diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/test/unit/utBlendImportMaterials.cpp | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/test/unit/utBlendImportMaterials.cpp')
-rw-r--r-- | src/mesh/assimp-master/test/unit/utBlendImportMaterials.cpp | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/src/mesh/assimp-master/test/unit/utBlendImportMaterials.cpp b/src/mesh/assimp-master/test/unit/utBlendImportMaterials.cpp deleted file mode 100644 index 582d47e..0000000 --- a/src/mesh/assimp-master/test/unit/utBlendImportMaterials.cpp +++ /dev/null @@ -1,146 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -#include "UnitTestPCH.h" - -#include <assimp/cexport.h> -#include <assimp/postprocess.h> -#include <assimp/scene.h> -#include <assimp/Importer.hpp> - -class BlendImportMaterials : public ::testing::Test { -public: - void SetUp() override { - im = new Assimp::Importer(); - } - - void TearDown() override { - delete im; - } - -protected: - Assimp::Importer *im; -}; - -// ------------------------------------------------------------------------------------------------ -TEST_F(BlendImportMaterials, testImportMaterial) { - const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderMaterial_269.blend", aiProcess_ValidateDataStructure); - ASSERT_TRUE(pTest != NULL); - ASSERT_TRUE(pTest->HasMaterials()); - - ASSERT_EQ(1U, pTest->mNumMaterials); - - auto alpha = pTest->mMaterials[0]; - -#define ASSERT_PROPERTY_EQ(expected, key, var) \ - auto var = expected; \ - ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \ - ASSERT_EQ(expected, var); - -#define ASSERT_PROPERTY_FLOAT_EQ(expected, key, var) \ - auto var = expected; \ - ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \ - ASSERT_FLOAT_EQ(expected, var); - - ASSERT_PROPERTY_EQ(aiColor3D(0.1f, 0.2f, 0.3f), "diffuse.color", diffuseColor); - ASSERT_PROPERTY_EQ(0.4f, "diffuse.intensity", diffuseIntensity); - ASSERT_PROPERTY_EQ(1, "diffuse.shader", diffuseShader); - ASSERT_PROPERTY_EQ(0, "diffuse.ramp", diffuseRamp); - - ASSERT_PROPERTY_EQ(aiColor3D(0.5f, 0.6f, 0.7f), "specular.color", specularColor); - ASSERT_PROPERTY_EQ(0.8f, "specular.intensity", specularIntensity); - ASSERT_PROPERTY_EQ(1, "specular.shader", specularShader); - ASSERT_PROPERTY_EQ(0, "specular.ramp", specularRamp); - ASSERT_PROPERTY_EQ(9, "specular.hardness", specularHardness); - - ASSERT_PROPERTY_EQ(1, "transparency.use", transparencyUse); - ASSERT_PROPERTY_EQ(2, "transparency.method", transparencyMethod); - ASSERT_PROPERTY_EQ(0.01f, "transparency.alpha", transparencyAlpha); - ASSERT_PROPERTY_EQ(0.02f, "transparency.specular", transparencySpecular); - ASSERT_PROPERTY_EQ(0.03f, "transparency.fresnel", transparencyFresnel); - ASSERT_PROPERTY_EQ(3.14f, "transparency.blend", transparencyBlend); - ASSERT_PROPERTY_EQ(0.85f, "transparency.ior", transparencyIor); - ASSERT_PROPERTY_FLOAT_EQ(0.128f, "transparency.filter", transparencyFilter); - ASSERT_PROPERTY_FLOAT_EQ(1.298f, "transparency.falloff", transparencyFalloff); - ASSERT_PROPERTY_FLOAT_EQ(0.2376f, "transparency.limit", transparencyLimit); - ASSERT_PROPERTY_EQ(7, "transparency.depth", transparencyDepth); - ASSERT_PROPERTY_FLOAT_EQ(0.678f, "transparency.glossAmount", transparencyGlossAmount); - ASSERT_PROPERTY_FLOAT_EQ(0.208f, "transparency.glossThreshold", transparencyGlossThreshold); - ASSERT_PROPERTY_EQ(17, "transparency.glossSamples", transparencyGlossSamples); - - ASSERT_PROPERTY_EQ(1, "mirror.use", mirrorUse); - ASSERT_PROPERTY_FLOAT_EQ(0.28f, "mirror.reflectivity", mirrorReflectivity); - ASSERT_PROPERTY_EQ(aiColor3D(0.25f, 0.5f, 0.128f), "mirror.color", mirrorColor); - ASSERT_PROPERTY_FLOAT_EQ(0.256f, "mirror.fresnel", mirrorFresnel); - ASSERT_PROPERTY_FLOAT_EQ(1.61f, "mirror.blend", mirrorBlend); - ASSERT_PROPERTY_EQ(12, "mirror.depth", mirrorDepth); - ASSERT_PROPERTY_FLOAT_EQ(0.4f, "mirror.maxDist", mirrorMaxDist); - ASSERT_PROPERTY_EQ(1, "mirror.fadeTo", mirrorFadeTo); - ASSERT_PROPERTY_FLOAT_EQ(0.512f, "mirror.glossAmount", mirrorGlossAmount); - ASSERT_PROPERTY_FLOAT_EQ(0.18f, "mirror.glossThreshold", mirrorGlossThreshold); - ASSERT_PROPERTY_EQ(61, "mirror.glossSamples", mirrorGlossSamples); - ASSERT_PROPERTY_FLOAT_EQ(0.87f, "mirror.glossAnisotropic", mirrorGlossAnisotropic); -} - -TEST_F(BlendImportMaterials, testImportMaterialwith2texturesAnd2TexCoordMappings) { - const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/plane_2_textures_2_texcoords_279.blend", aiProcess_ValidateDataStructure); - ASSERT_TRUE(pTest != NULL); - - // material has 2 diffuse textures - ASSERT_TRUE(pTest->HasMaterials()); - EXPECT_EQ(1u, pTest->mNumMaterials); - const aiMaterial *pMat = pTest->mMaterials[0]; - ASSERT_TRUE(nullptr != pMat); - ASSERT_EQ(2u, pMat->GetTextureCount(aiTextureType_DIFFUSE)); - aiString aPath; - aiTextureMapping tm = aiTextureMapping::aiTextureMapping_OTHER; - aiReturn result = pMat->GetTexture(aiTextureType_DIFFUSE, 0, &aPath, &tm); - ASSERT_EQ(aiReturn_SUCCESS, result); - result = pMat->GetTexture(aiTextureType_DIFFUSE, 1, &aPath, &tm); - ASSERT_EQ(aiReturn_SUCCESS, result); - - // mesh has 2 texturecoord sets - ASSERT_TRUE(pTest->HasMeshes()); - EXPECT_EQ(1u, pTest->mNumMeshes); - const aiMesh *pMesh = pTest->mMeshes[0]; - ASSERT_TRUE(nullptr != pMesh); - ASSERT_TRUE(pMesh->HasTextureCoords(0)); - ASSERT_TRUE(pMesh->HasTextureCoords(1)); -} |