diff options
author | sanine-a <sanine.not@pm.me> | 2020-06-01 22:33:43 -0500 |
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committer | sanine-a <sanine.not@pm.me> | 2020-06-01 22:33:43 -0500 |
commit | e1935b6f7af6d036eb15c75c2a98bf43805c48fc (patch) | |
tree | 6e0078c4508347a8243ead80544353b859caf2b8 /src/model.c | |
parent | ea197a4459f3dc8ad885e5134e6358173650901f (diff) |
add model loading
Diffstat (limited to 'src/model.c')
-rw-r--r-- | src/model.c | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/src/model.c b/src/model.c new file mode 100644 index 0000000..00837f7 --- /dev/null +++ b/src/model.c @@ -0,0 +1,121 @@ +#include "../include/model.h" + +static honey_mesh assimp_to_honey_mesh(struct aiMesh* mesh, struct aiScene* scene) { + unsigned int vertex_step = 6; + bool mesh_has_uvs = false; + unsigned int n_vertices = mesh->mNumVertices; + + if (mesh->mTextureCoords[0]) { + mesh_has_uvs = true; + vertex_step = 8; + } + + float* vertices = malloc(sizeof(float) * vertex_step * n_vertices); + for (int i=0; i<n_vertices; i++) { + int j = i*vertex_step; + /* positions */ + vertices[j+0] = mesh->mVertices[i].x; + vertices[j+1] = mesh->mVertices[i].y; + vertices[j+2] = mesh->mVertices[i].z; + + /* normals */ + vertices[j+3] = mesh->mNormals[i].x; + vertices[j+4] = mesh->mNormals[i].y; + vertices[j+5] = mesh->mNormals[i].z; + + /* uvs? */ + if (mesh_has_uvs) { + vertices[j+6] = mesh->mTextureCoords[0][i].x; + vertices[j+7] = mesh->mTextureCoords[0][i].y; + } + } + + unsigned int n_indices = mesh->mNumFaces*3; + unsigned int* indices = malloc(sizeof(unsigned int) * n_indices); + for (int i=0; i<mesh->mNumFaces; i++) { + int j = 3*i; + struct aiFace face = mesh->mFaces[i]; + indices[j+0] = face.mIndices[0]; + indices[j+1] = face.mIndices[1]; + indices[j+2] = face.mIndices[2]; + } + + honey_mesh result; + + if (mesh_has_uvs) { + unsigned int n_attributes = 3; + unsigned int attribute_sizes[] = { 3, 3, 2 }; + honey_mesh_new(&result, + vertices, n_vertices, + n_attributes, attribute_sizes, + indices, n_indices); + } + else { + unsigned int n_attributes = 2; + unsigned int attribute_sizes[] = { 3, 3 }; + honey_mesh_new(&result, + vertices, n_vertices, + n_attributes, attribute_sizes, + indices, n_indices); + } + + free(vertices); + free(indices); + + return result; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +static void process_assimp_node(honey_model* model, struct aiNode* node, struct aiScene* scene) { + for (int i=0; i<node->mNumMeshes; i++) { + struct aiMesh* mesh = scene->mMeshes[node->mMeshes[i]]; + model->meshes[model->n_meshes] = assimp_to_honey_mesh(mesh, scene); + model->n_meshes++; + } + + for (int i=0; i<node->mNumChildren; i++) { + process_assimp_node(model, node->mChildren[i], scene); + } +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +honey_error honey_model_load(honey_model* model, + char* path) { + model->n_meshes = 0; + + struct aiScene* scene = aiImportFile(path, + aiProcess_Triangulate | + aiProcess_FlipUVs); + if (scene == NULL) { + honey_error_set_string1(path); + return HONEY_FILE_READ_ERROR; + } + + if (scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || + scene->mRootNode == NULL) { + honey_error_set_string1(path); + return HONEY_MODEL_LOAD_ERROR; + } + + process_assimp_node(model, scene->mRootNode, scene); + + return HONEY_OK; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +void honey_model_draw(honey_model* model, honey_shader shader) { + for (int i=0; i<model->n_meshes; i++) { + honey_mesh_draw(model->meshes[i], shader); + } +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +void honey_model_delete(honey_model* model) { + for (int i=0; i<model->n_meshes; i++) { + honey_mesh_delete(model->meshes[i]); + } +} |