diff options
author | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
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committer | sanine <sanine.not@pm.me> | 2022-03-04 10:47:15 -0600 |
commit | 058f98a63658dc1a2579826ba167fd61bed1e21f (patch) | |
tree | bcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/tools/assimp_view/MeshRenderer.cpp | |
parent | 2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff) |
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/tools/assimp_view/MeshRenderer.cpp')
-rw-r--r-- | src/mesh/assimp-master/tools/assimp_view/MeshRenderer.cpp | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/tools/assimp_view/MeshRenderer.cpp b/src/mesh/assimp-master/tools/assimp_view/MeshRenderer.cpp new file mode 100644 index 0000000..655e99d --- /dev/null +++ b/src/mesh/assimp-master/tools/assimp_view/MeshRenderer.cpp @@ -0,0 +1,167 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +#include "assimp_view.h" + +#include <map> +#include <functional> + +namespace AssimpView { + +CMeshRenderer CMeshRenderer::s_cInstance; + +//------------------------------------------------------------------------------- +int CMeshRenderer::DrawUnsorted(unsigned int iIndex) { + ai_assert(iIndex < g_pcAsset->pcScene->mNumMeshes); + + // set vertex and index buffer + g_piDevice->SetStreamSource(0,g_pcAsset->apcMeshes[iIndex]->piVB,0, + sizeof(AssetHelper::Vertex)); + + g_piDevice->SetIndices(g_pcAsset->apcMeshes[iIndex]->piIB); + + D3DPRIMITIVETYPE type = D3DPT_POINTLIST; + switch (g_pcAsset->pcScene->mMeshes[iIndex]->mPrimitiveTypes) { + case aiPrimitiveType_POINT: + type = D3DPT_POINTLIST; + break; + case aiPrimitiveType_LINE: + type = D3DPT_LINELIST; + break; + case aiPrimitiveType_TRIANGLE: + type = D3DPT_TRIANGLELIST; + break; + } + // and draw the mesh + g_piDevice->DrawIndexedPrimitive(type, + 0,0, + g_pcAsset->pcScene->mMeshes[iIndex]->mNumVertices,0, + g_pcAsset->pcScene->mMeshes[iIndex]->mNumFaces); + + return 1; +} +//------------------------------------------------------------------------------- +int CMeshRenderer::DrawSorted(unsigned int iIndex,const aiMatrix4x4& mWorld) { + ai_assert(iIndex < g_pcAsset->pcScene->mNumMeshes); + + AssetHelper::MeshHelper* pcHelper = g_pcAsset->apcMeshes[iIndex]; + const aiMesh* pcMesh = g_pcAsset->pcScene->mMeshes[iIndex]; + + if (!pcHelper || !pcMesh || !pcHelper->piIB) + return -5; + + if (pcMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE || pcMesh->HasBones() || g_sOptions.bNoAlphaBlending) + return DrawUnsorted(iIndex); + + + // compute the position of the camera in worldspace + aiMatrix4x4 mWorldInverse = mWorld; + mWorldInverse.Inverse(); + mWorldInverse.Transpose(); + const aiVector3D vLocalCamera = mWorldInverse * g_sCamera.vPos; + + // well ... this is really funny now. We must compute their distance + // from the camera. We take the average distance of a face and add it + // to a map which sorts it + std::map<float,unsigned int, std::greater<float> > smap; + + for (unsigned int iFace = 0; iFace < pcMesh->mNumFaces;++iFace) + { + const aiFace* pcFace = &pcMesh->mFaces[iFace]; + float fDist = 0.0f; + for (unsigned int c = 0; c < 3;++c) + { + aiVector3D vPos = pcMesh->mVertices[pcFace->mIndices[c]]; + vPos -= vLocalCamera; + fDist += vPos.SquareLength(); + } + smap.insert(std::pair<float, unsigned int>(fDist,iFace)); + } + + // now we can lock the index buffer and rebuild it + D3DINDEXBUFFER_DESC sDesc; + pcHelper->piIB->GetDesc(&sDesc); + + if (D3DFMT_INDEX16 == sDesc.Format) + { + uint16_t* aiIndices; + pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD); + + for (std::map<float,unsigned int, std::greater<float> >::const_iterator + i = smap.begin(); + i != smap.end();++i) + { + const aiFace* pcFace = &pcMesh->mFaces[(*i).second]; + *aiIndices++ = (uint16_t)pcFace->mIndices[0]; + *aiIndices++ = (uint16_t)pcFace->mIndices[1]; + *aiIndices++ = (uint16_t)pcFace->mIndices[2]; + } + } + else if (D3DFMT_INDEX32 == sDesc.Format) + { + uint32_t* aiIndices; + pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD); + + for (std::map<float,unsigned int, std::greater<float> >::const_iterator + i = smap.begin(); + i != smap.end();++i) + { + const aiFace* pcFace = &pcMesh->mFaces[(*i).second]; + *aiIndices++ = (uint32_t)pcFace->mIndices[0]; + *aiIndices++ = (uint32_t)pcFace->mIndices[1]; + *aiIndices++ = (uint32_t)pcFace->mIndices[2]; + } + } + pcHelper->piIB->Unlock(); + + // set vertex and index buffer + g_piDevice->SetStreamSource(0,pcHelper->piVB,0,sizeof(AssetHelper::Vertex)); + + // and draw the mesh + g_piDevice->SetIndices(pcHelper->piIB); + g_piDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, + 0,0, + pcMesh->mNumVertices,0, + pcMesh->mNumFaces); + + return 1; +} +} |