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authorsanine <sanine.not@pm.me>2023-03-10 02:05:18 -0600
committersanine <sanine.not@pm.me>2023-03-10 02:05:18 -0600
commit51c7235d4e0a2df109dd5050328a0ad4a1878ae4 (patch)
tree201b065e93bf6a35d2bab0e49bcd32f7a971da94 /src/opengl/bind/a.bind
parent5bb783912ac384156b8abbe6e83a5a61da73881d (diff)
refactor: move glfw functions into separate table
Diffstat (limited to 'src/opengl/bind/a.bind')
-rw-r--r--src/opengl/bind/a.bind26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/opengl/bind/a.bind b/src/opengl/bind/a.bind
new file mode 100644
index 0000000..41eef56
--- /dev/null
+++ b/src/opengl/bind/a.bind
@@ -0,0 +1,26 @@
+int glActiveShaderProgram_bind(lua_State *L)
+{
+ GLuint pipeline = luaL_checkinteger(L, 1);
+ GLuint program = luaL_checkinteger(L, 2);
+ glActiveShaderProgram(pipeline, program);
+ return 0;
+}
+
+
+int glActiveTexture_bind(lua_State *L)
+{
+ GLenum texture = luaL_checkinteger(L, 1);
+ glActiveTexture(texture);
+ return 0;
+}
+
+
+int glAttachShader_bind(lua_State *L)
+{
+ GLuint program = luaL_checkinteger(L, 1);
+ GLuint shader = luaL_checkinteger(L, 2);
+ glAttachShader(program, shader);
+ return 0;
+}
+
+