diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/test/models/IRR | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/test/models/IRR')
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/EpisodeII_TheDwarfesStrikeBack.irr | bin | 95946 -> 0 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/EpisodeI_ANewDwarf.irr | bin | 72612 -> 0 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/animMesh.irr | bin | 12938 -> 0 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/box.irr | bin | 5368 -> 0 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/dawfInCellar_ChildOfCellar.irr | bin | 21892 -> 0 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/dawfInCellar_SameHierarchy.irr | bin | 21630 -> 0 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/instancing.irr | 815 | ||||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/multipleAnimators.irr | bin | 6654 -> 0 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/scenegraphAnim.irr | bin | 47716 -> 0 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/sphere.irr | bin | 5588 -> 0 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models/IRR/warn_dwarf_scaling_is_intended.txt | 3 |
11 files changed, 0 insertions, 818 deletions
diff --git a/src/mesh/assimp-master/test/models/IRR/EpisodeII_TheDwarfesStrikeBack.irr b/src/mesh/assimp-master/test/models/IRR/EpisodeII_TheDwarfesStrikeBack.irr Binary files differdeleted file mode 100644 index 1f0916d..0000000 --- a/src/mesh/assimp-master/test/models/IRR/EpisodeII_TheDwarfesStrikeBack.irr +++ /dev/null diff --git a/src/mesh/assimp-master/test/models/IRR/EpisodeI_ANewDwarf.irr b/src/mesh/assimp-master/test/models/IRR/EpisodeI_ANewDwarf.irr Binary files differdeleted file mode 100644 index 39d99e4..0000000 --- a/src/mesh/assimp-master/test/models/IRR/EpisodeI_ANewDwarf.irr +++ /dev/null diff --git a/src/mesh/assimp-master/test/models/IRR/animMesh.irr b/src/mesh/assimp-master/test/models/IRR/animMesh.irr Binary files differdeleted file mode 100644 index d1c9e10..0000000 --- a/src/mesh/assimp-master/test/models/IRR/animMesh.irr +++ /dev/null diff --git a/src/mesh/assimp-master/test/models/IRR/box.irr b/src/mesh/assimp-master/test/models/IRR/box.irr Binary files differdeleted file mode 100644 index efc165d..0000000 --- a/src/mesh/assimp-master/test/models/IRR/box.irr +++ /dev/null diff --git a/src/mesh/assimp-master/test/models/IRR/dawfInCellar_ChildOfCellar.irr b/src/mesh/assimp-master/test/models/IRR/dawfInCellar_ChildOfCellar.irr Binary files differdeleted file mode 100644 index 698530d..0000000 --- a/src/mesh/assimp-master/test/models/IRR/dawfInCellar_ChildOfCellar.irr +++ /dev/null diff --git a/src/mesh/assimp-master/test/models/IRR/dawfInCellar_SameHierarchy.irr b/src/mesh/assimp-master/test/models/IRR/dawfInCellar_SameHierarchy.irr Binary files differdeleted file mode 100644 index 83d4ab9..0000000 --- a/src/mesh/assimp-master/test/models/IRR/dawfInCellar_SameHierarchy.irr +++ /dev/null diff --git a/src/mesh/assimp-master/test/models/IRR/instancing.irr b/src/mesh/assimp-master/test/models/IRR/instancing.irr deleted file mode 100644 index 6687f4f..0000000 --- a/src/mesh/assimp-master/test/models/IRR/instancing.irr +++ /dev/null @@ -1,815 +0,0 @@ -<?xml version="1.0"?>
-<irr_scene>
-
- <attributes>
- <string name="Name" value="root" />
- <int name="Id" value="-1" />
- <colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
- </attributes>
-
- <node type="mesh">
-
- <attributes>
- <string name="Name" value="" />
- <int name="Id" value="-1" />
- <vector3d name="Position" value="146.943893, 34.831299, -67.034050" />
- <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
- <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
- <bool name="Visible" value="true" />
- <enum name="AutomaticCulling" value="box" />
- <int name="DebugDataVisible" value="0" />
- <bool name="IsDebugObject" value="false" />
- <string name="Mesh" value="../obj/spider.obj" />
- <bool name="ReadOnlyMaterials" value="false" />
- </attributes>
-
- <materials>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff5d5d5d" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="../X/axe.jpg" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff4d4d4d" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="../X/dwarf.jpg" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff505050" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- </materials>
- </node>
-
- <node type="mesh">
-
- <attributes>
- <string name="Name" value="" />
- <int name="Id" value="-1" />
- <vector3d name="Position" value="67.034050, 34.831299, 25.902178" />
- <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
- <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
- <bool name="Visible" value="true" />
- <enum name="AutomaticCulling" value="box" />
- <int name="DebugDataVisible" value="0" />
- <bool name="IsDebugObject" value="false" />
- <string name="Mesh" value="../X/dwarf.x" />
- <bool name="ReadOnlyMaterials" value="false" />
- </attributes>
-
- <materials>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff5d5d5d" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="../X/axe.jpg" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff4d4d4d" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="../X/dwarf.jpg" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff505050" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- </materials>
