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authorsanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
commit8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch)
tree52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/port/dAssimp/assimp/math.d
parentdb81b925d776103326128bf629cbdda576a223e7 (diff)
delete src/mesh/assimp-master
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, ASSIMP Development Team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/**
- * Mathematical structures in which the imported data is stored.
- */
-module assimp.math;
-
-extern( C ) {
- /**
- * Represents a two-dimensional vector.
- */
- struct aiVector2D {
- align ( 1 ):
- float x, y;
- }
-
- /**
- * Represents a three-dimensional vector.
- */
- struct aiVector3D {
- align ( 1 ):
- float x, y, z;
- }
-
- /**
- * Represents a quaternion.
- */
- struct aiQuaternion {
- float w, x, y, z;
- }
-
- /**
- * Represents a row-major 3x3 matrix
- *
- * There is much confusion about matrix layouts (column vs. row order). This
- * is <em>always</em> a row-major matrix, even when using the
- * <code>ConvertToLeftHanded</code> post processing step.
- */
- struct aiMatrix3x3 {
- float a1, a2, a3;
- float b1, b2, b3;
- float c1, c2, c3;
- }
-
- /**
- * Represents a row-major 3x3 matrix
- *
- * There is much confusion about matrix layouts (column vs. row order). This
- * is <em>always</em> a row-major matrix, even when using the
- * <code>ConvertToLeftHanded</code> post processing step.
- */
- struct aiMatrix4x4 {
- align ( 1 ):
- float a1, a2, a3, a4;
- float b1, b2, b3, b4;
- float c1, c2, c3, c4;
- float d1, d2, d3, d4;
- }
-
- /**
- * Represents a plane in a three-dimensional, euclidean space
- */
- struct aiPlane {
- align ( 1 ):
- /**
- * Coefficients of the plane equation (<code>ax + by + cz = d</code>).
- */
- float a;
- float b; /// ditto
- float c; /// ditto
- float d; /// ditto
- }
-
- /**
- * Represents a ray.
- */
- struct aiRay {
- align ( 1 ):
- /**
- * Origin of the ray.
- */
- aiVector3D pos;
-
- /**
- * Direction of the ray.
- */
- aiVector3D dir;
- }
-
- /**
- * Represents a color in RGB space.
- */
- struct aiColor3D {
- align ( 1 ):
- /**
- * Red, green and blue values.
- */
- float r;
- float g; /// ditto
- float b; /// ditto
- }
-
- /**
- * Represents a color in RGB space including an alpha component.
- */
- struct aiColor4D {
- align ( 1 ):
- /**
- * Red, green, blue and alpha values.
- */
- float r;
- float g; /// ditto
- float b; /// ditto
- float a; /// ditto
- }
-}