diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/port/dAssimp/assimp/math.d | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/port/dAssimp/assimp/math.d')
-rw-r--r-- | src/mesh/assimp-master/port/dAssimp/assimp/math.d | 155 |
1 files changed, 0 insertions, 155 deletions
diff --git a/src/mesh/assimp-master/port/dAssimp/assimp/math.d b/src/mesh/assimp-master/port/dAssimp/assimp/math.d deleted file mode 100644 index 057bbd5..0000000 --- a/src/mesh/assimp-master/port/dAssimp/assimp/math.d +++ /dev/null @@ -1,155 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, ASSIMP Development Team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - - * Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - - * Neither the name of the ASSIMP team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the ASSIMP Development Team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** - * Mathematical structures in which the imported data is stored. - */ -module assimp.math; - -extern( C ) { - /** - * Represents a two-dimensional vector. - */ - struct aiVector2D { - align ( 1 ): - float x, y; - } - - /** - * Represents a three-dimensional vector. - */ - struct aiVector3D { - align ( 1 ): - float x, y, z; - } - - /** - * Represents a quaternion. - */ - struct aiQuaternion { - float w, x, y, z; - } - - /** - * Represents a row-major 3x3 matrix - * - * There is much confusion about matrix layouts (column vs. row order). This - * is <em>always</em> a row-major matrix, even when using the - * <code>ConvertToLeftHanded</code> post processing step. - */ - struct aiMatrix3x3 { - float a1, a2, a3; - float b1, b2, b3; - float c1, c2, c3; - } - - /** - * Represents a row-major 3x3 matrix - * - * There is much confusion about matrix layouts (column vs. row order). This - * is <em>always</em> a row-major matrix, even when using the - * <code>ConvertToLeftHanded</code> post processing step. - */ - struct aiMatrix4x4 { - align ( 1 ): - float a1, a2, a3, a4; - float b1, b2, b3, b4; - float c1, c2, c3, c4; - float d1, d2, d3, d4; - } - - /** - * Represents a plane in a three-dimensional, euclidean space - */ - struct aiPlane { - align ( 1 ): - /** - * Coefficients of the plane equation (<code>ax + by + cz = d</code>). - */ - float a; - float b; /// ditto - float c; /// ditto - float d; /// ditto - } - - /** - * Represents a ray. - */ - struct aiRay { - align ( 1 ): - /** - * Origin of the ray. - */ - aiVector3D pos; - - /** - * Direction of the ray. - */ - aiVector3D dir; - } - - /** - * Represents a color in RGB space. - */ - struct aiColor3D { - align ( 1 ): - /** - * Red, green and blue values. - */ - float r; - float g; /// ditto - float b; /// ditto - } - - /** - * Represents a color in RGB space including an alpha component. - */ - struct aiColor4D { - align ( 1 ): - /** - * Red, green, blue and alpha values. - */ - float r; - float g; /// ditto - float b; /// ditto - float a; /// ditto - } -} |