summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorsanine <sanine.not@pm.me>2023-02-26 01:07:37 -0600
committersanine <sanine.not@pm.me>2023-02-26 01:07:37 -0600
commit231bab5db23e5be996b3ff0733d3ebd8d1cbbc96 (patch)
treefc19b5e17ca8f90887ff147cacfea00740da5646 /src
parent4f0e0988eb457654f70cc2e96faca22db56234f3 (diff)
bind engine and sound functions
Diffstat (limited to 'src')
-rw-r--r--src/audio/CMakeLists.txt5
-rw-r--r--src/audio/audio.c67
-rw-r--r--src/audio/audio.h112
-rw-r--r--src/audio/bind68
-rw-r--r--src/audio/bind.bind655
-rw-r--r--src/audio/engine.c310
-rw-r--r--src/audio/impl.c8
-rw-r--r--src/audio/setup.c31
-rw-r--r--src/audio/sound.c640
9 files changed, 1824 insertions, 72 deletions
diff --git a/src/audio/CMakeLists.txt b/src/audio/CMakeLists.txt
index 41644fb..8d38f01 100644
--- a/src/audio/CMakeLists.txt
+++ b/src/audio/CMakeLists.txt
@@ -1,5 +1,8 @@
project(honey_engine)
target_sources(honey PUBLIC
- ${CMAKE_CURRENT_LIST_DIR}/audio.c
+ ${CMAKE_CURRENT_LIST_DIR}/impl.c
+ ${CMAKE_CURRENT_LIST_DIR}/setup.c
+ ${CMAKE_CURRENT_LIST_DIR}/engine.c
+ ${CMAKE_CURRENT_LIST_DIR}/sound.c
)
diff --git a/src/audio/audio.c b/src/audio/audio.c
deleted file mode 100644
index 412a434..0000000
--- a/src/audio/audio.c
+++ /dev/null
@@ -1,67 +0,0 @@
-#include <lua.h>
-#include <lauxlib.h>
-
-#define STB_VORBIS_HEADER_ONLY
-#include <stb_vorbis.c>
-#define MINIAUDIO_IMPLEMENTATION
-#include <miniaudio.h>
-#undef STB_VORBIS_HEADER_ONLY
-#include <stb_vorbis.c>
-
-/* stb_vorbis defines this for some reason? */
-#undef L
-
-#include "util/util.h"
-#include "audio.h"
-
-
-const char *audio_engine_tname = "audio.Engine";
-
-
-void setup_audio(lua_State *L, int honey_tbl)
-{
- luaL_newmetatable(L, audio_engine_tname); lua_pop(L, 1);
-
- struct honey_tbl_t audio[] = {
- #define X(name, func) H_FUNC(name, func),
- AUDIO_FUNCTIONS
- #undef X
-
- /* ma_result values */
- H_ENUM(MA_SUCCESS),
-
- H_END,
- };
- create_table(L, audio);
- lua_setfield(L, honey_tbl, "audio");
-}
-
-
-int audio_engine_init(lua_State *L)
-{
- ma_engine *engine = lua_newuserdata(L, sizeof(ma_engine));
- ma_result result = ma_engine_init(NULL, engine);
- if (result != MA_SUCCESS)
- luaL_error(L, "failed to initialize audio engine: %d", result);
-
- luaL_getmetatable(L, audio_engine_tname);
- lua_setmetatable(L, -2);
- return 1;
-}
-
-
-int audio_engine_uninit(lua_State *L)
-{
- ma_engine *engine = luaL_checkudata(L, 1, audio_engine_tname);
- ma_engine_uninit(engine);
- return 0;
-}
-
-
-int audio_engine_play_sound(lua_State *L)
-{
- ma_engine *engine = luaL_checkudata(L, 1, audio_engine_tname);
- char *filename = luaL_checkstring(L, 2);
- ma_engine_play_sound(engine, filename, NULL);
- return 0;
-}
diff --git a/src/audio/audio.h b/src/audio/audio.h
index 319a86c..984e1ea 100644
--- a/src/audio/audio.h
+++ b/src/audio/audio.h
@@ -2,13 +2,117 @@
#define HONEY_AUDIO_H
#include <lua.h>
+#include <miniaudio.h>
+
+
+ma_sound_group * to_sound_group(lua_State *L, int index);
+void ma_push_node(lua_State *L, ma_node *n);
+
+#define AUDIO_METATABLES \
+ X("ma.engine", ma_engine_tname) \
+ X("ma.node", ma_node_tname) \
+ X("ma.sound", ma_sound_tname) \
+
+#define X(name, mt) extern const char *mt;
+AUDIO_METATABLES
+#undef X
-extern const char *audio_engine_tname;
#define AUDIO_FUNCTIONS \
- X("engine_init", audio_engine_init) \
- X("engine_uninit", audio_engine_uninit) \
- X("engine_play_sound", audio_engine_play_sound) \
+ /* engine */ \
+ X("ma_engine_init", ma_engine_init_bind) \
+ X("ma_engine_uninit", ma_engine_uninit_bind) \
+ X("ma_engine_get_endpoint", ma_engine_get_endpoint_bind) \
+ X("ma_engine_get_time", ma_engine_get_time_bind) \
+ X("ma_engine_set_time", ma_engine_set_time_bind) \
+ X("ma_engine_get_channels", ma_engine_get_channels_bind) \
+ X("ma_engine_get_sample_rate", ma_engine_get_sample_rate_bind) \
+ X("ma_engine_start", ma_engine_start_bind) \
+ X("ma_engine_stop", ma_engine_stop_bind) \
+ X("ma_engine_set_volume", ma_engine_set_volume_bind) \
+ X("ma_engine_set_gain_db", ma_engine_set_gain_db_bind) \
+ X("ma_engine_get_listener_count", ma_engine_get_listener_count_bind) \
+ X("ma_engine_find_closest_listener", ma_engine_find_closest_listener_bind) \
+ X("ma_engine_listener_set_position", ma_engine_listener_set_position_bind) \
+ X("ma_engine_listener_get_position", ma_engine_listener_get_position_bind) \
+ X("ma_engine_listener_set_direction", ma_engine_listener_set_direction_bind) \
+ X("ma_engine_listener_get_direction", ma_engine_listener_get_direction_bind) \
+ X("ma_engine_listener_set_velocity", ma_engine_listener_set_velocity_bind) \
+ X("ma_engine_listener_get_velocity", ma_engine_listener_get_velocity_bind) \
+ X("ma_engine_listener_set_cone", ma_engine_listener_set_cone_bind) \
+ X("ma_engine_listener_get_cone", ma_engine_listener_get_cone_bind) \
+ X("ma_engine_listener_set_world_up", ma_engine_listener_set_world_up_bind) \
+ X("ma_engine_listener_get_world_up", ma_engine_listener_get_world_up_bind) \
+ X("ma_engine_listener_set_enabled", ma_engine_listener_set_enabled_bind) \
+ X("ma_engine_listener_is_enabled", ma_engine_listener_is_enabled_bind) \
+ X("ma_engine_play_sound_ex", ma_engine_play_sound_ex_bind) \
+ X("ma_engine_play_sound", ma_engine_play_sound_bind) \
+\
+ /* sound */ \
+ X("ma_sound_init_from_file", ma_sound_init_from_file_bind) \
+ X("ma_sound_init_copy", ma_sound_init_copy_bind) \
+ X("ma_sound_uninit", ma_sound_uninit_bind) \
+ X("ma_sound_start", ma_sound_start_bind) \
+ X("ma_sound_stop", ma_sound_stop_bind) \
+ X("ma_sound_set_volume", ma_sound_set_volume_bind) \
+ X("ma_sound_get_volume", ma_sound_get_volume_bind) \
+ X("ma_sound_set_pan", ma_sound_set_pan_bind) \
+ X("ma_sound_get_pan", ma_sound_get_pan_bind) \
+ X("ma_sound_set_pan_mode", ma_sound_set_pan_mode_bind) \
+ X("ma_sound_get_pan_mode", ma_sound_get_pan_mode_bind) \
+ X("ma_sound_set_pitch", ma_sound_set_pitch_bind) \
+ X("ma_sound_get_pitch", ma_sound_get_pitch_bind) \
+ X("ma_sound_set_spatialization_enabled", ma_sound_set_spatialization_enabled_bind) \
+ X("ma_sound_is_spatialization_enabled", ma_sound_is_spatialization_enabled_bind) \
+ X("ma_sound_set_pinned_listener_index", ma_sound_set_pinned_listener_index_bind) \
+ X("ma_sound_get_pinned_listener_index", ma_sound_get_pinned_listener_index_bind) \
+ X("ma_sound_get_listener_index", ma_sound_get_listener_index_bind) \
+ X("ma_sound_get_direction_to_listener", ma_sound_get_direction_to_listener_bind) \
+ X("ma_sound_set_position", ma_sound_set_position_bind) \
+ X("ma_sound_get_position", ma_sound_get_position_bind) \
