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author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/port/dAssimp/assimp/api.d | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/port/dAssimp/assimp/api.d')
-rw-r--r-- | src/mesh/assimp-master/port/dAssimp/assimp/api.d | 686 |
1 files changed, 0 insertions, 686 deletions
diff --git a/src/mesh/assimp-master/port/dAssimp/assimp/api.d b/src/mesh/assimp-master/port/dAssimp/assimp/api.d deleted file mode 100644 index bc7a157..0000000 --- a/src/mesh/assimp-master/port/dAssimp/assimp/api.d +++ /dev/null @@ -1,686 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, ASSIMP Development Team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - - * Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - - * Neither the name of the ASSIMP team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the ASSIMP Development Team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** - * The C-style interface to the Open Asset import library. - * - * All functions of the C API have been collected in this module as function - * pointers, which are set by the dynamic library loader - * (<code>assimp.loader</code>). - */ -module assimp.api; - -import assimp.fileIO; -import assimp.material; -import assimp.math; -import assimp.scene; -import assimp.types; - -extern ( C ) { - /** - * Reads the given file and returns its content. - * - * If the call succeeds, the imported data is returned in an <code>aiScene</code> - * structure. The data is intended to be read-only, it stays property of the - * Assimp library and will be stable until <code>aiReleaseImport()</code> is - * called. After you're done with it, call <code>aiReleaseImport()</code> to - * free the resources associated with this file. - * - * If an error is encountered, null is returned instead. Call - * <code>aiGetErrorString()</code> to retrieve a human-readable error - * description. - * - * Params: - * pFile = Path and filename of the file to be imported, - * expected to be a null-terminated C-string. null is not a valid value. - * pFlags = Optional post processing steps to be executed after a - * successful import. Provide a bitwise combination of the - * <code>aiPostProcessSteps</code> flags. If you wish to inspect the - * imported scene first in order to fine-tune your post-processing - * setup, consider to use <code>aiApplyPostProcessing()</code>. - * - * Returns: - * A pointer to the imported data, null if the import failed. - */ - aiScene* function( char* pFile, uint pFile ) aiImportFile; - - /** - * Reads the given file using user-defined I/O functions and returns its - * content. - * - * If the call succeeds, the imported data is returned in an <code>aiScene</code> - * structure. The data is intended to be read-only, it stays property of the - * Assimp library and will be stable until <code>aiReleaseImport()</code> is - * called. After you're done with it, call <code>aiReleaseImport()</code> to - * free the resources associated with this file. - * - * If an error is encountered, null is returned instead. Call - * <code>aiGetErrorString()</code> to retrieve a human-readable error - * description. - * - * Params: - * pFile = Path and filename of the file to be imported, - * expected to be a null-terminated C-string. null is not a valid value. - * pFlags = Optional post processing steps to be executed after a - * successful import. Provide a bitwise combination of the - * <code>aiPostProcessSteps</code> flags. If you wish to inspect the - * imported scene first in order to fine-tune your post-processing - * setup, consider to use <code>aiApplyPostProcessing()</code>. - * pFS = An aiFileIO which will be used to open the model file itself - * and any other files the loader needs to open. - * - * Returns: - * A pointer to the imported data, null if the import failed. - */ - aiScene* function( char* pFile, uint pFlags, aiFileIO* pFS ) aiImportFileEx; - - /** - * Reads the scene from the given memory buffer. - * - * Reads the given file using user-defined I/O functions and returns its - * content. - * - * If the call succeeds, the imported data is returned in an <code>aiScene</code> - * structure. The data is intended to be read-only, it stays property of the - * Assimp library and will