - * - * The default value is aiAnimBehaviour_DEFAULT (the original - * transformation matrix of the affected node is taken).*/ - C_ENUM aiAnimBehaviour mPostState; - -#ifdef __cplusplus - aiNodeAnim() AI_NO_EXCEPT - : mNumPositionKeys(0), - mPositionKeys(nullptr), - mNumRotationKeys(0), - mRotationKeys(nullptr), - mNumScalingKeys(0), - mScalingKeys(nullptr), - mPreState(aiAnimBehaviour_DEFAULT), - mPostState(aiAnimBehaviour_DEFAULT) { - // empty - } - - ~aiNodeAnim() { - delete[] mPositionKeys; - delete[] mRotationKeys; - delete[] mScalingKeys; - } -#endif // __cplusplus -}; - -// --------------------------------------------------------------------------- -/** Describes vertex-based animations for a single mesh or a group of - * meshes. Meshes carry the animation data for each frame in their - * aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to - * define keyframes linking each mesh attachment to a particular - * point in time. */ -struct aiMeshAnim { - /** Name of the mesh to be animated. An empty string is not allowed, - * animated meshes need to be named (not necessarily uniquely, - * the name can basically serve as wild-card to select a group - * of meshes with similar animation setup)*/ - C_STRUCT aiString mName; - - /** Size of the #mKeys array. Must be 1, at least. */ - unsigned int mNumKeys; - - /** Key frames of the animation. May not be nullptr. */ - C_STRUCT aiMeshKey *mKeys; - -#ifdef __cplusplus - - aiMeshAnim() AI_NO_EXCEPT - : mNumKeys(), - mKeys() {} - - ~aiMeshAnim() { - delete[] mKeys; - } - -#endif -}; - -// --------------------------------------------------------------------------- -/** Describes a morphing animation of a given mesh. */ -struct aiMeshMorphAnim { - /** Name of the mesh to be animated. An empty string is not allowed, - * animated meshes need to be named (not necessarily uniquely, - * the name can basically serve as wildcard to select a group - * of meshes with similar animation setup)*/ - C_STRUCT aiString mName; - - /** Size of the #mKeys array. Must be 1, at least. */ - unsigned int mNumKeys; - - /** Key frames of the animation. May not be nullptr. */ - C_STRUCT aiMeshMorphKey *mKeys; - -#ifdef __cplusplus - - aiMeshMorphAnim() AI_NO_EXCEPT - : mNumKeys(), - mKeys() {} - - ~aiMeshMorphAnim() { - delete[] mKeys; - } - -#endif -}; - -// --------------------------------------------------------------------------- -/** An animation consists of key-frame data for a number of nodes. For - * each node affected by the animation a separate series of data is given.*/ -struct aiAnimation { - /** The name of the animation. If the modeling package this data was - * exported from does support only a single animation channel, this - * name is usually empty (length is zero). */ - C_STRUCT aiString mName; - - /** Duration of the animation in ticks. */ - double mDuration; - - /** Ticks per second. 0 if not specified in the imported file */ - double mTicksPerSecond; - - /** The number of bone animation channels. Each channel affects - * a single node. */ - unsigned int mNumChannels; - - /** The node animation channels. Each channel affects a single node. - * The array is mNumChannels in size. */ - C_STRUCT aiNodeAnim **mChannels; - - /** The number of mesh animation channels. Each channel affects - * a single mesh and defines vertex-based animation. */ - unsigned int mNumMeshChannels; - - /** The mesh animation channels. Each channel affects a single mesh. - * The array is mNumMeshChannels in size. */ - C_STRUCT aiMeshAnim **mMeshChannels; - - /** The number of mesh animation channels. Each channel affects - * a single mesh and defines morphing animation. */ - unsigned int mNumMorphMeshChannels; - - /** The morph mesh animation channels. Each channel affects a single mesh. - * The array is mNumMorphMeshChannels in size. */ - C_STRUCT aiMeshMorphAnim **mMorphMeshChannels; - -#ifdef __cplusplus - aiAnimation() AI_NO_EXCEPT - : mDuration(-1.), - mTicksPerSecond(0.), - mNumChannels(0), - mChannels(nullptr), - mNumMeshChannels(0), - mMeshChannels(nullptr), - mNumMorphMeshChannels(0), - mMorphMeshChannels(nullptr) { - // empty - } - - ~aiAnimation() { - // DO NOT REMOVE THIS ADDITIONAL CHECK - if (mNumChannels && mChannels) { - for (unsigned int a = 0; a < mNumChannels; a++) { - delete mChannels[a]; - } - - delete[] mChannels; - } - if (mNumMeshChannels && mMeshChannels) { - for (unsigned int a = 0; a < mNumMeshChannels; a++) { - delete mMeshChannels[a]; - } - - delete[] mMeshChannels; - } - if (mNumMorphMeshChannels && mMorphMeshChannels) { - for (unsigned int a = 0; a < mNumMorphMeshChannels; a++) { - delete mMorphMeshChannels[a]; - } - - delete[] mMorphMeshChannels; - } - } -#endif // __cplusplus -}; - -#ifdef __cplusplus -} - -/// @brief Some C++ utilities for inter- and extrapolation -namespace Assimp { - -// --------------------------------------------------------------------------- -/** - * @brief CPP-API: Utility class to simplify interpolations of various data types. - * - * The type of interpolation is chosen automatically depending on the - * types of the arguments. - */ -template <typename T> -struct Interpolator { - // ------------------------------------------------------------------ - /** @brief Get the result of the interpolation between a,b. - * - * The interpolation algorithm depends on the type of the operands. - * aiQuaternion's and aiQuatKey's SLERP, the rest does a simple - * linear interpolation. */ - void operator()(T &anim_out, const T &a, const T &b, ai_real d) const { - anim_out = a + (b - a) * d; - } -}; // ! Interpolator <T> - -//! @cond Never - -template <> -struct Interpolator<aiQuaternion> { - void operator()(aiQuaternion &out, const aiQuaternion &a, - const aiQuaternion &b, ai_real d) const { - aiQuaternion::Interpolate(out, a, b, d); - } -}; // ! Interpolator <aiQuaternion> - -template <> -struct Interpolator<unsigned int> { - void operator()(unsigned int &out, unsigned int a, - unsigned int b, ai_real d) const { - out = d > 0.5f ? b : a; - } -}; // ! Interpolator <aiQuaternion> - -template <> -struct Interpolator<aiVectorKey> { - void operator()(aiVector3D &out, const aiVectorKey &a, - const aiVectorKey &b, ai_real d) const { - Interpolator<aiVector3D> ipl; - ipl(out, a.mValue, b.mValue, d); - } -}; // ! Interpolator <aiVectorKey> - -template <> -struct Interpolator<aiQuatKey> { - void operator()(aiQuaternion &out, const aiQuatKey &a, - const aiQuatKey &b, ai_real d) const { - Interpolator<aiQuaternion> ipl; - ipl(out, a.mValue, b.mValue, d); - } -}; // ! Interpolator <aiQuatKey> - -template <> -struct Interpolator<aiMeshKey> { - void operator()(unsigned int &out, const aiMeshKey &a, - const aiMeshKey &b, ai_real d) const { - Interpolator<unsigned int> ipl; - ipl(out, a.mValue, b.mValue, d); - } -}; // ! Interpolator <aiQuatKey> - -//! @endcond - -} // namespace Assimp - -#endif // __cplusplus - -#endif // AI_ANIM_H_INC |