+ X("ma_sound_set_direction", ma_sound_set_direction_bind) \
+ X("ma_sound_get_direction", ma_sound_get_direction_bind) \
+ X("ma_sound_set_velocity", ma_sound_set_velocity_bind) \
+ X("ma_sound_get_velocity", ma_sound_get_velocity_bind) \
+ X("ma_sound_set_attenuation_model", ma_sound_set_attenuation_model_bind) \
+ X("ma_sound_get_attenuation_model", ma_sound_get_attenuation_model_bind) \
+ X("ma_sound_set_positioning", ma_sound_set_positioning_bind) \
+ X("ma_sound_get_positioning", ma_sound_get_positioning_bind) \
+ X("ma_sound_set_rolloff", ma_sound_set_rolloff_bind) \
+ X("ma_sound_get_rolloff", ma_sound_get_rolloff_bind) \
+ X("ma_sound_set_min_gain", ma_sound_set_min_gain_bind) \
+ X("ma_sound_get_min_gain", ma_sound_get_min_gain_bind) \
+ X("ma_sound_set_max_gain", ma_sound_set_max_gain_bind) \
+ X("ma_sound_get_max_gain", ma_sound_get_max_gain_bind) \
+ X("ma_sound_set_min_distance", ma_sound_set_min_distance_bind) \
+ X("ma_sound_get_min_distance", ma_sound_get_min_distance_bind) \
+ X("ma_sound_set_max_distance", ma_sound_set_max_distance_bind) \
+ X("ma_sound_get_max_distance", ma_sound_get_max_distance_bind) \
+ X("ma_sound_set_cone", ma_sound_set_cone_bind) \
+ X("ma_sound_get_cone", ma_sound_get_cone_bind) \
+ X("ma_sound_set_doppler_factor", ma_sound_set_doppler_factor_bind) \
+ X("ma_sound_get_doppler_factor", ma_sound_get_doppler_factor_bind) \
+ X("ma_sound_set_directional_attenuation_factor", ma_sound_set_directional_attenuation_factor_bind) \
+ X("ma_sound_get_directional_attenuation_factor", ma_sound_get_directional_attenuation_factor_bind) \
+ X("ma_sound_set_fade_in_pcm_frames", ma_sound_set_fade_in_pcm_frames_bind) \
+ X("ma_sound_set_fade_in_milliseconds", ma_sound_set_fade_in_milliseconds_bind) \
+ X("ma_sound_get_current_fade_volume", ma_sound_get_current_fade_volume_bind) \
+ X("ma_sound_set_start_time_in_pcm_frames", ma_sound_set_start_time_in_pcm_frames_bind) \
+ X("ma_sound_set_start_time_in_milliseconds", ma_sound_set_start_time_in_milliseconds_bind) \
+ X("ma_sound_set_stop_time_in_pcm_frames", ma_sound_set_stop_time_in_pcm_frames_bind) \
+ X("ma_sound_set_stop_time_in_milliseconds", ma_sound_set_stop_time_in_milliseconds_bind) \
+ X("ma_sound_is_playing", ma_sound_is_playing_bind) \
+ X("ma_sound_get_time_in_pcm_frames", ma_sound_get_time_in_pcm_frames_bind) \
+ X("ma_sound_set_looping", ma_sound_set_looping_bind) \
+ X("ma_sound_is_looping", ma_sound_is_looping_bind) \
+ X("ma_sound_at_end", ma_sound_at_end_bind) \
+ X("ma_sound_seek_to_pcm_frame", ma_sound_seek_to_pcm_frame_bind) \
+ X("ma_sound_get_data_format", ma_sound_get_data_format_bind) \
+ X("ma_sound_get_cursor_in_pcm_frames", ma_sound_get_cursor_in_pcm_frames_bind) \
+ X("ma_sound_get_length_in_pcm_frames", ma_sound_get_length_in_pcm_frames_bind) \
+ X("ma_sound_get_cursor_in_seconds", ma_sound_get_cursor_in_seconds_bind) \
+ X("ma_sound_get_length_in_seconds", ma_sound_get_length_in_seconds_bind) \
+
#define X(name, func) int func(lua_State *L);
AUDIO_FUNCTIONS
diff --git a/src/audio/bind b/src/audio/bind
new file mode 100644
index 0000000..6f7e41c
--- /dev/null
+++ b/src/audio/bind
@@ -0,0 +1,68 @@
+ma_result ma_sound_init_from_file(ma_engine* pEngine, const char* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound);
+ma_result ma_sound_init_from_file_w(ma_engine* pEngine, const wchar_t* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound);
+ma_result ma_sound_init_copy(ma_engine* pEngine, const ma_sound* pExistingSound, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound);
+ma_result ma_sound_init_from_data_source(ma_engine* pEngine, ma_data_source* pDataSource, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound);
+ma_result ma_sound_init_ex(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound);
+void ma_sound_uninit(ma_sound* pSound);
+ma_engine* ma_sound_get_engine(const ma_sound* pSound);
+ma_data_source* ma_sound_get_data_source(const ma_sound* pSound);
+ma_result ma_sound_start(ma_sound* pSound);
+ma_result ma_sound_stop(ma_sound* pSound);
+void ma_sound_set_volume(ma_sound* pSound, float volume);
+float ma_sound_get_volume(const ma_sound* pSound);
+void ma_sound_set_pan(ma_sound* pSound, float pan);
+float ma_sound_get_pan(const ma_sound* pSound);
+void ma_sound_set_pan_mode(ma_sound* pSound, ma_pan_mode panMode);
+ma_pan_mode ma_sound_get_pan_mode(const ma_sound* pSound);
+void ma_sound_set_pitch(ma_sound* pSound, float pitch);
+float ma_sound_get_pitch(const ma_sound* pSound);
+void ma_sound_set_spatialization_enabled(ma_sound* pSound, ma_bool32 enabled);
+ma_bool32 ma_sound_is_spatialization_enabled(const ma_sound* pSound);
+void ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint32 listenerIndex);
+ma_uint32 ma_sound_get_pinned_listener_index(const ma_sound* pSound);
+ma_uint32 ma_sound_get_listener_index(const ma_sound* pSound);
+ma_vec3f ma_sound_get_direction_to_listener(const ma_sound* pSound);
+void ma_sound_set_position(ma_sound* pSound, float x, float y, float z);
+ma_vec3f ma_sound_get_position(const ma_sound* pSound);
+void ma_sound_set_direction(ma_sound* pSound, float x, float y, float z);
+ma_vec3f ma_sound_get_direction(const ma_sound* pSound);
+void ma_sound_set_velocity(ma_sound* pSound, float x, float y, float z);
+ma_vec3f ma_sound_get_velocity(const ma_sound* pSound);
+void ma_sound_set_attenuation_model(ma_sound* pSound, ma_attenuation_model attenuationModel);
+ma_attenuation_model ma_sound_get_attenuation_model(const ma_sound* pSound);
+void ma_sound_set_positioning(ma_sound* pSound, ma_positioning positioning);
+ma_positioning ma_sound_get_positioning(const ma_sound* pSound);
+void ma_sound_set_rolloff(ma_sound* pSound, float rolloff);
+float ma_sound_get_rolloff(const ma_sound* pSound);
+void ma_sound_set_min_gain(ma_sound* pSound, float minGain);
+float ma_sound_get_min_gain(const ma_sound* pSound);
+void ma_sound_set_max_gain(ma_sound* pSound, float maxGain);
+float ma_sound_get_max_gain(const ma_sound* pSound);
+void ma_sound_set_min_distance(ma_sound* pSound, float minDistance);
+float ma_sound_get_min_distance(const ma_sound* pSound);
+void ma_sound_set_max_distance(ma_sound* pSound, float maxDistance);
+float ma_sound_get_max_distance(const ma_sound* pSound);
+void ma_sound_set_cone(ma_sound* pSound, float innerAngleInRadians, float outerAngleInRadians, float outerGain);
+void ma_sound_get_cone(const ma_sound* pSound, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain);
+void ma_sound_set_doppler_factor(ma_sound* pSound, float dopplerFactor);
+float ma_sound_get_doppler_factor(const ma_sound* pSound);