be stable until <code>aiReleaseImport()</code> is - * called. After you're done with it, call <code>aiReleaseImport()</code> to - * free the resources associated with this file. - * - * If an error is encountered, null is returned instead. Call - * <code>aiGetErrorString()</code> to retrieve a human-readable error - * description. - * - * Params: - * pBuffer = Pointer to the scene data. - * pLength = Size of pBuffer in bytes. - * pFlags = Optional post processing steps to be executed after a - * successful import. Provide a bitwise combination of the - * <code>aiPostProcessSteps</code> flags. If you wish to inspect the - * imported scene first in order to fine-tune your post-processing - * setup, consider to use <code>aiApplyPostProcessing()</code>. - * pHint = An additional hint to the library. If this is a non empty - * string, the library looks for a loader to support the file - * extension specified and passes the file to the first matching - * loader. If this loader is unable to complete the request, the - * library continues and tries to determine the file format on its - * own, a task that may or may not be successful. - * - * Returns: - * A pointer to the imported data, null if the import failed. - * - * Note: - * This is a straightforward way to decode models from memory buffers, - * but it doesn't handle model formats spreading their data across - * multiple files or even directories. Examples include OBJ or MD3, which - * outsource parts of their material stuff into external scripts. If you - * need the full functionality, provide a custom IOSystem to make Assimp - * find these files. - */ - aiScene* function( - char* pBuffer, - uint pLength, - uint pFlags, - char* pHint - ) aiImportFileFromMemory; - - /** - * Apply post-processing to an already-imported scene. - * - * This is strictly equivalent to calling <code>aiImportFile()</code> or - * <code>aiImportFileEx()</code> with the same flags. However, you can use - * this separate function to inspect the imported scene first to fine-tune - * your post-processing setup. - * - * Params: - * pScene = Scene to work on. - * pFlags = Provide a bitwise combination of the - * <code>aiPostProcessSteps</code> flags. - * - * Returns: - * A pointer to the post-processed data. Post processing is done in-place, - * meaning this is still the same <code>aiScene</code> which you passed - * for pScene. However, if post-processing failed, the scene could now be - * null. That's quite a rare case, post processing steps are not really - * designed to fail. To be exact, <code>aiProcess.ValidateDS</code> is - * currently the only post processing step which can actually cause the - * scene to be reset to null. - */ - aiScene* function( aiScene* pScene, uint pFlags ) aiApplyPostProcessing; - - /** - * Get one of the predefined log streams. This is the quick'n'easy solution - * to access Assimp's log system. Attaching a log stream can slightly reduce - * Assimp's overall import performance. - * - * Examples: - * --- - * aiLogStream stream = aiGetPredefinedLogStream( - * aiDefaultLogStream.FILE, "assimp.log.txt" ); - * if ( stream.callback !is null ) { - * aiAttachLogStream( &stream ); - * } - * --- - * - * Params: - * pStreams = The log stream destination. - * file = Solely for the <code>aiDefaultLogStream.FILE</code> flag: - * specifies the file to write to. Pass null for all other flags. - * - * Returns: - * The log stream, null if something went wrong. - */ - aiLogStream function( aiDefaultLogStream pStreams, char* file ) aiGetPredefinedLogStream; - - /** - * Attach a custom log stream to the libraries' logging system. - * - * Attaching a log stream can slightly reduce Assimp's overall import - * performance. Multiple log-streams can be attached. - * - * Params: - * stream = Describes the new log stream. - * - * Note: To ensure proper destruction of the logging system, you need to - * manually call <code>aiDetachLogStream()</code> on every single log - * stream you attach. Alternatively, <code>aiDetachAllLogStreams()</code> - * is provided. - */ - void function( aiLogStream* stream ) aiAttachLogStream; - - /** - * Enable verbose logging. - * - * Verbose logging includes debug-related stuff and detailed import - * statistics. This can have severe impact