diff options
author | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
commit | 058f98a63658dc1a2579826ba167fd61bed1e21f (patch) | |
tree | bcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/test/models/IRR | |
parent | 2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff) |
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/test/models/IRR')
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/EpisodeII_TheDwarfesStrikeBack.irr | bin | 0 -> 95946 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/EpisodeI_ANewDwarf.irr | bin | 0 -> 72612 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/animMesh.irr | bin | 0 -> 12938 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/box.irr | bin | 0 -> 5368 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/dawfInCellar_ChildOfCellar.irr | bin | 0 -> 21892 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/dawfInCellar_SameHierarchy.irr | bin | 0 -> 21630 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/instancing.irr | 815 | ||||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/multipleAnimators.irr | bin | 0 -> 6654 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/scenegraphAnim.irr | bin | 0 -> 47716 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/sphere.irr | bin | 0 -> 5588 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/warn_dwarf_scaling_is_intended.txt | 3 |
11 files changed, 818 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/test/models/IRR/EpisodeII_TheDwarfesStrikeBack.irr b/src/mesh/assimp-master/test/models/IRR/EpisodeII_TheDwarfesStrikeBack.irr Binary files differnew file mode 100644 index 0000000..1f0916d --- /dev/null +++ b/src/mesh/assimp-master/test/models/IRR/EpisodeII_TheDwarfesStrikeBack.irr diff --git a/src/mesh/assimp-master/test/models/IRR/EpisodeI_ANewDwarf.irr b/src/mesh/assimp-master/test/models/IRR/EpisodeI_ANewDwarf.irr Binary files differnew file mode 100644 index 0000000..39d99e4 --- /dev/null +++ b/src/mesh/assimp-master/test/models/IRR/EpisodeI_ANewDwarf.irr diff --git a/src/mesh/assimp-master/test/models/IRR/animMesh.irr b/src/mesh/assimp-master/test/models/IRR/animMesh.irr Binary files differnew file mode 100644 index 0000000..d1c9e10 --- /dev/null +++ b/src/mesh/assimp-master/test/models/IRR/animMesh.irr diff --git a/src/mesh/assimp-master/test/models/IRR/box.irr b/src/mesh/assimp-master/test/models/IRR/box.irr Binary files differnew file mode 100644 index 0000000..efc165d --- /dev/null +++ b/src/mesh/assimp-master/test/models/IRR/box.irr diff --git a/src/mesh/assimp-master/test/models/IRR/dawfInCellar_ChildOfCellar.irr b/src/mesh/assimp-master/test/models/IRR/dawfInCellar_ChildOfCellar.irr Binary files differnew file mode 100644 index 0000000..698530d --- /dev/null +++ b/src/mesh/assimp-master/test/models/IRR/dawfInCellar_ChildOfCellar.irr diff --git a/src/mesh/assimp-master/test/models/IRR/dawfInCellar_SameHierarchy.irr b/src/mesh/assimp-master/test/models/IRR/dawfInCellar_SameHierarchy.irr Binary files differnew file mode 100644 index 0000000..83d4ab9 --- /dev/null +++ b/src/mesh/assimp-master/test/models/IRR/dawfInCellar_SameHierarchy.irr diff --git a/src/mesh/assimp-master/test/models/IRR/instancing.irr b/src/mesh/assimp-master/test/models/IRR/instancing.irr new file mode 100644 index 0000000..6687f4f --- /dev/null +++ b/src/mesh/assimp-master/test/models/IRR/instancing.irr @@ -0,0 +1,815 @@ +<?xml version="1.0"?>
+<irr_scene>
+
+ <attributes>
+ <string name="Name" value="root" />
+ <int name="Id" value="-1" />
+ <colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
+ </attributes>
+
+ <node type="mesh">
+
+ <attributes>
+ <string name="Name" value="" />
+ <int name="Id" value="-1" />
+ <vector3d name="Position" value="146.943893, 34.831299, -67.034050" />
+ <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
+ <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
+ <bool name="Visible" value="true" />
+ <enum name="AutomaticCulling" value="box" />
+ <int name="DebugDataVisible" value="0" />
+ <bool name="IsDebugObject" value="false" />
+ <string name="Mesh" value="../obj/spider.obj" />
+ <bool name="ReadOnlyMaterials" value="false" />
+ </attributes>
+
+ <materials>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
+ <color name="Diffuse" value="ffcccccc" />
+ <color name="Emissive" value="ff5d5d5d" />
+ <color name="Specular" value="ff000000" />
+ <float name="Shininess" value="0.000000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="../X/axe.jpg" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="false" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
+ <color name="Diffuse" value="ffcccccc" />
+ <color name="Emissive" value="ff4d4d4d" />
+ <color name="Specular" value="ff000000" />
+ <float name="Shininess" value="0.000000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="../X/dwarf.jpg" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="false" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
+ <color name="Diffuse" value="ffcccccc" />
+ <color name="Emissive" value="ff505050" />
+ <color name="Specular" value="ff000000" />
+ <float name="Shininess" value="0.000000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="false" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ </materials>
