diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/tools/assimp_view/assimp_view.h | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/tools/assimp_view/assimp_view.h')
-rw-r--r-- | src/mesh/assimp-master/tools/assimp_view/assimp_view.h | 270 |
1 files changed, 0 insertions, 270 deletions
diff --git a/src/mesh/assimp-master/tools/assimp_view/assimp_view.h b/src/mesh/assimp-master/tools/assimp_view/assimp_view.h deleted file mode 100644 index cbcee3c..0000000 --- a/src/mesh/assimp-master/tools/assimp_view/assimp_view.h +++ /dev/null @@ -1,270 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#if (!defined AV_MAIN_H_INCLUDED) -#define AV_MAIN_H_INCLUDED - -#define AI_SHADER_COMPILE_FLAGS D3DXSHADER_USE_LEGACY_D3DX9_31_DLL - -// Because Dx headers include windef.h with min/max redefinition -#define NOMINMAX - -// include resource definitions -#include "resource.h" - -#include <assert.h> -#include <malloc.h> -#include <memory.h> -#include <stdio.h> -#include <stdlib.h> -#include <tchar.h> -#include <time.h> - -// Include ASSIMP headers (XXX: do we really need all of them?) -#include <assimp/ai_assert.h> -#include <assimp/cfileio.h> -#include <assimp/cimport.h> -#include <assimp/postprocess.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/IOStream.hpp> -#include <assimp/IOSystem.hpp> -#include <assimp/Importer.hpp> -#include <assimp/LogStream.hpp> - -#include "Material/MaterialSystem.h" // aiMaterial class -#include <assimp/StringComparison.h> // ASSIMP_stricmp and ASSIMP_strincmp - -#include <time.h> - -// default movement speed -#define MOVE_SPEED 3.f - -#include "AssetHelper.h" -#include "Background.h" -#include "Camera.h" -#include "Display.h" -#include "LogDisplay.h" -#include "LogWindow.h" -#include "MaterialManager.h" -#include "MeshRenderer.h" -#include "RenderOptions.h" -#include "Shaders.h" - -// outside of namespace, to help Intellisense and solve boost::metatype_stuff_miracle -#include "AnimEvaluator.h" -#include "SceneAnimator.h" - -namespace AssimpView { - -//------------------------------------------------------------------------------- -// Function prototypes -//------------------------------------------------------------------------------- -int InitD3D(void); -int ShutdownD3D(void); -int CreateDevice(bool p_bMultiSample, bool p_bSuperSample, bool bHW = true); -int CreateDevice(void); -int ShutdownDevice(void); -int GetProjectionMatrix(aiMatrix4x4 &p_mOut); -int LoadAsset(void); -int CreateAssetData(void); -int DeleteAssetData(bool bNoMaterials = false); -int ScaleAsset(void); -int DeleteAsset(void); -int SetupFPSView(); - -aiVector3D GetCameraMatrix(aiMatrix4x4 &p_mOut); -int CreateMaterial(AssetHelper::MeshHelper *pcMesh, const aiMesh *pcSource); - -void HandleMouseInputFPS(void); -void HandleMouseInputLightRotate(void); -void HandleMouseInputLocal(void); -void HandleKeyboardInputFPS(void); -void HandleMouseInputLightIntensityAndColor(void); -void HandleMouseInputSkyBox(void); -void HandleKeyboardInputTextureView(void); -void HandleMouseInputTextureView(void); - -//------------------------------------------------------------------------------- -// -// Dialog procedure for the progress bar window -// -//------------------------------------------------------------------------------- -INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg, UINT uMsg, - WPARAM wParam, LPARAM lParam); - -//------------------------------------------------------------------------------- -// Main message procedure of the application -// -// The function handles all incoming messages for the main window. -// However, if does not directly process input commands. -// NOTE: Due to the impossibility to process WM_CHAR messages in dialogs -// properly the code for all hotkeys has been moved to the WndMain -//------------------------------------------------------------------------------- -INT_PTR CALLBACK MessageProc(HWND hwndDlg, UINT uMsg, - WPARAM wParam, LPARAM lParam); - -//------------------------------------------------------------------------------- -// -// Dialog procedure for the about dialog -// -//------------------------------------------------------------------------------- -INT_PTR CALLBACK AboutMessageProc(HWND hwndDlg, UINT uMsg, - WPARAM wParam, LPARAM