on import performance and memory - * consumption. However, it might be useful to find out why a file is not - * read correctly. - * - * Param: - * d = Whether verbose logging should be enabled. - */ - void function( aiBool d ) aiEnableVerboseLogging; - - /** - * Detach a custom log stream from the libraries' logging system. - * - * This is the counterpart of #aiAttachPredefinedLogStream. If you attached a stream, - * don't forget to detach it again. - * - * Params: - * stream = The log stream to be detached. - * - * Returns: - * <code>aiReturn.SUCCESS</code> if the log stream has been detached - * successfully. - * - * See: <code>aiDetachAllLogStreams</code> - */ - aiReturn function( aiLogStream* stream ) aiDetachLogStream; - - /** - * Detach all active log streams from the libraries' logging system. - * - * This ensures that the logging system is terminated properly and all - * resources allocated by it are actually freed. If you attached a stream, - * don't forget to detach it again. - * - * See: <code>aiAttachLogStream</code>, <code>aiDetachLogStream</code> - */ - void function() aiDetachAllLogStreams; - - /** - * Releases all resources associated with the given import process. - * - * Call this function after you're done with the imported data. - * - * Params: - * pScene = The imported data to release. null is a valid value. - */ - void function( aiScene* pScene ) aiReleaseImport; - - /** - * Returns the error text of the last failed import process. - * - * Returns: - * A textual description of the error that occurred at the last importing - * process. null if there was no error. There can't be an error if you - * got a non-null <code>aiScene</code> from - * <code>aiImportFile()/aiImportFileEx()/aiApplyPostProcessing()</code>. - */ - char* function() aiGetErrorString; - - /** - * Returns whether a given file extension is supported by this Assimp build. - * - * Params: - * szExtension = Extension for which to query support. Must include a - * leading dot '.'. Example: ".3ds", ".md3" - * - * Returns: - * <code>TRUE</code> if the file extension is supported. - */ - aiBool function( char* szExtension ) aiIsExtensionSupported; - - /** - * Gets a list of all file extensions supported by ASSIMP. - * - * Format of the list: "*.3ds;*.obj;*.dae". - * - * If a file extension is contained in the list this does, of course, not - * mean that Assimp is able to load all files with this extension. - * - * Params: - * szOut = String to receive the extension list. null is not a valid - * parameter. - */ - void function( aiString* szOut ) aiGetExtensionList; - - /** - * Gets the storage required by an imported asset - * - * Params: - * pIn = Asset to query storage size for. - * info = Data structure to be filled. - */ - void function( aiScene* pIn, aiMemoryInfo* info ) aiGetMemoryRequirements; - - /** - * Sets an integer property. - * - * Properties are always shared by all imports. It is not possible to - * specify them per import. - * - * Params: - * szName = Name of the configuration property to be set. All supported - * public properties are defined in the <code>config</code> module. - * value = New value for the property. - */ - void function( char* szName, int value ) aiSetImportPropertyInteger; - - /** - * Sets a floating-point property. - * - * Properties are always shared by all imports. It is not possible to - * specify them per import. - * - * Params: - * szName = Name of the configuration property to be set. All supported - * public properties are defined in the <code>config</code> module. - * value = New value for the property. - */ - void function( char* szName, float value ) aiSetImportPropertyFloat; - - /** - * Sets a string property. - * - * Properties are always shared by all imports. It is not possible to - * specify them per import. - * - * Params: - * szName = Name of the configuration property to be set. All supported - * public properties are defined in the <code>config</code> module. - * st = New value for the property. - */ - void function( char* szName, aiString* st ) aiSetImportPropertyString; - - - /* - * Mathematical helper functions. - */ - - /** - * Constructs a quaternion from a 3x3 rotation matrix. - * - * Params: - * quat = Receives the output quaternion. - * mat = Matrix