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authorsanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
committersanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
commit058f98a63658dc1a2579826ba167fd61bed1e21f (patch)
treebcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/include/assimp/qnan.h
parent2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff)
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/include/assimp/qnan.h')
-rw-r--r--src/mesh/assimp-master/include/assimp/qnan.h162
1 files changed, 162 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/include/assimp/qnan.h b/src/mesh/assimp-master/include/assimp/qnan.h
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file qnan.h
+ * @brief Some utilities for our dealings with qnans.
+ *
+ * @note Some loaders use qnans to mark invalid values tempoarily, also
+ * Assimp explicitly enforces undefined normals to be set to qnan.
+ * qnan utilities are available in standard libraries (C99 for example)
+ * but last time I checked compiler coverage was so bad that I decided
+ * to reinvent the wheel.
+ */
+#pragma once
+#ifndef AI_QNAN_H_INCLUDED
+#define AI_QNAN_H_INCLUDED
+
+#ifdef __GNUC__
+# pragma GCC system_header
+#endif
+
+#include <assimp/defs.h>
+
+#include <limits>
+#include <stdint.h>
+
+// ---------------------------------------------------------------------------
+/** Data structure to represent the bit pattern of a 32 Bit
+ * IEEE 754 floating-point number. */
+union _IEEESingle {
+ float Float;
+ struct
+ {
+ uint32_t Frac : 23;
+ uint32_t Exp : 8;
+ uint32_t Sign : 1;
+ } IEEE;
+};
+
+// ---------------------------------------------------------------------------
+/** Data structure to represent the bit pattern of a 64 Bit
+ * IEEE 754 floating-point number. */
+union _IEEEDouble {
+ double Double;
+ struct
+ {
+ uint64_t Frac : 52;
+ uint64_t Exp : 11;
+ uint64_t Sign : 1;
+ } IEEE;
+};
+
+// ---------------------------------------------------------------------------
+/** Check whether a given float is qNaN.
+ * @param in Input value */
+AI_FORCE_INLINE bool is_qnan(float in) {
+ // the straightforward solution does not work:
+ // return (in != in);
+ // compiler generates code like this
+ // load <in> to <register-with-different-width>
+ // compare <register-with-different-width> against <in>
+
+ // FIXME: Use <float> stuff instead? I think fpclassify needs C99
+ _IEEESingle temp;
+ memcpy(&temp, &in, sizeof(float));
+ return (temp.IEEE.Exp == (1u << 8)-1 &&
+ temp.IEEE.Frac);
+}
+
+// ---------------------------------------------------------------------------
+/** Check whether a given double is qNaN.
+ * @param in Input value */
+AI_FORCE_INLINE bool is_qnan(double in) {
+ // the straightforward solution does not work:
+ // return (in != in);
+ // compiler generates code like this
+ // load <in> to <register-with-different-width>
+ // compare <register-with-different-width> against <in>
+
+ // FIXME: Use <float> stuff instead? I think fpclassify needs C99
+ _IEEEDouble temp;
+ memcpy(&temp, &in, sizeof(in));
+ return (temp.IEEE.Exp == (1u << 11)-1 &&
+ temp.IEEE.Frac);
+}
+
+// ---------------------------------------------------------------------------
+/** @brief check whether a float is either NaN or (+/-) INF.
+ *
+ * Denorms return false, they're treated like normal values.
+ * @param in Input value */
+AI_FORCE_INLINE bool is_special_float(float in) {
+ _IEEESingle temp;
+ memcpy(&temp, &in, sizeof(float));
+ return (temp.IEEE.Exp == (1u << 8)-1);
+}
+
+// ---------------------------------------------------------------------------
+/** @brief check whether a double is either NaN or (+/-) INF.
+ *
+ * Denorms return false, they're treated like normal values.
+ * @param in Input value */
+AI_FORCE_INLINE bool is_special_float(double in) {
+ _IEEESingle temp;
+ memcpy(&temp, &in, sizeof(float));
+ return (temp.IEEE.Exp == (1u << 11)-1);
+}
+
+// ---------------------------------------------------------------------------
+/** Check whether a float is NOT qNaN.
+ * @param in Input value */
+template<class TReal>
+AI_FORCE_INLINE bool is_not_qnan(TReal in) {
+ return !is_qnan(in);
+}
+
+// ---------------------------------------------------------------------------
+/** @brief Get a fresh qnan. */
+AI_FORCE_INLINE ai_real get_qnan() {
+ return std::numeric_limits<ai_real>::quiet_NaN();
+}
+
+#endif // !! AI_QNAN_H_INCLUDED