diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/tools/assimp_view/Background.cpp | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/tools/assimp_view/Background.cpp')
-rw-r--r-- | src/mesh/assimp-master/tools/assimp_view/Background.cpp | 463 |
1 files changed, 0 insertions, 463 deletions
diff --git a/src/mesh/assimp-master/tools/assimp_view/Background.cpp b/src/mesh/assimp-master/tools/assimp_view/Background.cpp deleted file mode 100644 index e496302..0000000 --- a/src/mesh/assimp-master/tools/assimp_view/Background.cpp +++ /dev/null @@ -1,463 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#include "assimp_view.h" -#include <assimp/StringUtils.h> - -namespace AssimpView { - -extern std::string g_szSkyboxShader; - -// From: U3D build 1256 (src\kernel\graphic\scenegraph\SkyBox.cpp) -// ------------------------------------------------------------------------------ -/** \brief Vertex structure for the skybox -*/ -// ------------------------------------------------------------------------------ -struct SkyBoxVertex { - float x, y, z; - float u, v, w; -}; - -// ------------------------------------------------------------------------------ -/** \brief Vertices for the skybox -*/ -// ------------------------------------------------------------------------------ -SkyBoxVertex g_cubeVertices_indexed[] = { - { -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f }, // 0 - { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f }, // 1 - { -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f }, // 2 - { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f }, // 3 - { -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f }, // 4 - { -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f }, // 5 - { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f }, // 6 - { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f } // 7 -}; - -// ------------------------------------------------------------------------------ -/** \brief Indices for the skybox -*/ -// ------------------------------------------------------------------------------ -unsigned short g_cubeIndices[] = { - 0, - 1, - 2, - 3, - 2, - 1, - 4, - 5, - 6, - 7, - 6, - 5, - 4, - 6, - 0, - 1, - 6, - 0, - 5, - 2, - 7, - 3, - 2, - 7, - 1, - 6, - 3, - 7, - 3, - 6, - 0, - 2, - 4, - 5, - 4, - 2, -}; - -CBackgroundPainter CBackgroundPainter::s_cInstance; - -//------------------------------------------------------------------------------- -void CBackgroundPainter::SetColor(D3DCOLOR p_clrNew) { - if (TEXTURE_CUBE == eMode) { - RemoveSBDeps(); - } - - clrColor = p_clrNew; - eMode = SIMPLE_COLOR; - - if (pcTexture) { - pcTexture->Release(); - pcTexture = nullptr; - } -} -//------------------------------------------------------------------------------- -void CBackgroundPainter::RemoveSBDeps() { - MODE e = eMode; - eMode = SIMPLE_COLOR; - if (g_pcAsset && g_pcAsset->pcScene) { - for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes; ++i) { - if (aiShadingMode_Gouraud != g_pcAsset->apcMeshes[i]->eShadingMode) { - CMaterialManager::Instance().DeleteMaterial(g_pcAsset->apcMeshes[i]); - CMaterialManager::Instance().CreateMaterial( - g_pcAsset->apcMeshes[i], g_pcAsset->pcScene->mMeshes[i]); - } - } - } - eMode = e; -} -//------------------------------------------------------------------------------- -void CBackgroundPainter::ResetSB() { - mMatrix = aiMatrix4x4(); -} -//------------------------------------------------------------------------------- -void CBackgroundPainter::SetCubeMapBG(const char *p_szPath) { - bool bHad = false; - if (pcTexture) { - pcTexture->Release(); - pcTexture = nullptr; - if (TEXTURE_CUBE == eMode) bHad = true; - } - - eMode = TEXTURE_CUBE; - - szPath = std::string(p_szPath); - - // ARRRGHH... ugly. TODO: Rewrite this! - aiString sz; - sz.Set(szPath); - CMaterialManager::Instance().FindValidPath(&sz); - szPath = std::string(sz.data); - - // now recreate all native