+void ma_sound_set_directional_attenuation_factor(ma_sound* pSound, float directionalAttenuationFactor);
+float ma_sound_get_directional_attenuation_factor(const ma_sound* pSound);
+void ma_sound_set_fade_in_pcm_frames(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames);
+void ma_sound_set_fade_in_milliseconds(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds);
+float ma_sound_get_current_fade_volume(ma_sound* pSound);
+void ma_sound_set_start_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames);
+void ma_sound_set_start_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds);
+void ma_sound_set_stop_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames);
+void ma_sound_set_stop_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds);
+ma_bool32 ma_sound_is_playing(const ma_sound* pSound);
+ma_uint64 ma_sound_get_time_in_pcm_frames(const ma_sound* pSound);
+void ma_sound_set_looping(ma_sound* pSound, ma_bool32 isLooping);
+ma_bool32 ma_sound_is_looping(const ma_sound* pSound);
+ma_bool32 ma_sound_at_end(const ma_sound* pSound);
+ma_result ma_sound_seek_to_pcm_frame(ma_sound* pSound, ma_uint64 frameIndex);
+ma_result ma_sound_get_data_format(ma_sound* pSound, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap);
+ma_result ma_sound_get_cursor_in_pcm_frames(ma_sound* pSound, ma_uint64* pCursor);
+ma_result ma_sound_get_length_in_pcm_frames(ma_sound* pSound, ma_uint64* pLength);
+ma_result ma_sound_get_cursor_in_seconds(ma_sound* pSound, float* pCursor);
+ma_result ma_sound_get_length_in_seconds(ma_sound* pSound, float* pLength);
diff --git a/src/audio/bind.bind b/src/audio/bind.bind
new file mode 100644
index 0000000..c09a1ca
--- /dev/null
+++ b/src/audio/bind.bind
@@ -0,0 +1,655 @@
+int ma_sound_init_from_file_bind(lua_State *L)
+{
+ ma_engine * pEngine = get: ma_engine *
+ const char * pFilePath = luaL_checkstring(L, 2);
+ ma_uint32 flags = luaL_checkinteger(L, 3);
+ ma_sound_group * pGroup = get: ma_sound_group *
+ ma_fence * pDoneFence = get: ma_fence *
+ ma_sound * pSound = get: ma_sound *
+ ma_result bind_result = ma_sound_init_from_file(pEngine, pFilePath, flags, pGroup, pDoneFence, pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_init_from_file_w_bind(lua_State *L)
+{
+ ma_engine * pEngine = get: ma_engine *
+ const wchar_t * pFilePath = luaL_checkstring(L, 2);
+ ma_uint32 flags = luaL_checkinteger(L, 3);
+ ma_sound_group * pGroup = get: ma_sound_group *
+ ma_fence * pDoneFence = get: ma_fence *
+ ma_sound * pSound = get: ma_sound *
+ ma_result bind_result = ma_sound_init_from_file_w(pEngine, pFilePath, flags, pGroup, pDoneFence, pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_init_copy_bind(lua_State *L)
+{
+ ma_engine * pEngine = get: ma_engine *
+ const ma_sound * pExistingSound = get: const ma_sound *
+ ma_uint32 flags = luaL_checkinteger(L, 3);
+ ma_sound_group * pGroup = get: ma_sound_group *
+ ma_sound * pSound = get: ma_sound *
+ ma_result bind_result = ma_sound_init_copy(pEngine, pExistingSound, flags, pGroup, pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_init_from_data_source_bind(lua_State *L)
+{
+ ma_engine * pEngine = get: ma_engine *
+ ma_data_source * pDataSource = get: ma_data_source *
+ ma_uint32 flags = luaL_checkinteger(L, 3);
+ ma_sound_group * pGroup = get: ma_sound_group *
+ ma_sound * pSound = get: ma_sound *
+ ma_result bind_result = ma_sound_init_from_data_source(pEngine, pDataSource, flags, pGroup, pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_init_ex_bind(lua_State *L)
+{
+ ma_engine * pEngine = get: ma_engine *
+ const ma_sound_config * pConfig = get: const ma_sound_config *
+ ma_sound * pSound = get: ma_sound *
+ ma_result bind_result = ma_sound_init_ex(pEngine, pConfig, pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_uninit_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_sound_uninit(pSound);
+ return 0;
+}
+
+
+int ma_sound_get_engine_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_engine* bind_result = ma_sound_get_engine(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_get_data_source_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_data_source* bind_result = ma_sound_get_data_source(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_start_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_result bind_result = ma_sound_start(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_stop_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_result bind_result = ma_sound_stop(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_volume_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float volume = luaL_checknumber(L, 2);
+ ma_sound_set_volume(pSound, volume);
+ return 0;
+}
+
+
+int ma_sound_get_volume_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ float bind_result = ma_sound_get_volume(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_pan_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float pan = luaL_checknumber(L, 2);
+ ma_sound_set_pan(pSound, pan);
+ return 0;
+}
+
+
+int ma_sound_get_pan_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ float bind_result = ma_sound_get_pan(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_pan_mode_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_pan_mode panMode = get: ma_pan_mode
+ ma_sound_set_pan_mode(pSound, panMode);
+ return 0;
+}
+
+
+int ma_sound_get_pan_mode_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_pan_mode bind_result = ma_sound_get_pan_mode(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_set_pitch_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float pitch = luaL_checknumber(L, 2);
+ ma_sound_set_pitch(pSound, pitch);
+ return 0;
+}
+
+
+int ma_sound_get_pitch_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ float bind_result = ma_sound_get_pitch(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_spatialization_enabled_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_bool32 enabled = get: ma_bool32
+ ma_sound_set_spatialization_enabled(pSound, enabled);
+ return 0;
+}
+
+
+int ma_sound_is_spatialization_enabled_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_bool32 bind_result = ma_sound_is_spatialization_enabled(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_set_pinned_listener_index_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ ma_sound_set_pinned_listener_index(pSound, listenerIndex);
+ return 0;
+}
+
+
