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authorsanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
committersanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
commit058f98a63658dc1a2579826ba167fd61bed1e21f (patch)
treebcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)
parent2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff)
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)')
-rw-r--r--src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt73
-rw-r--r--src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe.mdlbin0 -> 766132 bytes
-rw-r--r--src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.mdlbin0 -> 15561 bytes
-rw-r--r--src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.txt33
-rw-r--r--src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.MDLbin0 -> 493407 bytes
-rw-r--r--src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.txt33
6 files changed, 139 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt
new file mode 100644
index 0000000..84ce9fd
--- /dev/null
+++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt
@@ -0,0 +1,73 @@
+Title : G.I.Joe Skins
+Filename : joemodel.zip
+Version : 1
+Date : 11/05/97
+Author : Kenneth Whelan
+Email : JWHELAN@pop.prodigy.net
+Credits : id software, Larry Hama, Steven Polge, and Rene Post for making Quake ME
+
+
+
+Build time: ??? Time???
+
+Type of Mod
+-----------
+Quake C : no
+Sound : no
+MDL : Yes
+
+
+Format of QuakeC (if a Quake C Mod)
+-----------------------------------
+unified diff : no
+context diff : no
+.qc files : no
+progs.dat : no
+
+
+Description of the Modification
+-------------------------------
+
+This is a new player.mdl for quake. It's main use is for bots. The Skins are Snake Eyes v4, Duke v3, Low-Light,
+Storm Shadow v2, Shockwave, Repeater, Gung-Ho, Shipwreck, Dusty v3, and
+Tunnel Rat v2.
+
+
+
+Known bugs
+None that I know of.
+
+How to Install the Modification
+-------------------------------
+
+First back up the current player.mdl(copy player.mdl player.bak). Just put
+it in the progs dir in the hack your using, if any.
+
+Technical Details
+-----------------
+
+can't think of any
+
+
+Author Information
+------------------
+
+This is my first publicly distributed quake graphic change.
+I did it to get away from the stress of school.
+
+
+Copyright and Distribution Permissions
+--------------------------------------
+
+You may distribute this Quake modification in any electronic format as long as
+ all the files in this archive remain intact and unmodified and are distributed
+ together.
+
+
+Availability
+------------
+
+This modification is available from the following places:
+
+ http://www.yojoe.com/
+
diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe.mdl b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe.mdl
new file mode 100644
index 0000000..81fed1f
--- /dev/null
+++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe.mdl
Binary files differ
diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.mdl b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.mdl
new file mode 100644
index 0000000..b3a2f4c
--- /dev/null
+++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.mdl
Binary files differ
diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.txt b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.txt
new file mode 100644
index 0000000..cbddccb
--- /dev/null
+++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.txt
@@ -0,0 +1,33 @@
+Stegosaur Model
+from the Free Models Project
+www.oz.net/~simitar/model.html
+
+
+June 3, 1997
+
+created by Sirius (Dillon Aumiller)
+E-mail: sirius25@hotmail.com
+
+
+June 5, 1997
+
+modified by The Serpent Lord (Seth Galbraith)
+E-mail: sgalbrai@linknet.kitsap.lib.wa.us
+WWW: www.oz.net/~simitar
+
+
+This model can be used or modified for any purpose
+as long as this text document is included with it
+and all modellers listed in this document are
+listed wherever credits are appropriate for that
+purpose.
+
+
+Help Wanted:
+
+The Free Models Project can use help with
+models and in other areas, such as legal boilerplate
+for models.
+
+WWW: www.oz.net/~simitar/model.html
+E-mail: sgalbrai@linknet.kitsap.lib.wa.us
diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.MDL b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.MDL
new file mode 100644
index 0000000..6e9fad2
--- /dev/null
+++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.MDL
Binary files differ
diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.txt b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.txt
new file mode 100644
index 0000000..3b3dd90
--- /dev/null
+++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.txt
@@ -0,0 +1,33 @@
+
++)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)
+
+teckmechbot animated .mdl
+
+This model was created for the FMP, because I believe
+that the FMP is a great concept !!
+
+There is some movement in the model.
+The legs can be animated for walking, stomping, or running
+around !
+Ok, it's my first model, so I will work on less polygony
+in the future ;-)
+
+
+Created By: Curiel7
+Contact: ebuy@optelnow.net (E-MAIL)
+Date Created: 7/07/2000
+======================================================
+
+This model can be used or modified for any purpose
+as long as this text document is included with it
+and all modelers listed in this document are
+listed wherever credits are appropriate for that
+purpose.
+
+
+The Free Models Project can use your help with
+game-oriented models and other areas
+
+WWW: http://www.planetquake.com/simitar
+E-mail: sgalbrai@linknet.kitsap.lib.wa.us
+