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authorsanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
committersanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
commit058f98a63658dc1a2579826ba167fd61bed1e21f (patch)
treebcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/test/models/glTF/BoxTextured-glTF/BoxTextured0FS.glsl
parent2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff)
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/test/models/glTF/BoxTextured-glTF/BoxTextured0FS.glsl')
-rw-r--r--src/mesh/assimp-master/test/models/glTF/BoxTextured-glTF/BoxTextured0FS.glsl18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/test/models/glTF/BoxTextured-glTF/BoxTextured0FS.glsl b/src/mesh/assimp-master/test/models/glTF/BoxTextured-glTF/BoxTextured0FS.glsl
new file mode 100644
index 0000000..782e1f4
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/glTF/BoxTextured-glTF/BoxTextured0FS.glsl
@@ -0,0 +1,18 @@
+precision highp float;
+varying vec3 v_normal;
+varying vec2 v_texcoord0;
+uniform sampler2D u_diffuse;
+uniform vec4 u_specular;
+uniform float u_shininess;
+void main(void) {
+vec3 normal = normalize(v_normal);
+vec4 color = vec4(0., 0., 0., 0.);
+vec4 diffuse = vec4(0., 0., 0., 1.);
+vec4 specular;
+diffuse = texture2D(u_diffuse, v_texcoord0);
+specular = u_specular;
+diffuse.xyz *= max(dot(normal,vec3(0.,0.,1.)), 0.);
+color.xyz += diffuse.xyz;
+color = vec4(color.rgb * diffuse.a, diffuse.a);
+gl_FragColor = color;
+}