diff options
author | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
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committer | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
commit | 058f98a63658dc1a2579826ba167fd61bed1e21f (patch) | |
tree | bcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/tools/assimp_view/AnimEvaluator.cpp | |
parent | 2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff) |
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/tools/assimp_view/AnimEvaluator.cpp')
-rw-r--r-- | src/mesh/assimp-master/tools/assimp_view/AnimEvaluator.cpp | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/tools/assimp_view/AnimEvaluator.cpp b/src/mesh/assimp-master/tools/assimp_view/AnimEvaluator.cpp new file mode 100644 index 0000000..ad8e7f5 --- /dev/null +++ b/src/mesh/assimp-master/tools/assimp_view/AnimEvaluator.cpp @@ -0,0 +1,180 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +#include "AnimEvaluator.h" + +#include <assimp/anim.h> +#include <assimp/ai_assert.h> + +using namespace AssimpView; + +// ------------------------------------------------------------------------------------------------ +// Constructor on a given animation. +AnimEvaluator::AnimEvaluator(const aiAnimation *pAnim) : + mAnim(pAnim), + mLastTime(0.0) { + ai_assert(nullptr != pAnim); + mLastPositions.resize(pAnim->mNumChannels, std::make_tuple(0, 0, 0)); +} + +// ------------------------------------------------------------------------------------------------ +// Destructor. +AnimEvaluator::~AnimEvaluator() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +// Evaluates the animation tracks for a given time stamp. +void AnimEvaluator::Evaluate(double pTime) { + // extract ticks per second. Assume default value if not given + double ticksPerSecond = mAnim->mTicksPerSecond != 0.0 ? mAnim->mTicksPerSecond : 25.0; + // every following time calculation happens in ticks + pTime *= ticksPerSecond; + + // map into anim's duration + double time = 0.0f; + if (mAnim->mDuration > 0.0) { + time = fmod(pTime, mAnim->mDuration); + } + + if (mTransforms.size() != mAnim->mNumChannels) { + mTransforms.resize(mAnim->mNumChannels); + } + + // calculate the transformations for each animation channel + for (unsigned int a = 0; a < mAnim->mNumChannels; ++a) { + const aiNodeAnim *channel = mAnim->mChannels[a]; + + // ******** Position ***** + aiVector3D presentPosition(0, 0, 0); + if (channel->mNumPositionKeys > 0) { + // Look for present frame number. Search from last position if time is after the last time, else from beginning + // Should be much quicker than always looking from start for the average use case. + unsigned int frame = (time >= mLastTime) ? std::get<0>(mLastPositions[a]) : 0; + while (frame < channel->mNumPositionKeys - 1) { + if (time < channel->mPositionKeys[frame + 1].mTime) { + break; + } + ++frame; + } + + // interpolate between this frame's value and next frame's value + unsigned int nextFrame = (frame + 1) % channel->mNumPositionKeys; + const aiVectorKey &key = channel->mPositionKeys[frame]; + const aiVectorKey &nextKey = channel->mPositionKeys[nextFrame]; + double diffTime = nextKey.mTime - key.mTime; + if (diffTime < 0.0) { + diffTime += mAnim->mDuration; + } + if (diffTime > 0) { + float factor = float((time - key.mTime) / diffTime); + presentPosition = key.mValue + (nextKey.mValue - key.mValue) * factor; + } else { + presentPosition = key.mValue; + } + + std::get<0>(mLastPositions[a]) = frame; + } + + // ******** Rotation ********* + aiQuaternion presentRotation(1, 0, 0, 0); + if (channel->mNumRotationKeys > 0) { + unsigned int frame = (time >= mLastTime) ? std::get<1>(mLastPositions[a]) : 0; + while (frame < channel->mNumRotationKeys - 1) { + if (time < channel->mRotationKeys[frame + 1].mTime) { + break; + } + ++frame; + } + + // interpolate between this frame's value and next frame's value + unsigned int nextFrame = (frame + 1) % channel->mNumRotationKeys; + const aiQuatKey &key = channel->mRotationKeys[frame]; + const aiQuatKey &nextKey = channel->mRotationKeys[nextFrame]; + double diffTime = nextKey.mTime - key.mTime; + if (diffTime < 0.0) { + diffTime += mAnim->mDuration; + } + if (diffTime > 0) { + float factor = float((time - key.mTime) / diffTime); + aiQuaternion::Interpolate(presentRotation, key.mValue, nextKey.mValue, factor); + } else { + presentRotation = key.mValue; + } + + std::get<1>(mLastPositions[a]) = frame; + } + + // ******** Scaling ********** + aiVector3D presentScaling(1, 1, 1); + if (channel->mNumScalingKeys > 0) { + unsigned int frame = (time >= mLastTime) ? std::get<2>(mLastPositions[a]) : 0; + while (frame < channel->mNumScalingKeys - 1) { + if (time < channel->mScalingKeys[frame + 1].mTime) { + break; + } + ++frame; + } + + // TODO: (thom) interpolation maybe? This time maybe even logarithmic, not linear + presentScaling = channel->mScalingKeys[frame].mValue; + std::get<2>(mLastPositions[a]) = frame; + } + + // build a transformation matrix from it + aiMatrix4x4 &mat = mTransforms[a]; + mat = aiMatrix4x4(presentRotation.GetMatrix()); + mat.a1 *= presentScaling.x; + mat.b1 *= presentScaling.x; + mat.c1 *= presentScaling.x; + mat.a2 *= presentScaling.y; + mat.b2 *= presentScaling.y; + mat.c2 *= presentScaling.y; + mat.a3 *= presentScaling.z; + mat.b3 *= presentScaling.z; + mat.c3 *= presentScaling.z; + mat.a4 = presentPosition.x; + mat.b4 = presentPosition.y; + mat.c4 = presentPosition.z; + } + + mLastTime = time; +} |