diff options
| author | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 | 
|---|---|---|
| committer | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 | 
| commit | 058f98a63658dc1a2579826ba167fd61bed1e21f (patch) | |
| tree | bcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/test/unit/utSplitLargeMeshes.cpp | |
| parent | 2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff) | |
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/test/unit/utSplitLargeMeshes.cpp')
| -rw-r--r-- | src/mesh/assimp-master/test/unit/utSplitLargeMeshes.cpp | 155 | 
1 files changed, 155 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/test/unit/utSplitLargeMeshes.cpp b/src/mesh/assimp-master/test/unit/utSplitLargeMeshes.cpp new file mode 100644 index 0000000..c8a697d --- /dev/null +++ b/src/mesh/assimp-master/test/unit/utSplitLargeMeshes.cpp @@ -0,0 +1,155 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#include "UnitTestPCH.h" + +#include "PostProcessing/SplitLargeMeshes.h" +#include <assimp/scene.h> + +using namespace std; +using namespace Assimp; + +class SplitLargeMeshesTest : public ::testing::Test { +public: +    virtual void SetUp(); +    virtual void TearDown(); + +protected: +    SplitLargeMeshesProcess_Triangle *piProcessTriangle; +    SplitLargeMeshesProcess_Vertex *piProcessVertex; +}; + +// ------------------------------------------------------------------------------------------------ +void SplitLargeMeshesTest::SetUp() { +    // construct the processes +    this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle(); +    this->piProcessVertex = new SplitLargeMeshesProcess_Vertex(); + +    this->piProcessTriangle->SetLimit(1000); +    this->piProcessVertex->SetLimit(1000); +} + +// ------------------------------------------------------------------------------------------------ +void SplitLargeMeshesTest::TearDown() { +    delete this->piProcessTriangle; +    delete this->piProcessVertex; +} + +// ------------------------------------------------------------------------------------------------ +TEST_F(SplitLargeMeshesTest, testVertexSplit) { +    std::vector<std::pair<aiMesh *, unsigned int>> avOut; + +    aiMesh *pcMesh1 = new aiMesh(); +    pcMesh1->mNumVertices = 2100; // quersumme: 3 +    pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices]; +    pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices]; + +    pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3; +    pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces]; + +    unsigned int qq = 0; +    for (unsigned int i = 0; i < pcMesh1->mNumFaces; ++i) { +        aiFace &face = pcMesh1->mFaces[i]; +        face.mNumIndices = 3; +        face.mIndices = new unsigned int[3]; +        face.mIndices[0] = qq++; +        face.mIndices[1] = qq++; +        face.mIndices[2] = qq++; +    } + +    int iOldFaceNum = (int)pcMesh1->mNumFaces; +    piProcessVertex->SplitMesh(0, pcMesh1, avOut); + +    for (std::vector<std::pair<aiMesh *, unsigned int>>::const_iterator +                    iter = avOut.begin(), +                    end = avOut.end(); +            iter != end; ++iter) { +        aiMesh *mesh = (*iter).first; +        EXPECT_LT(mesh->mNumVertices, 1000U); +        EXPECT_TRUE(NULL != mesh->mNormals); +        EXPECT_TRUE(NULL != mesh->mVertices); + +        iOldFaceNum -= mesh->mNumFaces; +        delete mesh; +    } +    EXPECT_EQ(0, iOldFaceNum); +} + +// ------------------------------------------------------------------------------------------------ +TEST_F(SplitLargeMeshesTest, testTriangleSplit) { +    std::vector<std::pair<aiMesh *, unsigned int>> avOut; + +    // generate many, many faces with randomized indices for +    // the second mesh +    aiMesh *pcMesh2 = new aiMesh(); +    pcMesh2->mNumVertices = 3000; +    pcMesh2->mVertices = new aiVector3D[pcMesh2->mNumVertices]; +    pcMesh2->mNormals = new aiVector3D[pcMesh2->mNumVertices]; + +    pcMesh2->mNumFaces = 10000; +    pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces]; + +    for (unsigned int i = 0; i < pcMesh2->mNumFaces; ++i) { +        aiFace &face = pcMesh2->mFaces[i]; +        face.mNumIndices = 3; +        face.mIndices = new unsigned int[3]; +        face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices); +        face.mIndices[1] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices); +        face.mIndices[2] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices); +    } + +    // the number of faces shouldn't change +    int iOldFaceNum = (int)pcMesh2->mNumFaces; +    piProcessTriangle->SplitMesh(0, pcMesh2, avOut); + +    for (std::vector<std::pair<aiMesh *, unsigned int>>::const_iterator +                    iter = avOut.begin(), +                    end = avOut.end(); +            iter != end; ++iter) { +        aiMesh *mesh = (*iter).first; +        EXPECT_LT(mesh->mNumFaces, 1000U); +        EXPECT_TRUE(NULL != mesh->mNormals); +        EXPECT_TRUE(NULL != mesh->mVertices); + +        iOldFaceNum -= mesh->mNumFaces; +        delete mesh; +    } +    EXPECT_EQ(0, iOldFaceNum); +}  | 