+int ma_sound_get_pinned_listener_index_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_uint32 bind_result = ma_sound_get_pinned_listener_index(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_get_listener_index_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_uint32 bind_result = ma_sound_get_listener_index(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_get_direction_to_listener_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_vec3f bind_result = ma_sound_get_direction_to_listener(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_set_position_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float x = luaL_checknumber(L, 2);
+ float y = luaL_checknumber(L, 3);
+ float z = luaL_checknumber(L, 4);
+ ma_sound_set_position(pSound, x, y, z);
+ return 0;
+}
+
+
+int ma_sound_get_position_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_vec3f bind_result = ma_sound_get_position(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_set_direction_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float x = luaL_checknumber(L, 2);
+ float y = luaL_checknumber(L, 3);
+ float z = luaL_checknumber(L, 4);
+ ma_sound_set_direction(pSound, x, y, z);
+ return 0;
+}
+
+
+int ma_sound_get_direction_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_vec3f bind_result = ma_sound_get_direction(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_set_velocity_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float x = luaL_checknumber(L, 2);
+ float y = luaL_checknumber(L, 3);
+ float z = luaL_checknumber(L, 4);
+ ma_sound_set_velocity(pSound, x, y, z);
+ return 0;
+}
+
+
+int ma_sound_get_velocity_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_vec3f bind_result = ma_sound_get_velocity(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_set_attenuation_model_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_attenuation_model attenuationModel = get: ma_attenuation_model
+ ma_sound_set_attenuation_model(pSound, attenuationModel);
+ return 0;
+}
+
+
+int ma_sound_get_attenuation_model_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_attenuation_model bind_result = ma_sound_get_attenuation_model(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_set_positioning_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_positioning positioning = get: ma_positioning
+ ma_sound_set_positioning(pSound, positioning);
+ return 0;
+}
+
+
+int ma_sound_get_positioning_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_positioning bind_result = ma_sound_get_positioning(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_set_rolloff_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float rolloff = luaL_checknumber(L, 2);
+ ma_sound_set_rolloff(pSound, rolloff);
+ return 0;
+}
+
+
+int ma_sound_get_rolloff_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ float bind_result = ma_sound_get_rolloff(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_min_gain_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float minGain = luaL_checknumber(L, 2);
+ ma_sound_set_min_gain(pSound, minGain);
+ return 0;
+}
+
+
+int ma_sound_get_min_gain_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ float bind_result = ma_sound_get_min_gain(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_max_gain_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float maxGain = luaL_checknumber(L, 2);
+ ma_sound_set_max_gain(pSound, maxGain);
+ return 0;
+}
+
+
+int ma_sound_get_max_gain_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ float bind_result = ma_sound_get_max_gain(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_min_distance_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float minDistance = luaL_checknumber(L, 2);
+ ma_sound_set_min_distance(pSound, minDistance);
+ return 0;
+}
+
+
+int ma_sound_get_min_distance_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ float bind_result = ma_sound_get_min_distance(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_max_distance_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float maxDistance = luaL_checknumber(L, 2);
+ ma_sound_set_max_distance(pSound, maxDistance);
+ return 0;
+}
+
+
+int ma_sound_get_max_distance_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ float bind_result = ma_sound_get_max_distance(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_cone_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float innerAngleInRadians = luaL_checknumber(L, 2);
+ float outerAngleInRadians = luaL_checknumber(L, 3);
+ float outerGain = luaL_checknumber(L, 4);
+ ma_sound_set_cone(pSound, innerAngleInRadians, outerAngleInRadians, outerGain);
+ return 0;
+}
+
+
+int ma_sound_get_cone_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ float * pInnerAngleInRadians = get: float *
+ float * pOuterAngleInRadians = get: float *
+ float * pOuterGain = get: float *
+ ma_sound_get_cone(pSound, pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain);
+ return 0;
+}
+
+
+int ma_sound_set_doppler_factor_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float dopplerFactor = luaL_checknumber(L, 2);
+ ma_sound_set_doppler_factor(pSound, dopplerFactor);
+ return 0;
+}
+
+
+int ma_sound_get_doppler_factor_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ float bind_result = ma_sound_get_doppler_factor(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_directional_attenuation_factor_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float directionalAttenuationFactor = luaL_checknumber(L, 2);
+ ma_sound_set_directional_attenuation_factor(pSound, directionalAttenuationFactor);
+ return 0;
+}
+
+
+int ma_sound_get_directional_attenuation_factor_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ float bind_result = ma_sound_get_directional_attenuation_factor(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_fade_in_pcm_frames_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float volumeBeg = luaL_checknumber(L, 2);
+ float volumeEnd = luaL_checknumber(L, 3);
+ ma_uint64 fadeLengthInFrames = luaL_checkinteger(L, 4);
+ ma_sound_set_fade_in_pcm_frames(pSound, volumeBeg, volumeEnd, fadeLengthInFrames);
+ return 0;
+}
+
+
+int ma_sound_set_fade_in_milliseconds_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float volumeBeg = luaL_checknumber(L, 2);
+ float volumeEnd = luaL_checknumber(L, 3);
+ ma_uint64 fadeLengthInMilliseconds = luaL_checkinteger(L, 4);
+ ma_sound_set_fade_in_milliseconds(pSound, volumeBeg, volumeEnd, fadeLengthInMilliseconds);
+ return 0;
+}
+
+
+int ma_sound_get_current_fade_volume_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float bind_result = ma_sound_get_current_fade_volume(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_start_time_in_pcm_frames_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2);
+ ma_sound_set_start_time_in_pcm_frames(pSound, absoluteGlobalTimeInFrames);