+ </node>
+
+ <node type="mesh">
+
+ <attributes>
+ <string name="Name" value="" />
+ <int name="Id" value="-1" />
+ <vector3d name="Position" value="67.034050, 34.831299, 25.902178" />
+ <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
+ <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
+ <bool name="Visible" value="true" />
+ <enum name="AutomaticCulling" value="box" />
+ <int name="DebugDataVisible" value="0" />
+ <bool name="IsDebugObject" value="false" />
+ <string name="Mesh" value="../X/dwarf.x" />
+ <bool name="ReadOnlyMaterials" value="false" />
+ </attributes>
+
+ <materials>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
+ <color name="Diffuse" value="ffcccccc" />
+ <color name="Emissive" value="ff5d5d5d" />
+ <color name="Specular" value="ff000000" />
+ <float name="Shininess" value="0.000000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="../X/axe.jpg" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="false" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
+ <color name="Diffuse" value="ffcccccc" />
+ <color name="Emissive" value="ff4d4d4d" />
+ <color name="Specular" value="ff000000" />
+ <float name="Shininess" value="0.000000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="../X/dwarf.jpg" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="false" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
+ <color name="Diffuse" value="ffcccccc" />
+ <color name="Emissive" value="ff505050" />
+ <color name="Specular" value="ff000000" />
+ <float name="Shininess" value="0.000000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="false" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ </materials>
+ </node>
+
+ <node type="mesh">
+
+ <attributes>
+ <string name="Name" value="" />
+ <int name="Id" value="-1" />
+ <vector3d name="Position" value="67.034050, 34.831299, -136.734604" />
+ <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
+ <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
+ <bool name="Visible" value="true" />
+ <enum name="AutomaticCulling" value="box" />
+ <int name="DebugDataVisible" value="0" />
+ <bool name="IsDebugObject" value="false" />
+ <string name="Mesh" value="../X/dwarf.x" />
+ <bool name="ReadOnlyMaterials" value="false" />
+ </attributes>
+
+ <materials>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
+ <color name="Diffuse" value="ffcccccc" />
+ <color name="Emissive" value="ff5d5d5d" />
+ <color name="Specular" value="ff000000" />
+ <float name="Shininess" value="0.000000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="../X/axe.jpg" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="false" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
+ <color name="Diffuse" value="ffcccccc" />
+ <color name="Emissive" value="ff4d4d4d" />
+ <color name="Specular" value="ff000000" />
+ <float name="Shininess" value="0.000000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="../X/dwarf.jpg" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="false" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
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+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ <attributes>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ffffffff" />
+ <color name="Diffuse" value="ffcccccc" />
+ <color name="Emissive" value="ff505050" />
+ <color name="Specular" value="ff000000" />
+ <float name="Shininess" value="0.000000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="false" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </attributes>
+ </materials>
+ </node>
+
+ <node type="mesh">
+
+ <attributes>
+ <string name="Name" value="" />
+ <int name="Id" value="-1" />
+ <vector3d name="Position" value="67.034050, 34.831299, -67.034050" />
+ <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
+ <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
+ <bool name="Visible" value="true" />
+ <enum name="AutomaticCulling" value="box" />
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diff --git a/src/mesh/assimp-master/test/models/IRR/multipleAnimators.irr b/src/mesh/assimp-master/test/models/IRR/multipleAnimators.irr Binary files differnew file mode 100644 index 0000000..fb468aa --- /dev/null +++ b/src/mesh/assimp-master/test/models/IRR/multipleAnimators.irr diff --git a/src/mesh/assimp-master/test/models/IRR/scenegraphAnim.irr b/src/mesh/assimp-master/test/models/IRR/scenegraphAnim.irr Binary files differnew file mode 100644 index 0000000..3cf28a9 --- /dev/null +++ b/src/mesh/assimp-master/test/models/IRR/scenegraphAnim.irr diff --git a/src/mesh/assimp-master/test/models/IRR/sphere.irr b/src/mesh/assimp-master/test/models/IRR/sphere.irr Binary files differnew file mode 100644 index 0000000..ab42192 --- /dev/null +++ b/src/mesh/assimp-master/test/models/IRR/sphere.irr diff --git a/src/mesh/assimp-master/test/models/IRR/warn_dwarf_scaling_is_intended.txt b/src/mesh/assimp-master/test/models/IRR/warn_dwarf_scaling_is_intended.txt new file mode 100644 index 0000000..d0e4ea3 --- /dev/null +++ b/src/mesh/assimp-master/test/models/IRR/warn_dwarf_scaling_is_intended.txt @@ -0,0 +1,3 @@ +for dawfInCellar_ChildOfCellar & dawfInCellar_SameHierarchy: + +the strange scalings of cellar and dwarf are intended. |