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authorsanine-a <sanine.not@pm.me>2020-10-19 05:35:06 -0500
committersanine-a <sanine.not@pm.me>2020-10-19 05:35:06 -0500
commit41fa908dc15b522e53946a716f4f6c00520bd46f (patch)
treebc8176462000b2c77c00d3227037c1acbb13e0ee /src/mesh/mesh.h
parent2d046ffd16d8ff3a06f92ca438ca6b2d6842ce6a (diff)
add honey libraries back and reorganize directories
Diffstat (limited to 'src/mesh/mesh.h')
-rw-r--r--src/mesh/mesh.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/mesh/mesh.h b/src/mesh/mesh.h
new file mode 100644
index 0000000..a3e1e2a
--- /dev/null
+++ b/src/mesh/mesh.h
@@ -0,0 +1,57 @@
+#ifndef HONEY_MESH_H
+#define HONEY_MESH_H
+
+/** @file mesh.h
+ *
+ * @brief Defines the honey_mesh struct and related basic mesh functions.
+*/
+
+
+
+#include "../common.h"
+#include "../shader/shader.h"
+
+typedef struct {
+ float* vertices;
+ unsigned int n_vertices;
+ unsigned int* indices;
+ unsigned int n_indices;
+ unsigned int vertex_array, vertex_buffer, element_buffer;
+} honey_mesh;
+
+/** @brief Create a new mesh from vertex and index arrays.
+ *
+ * Note that this function creates copies of the vertex and index arrays,
+ * so you can deallocate those immediately.
+ *
+ * @param[out] mesh Pointer to the destination honey_mesh struct
+ * @param[in] vertices Array of floats representing the vertices
+ * @param[in] n_attributes The number of attributes per vertex
+ * @param[in] attribute_sizes An array containing for each attribute how many floats it contains
+ * @param[in] n_vertices The number of vertices (NOT the number of floats in the vertex array)
+ * @param[in] indices Array of vertex indices
+ * @param[in] n_indices The number of elements in the index array
+ */
+honey_result honey_mesh_new(honey_mesh* mesh,
+ float* vertices,
+ unsigned int n_vertices,
+ unsigned int n_attributes,
+ unsigned int* attribute_sizes,
+ unsigned int* indices,
+ unsigned int n_indices);
+
+/** @brief Draw a mesh on screen.
+ *
+ * @param[in] mesh The mesh to draw
+ * @param[in] shader The shader to use when drawing the mesh
+ */
+void honey_mesh_draw(honey_mesh mesh,
+ honey_shader shader);
+
+/** @brief Delete a mesh.
+ *
+ * @param[in] mesh The mesh to delete
+ */
+void honey_mesh_delete(honey_mesh mesh);
+
+#endif