+ return 0;
+}
+
+
+int ma_sound_set_start_time_in_milliseconds_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2);
+ ma_sound_set_start_time_in_milliseconds(pSound, absoluteGlobalTimeInMilliseconds);
+ return 0;
+}
+
+
+int ma_sound_set_stop_time_in_pcm_frames_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2);
+ ma_sound_set_stop_time_in_pcm_frames(pSound, absoluteGlobalTimeInFrames);
+ return 0;
+}
+
+
+int ma_sound_set_stop_time_in_milliseconds_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2);
+ ma_sound_set_stop_time_in_milliseconds(pSound, absoluteGlobalTimeInMilliseconds);
+ return 0;
+}
+
+
+int ma_sound_is_playing_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_bool32 bind_result = ma_sound_is_playing(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_get_time_in_pcm_frames_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_uint64 bind_result = ma_sound_get_time_in_pcm_frames(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_looping_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_bool32 isLooping = get: ma_bool32
+ ma_sound_set_looping(pSound, isLooping);
+ return 0;
+}
+
+
+int ma_sound_is_looping_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_bool32 bind_result = ma_sound_is_looping(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_at_end_bind(lua_State *L)
+{
+ const ma_sound * pSound = get: const ma_sound *
+ ma_bool32 bind_result = ma_sound_at_end(pSound);
+ /* push result */
+ return /* count */;
+}
+
+
+int ma_sound_seek_to_pcm_frame_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_uint64 frameIndex = luaL_checkinteger(L, 2);
+ ma_result bind_result = ma_sound_seek_to_pcm_frame(pSound, frameIndex);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_get_data_format_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_format * pFormat = get: ma_format *
+ ma_uint32 * pChannels = get: ma_uint32 *
+ ma_uint32 * pSampleRate = get: ma_uint32 *
+ ma_channel * pChannelMap = get: ma_channel *
+ size_t channelMapCap = get: size_t
+ ma_result bind_result = ma_sound_get_data_format(pSound, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_get_cursor_in_pcm_frames_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_uint64 * pCursor = get: ma_uint64 *
+ ma_result bind_result = ma_sound_get_cursor_in_pcm_frames(pSound, pCursor);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_get_length_in_pcm_frames_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ ma_uint64 * pLength = get: ma_uint64 *
+ ma_result bind_result = ma_sound_get_length_in_pcm_frames(pSound, pLength);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_get_cursor_in_seconds_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float * pCursor = get: float *
+ ma_result bind_result = ma_sound_get_cursor_in_seconds(pSound, pCursor);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_get_length_in_seconds_bind(lua_State *L)
+{
+ ma_sound * pSound = get: ma_sound *
+ float * pLength = get: float *
+ ma_result bind_result = ma_sound_get_length_in_seconds(pSound, pLength);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
diff --git a/src/audio/engine.c b/src/audio/engine.c
new file mode 100644
index 0000000..4d2caba
--- /dev/null
+++ b/src/audio/engine.c
@@ -0,0 +1,310 @@
+#include <lua.h>
+#include <lauxlib.h>
+#include <miniaudio.h>
+#include "audio.h"
+
+
+#define GET_PARAM(param) \
+do { \
+ lua_getfield(L, conf_tbl, #param); \
+ if (!lua_isnil(L, -1)) { \
+ config.param = lua_tointeger(L, -1); \
+ } \
+ lua_pop(L, 1); \
+} while (0)
+
+int ma_engine_init_bind(lua_State *L)
+{
+ luaL_checktype(L, 1, LUA_TTABLE);
+ const int conf_tbl = 1;
+ ma_engine_config config = ma_engine_config_init();
+ GET_PARAM(listenerCount);
+ GET_PARAM(sampleRate);
+ GET_PARAM(gainSmoothTimeInFrames);
+ GET_PARAM(gainSmoothTimeInMilliseconds);
+
+ ma_engine *engine = lua_newuserdata(L, sizeof(ma_engine));
+ int engine_index = lua_gettop(L);
+ ma_result result = ma_engine_init(&config, engine);
+ lua_pushinteger(L, result);
+ lua_pushvalue(L, engine_index);
+ lua_remove(L, engine_index);
+ return 2;
+}
+
+
+int ma_engine_uninit_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_engine_uninit(pEngine);
+ return 0;
+}
+
+
+int ma_engine_get_endpoint_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_node* bind_result = ma_engine_get_endpoint(pEngine);
+ ma_push_node(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_get_time_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint64 bind_result = ma_engine_get_time(pEngine);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_set_time_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint64 globalTime = luaL_checkinteger(L, 2);
+ ma_result bind_result = ma_engine_set_time(pEngine, globalTime);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_get_channels_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 bind_result = ma_engine_get_channels(pEngine);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_get_sample_rate_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 bind_result = ma_engine_get_sample_rate(pEngine);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_start_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_result bind_result = ma_engine_start(pEngine);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_stop_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_result bind_result = ma_engine_stop(pEngine);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_set_volume_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ float volume = luaL_checknumber(L, 2);
+ ma_result bind_result = ma_engine_set_volume(pEngine, volume);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_set_gain_db_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ float gainDB = luaL_checknumber(L, 2);
+ ma_result bind_result = ma_engine_set_gain_db(pEngine, gainDB);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_get_listener_count_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 bind_result = ma_engine_get_listener_count(pEngine);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_find_closest_listener_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ float absolutePosX = luaL_checknumber(L, 2);
+ float absolutePosY = luaL_checknumber(L, 3);
+ float absolutePosZ = luaL_checknumber(L, 4);
+ ma_uint32 bind_result = ma_engine_find_closest_listener(pEngine, absolutePosX, absolutePosY, absolutePosZ);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_listener_set_position_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ float x = luaL_checknumber(L, 3);
