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authorsanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
commit8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch)
tree52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/test/models/Collada/cube_tristrips.dae
parentdb81b925d776103326128bf629cbdda576a223e7 (diff)
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/test/models/Collada/cube_tristrips.dae')
-rw-r--r--src/mesh/assimp-master/test/models/Collada/cube_tristrips.dae167
1 files changed, 0 insertions, 167 deletions
diff --git a/src/mesh/assimp-master/test/models/Collada/cube_tristrips.dae b/src/mesh/assimp-master/test/models/Collada/cube_tristrips.dae
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index 8390904..0000000
--- a/src/mesh/assimp-master/test/models/Collada/cube_tristrips.dae
+++ /dev/null
@@ -1,167 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor/>
- <created>2014-12-01T18:05:27Z</created>
- <modified>2014-12-01T18:05:27Z</modified>
- <unit/>
- <up_axis>Z_UP</up_axis>
- </asset>
- <library_visual_scenes>
- <visual_scene id="defaultScene">
- <node id="sceneRoot">
- <node id="Collada visual scene group">
- <rotate sid="rotate">1 0 0 90</rotate>
- <node id="Camera">
- <matrix sid="Camera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix>
- <instance_camera url="#PerspCamera"/>
- </node>
- <node id="Light">
- <matrix sid="Light_matrix">1 0 0 -500 0 1 0 1000 0 0 1 400 0 0 0 1</matrix>
- <instance_light url="#light"/>
- </node>
- <node id="Box">
- <matrix sid="Box_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- <instance_geometry url="#BlueSG">
- <bind_material>
- <technique_common>
- <instance_material symbol="BlueSG_material" target="#material"/>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- <node id="testCamera">
- <matrix sid="testCamera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix>
- <instance_camera url="#testCameraShape"/>
- </node>
- <node id="pointLight1">
- <matrix sid="pointLight1_matrix">1 0 0 3 0 1 0 4 0 0 1 10 0 0 0 1</matrix>
- <instance_light url="#pointLightShape1"/>
- </node>
- </node>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <library_cameras>
- <camera id="PerspCamera">
- <optics>
- <technique_common>
- <perspective>
- <yfov>37.8493</yfov>
- <aspect_ratio>1</aspect_ratio>
- <znear>1</znear>
- <zfar>1000</zfar>
- </perspective>
- </technique_common>
- </optics>
- </camera>
- <camera id="testCameraShape">
- <optics>
- <technique_common>
- <perspective>
- <yfov>37.8501</yfov>
- <aspect_ratio>1</aspect_ratio>
- <znear>1</znear>
- <zfar>1000</zfar>
- </perspective>
- </technique_common>
- </optics>
- </camera>
- </library_cameras>
- <library_lights>
- <light id="light"/>
- <light id="light">
- <technique_common>
- <point>
- <color>1 1 1</color>
- <constant_attenuation>1</constant_attenuation>
- <linear_attenuation>0</linear_attenuation>
- <quadratic_attenuation>0</quadratic_attenuation>
- </point>
- </technique_common>
- </light>
- <light id="pointLightShape1"/>
- <light id="pointLightShape1">
- <technique_common>
- <point>
- <color>1 1 1</color>
- <constant_attenuation>1</constant_attenuation>
- <linear_attenuation>0</linear_attenuation>
- <quadratic_attenuation>0</quadratic_attenuation>
- </point>
- </technique_common>
- </light>
- </library_lights>
- <library_geometries>
- <geometry id="BlueSG">
- <mesh>
- <source id="BlueSG-positions">
- <float_array id="BlueSG-positions-array" count="72">-50 50 50 -50 50 50 -50 50 50 50 50 50 50 50 50 50 50 50 -50 -50 50 -50 -50 50 -50 -50 50 50 -50 50 50 -50 50 50 -50 50 -50 50 -50 -50 50 -50 -50 50 -50 50 50 -50 50 50 -50 50 50 -50 -50 -50 -50 -50 -50 -50 -50 -50 -50 50 -50 -50 50 -50 -50 50 -50 -50</float_array>
- <technique_common>
- <accessor count="24" source="#BlueSG-positions-array" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="BlueSG-normals">
- <float_array id="BlueSG-normals-array" count="72">0 0 1 0 1 0 -1 0 0 0 0 1 0 1 0 1 0 0 0 0 1 0 -1 0 -1 0 0 0 0 1 0 -1 0 1 0 0 0 1 0 -1 0 0 0 0 -1 0 1 0 1 0 0 0 0 -1 0 -1 0 -1 0 0 0 0 -1 0 -1 0 1 0 0 0 0 -1</float_array>
- <technique_common>
- <accessor count="24" source="#BlueSG-normals-array" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <vertices id="BlueSG-vertices">
- <input semantic="POSITION" source="#BlueSG-positions"/>
- </vertices>
- <tristrips count="6" material="BlueSG_material">
- <input offset="0" semantic="VERTEX" source="#BlueSG-vertices" set="0"/>
- <input offset="1" semantic="NORMAL" source="#BlueSG-normals" set="0"/>
- <p>6 6 9 9 0 0 3 3</p>
- <p>12 12 1 1 15 15 4 4</p>
- <p>14 14 17 17 20 20 23 23</p>
- <p>5 5 11 11 16 16 22 22</p>
- <p>13 13 19 19 2 2 8 8</p>
- <p>21 21 10 10 18 18 7 7</p>
- </tristrips>
- </mesh>
- </geometry>
- </library_geometries>
- <library_materials>
- <material id="material">
- <instance_effect url="#material_effect"/>
- </material>
- </library_materials>
- <library_effects>
- <effect id="material_effect">
- <profile_COMMON>
- <technique sid="t0">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0 0 0 1</color>
- </ambient>
- <diffuse>
- <color>0.137255 0.403922 0.870588 1</color>
- </diffuse>
- <specular>
- <color>0.5 0.5 0.5 1</color>
- </specular>
- <shininess>
- <float>16</float>
- </shininess>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <scene>
- <instance_visual_scene url="#defaultScene"/>
- </scene>
-</COLLADA>