resources - RecreateNativeResource(); - - if (SIMPLE_COLOR != this->eMode) { - // this influences all material with specular components - if (!bHad) { - if (g_pcAsset && g_pcAsset->pcScene) { - for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes; ++i) { - if (aiShadingMode_Phong == g_pcAsset->apcMeshes[i]->eShadingMode) { - CMaterialManager::Instance().DeleteMaterial(g_pcAsset->apcMeshes[i]); - CMaterialManager::Instance().CreateMaterial( - g_pcAsset->apcMeshes[i], g_pcAsset->pcScene->mMeshes[i]); - } - } - } - } else { - if (g_pcAsset && g_pcAsset->pcScene) { - for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes; ++i) { - if (aiShadingMode_Phong == g_pcAsset->apcMeshes[i]->eShadingMode) { - g_pcAsset->apcMeshes[i]->piEffect->SetTexture( - "lw_tex_envmap", CBackgroundPainter::Instance().GetTexture()); - } - } - } - } - } -} -//------------------------------------------------------------------------------- -void CBackgroundPainter::RotateSB(const aiMatrix4x4 *pm) { - this->mMatrix = mMatrix * (*pm); -} -//------------------------------------------------------------------------------- -void CBackgroundPainter::SetTextureBG(const char *p_szPath) { - if (TEXTURE_CUBE == this->eMode) this->RemoveSBDeps(); - - if (pcTexture) { - pcTexture->Release(); - pcTexture = nullptr; - } - - eMode = TEXTURE_2D; - szPath = std::string(p_szPath); - - // ARRRGHH... ugly. TODO: Rewrite this! - aiString sz; - sz.Set(szPath); - CMaterialManager::Instance().FindValidPath(&sz); - szPath = std::string(sz.data); - - // now recreate all native resources - RecreateNativeResource(); -} -//------------------------------------------------------------------------------- -void CBackgroundPainter::OnPreRender() { - if (SIMPLE_COLOR != eMode) { - // clear the z-buffer only (in wireframe mode we must also clear - // the color buffer ) - if (g_sOptions.eDrawMode == RenderOptions::WIREFRAME) { - g_piDevice->Clear(0, nullptr, D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET, - D3DCOLOR_ARGB(0xff, 100, 100, 100), 1.0f, 0); - } else { - g_piDevice->Clear(0, nullptr, D3DCLEAR_ZBUFFER, 0, 1.0f, 0); - } - - if (TEXTURE_2D == eMode) { - RECT sRect; - GetWindowRect(GetDlgItem(g_hDlg, IDC_RT), &sRect); - sRect.right -= sRect.left; - sRect.bottom -= sRect.top; - - struct SVertex { - float x, y, z, w, u, v; - }; - - UINT dw; - this->piSkyBoxEffect->Begin(&dw, 0); - this->piSkyBoxEffect->BeginPass(0); - - SVertex as[4]; - as[1].x = 0.0f; - as[1].y = 0.0f; - as[1].z = 0.2f; - as[1].w = 1.0f; - as[1].u = 0.0f; - as[1].v = 0.0f; - - as[3].x = (float)sRect.right; - as[3].y = 0.0f; - as[3].z = 0.2f; - as[3].w = 1.0f; - as[3].u = 1.0f; - as[3].v = 0.0f; - - as[0].x = 0.0f; - as[0].y = (float)sRect.bottom; - as[0].z = 0.2f; - as[0].w = 1.0f; - as[0].u = 0.0f; - as[0].v = 1.0f; - - as[2].x = (float)sRect.right; - as[2].y = (float)sRect.bottom; - as[2].z = 0.2f; - as[2].w = 1.0f; - as[2].u = 1.0f; - as[2].v = 1.0f; - - as[0].x -= 0.5f; - as[1].x -= 0.5f; - as[2].x -= 0.5f; - as[3].x -= 0.5f; - as[0].y -= 0.5f; - as[1].y -= 0.5f; - as[2].y -= 0.5f; - as[3].y -= 0.5f; - - DWORD dw2; - g_piDevice->GetFVF(&dw2); - g_piDevice->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); - - g_piDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, - &as, sizeof(SVertex)); - - piSkyBoxEffect->EndPass(); - piSkyBoxEffect->End(); - - g_piDevice->SetFVF(dw2); - } - return; - } - // clear both the render target and the z-buffer - g_piDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, - clrColor, 1.0f, 0); -} -//------------------------------------------------------------------------------- -void CBackgroundPainter::OnPostRender() { - if (TEXTURE_CUBE == eMode) { - aiMatrix4x4 pcProj; - GetProjectionMatrix(pcProj); - - aiMatrix4x4 pcCam; - aiVector3D vPos = GetCameraMatrix(pcCam); - - aiMatrix4x4 aiMe; - aiMe[3][0] = vPos.x; - aiMe[3][1] = vPos.y; - aiMe[3][2] = vPos.z; - aiMe = mMatrix * aiMe; - - pcProj = (aiMe * pcCam) * pcProj; - - piSkyBoxEffect->SetMatrix("WorldViewProjection", - (const D3DXMATRIX *)&pcProj); - - UINT dwPasses; - piSkyBoxEffect->Begin(&dwPasses, 0); - piSkyBoxEffect->BeginPass(0); - - DWORD dw2; - g_piDevice->GetFVF(&dw2); - g_piDevice->SetFVF(D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0)); - - g_piDevice->DrawIndexedPrimitiveUP( - D3DPT_TRIANGLELIST, 0, 8, 12, g_cubeIndices, D3DFMT_INDEX16, - g_cubeVertices_indexed, sizeof(SkyBoxVertex)); - - g_piDevice->SetFVF(dw2); - - piSkyBoxEffect->EndPass(); - piSkyBoxEffect->End(); - } -} -//------------------------------------------------------------------------------- -void CBackgroundPainter::ReleaseNativeResource() { - if (piSkyBoxEffect) { - piSkyBoxEffect->Release(); - piSkyBoxEffect = nullptr; - } - if (pcTexture) { - pcTexture->Release(); - pcTexture = nullptr; - } -} -//------------------------------------------------------------------------------- -void CBackgroundPainter::RecreateNativeResource() { - if (SIMPLE_COLOR == eMode) { - return; - } - - if (TEXTURE_CUBE == eMode) { - - // many skyboxes are 16bit FP format which isn't supported - // with bilinear filtering on older cards - D3DFORMAT eFmt = D3DFMT_UNKNOWN; - if (FAILED(g_piD3D->CheckDeviceFormat(0, D3DDEVTYPE_HAL, - D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_FILTER, D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F))) { - eFmt = D3DFMT_A8R8G8B8; - } - - if (FAILED(D3DXCreateCubeTextureFromFileEx( - g_piDevice, - szPath.c_str(), - D3DX_DEFAULT, - 0, - 0, - eFmt, - D3DPOOL_MANAGED, - D3DX_DEFAULT, - D3DX_DEFAULT, - 0, - nullptr, - nullptr, - (IDirect3DCubeTexture9 **)&pcTexture))) { - const char *szEnd = strrchr(szPath.c_str(), '\\'); - if (!szEnd) szEnd = strrchr(szPath.c_str(), '/'); - if (!szEnd) szEnd = szPath.c_str() - 1; - - char szTemp[1024]; - ai_snprintf(szTemp, 1024, "[ERROR] Unable to load background cubemap %s", szEnd + 1); - - CLogDisplay::Instance().AddEntry(szTemp, - D3DCOLOR_ARGB(0xFF, 0xFF, 0, 0)); - - eMode = SIMPLE_COLOR; - return; - } else - CLogDisplay::Instance().AddEntry("[OK] The skybox has been imported successfully", - D3DCOLOR_ARGB(0xFF, 0, 0xFF, 0)); - } else { - if (FAILED(D3DXCreateTextureFromFileEx( - g_piDevice, - szPath.c_str(), - D3DX_DEFAULT, - D3DX_DEFAULT, - 0, - 0, - D3DFMT_A8R8G8B8, - D3DPOOL_MANAGED, - D3DX_DEFAULT, - D3DX_DEFAULT, - 0, - nullptr, - nullptr, - (IDirect3DTexture9 **)&pcTexture))) { - const char *szEnd = strrchr(szPath.c_str(), '\\'); - if (!szEnd) szEnd = strrchr(szPath.c_str(), '/'); - if (!szEnd) szEnd = szPath.c_str() - 1; - - char szTemp[1024]; - ai_snprintf(szTemp, 1024, "[ERROR] Unable to load background texture %s", szEnd + 1); - - CLogDisplay::Instance().AddEntry(szTemp, - D3DCOLOR_ARGB(0xFF, 0xFF, 0, 0)); - - eMode = SIMPLE_COLOR; - return; - } else - CLogDisplay::Instance().AddEntry("[OK] The background texture has been imported successfully", - D3DCOLOR_ARGB(0xFF, 0, 0xFF, 0)); - } - if (!piSkyBoxEffect) { - ID3DXBuffer *piBuffer = nullptr; - if (FAILED(D3DXCreateEffect( - g_piDevice, - g_szSkyboxShader.c_str(), - (UINT)g_szSkyboxShader.length(), - nullptr, - nullptr, - AI_SHADER_COMPILE_FLAGS, - nullptr, - &piSkyBoxEffect, &piBuffer))) { - // failed to compile the shader - if (piBuffer) { - MessageBox(g_hDlg, (LPCSTR)piBuffer->GetBufferPointer(), "HLSL", MB_OK); - piBuffer->Release(); - } - - CLogDisplay::Instance().AddEntry("[ERROR] Unable to compile skybox shader", - D3DCOLOR_ARGB(0xFF, 0xFF, 0, 0)); - eMode = SIMPLE_COLOR; - return; - } - } - // commit the correct textures to the shader - if (TEXTURE_CUBE == eMode) { - piSkyBoxEffect->SetTexture("lw_tex_envmap", pcTexture); - piSkyBoxEffect->SetTechnique("RenderSkyBox"); - } else if (TEXTURE_2D == eMode) { - piSkyBoxEffect->SetTexture("TEXTURE_2D", pcTexture); - piSkyBoxEffect->SetTechnique("RenderImage2D"); - } -} -}; // namespace AssimpView |