+ float y = luaL_checknumber(L, 4);
+ float z = luaL_checknumber(L, 5);
+ ma_engine_listener_set_position(pEngine, listenerIndex, x, y, z);
+ return 0;
+}
+
+
+int ma_engine_listener_get_position_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ ma_vec3f bind_result = ma_engine_listener_get_position(pEngine, listenerIndex);
+ lua_pushnumber(L, bind_result.x);
+ lua_pushnumber(L, bind_result.y);
+ lua_pushnumber(L, bind_result.z);
+ return 3;
+}
+
+
+int ma_engine_listener_set_direction_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ float x = luaL_checknumber(L, 3);
+ float y = luaL_checknumber(L, 4);
+ float z = luaL_checknumber(L, 5);
+ ma_engine_listener_set_direction(pEngine, listenerIndex, x, y, z);
+ return 0;
+}
+
+
+int ma_engine_listener_get_direction_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ ma_vec3f bind_result = ma_engine_listener_get_direction(pEngine, listenerIndex);
+ lua_pushnumber(L, bind_result.x);
+ lua_pushnumber(L, bind_result.y);
+ lua_pushnumber(L, bind_result.z);
+ return 3;
+}
+
+
+int ma_engine_listener_set_velocity_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ float x = luaL_checknumber(L, 3);
+ float y = luaL_checknumber(L, 4);
+ float z = luaL_checknumber(L, 5);
+ ma_engine_listener_set_velocity(pEngine, listenerIndex, x, y, z);
+ return 0;
+}
+
+
+int ma_engine_listener_get_velocity_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ ma_vec3f bind_result = ma_engine_listener_get_velocity(pEngine, listenerIndex);
+ lua_pushnumber(L, bind_result.x);
+ lua_pushnumber(L, bind_result.y);
+ lua_pushnumber(L, bind_result.z);
+ return 3;
+}
+
+
+int ma_engine_listener_set_cone_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ float innerAngleInRadians = luaL_checknumber(L, 3);
+ float outerAngleInRadians = luaL_checknumber(L, 4);
+ float outerGain = luaL_checknumber(L, 5);
+ ma_engine_listener_set_cone(pEngine, listenerIndex, innerAngleInRadians, outerAngleInRadians, outerGain);
+ return 0;
+}
+
+
+int ma_engine_listener_get_cone_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ float innerAngleInRadians, outerAngleInRadians, outerGain;
+ ma_engine_listener_get_cone(pEngine, listenerIndex, &innerAngleInRadians, &outerAngleInRadians, &outerGain);
+ lua_pushnumber(L, innerAngleInRadians);
+ lua_pushnumber(L, outerAngleInRadians);
+ lua_pushnumber(L, outerGain);
+ return 3;
+}
+
+
+int ma_engine_listener_set_world_up_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ float x = luaL_checknumber(L, 3);
+ float y = luaL_checknumber(L, 4);
+ float z = luaL_checknumber(L, 5);
+ ma_engine_listener_set_world_up(pEngine, listenerIndex, x, y, z);
+ return 0;
+}
+
+
+int ma_engine_listener_get_world_up_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ ma_vec3f bind_result = ma_engine_listener_get_world_up(pEngine, listenerIndex);
+ lua_pushnumber(L, bind_result.x);
+ lua_pushnumber(L, bind_result.y);
+ lua_pushnumber(L, bind_result.z);
+ return 3;
+}
+
+
+int ma_engine_listener_set_enabled_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ ma_bool32 isEnabled = luaL_checkinteger(L, 3);
+ ma_engine_listener_set_enabled(pEngine, listenerIndex, isEnabled);
+ return 0;
+}
+
+
+int ma_engine_listener_is_enabled_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ ma_bool32 bind_result = ma_engine_listener_is_enabled(pEngine, listenerIndex);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_play_sound_ex_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ const char * pFilePath = luaL_checkstring(L, 2);
+ ma_node * pNode = luaL_checkudata(L, 3, ma_node_tname);
+ ma_uint32 nodeInputBusIndex = luaL_checkinteger(L, 4);
+ ma_result bind_result = ma_engine_play_sound_ex(pEngine, pFilePath, pNode, nodeInputBusIndex);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_engine_play_sound_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ const char * pFilePath = luaL_checkstring(L, 2);
+ ma_sound_group * pGroup = to_sound_group(L, 3);
+ ma_result bind_result = ma_engine_play_sound(pEngine, pFilePath, pGroup);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
diff --git a/src/audio/impl.c b/src/audio/impl.c
new file mode 100644
index 0000000..5e8969a
--- /dev/null
+++ b/src/audio/impl.c
@@ -0,0 +1,8 @@
+#define STB_VORBIS_HEADER_ONLY
+#include <stb_vorbis.c>
+#define MINIAUDIO_IMPLEMENTATION
+#include <miniaudio.h>
+#undef STB_VORBIS_HEADER_ONLY
+#include <stb_vorbis.c>
+
+
diff --git a/src/audio/setup.c b/src/audio/setup.c
new file mode 100644
index 0000000..774bf39
--- /dev/null
+++ b/src/audio/setup.c
@@ -0,0 +1,31 @@
+#include <lua.h>
+#include <lauxlib.h>
+#include <miniaudio.h>
+#include "util/util.h"
+#include "audio.h"
+
+
+#define X(name, mt) const char *mt = name;
+AUDIO_METATABLES
+#undef X
+
+
+void setup_audio(lua_State *L, int honey_tbl)
+{
+ #define X(n, mt) luaL_newmetatable(L, mt); lua_pop(L, 1);
+ AUDIO_METATABLES
+ #undef X
+
+ struct honey_tbl_t audio[] = {
+ #define X(name, func) H_FUNC(name, func),
+ AUDIO_FUNCTIONS
+ #undef X
+
+ /* ma_result values */
+ H_ENUM(MA_SUCCESS),
+
+ H_END,
+ };
+ create_table(L, audio);
+ lua_setfield(L, honey_tbl, "ma");
+}
diff --git a/src/audio/sound.c b/src/audio/sound.c
new file mode 100644
index 0000000..334a08a
--- /dev/null
+++ b/src/audio/sound.c
@@ -0,0 +1,640 @@
+#include <lua.h>
+#include <lauxlib.h>
+#include <miniaudio.h>
+#include "audio.h"
+
+
+void push_sound(lua_State *L, ma_sound s) {
+ ma_sound *su = lua_newuserdata(L, sizeof(ma_sound));
+ *su = s;
+ luaL_getmetatable(L, ma_sound_tname);
+ lua_setmetatable(L, -2);
+}
+
+
+int ma_sound_init_from_file_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ const char * pFilePath = luaL_checkstring(L, 2);
+ ma_uint32 flags = luaL_checkinteger(L, 3);
+ ma_sound_group * pGroup = to_sound_group(L, 4);
+
+ ma_sound *sound = lua_newuserdata(L, sizeof(ma_sound));
+ int sound_index = lua_gettop(L);
+ ma_result bind_result = ma_sound_init_from_file(pEngine, pFilePath, flags, pGroup, NULL, sound);
+ lua_pushinteger(L, bind_result);
+ lua_pushvalue(L, sound_index);
+ lua_remove(L, sound_index);
+ luaL_getmetatable(L, ma_sound_tname);
+ lua_setmetatable(L, -2);
+ return 2;
+}
+
+
+int ma_sound_init_copy_bind(lua_State *L)
+{
+ ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname);
+ ma_sound * pExistingSound = luaL_checkudata(L, 2, ma_sound_tname);
+ ma_uint32 flags = luaL_checkinteger(L, 3);
+ ma_sound_group * pGroup = to_sound_group(L, 4);
+ ma_sound *sound = lua_newuserdata(L, sizeof(ma_sound));
+ int sound_index = lua_gettop(L);
+ ma_result bind_result = ma_sound_init_copy(pEngine, pExistingSound, flags, pGroup, sound);