- </node>
-
- <node type="mesh">
-
- <attributes>
- <string name="Name" value="" />
- <int name="Id" value="-1" />
- <vector3d name="Position" value="67.034050, 34.831299, -136.734604" />
- <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
- <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
- <bool name="Visible" value="true" />
- <enum name="AutomaticCulling" value="box" />
- <int name="DebugDataVisible" value="0" />
- <bool name="IsDebugObject" value="false" />
- <string name="Mesh" value="../X/dwarf.x" />
- <bool name="ReadOnlyMaterials" value="false" />
- </attributes>
-
- <materials>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff5d5d5d" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="../X/axe.jpg" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff4d4d4d" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="../X/dwarf.jpg" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff505050" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- </materials>
- </node>
-
- <node type="mesh">
-
- <attributes>
- <string name="Name" value="" />
- <int name="Id" value="-1" />
- <vector3d name="Position" value="67.034050, 34.831299, -67.034050" />
- <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
- <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
- <bool name="Visible" value="true" />
- <enum name="AutomaticCulling" value="box" />
- <int name="DebugDataVisible" value="0" />
- <bool name="IsDebugObject" value="false" />
- <string name="Mesh" value="../X/dwarf.x" />
- <bool name="ReadOnlyMaterials" value="false" />
- </attributes>
-
- <materials>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff5d5d5d" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="../X/axe.jpg" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff4d4d4d" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="../X/dwarf.jpg" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff505050" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- </materials>
- </node>
-
- <node type="mesh">
-
- <attributes>
- <string name="Name" value="" />
- <int name="Id" value="-1" />
- <vector3d name="Position" value="67.034050, 34.831299, -67.034050" />
- <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
- <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
- <bool name="Visible" value="true" />
- <enum name="AutomaticCulling" value="box" />
- <int name="DebugDataVisible" value="0" />
- <bool name="IsDebugObject" value="false" />
- <string name="Mesh" value="../X/dwarf.x" />
- <bool name="ReadOnlyMaterials" value="false" />
- </attributes>
-
- <materials>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff5d5d5d" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="../X/axe.jpg" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff4d4d4d" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="../X/dwarf.jpg" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff505050" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- </materials>
- </node>
-
- <node type="mesh">
-
- <attributes>
- <string name="Name" value="" />
- <int name="Id" value="-1" />
- <vector3d name="Position" value="-34.280998, 34.831299, -67.034050" />
- <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
- <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
- <bool name="Visible" value="true" />
- <enum name="AutomaticCulling" value="box" />
- <int name="DebugDataVisible" value="0" />
- <bool name="IsDebugObject" value="false" />
- <string name="Mesh" value="../X/dwarf.x" />
- <bool name="ReadOnlyMaterials" value="false" />
- </attributes>
-
- <materials>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff5d5d5d" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="../X/axe.jpg" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff4d4d4d" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="../X/dwarf.jpg" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff505050" />
- <color name="Specular" value="ff000000" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- </materials>
- </node>
-
-</irr_scene>
-
diff --git a/src/mesh/assimp-master/test/models/IRR/multipleAnimators.irr b/src/mesh/assimp-master/test/models/IRR/multipleAnimators.irr Binary files differdeleted file mode 100644 index fb468aa..0000000 --- a/src/mesh/assimp-master/test/models/IRR/multipleAnimators.irr +++ /dev/null diff --git a/src/mesh/assimp-master/test/models/IRR/scenegraphAnim.irr b/src/mesh/assimp-master/test/models/IRR/scenegraphAnim.irr Binary files differdeleted file mode 100644 index 3cf28a9..0000000 --- a/src/mesh/assimp-master/test/models/IRR/scenegraphAnim.irr +++ /dev/null diff --git a/src/mesh/assimp-master/test/models/IRR/sphere.irr b/src/mesh/assimp-master/test/models/IRR/sphere.irr Binary files differdeleted file mode 100644 index ab42192..0000000 --- a/src/mesh/assimp-master/test/models/IRR/sphere.irr +++ /dev/null diff --git a/src/mesh/assimp-master/test/models/IRR/warn_dwarf_scaling_is_intended.txt b/src/mesh/assimp-master/test/models/IRR/warn_dwarf_scaling_is_intended.txt deleted file mode 100644 index d0e4ea3..0000000 --- a/src/mesh/assimp-master/test/models/IRR/warn_dwarf_scaling_is_intended.txt +++ /dev/null @@ -1,3 +0,0 @@ -for dawfInCellar_ChildOfCellar & dawfInCellar_SameHierarchy: - -the strange scalings of cellar and dwarf are intended. |