to 'quaternionize'. - */ - void function( aiQuaternion* quat, aiMatrix3x3* mat ) aiCreateQuaternionFromMatrix; - - /** - * Decomposes a transformation matrix into its rotational, translational and - * scaling components. - * - * Params: - * mat = Matrix to decompose. - * scaling = Receives the scaling component. - * rotation = Receives the rotational component. - * position = Receives the translational component. - */ - void function( - aiMatrix4x4* mat, - aiVector3D* scaling, - aiQuaternion* rotation, - aiVector3D* position - ) aiDecomposeMatrix; - - /** - * Transposes a 4x4 matrix (in-place). - * - * Params: - * mat = The matrix to be transposed. - */ - void function( aiMatrix4x4* mat ) aiTransposeMatrix4; - - /** - * Transposes a 3x3 matrix (in-place). - * - * Params: - * mat = The matrix to be transposed. - */ - void function( aiMatrix3x3* mat ) aiTransposeMatrix3; - - /** - * Transforms a vector by a 3x3 matrix (in-place). - * - * Params: - * vec = Vector to be transformed. - * mat = Matrix to transform the vector with. - */ - void function( aiVector3D* vec, aiMatrix3x3* mat ) aiTransformVecByMatrix3; - - /** - * Transforms a vector by a 4x4 matrix (in-place). - * - * Params: - * vec = Vector to be transformed. - * mat = Matrix to transform the vector with. - */ - void function( aiVector3D* vec, aiMatrix4x4* mat ) aiTransformVecByMatrix4; - - /** - * Multiplies two 4x4 matrices. - * - * Params: - * dst = First factor, receives result. - * src = Matrix to be multiplied with 'dst'. - */ - void function( aiMatrix4x4* dst, aiMatrix4x4* src ) aiMultiplyMatrix4; - - /** - * Multiplies two 3x3 matrices. - * - * Params: - * dst = First factor, receives result. - * src = Matrix to be multiplied with 'dst'. - */ - void function( aiMatrix3x3* dst, aiMatrix3x3* src ) aiMultiplyMatrix3; - - /** - * Constructs a 3x3 identity matrix. - * - * Params: - * mat = Matrix to receive its personal identity. - */ - void function( aiMatrix3x3* mat ) aiIdentityMatrix3; - - /** - * Constructs a 4x4 identity matrix. - * - * Params: - * mat = Matrix to receive its personal identity. - */ - void function( aiMatrix4x4* mat ) aiIdentityMatrix4; - - - /* - * Material system functions. - */ - - /** - * Retrieves a material property with a specific key from the material. - * - * Params: - * pMat = Pointer to the input material. May not be null. - * pKey = Key to search for. One of the <code>AI_MATKEY_XXX</code> - * constants. - * type = Specifies the <code>aiTextureType</code> of the texture to be - * retrieved, 0 for non-texture properties. - * index = Index of the texture to be retrieved, - * 0 for non-texture properties. - * pPropOut = Pointer to receive a pointer to a valid - * <code>aiMaterialProperty</code> structure or null if the key has - * not been found. - */ - aiReturn function( - aiMaterial* pMat, - char* pKey, - uint type, - uint index, - aiMaterialProperty** pPropOut - ) aiGetMaterialProperty; - - /** - * Retrieves a single float value or an array of float values from the - * material. - * - * Examples: - * --- - * const FLOATS_IN_UV_TRANSFORM = ( aiUVTransform.sizeof / float.sizeof ); - * uint valuesRead = FLOATS_IN_UV_TRANSFORM; - * bool success = - * ( aiGetMaterialFloatArray( &material, AI_MATKEY_UVTRANSFORM, - * aiTextureType.DIFFUSE, 0, cast( float* ) &trafo, &valuesRead ) == - * aiReturn.SUCCESS ) && - * ( valuesRead == FLOATS_IN_UV_TRANSFORM ); - * --- - * - * Params: - * pMat = Pointer to the input material. May not be null. - * pKey = Key to search for. One of the AI_MATKEY_XXX constants. - * type = Specifies the <code>aiTextureType</code> of the texture to be - * retrieved, 0 for non-texture properties. - * index = Index of the texture to be retrieved, - * 0 for non-texture properties. - * pOut = Pointer to a buffer to receive the result. - * pMax = Specifies the size of the given buffer in floats. Receives the - * number of values (not bytes!) read. null to read a scalar property. - * - * Returns: - * Specifies whether the key has been found. If not, the output arrays - * remains unmodified and pMax is set to 0. - */ - aiReturn function( - aiMaterial* pMat, - char* pKey, - uint type, - uint index, - float* pOut, - uint* pMax = null - ) aiGetMaterialFloatArray; - - /** - * Convenience alias