diff options
author | sanine-a <sanine.not@pm.me> | 2020-10-25 19:37:42 -0500 |
---|---|---|
committer | sanine-a <sanine.not@pm.me> | 2020-10-25 19:37:42 -0500 |
commit | acc262b019206d09ce0d297f7b185862fe432601 (patch) | |
tree | 63071a346da01949966d217ed2d308b4ee21b197 /src/model/model.c | |
parent | c6f43d9254a82fcebcda4bcf0e692ff859ba8101 (diff) |
remove model/* and add shader bindings
Diffstat (limited to 'src/model/model.c')
-rw-r--r-- | src/model/model.c | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/src/model/model.c b/src/model/model.c deleted file mode 100644 index b317f15..0000000 --- a/src/model/model.c +++ /dev/null @@ -1,121 +0,0 @@ -#include "model.h" - -static honey_mesh assimp_to_honey_mesh(struct aiMesh* mesh, struct aiScene* scene) { - unsigned int vertex_step = 6; - bool mesh_has_uvs = false; - unsigned int n_vertices = mesh->mNumVertices; - - if (mesh->mTextureCoords[0]) { - mesh_has_uvs = true; - vertex_step = 8; - } - - float* vertices = malloc(sizeof(float) * vertex_step * n_vertices); - for (int i=0; i<n_vertices; i++) { - int j = i*vertex_step; - /* positions */ - vertices[j+0] = mesh->mVertices[i].x; - vertices[j+1] = mesh->mVertices[i].y; - vertices[j+2] = mesh->mVertices[i].z; - - /* normals */ - vertices[j+3] = mesh->mNormals[i].x; - vertices[j+4] = mesh->mNormals[i].y; - vertices[j+5] = mesh->mNormals[i].z; - - /* uvs? */ - if (mesh_has_uvs) { - vertices[j+6] = mesh->mTextureCoords[0][i].x; - vertices[j+7] = mesh->mTextureCoords[0][i].y; - } - } - - unsigned int n_indices = mesh->mNumFaces*3; - unsigned int* indices = malloc(sizeof(unsigned int) * n_indices); - for (int i=0; i<mesh->mNumFaces; i++) { - int j = 3*i; - struct aiFace face = mesh->mFaces[i]; - indices[j+0] = face.mIndices[0]; - indices[j+1] = face.mIndices[1]; - indices[j+2] = face.mIndices[2]; - } - - honey_mesh result; - - if (mesh_has_uvs) { - unsigned int n_attributes = 3; - unsigned int attribute_sizes[] = { 3, 3, 2 }; - honey_mesh_new(&result, - vertices, n_vertices, - n_attributes, attribute_sizes, - indices, n_indices); - } - else { - unsigned int n_attributes = 2; - unsigned int attribute_sizes[] = { 3, 3 }; - honey_mesh_new(&result, - vertices, n_vertices, - n_attributes, attribute_sizes, - indices, n_indices); - } - - free(vertices); - free(indices); - - return result; -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -static void process_assimp_node(honey_model* model, struct aiNode* node, struct aiScene* scene) { - for (int i=0; i<node->mNumMeshes; i++) { - struct aiMesh* mesh = scene->mMeshes[node->mMeshes[i]]; - model->meshes[model->n_meshes] = assimp_to_honey_mesh(mesh, scene); - model->n_meshes++; - } - - for (int i=0; i<node->mNumChildren; i++) { - process_assimp_node(model, node->mChildren[i], scene); - } -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -honey_result honey_model_load(honey_model* model, - char* path) { - model->n_meshes = 0; - - struct aiScene* scene = aiImportFile(path, - aiProcess_Triangulate | - aiProcess_FlipUVs); - if (scene == NULL) { - honey_error_set_string1(path); - return HONEY_FILE_READ_ERROR; - } - - if (scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || - scene->mRootNode == NULL) { - honey_error_set_string1(path); - return HONEY_MODEL_LOAD_ERROR; - } - - process_assimp_node(model, scene->mRootNode, scene); - - return HONEY_OK; -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -void honey_model_draw(honey_model* model, honey_shader shader) { - for (int i=0; i<model->n_meshes; i++) { - honey_mesh_draw(model->meshes[i], shader); - } -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -void honey_model_delete(honey_model* model) { - for (int i=0; i<model->n_meshes; i++) { - honey_mesh_delete(model->meshes[i]); - } -} |