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author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/include/assimp/matrix3x3.h | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/include/assimp/matrix3x3.h')
-rw-r--r-- | src/mesh/assimp-master/include/assimp/matrix3x3.h | 178 |
1 files changed, 0 insertions, 178 deletions
diff --git a/src/mesh/assimp-master/include/assimp/matrix3x3.h b/src/mesh/assimp-master/include/assimp/matrix3x3.h deleted file mode 100644 index 74382e2..0000000 --- a/src/mesh/assimp-master/include/assimp/matrix3x3.h +++ /dev/null @@ -1,178 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file matrix3x3.h - * @brief Definition of a 3x3 matrix, including operators when compiling in C++ - */ -#pragma once -#ifndef AI_MATRIX3X3_H_INC -#define AI_MATRIX3X3_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/defs.h> - -#ifdef __cplusplus - -template <typename T> class aiMatrix4x4t; -template <typename T> class aiVector2t; -template <typename T> class aiVector3t; - -// --------------------------------------------------------------------------- -/** @brief Represents a row-major 3x3 matrix - * - * There's much confusion about matrix layouts (column vs. row order). - * This is *always* a row-major matrix. Not even with the - * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect - * matrix order - it just affects the handedness of the coordinate system - * defined thereby. - */ -template <typename TReal> -class aiMatrix3x3t { -public: - aiMatrix3x3t() AI_NO_EXCEPT : - a1(static_cast<TReal>(1.0f)), a2(), a3(), - b1(), b2(static_cast<TReal>(1.0f)), b3(), - c1(), c2(), c3(static_cast<TReal>(1.0f)) {} - - aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3, - TReal _b1, TReal _b2, TReal _b3, - TReal _c1, TReal _c2, TReal _c3) : - a1(_a1), a2(_a2), a3(_a3), - b1(_b1), b2(_b2), b3(_b3), - c1(_c1), c2(_c2), c3(_c3) - {} - - // matrix multiplication. - aiMatrix3x3t& operator *= (const aiMatrix3x3t& m); - aiMatrix3x3t operator * (const aiMatrix3x3t& m) const; - - // array access operators - TReal* operator[] (unsigned int p_iIndex); - const TReal* operator[] (unsigned int p_iIndex) const; - - // comparison operators - bool operator== (const aiMatrix3x3t<TReal>& m) const; - bool operator!= (const aiMatrix3x3t<TReal>& m) const; - - bool Equal(const aiMatrix3x3t<TReal> &m, TReal epsilon = ai_epsilon) const; - - template <typename TOther> - operator aiMatrix3x3t<TOther> () const; - - // ------------------------------------------------------------------- - /** @brief Construction from a 4x4 matrix. The remaining parts - * of the matrix are ignored. - */ - explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix); - - // ------------------------------------------------------------------- - /** @brief Transpose the matrix - */ - aiMatrix3x3t& Transpose(); - - // ------------------------------------------------------------------- - /** @brief Invert the matrix. - * If the matrix is not invertible all elements are set to qnan. - * Beware, use (f != f) to check whether a TReal f is qnan. - */ - aiMatrix3x3t& Inverse(); - TReal Determinant() const; - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around z - * @param a Rotation angle, in radians - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around - * an arbitrary axis. - * - * @param a Rotation angle, in radians - * @param axis Axis to rotate around - * @param out To be filled - */ - static aiMatrix3x3t& Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a translation matrix - * @param v Translation vector - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out); - - // ------------------------------------------------------------------- - /** @brief A function for creating a rotation matrix that rotates a - * vector called "from" into another vector called "to". - * Input : from[3], to[3] which both must be *normalized* non-zero vectors - * Output: mtx[3][3] -- a 3x3 matrix in column-major form - * Authors: Tomas Möller, John Hughes - * "Efficiently Building a Matrix to Rotate One Vector to Another" - * Journal of Graphics Tools, 4(4):1-4, 1999 - */ - static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from, - const aiVector3t<TReal>& to, aiMatrix3x3t& out); - -public: - TReal a1, a2, a3; - TReal b1, b2, b3; - TReal c1, c2, c3; -}; - -typedef aiMatrix3x3t<ai_real> aiMatrix3x3; - -#else - -struct aiMatrix3x3 { - ai_real a1, a2, a3; - ai_real b1, b2, b3; - ai_real c1, c2, c3; -}; - -#endif // __cplusplus - -#endif // AI_MATRIX3X3_H_INC |