+ lua_pushinteger(L, bind_result);
+ lua_pushvalue(L, sound_index);
+ lua_remove(L, sound_index);
+ luaL_getmetatable(L, ma_sound_tname);
+ lua_setmetatable(L, -2);
+ return 2;
+}
+
+
+int ma_sound_uninit_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_sound_uninit(pSound);
+ return 0;
+}
+
+
+int ma_sound_start_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_result bind_result = ma_sound_start(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_stop_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_result bind_result = ma_sound_stop(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_volume_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float volume = luaL_checknumber(L, 2);
+ ma_sound_set_volume(pSound, volume);
+ return 0;
+}
+
+
+int ma_sound_get_volume_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float bind_result = ma_sound_get_volume(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_pan_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float pan = luaL_checknumber(L, 2);
+ ma_sound_set_pan(pSound, pan);
+ return 0;
+}
+
+
+int ma_sound_get_pan_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float bind_result = ma_sound_get_pan(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_pan_mode_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_pan_mode panMode = luaL_checkinteger(L, 2);
+ ma_sound_set_pan_mode(pSound, panMode);
+ return 0;
+}
+
+
+int ma_sound_get_pan_mode_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_pan_mode bind_result = ma_sound_get_pan_mode(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_pitch_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float pitch = luaL_checknumber(L, 2);
+ ma_sound_set_pitch(pSound, pitch);
+ return 0;
+}
+
+
+int ma_sound_get_pitch_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float bind_result = ma_sound_get_pitch(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_spatialization_enabled_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_bool32 enabled = lua_toboolean(L, 2);
+ ma_sound_set_spatialization_enabled(pSound, enabled);
+ return 0;
+}
+
+
+int ma_sound_is_spatialization_enabled_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_bool32 bind_result = ma_sound_is_spatialization_enabled(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_pinned_listener_index_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_uint32 listenerIndex = luaL_checkinteger(L, 2);
+ ma_sound_set_pinned_listener_index(pSound, listenerIndex);
+ return 0;
+}
+
+
+int ma_sound_get_pinned_listener_index_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_uint32 bind_result = ma_sound_get_pinned_listener_index(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_get_listener_index_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_uint32 bind_result = ma_sound_get_listener_index(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_get_direction_to_listener_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_vec3f bind_result = ma_sound_get_direction_to_listener(pSound);
+ lua_pushinteger(L, bind_result.x);
+ lua_pushinteger(L, bind_result.y);
+ lua_pushinteger(L, bind_result.z);
+ return 3;
+}
+
+
+int ma_sound_set_position_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float x = luaL_checknumber(L, 2);
+ float y = luaL_checknumber(L, 3);
+ float z = luaL_checknumber(L, 4);
+ ma_sound_set_position(pSound, x, y, z);
+ return 0;
+}
+
+
+int ma_sound_get_position_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_vec3f bind_result = ma_sound_get_position(pSound);
+ lua_pushinteger(L, bind_result.x);
+ lua_pushinteger(L, bind_result.y);
+ lua_pushinteger(L, bind_result.z);
+ return 3;
+}
+
+
+int ma_sound_set_direction_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float x = luaL_checknumber(L, 2);
+ float y = luaL_checknumber(L, 3);
+ float z = luaL_checknumber(L, 4);
+ ma_sound_set_direction(pSound, x, y, z);
+ return 0;
+}
+
+
+int ma_sound_get_direction_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_vec3f bind_result = ma_sound_get_direction(pSound);
+ lua_pushinteger(L, bind_result.x);
+ lua_pushinteger(L, bind_result.y);
+ lua_pushinteger(L, bind_result.z);
+ return 3;
+}
+
+
+int ma_sound_set_velocity_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float x = luaL_checknumber(L, 2);
+ float y = luaL_checknumber(L, 3);
+ float z = luaL_checknumber(L, 4);
+ ma_sound_set_velocity(pSound, x, y, z);
+ return 0;
+}
+
+
+int ma_sound_get_velocity_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_vec3f bind_result = ma_sound_get_velocity(pSound);
+ lua_pushinteger(L, bind_result.x);
+ lua_pushinteger(L, bind_result.y);
+ lua_pushinteger(L, bind_result.z);
+ return 3;
+}
+
+
+int ma_sound_set_attenuation_model_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_attenuation_model attenuationModel = luaL_checkinteger(L, 2);
+ ma_sound_set_attenuation_model(pSound, attenuationModel);
+ return 0;
+}
+
+
+int ma_sound_get_attenuation_model_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_attenuation_model bind_result = ma_sound_get_attenuation_model(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_positioning_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_positioning positioning = luaL_checkinteger(L, 2);
+ ma_sound_set_positioning(pSound, positioning);
+ return 0;
+}
+
+
+int ma_sound_get_positioning_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_positioning bind_result = ma_sound_get_positioning(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_rolloff_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float rolloff = luaL_checknumber(L, 2);
+ ma_sound_set_rolloff(pSound, rolloff);
+ return 0;
+}
+
+
+int ma_sound_get_rolloff_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float bind_result = ma_sound_get_rolloff(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_min_gain_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float minGain = luaL_checknumber(L, 2);
+ ma_sound_set_min_gain(pSound, minGain);
+ return 0;
+}
+
+
+int ma_sound_get_min_gain_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float bind_result = ma_sound_get_min_gain(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_max_gain_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float maxGain = luaL_checknumber(L, 2);
+ ma_sound_set_max_gain(pSound, maxGain);
+ return 0;
+}
+
+
+int ma_sound_get_max_gain_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float bind_result = ma_sound_get_max_gain(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_min_distance_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float minDistance = luaL_checknumber(L, 2);