lParam); - -//------------------------------------------------------------------------------- -// -// Dialog procedure for the help dialog -// -//------------------------------------------------------------------------------- -INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg, UINT uMsg, - WPARAM wParam, LPARAM lParam); - -//------------------------------------------------------------------------------- -// Handle command line parameters -// -// The function loads an asset specified on the command line as first argument -// Other command line parameters are not handled -//------------------------------------------------------------------------------- -void HandleCommandLine(char *p_szCommand); - -//------------------------------------------------------------------------------- -template <class type, class intype> -type clamp(intype in) { - // for unsigned types only ... - intype mask = (0x1u << (sizeof(type) * 8)) - 1; - return (type)std::max((intype)0, std::min(in, mask)); -} - -//------------------------------------------------------------------------------- -// Position of the cursor relative to the 3ds max' like control circle -//------------------------------------------------------------------------------- -enum EClickPos { - // The click was inside the inner circle (x,y axis) - EClickPos_Circle, - // The click was inside one of the vertical snap-ins - EClickPos_CircleVert, - // The click was inside onf of the horizontal snap-ins - EClickPos_CircleHor, - // the cklick was outside the circle (z-axis) - EClickPos_Outside -}; - -#if (!defined AI_VIEW_CAPTION_BASE) -#define AI_VIEW_CAPTION_BASE "Open Asset Import Library : Viewer " -#endif // !! AI_VIEW_CAPTION_BASE - -//------------------------------------------------------------------------------- -// Evil globals -//------------------------------------------------------------------------------- -extern HINSTANCE g_hInstance /*= NULL*/; -extern HWND g_hDlg /*= NULL*/; -extern IDirect3D9 *g_piD3D /*= NULL*/; -extern IDirect3DDevice9 *g_piDevice /*= NULL*/; -extern IDirect3DVertexDeclaration9 *gDefaultVertexDecl /*= NULL*/; -extern double g_fFPS /*= 0.0f*/; -extern char g_szFileName[MAX_PATH]; -extern ID3DXEffect *g_piDefaultEffect /*= NULL*/; -extern ID3DXEffect *g_piNormalsEffect /*= NULL*/; -extern ID3DXEffect *g_piPassThroughEffect /*= NULL*/; -extern ID3DXEffect *g_piPatternEffect /*= NULL*/; -extern bool g_bMousePressed /*= false*/; -extern bool g_bMousePressedR /*= false*/; -extern bool g_bMousePressedM /*= false*/; -extern bool g_bMousePressedBoth /*= false*/; -extern float g_fElpasedTime /*= 0.0f*/; -extern D3DCAPS9 g_sCaps; -extern bool g_bLoadingFinished /*= false*/; -extern HANDLE g_hThreadHandle /*= NULL*/; -extern float g_fWheelPos /*= -10.0f*/; -extern bool g_bLoadingCanceled /*= false*/; -extern IDirect3DTexture9 *g_pcTexture /*= NULL*/; - -extern aiMatrix4x4 g_mWorld; -extern aiMatrix4x4 g_mWorldRotate; -extern aiVector3D g_vRotateSpeed /*= aiVector3D(0.5f,0.5f,0.5f)*/; - -extern aiVector3D g_avLightDirs[1] /* = - { aiVector3D(-0.5f,0.6f,0.2f) , - aiVector3D(-0.5f,0.5f,0.5f)} */ - ; - -extern POINT g_mousePos /*= {0,0};*/; -extern POINT g_LastmousePos /*= {0,0}*/; -extern bool g_bFPSView /*= false*/; -extern bool g_bInvert /*= false*/; -extern EClickPos g_eClick; -extern unsigned int g_iCurrentColor /*= 0*/; - -// NOTE: The light intensity is separated from the color, it can -// directly be manipulated using the middle mouse button. -// When the user chooses a color from the palette the intensity -// is reset to 1.0 -// index[2] is the ambient color -extern float g_fLightIntensity /*=0.0f*/; -extern D3DCOLOR g_avLightColors[3]; - -extern RenderOptions g_sOptions; -extern Camera g_sCamera; -extern AssetHelper *g_pcAsset /*= NULL*/; - -// -// Contains the mask image for the HUD -// (used to determine the position of a click) -// -// The size of the image is identical to the size of the main -// HUD texture -// -extern unsigned char *g_szImageMask /*= NULL*/; - -extern float g_fACMR /*= 3.0f*/; -extern IDirect3DQuery9 *g_piQuery; - -extern bool g_bPlay /*= false*/; - -extern double g_dCurrent; -extern float g_smoothAngle /*= 80.f*/; - -extern unsigned int ppsteps, ppstepsdefault; -extern bool nopointslines; -} // namespace AssimpView - -#endif // !! AV_MAIN_H_INCLUDED |