diff options
author | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
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committer | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
commit | 058f98a63658dc1a2579826ba167fd61bed1e21f (patch) | |
tree | bcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/test/unit/TestModelFactory.h | |
parent | 2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff) |
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/test/unit/TestModelFactory.h')
-rw-r--r-- | src/mesh/assimp-master/test/unit/TestModelFactory.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/test/unit/TestModelFactory.h b/src/mesh/assimp-master/test/unit/TestModelFactory.h new file mode 100644 index 0000000..d0f43d7 --- /dev/null +++ b/src/mesh/assimp-master/test/unit/TestModelFactory.h @@ -0,0 +1,105 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#pragma once + +#include "UnitTestPCH.h" +#include <assimp/scene.h> +#include <assimp/mesh.h> +#include <assimp/material.h> + +namespace Assimp { + +class TestModelFacttory { +public: + TestModelFacttory() { + // empty + } + + ~TestModelFacttory() { + // empty + } + + static aiScene *createDefaultTestModel( float &opacity ) { + aiScene *scene( new aiScene ); + scene->mNumMaterials = 1; + scene->mMaterials = new aiMaterial*[scene->mNumMaterials]; + scene->mMaterials[ 0 ] = new aiMaterial; + aiColor3D color( 1, 0, 0 ); + EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &color, 1, AI_MATKEY_COLOR_DIFFUSE ) ); + + ::srand( static_cast< unsigned int >( ::time( NULL ) ) ); + opacity = float( rand() ) / float( RAND_MAX ); + EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &opacity, 1, AI_MATKEY_OPACITY ) ); + + scene->mNumMeshes = 1; + scene->mMeshes = new aiMesh*[scene->mNumMeshes]; + scene->mMeshes[ 0 ] = new aiMesh; + scene->mMeshes[ 0 ]->mMaterialIndex = 0; + scene->mMeshes[ 0 ]->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; + scene->mMeshes[ 0 ]->mNumVertices = 3; + scene->mMeshes[ 0 ]->mVertices = new aiVector3D[ 3 ]; + scene->mMeshes[ 0 ]->mVertices[ 0 ] = aiVector3D( 1, 0, 0 ); + scene->mMeshes[ 0 ]->mVertices[ 1 ] = aiVector3D( 0, 1, 0 ); + scene->mMeshes[ 0 ]->mVertices[ 2 ] = aiVector3D( 0, 0, 1 ); + scene->mMeshes[ 0 ]->mNumFaces = 1; + scene->mMeshes[ 0 ]->mFaces = new aiFace[scene->mMeshes[ 0 ]->mNumFaces]; + scene->mMeshes[ 0 ]->mFaces[ 0 ].mNumIndices = 3; + scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices = new unsigned int[ 3 ]; + scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 0 ] = 0; + scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 1 ] = 1; + scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 2 ] = 2; + + scene->mRootNode = new aiNode(); + scene->mRootNode->mNumMeshes = 1; + scene->mRootNode->mMeshes = new unsigned int[1]{ 0 }; + + return scene; + } + + static void releaseDefaultTestModel( aiScene **scene ) { + delete *scene; + *scene = nullptr; + } +}; + +} |