+ ma_sound_set_min_distance(pSound, minDistance);
+ return 0;
+}
+
+
+int ma_sound_get_min_distance_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float bind_result = ma_sound_get_min_distance(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_max_distance_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float maxDistance = luaL_checknumber(L, 2);
+ ma_sound_set_max_distance(pSound, maxDistance);
+ return 0;
+}
+
+
+int ma_sound_get_max_distance_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float bind_result = ma_sound_get_max_distance(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_cone_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float innerAngleInRadians = luaL_checknumber(L, 2);
+ float outerAngleInRadians = luaL_checknumber(L, 3);
+ float outerGain = luaL_checknumber(L, 4);
+ ma_sound_set_cone(pSound, innerAngleInRadians, outerAngleInRadians, outerGain);
+ return 0;
+}
+
+
+int ma_sound_get_cone_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float innerAngleInRadians, outerAngleInRadians, outerGain;
+ ma_sound_get_cone(pSound, &innerAngleInRadians, &outerAngleInRadians, &outerGain);
+ lua_pushnumber(L, innerAngleInRadians);
+ lua_pushnumber(L, outerAngleInRadians);
+ lua_pushnumber(L, outerGain);
+ return 3;
+}
+
+
+int ma_sound_set_doppler_factor_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float dopplerFactor = luaL_checknumber(L, 2);
+ ma_sound_set_doppler_factor(pSound, dopplerFactor);
+ return 0;
+}
+
+
+int ma_sound_get_doppler_factor_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float bind_result = ma_sound_get_doppler_factor(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_directional_attenuation_factor_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float directionalAttenuationFactor = luaL_checknumber(L, 2);
+ ma_sound_set_directional_attenuation_factor(pSound, directionalAttenuationFactor);
+ return 0;
+}
+
+
+int ma_sound_get_directional_attenuation_factor_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float bind_result = ma_sound_get_directional_attenuation_factor(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_fade_in_pcm_frames_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float volumeBeg = luaL_checknumber(L, 2);
+ float volumeEnd = luaL_checknumber(L, 3);
+ ma_uint64 fadeLengthInFrames = luaL_checkinteger(L, 4);
+ ma_sound_set_fade_in_pcm_frames(pSound, volumeBeg, volumeEnd, fadeLengthInFrames);
+ return 0;
+}
+
+
+int ma_sound_set_fade_in_milliseconds_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float volumeBeg = luaL_checknumber(L, 2);
+ float volumeEnd = luaL_checknumber(L, 3);
+ ma_uint64 fadeLengthInMilliseconds = luaL_checkinteger(L, 4);
+ ma_sound_set_fade_in_milliseconds(pSound, volumeBeg, volumeEnd, fadeLengthInMilliseconds);
+ return 0;
+}
+
+
+int ma_sound_get_current_fade_volume_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float bind_result = ma_sound_get_current_fade_volume(pSound);
+ lua_pushnumber(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_start_time_in_pcm_frames_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2);
+ ma_sound_set_start_time_in_pcm_frames(pSound, absoluteGlobalTimeInFrames);
+ return 0;
+}
+
+
+int ma_sound_set_start_time_in_milliseconds_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2);
+ ma_sound_set_start_time_in_milliseconds(pSound, absoluteGlobalTimeInMilliseconds);
+ return 0;
+}
+
+
+int ma_sound_set_stop_time_in_pcm_frames_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2);
+ ma_sound_set_stop_time_in_pcm_frames(pSound, absoluteGlobalTimeInFrames);
+ return 0;
+}
+
+
+int ma_sound_set_stop_time_in_milliseconds_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2);
+ ma_sound_set_stop_time_in_milliseconds(pSound, absoluteGlobalTimeInMilliseconds);
+ return 0;
+}
+
+
+int ma_sound_is_playing_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_bool32 bind_result = ma_sound_is_playing(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_get_time_in_pcm_frames_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_uint64 bind_result = ma_sound_get_time_in_pcm_frames(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_set_looping_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_bool32 isLooping = luaL_checkinteger(L, 2);
+ ma_sound_set_looping(pSound, isLooping);
+ return 0;
+}
+
+
+int ma_sound_is_looping_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_bool32 bind_result = ma_sound_is_looping(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_at_end_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_bool32 bind_result = ma_sound_at_end(pSound);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_seek_to_pcm_frame_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_uint64 frameIndex = luaL_checkinteger(L, 2);
+ ma_result bind_result = ma_sound_seek_to_pcm_frame(pSound, frameIndex);
+ lua_pushinteger(L, bind_result);
+ return 1;
+}
+
+
+int ma_sound_get_data_format_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_format format;
+ ma_uint32 channels;
+ ma_uint32 sampleRate;
+ ma_channel channelMap;
+ size_t channelMapCap = 0;
+ ma_result bind_result = ma_sound_get_data_format(pSound, &format, &channels, &sampleRate, &channelMap, channelMapCap);
+ lua_pushinteger(L, bind_result);
+ lua_pushinteger(L, format);
+ lua_pushinteger(L, channels);
+ lua_pushinteger(L, sampleRate);
+ lua_pushinteger(L, channelMap);
+ return 5;
+}
+
+
+int ma_sound_get_cursor_in_pcm_frames_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_uint64 cursor;
+ ma_result bind_result = ma_sound_get_cursor_in_pcm_frames(pSound, &cursor);
+ lua_pushinteger(L, bind_result);
+ lua_pushinteger(L, cursor);
+ return 2;
+}
+
+
+int ma_sound_get_length_in_pcm_frames_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ ma_uint64 length;
+ ma_result bind_result = ma_sound_get_length_in_pcm_frames(pSound, &length);
+ lua_pushinteger(L, bind_result);
+ lua_pushinteger(L, length);
+ return 2;
+}
+
+
+int ma_sound_get_cursor_in_seconds_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float cursor;
+ ma_result bind_result = ma_sound_get_cursor_in_seconds(pSound, &cursor);
+ lua_pushinteger(L, bind_result);
+ lua_pushnumber(L, cursor);
+ return 2;
+}
+
+
+int ma_sound_get_length_in_seconds_bind(lua_State *L)
+{
+ ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname);
+ float length;
+ ma_result bind_result = ma_sound_get_length_in_seconds(pSound, &length);
+ lua_pushinteger(L, bind_result);
+ lua_pushnumber(L, length);
+ return 2;
+}
+
+