for <code>aiGetMaterialFloatArray()</code>. - */ - alias aiGetMaterialFloatArray aiGetMaterialFloat; - - /** - * Retrieves a single integer value or an array of integer values from the - * material. - * - * See: <code>aiGetMaterialFloatArray()</code> - */ - aiReturn function( - aiMaterial* pMat, - char* pKey, - uint type, - uint index, - int* pOut, - uint* pMax = null - ) aiGetMaterialIntegerArray; - - /** - * Convenience alias for <code>aiGetMaterialIntegerArray()</code>. - */ - alias aiGetMaterialIntegerArray aiGetMaterialInteger; - - /** - * Retrieves a color value from the material. - * - * See: <code>aiGetMaterialFloatArray()</code> - */ - aiReturn function( - aiMaterial* pMat, - char* pKey, - uint type, - uint index, - aiColor4D* pOut - ) aiGetMaterialColor; - - /** - * Retrieves a string value from the material. - * - * See: <code>aiGetMaterialFloatArray()</code> - */ - aiReturn function( - aiMaterial* pMat, - char* pKey, - uint type, - uint index, - aiString* pOut - ) aiGetMaterialString; - - /** - * Get the number of textures for a particular texture type. - * - * Params: - * pMat = Pointer to the input material. May not be NULL - * type = Texture type to check for - * - * Returns: - * Number of textures for this type. - */ - uint function( aiMaterial* pMat, aiTextureType type ) aiGetMaterialTextureCount; - - /** - * Helper function to get all values pertaining to a particular texture slot - * from a material structure. - * - * This function is provided just for convenience. You could also read the - * texture by parsing all of its properties manually. This function bundles - * all of them in a huge function monster. - * - * Params: - * mat = Pointer to the input material. May not be null. - * type = Specifies the texture stack (<code>aiTextureType</code>) to - * read from. - * index = Index of the texture. The function fails if the requested - * index is not available for this texture type. - * <code>aiGetMaterialTextureCount()</code> can be used to determine - * the number of textures in a particular texture stack. - * path = Receives the output path. null is not a valid value. - * mapping = Receives the texture mapping mode to be used. - * Pass null if you are not interested in this information. - * uvindex = For UV-mapped textures: receives the index of the UV source - * channel. Unmodified otherwise. Pass null if you are not interested - * in this information. - * blend = Receives the blend factor for the texture. - * Pass null if you are not interested in this information. - * op = Receives the texture blend operation to be perform between this - * texture and the previous texture. Pass null if you are not - * interested in this information. - * mapmode = Receives the mapping modes to be used for the texture. Pass - * a pointer to an array of two aiTextureMapMode's (one for each axis, - * UV order) or null if you are not interested in this information. - * - * Returns: - * <code>aiReturn.SUCCESS</code> on success, otherwise something else. - */ - aiReturn function( - aiMaterial* mat, - aiTextureType type, - uint index, - aiString* path, - aiTextureMapping* mapping = null, - uint* uvindex = null, - float* blend = null, - aiTextureOp* op = null, - aiTextureMapMode* mapmode = null - ) aiGetMaterialTexture; - - - /* - * Versioning functions. - */ - - /** - * Returns a string with legal copyright and licensing information about - * Assimp. - * - * The string may include multiple lines. - * - * Returns: - * Pointer to static string. - */ - char* function() aiGetLegalString; - - /** - * Returns the current minor version number of the Assimp library. - * - * Returns: - * Minor version of the Assimp library. - */ - uint function() aiGetVersionMinor; - - /** - * Returns the current major version number of the Assimp library. - * - * Returns: - * Major version of the Assimp library. - */ - uint function() aiGetVersionMajor; - - /** - * Returns the repository revision of the Assimp library. - * - * Returns: - * SVN Repository revision number of the Assimp library. - */ - uint function() aiGetVersionRevision; - - /** - * Returns the flags Assimp was compiled with. - * - * Returns: - * Any bitwise combination of the ASSIMP_CFLAGS_xxx constants. - */ - uint function() aiGetCompileFlags; -} |