diff options
author | sanine-a <sanine.not@pm.me> | 2020-12-05 18:39:20 -0600 |
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committer | sanine-a <sanine.not@pm.me> | 2020-12-05 18:39:20 -0600 |
commit | ae9b3b45820f07f31f13812278cafa6f816674e7 (patch) | |
tree | 5ef14afb01cd5e21ed2e8cc164a17c70a3781e63 /src | |
parent | ba9a7162b72e6b20466de7dd115719777315b5c2 (diff) |
remove camera.*
Diffstat (limited to 'src')
-rw-r--r-- | src/camera.c | 137 | ||||
-rw-r--r-- | src/camera.h | 132 | ||||
-rw-r--r-- | src/honey.h | 1 |
3 files changed, 0 insertions, 270 deletions
diff --git a/src/camera.c b/src/camera.c deleted file mode 100644 index 44f480d..0000000 --- a/src/camera.c +++ /dev/null @@ -1,137 +0,0 @@ -#include "camera.h" - -void honey_camera_new(honey_camera* camera, - vec3 position, - vec3 angle, - enum honey_camera_projection projection_type, - float aspect_ratio, - float near, float far, - float fov, - float left, float right, float top, float bottom) { - glm_vec3_copy(position, camera->position); - glm_vec3_copy(angle, camera->angle); - - camera->projection_type = projection_type; - - camera->aspect_ratio = aspect_ratio; - camera->near = near; - camera->far = far; - - if (projection_type == HONEY_PERSPECTIVE) { - camera->fov = fov; - } - else if (projection_type == HONEY_ORTHOGRAPHIC) { - camera->ortho_left = left; - camera->ortho_right = right; - camera->ortho_top = top; - camera->ortho_bottom = bottom; - } - - honey_camera_calculate_view(camera); - honey_camera_calculate_projection(camera); -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -void honey_camera_new_perspective(honey_camera* camera, - vec3 position, - vec3 angle, - float aspect_ratio, - float near, float far, - float fov) { - honey_camera_new(camera, - position, angle, - HONEY_PERSPECTIVE, - aspect_ratio, near, far, fov, - 0, 0, 0, 0); -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -void honey_camera_new_orthographic(honey_camera* camera, - vec3 position, - vec3 angle, - float near, float far, - float left, float right, float top, float bottom) { - honey_camera_new(camera, - position, angle, - HONEY_ORTHOGRAPHIC, - 0, - near, far, - 0, - left, right, top, bottom); -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -void honey_camera_calculate_look_direction(honey_camera* camera) { - float pitch = camera->angle[0]; - float yaw = camera->angle[1]; - - float x = cos(pitch) * cos(yaw); - float y = sin(pitch); - float z = cos(pitch) * sin(yaw); - - camera->look_direction[0] = x; - camera->look_direction[1] = y; - camera->look_direction[2] = z; -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -void honey_camera_calculate_up(honey_camera* camera) { - float pitch = camera->angle[0]; - float yaw = camera->angle[1]; - float roll = camera->angle[2]; - - camera->up[0] = 0; - camera->up[1] = 1; - camera->up[2] = 0; - - mat3 rot3; - mat4 rot4; - glm_mat4_identity(rot4); - glm_rotate(rot4, roll, camera->look_direction); - glm_mat4_pick3(rot4, rot3); - - glm_mat3_mulv(rot3, camera->up, camera->up); -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -void honey_camera_calculate_right(honey_camera* camera) { - glm_vec3_cross(camera->up, camera->look_direction, camera->right); -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -void honey_camera_calculate_view(honey_camera* camera) { - honey_camera_calculate_look_direction(camera); - honey_camera_calculate_up(camera); - honey_camera_calculate_right(camera); - - glm_look(camera->position, camera->look_direction, camera->up, camera->view); -} - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ - -void honey_camera_calculate_projection(honey_camera* camera) { - if (camera->projection_type == HONEY_PERSPECTIVE) { - glm_mat4_identity(camera->projection); - glm_perspective(camera->fov, - camera->aspect_ratio, - camera->near, - camera->far, - camera->projection); - } - else if (camera->projection_type == HONEY_ORTHOGRAPHIC) { - glm_mat4_identity(camera->projection); - glm_ortho(camera->ortho_left, - camera->ortho_right, - camera->ortho_bottom, - camera->ortho_top, - camera->near, - camera->far, - camera->projection); - } -} diff --git a/src/camera.h b/src/camera.h deleted file mode 100644 index b3b9eed..0000000 --- a/src/camera.h +++ /dev/null @@ -1,132 +0,0 @@ -#ifndef HONEY_CAMERA_H -#define HONEY_CAMERA_H - -/** @file camera.h - * - * @brief Define the basic honey_camera struct, associated functions, - * and common camera variants. - */ - -#include "common.h" - -enum honey_camera_projection { - HONEY_PERSPECTIVE, - HONEY_ORTHOGRAPHIC, -}; - -typedef struct { - vec3 position; - vec3 angle; /* pitch, yaw, roll */ - vec3 look_direction; - vec3 up; - vec3 right; - mat4 view; - mat4 projection; - enum honey_camera_projection projection_type; - float aspect_ratio; - float near, far; - float fov; - float ortho_left; - float ortho_right; - float ortho_top; - float ortho_bottom; -} honey_camera; - -/** @brief Create a new camera. - * - * The full camera creation function. Most of the time, you will probably use either - * honey_camera_new_perspective() or honey_camera_new_projection() instead. - * - * @param[out] camera Pointer to the destination honey_camera. - * @param[in] position The position of the camera. - * @param[in] angle The Euler angles (pitch, yaw, roll) of the camera. - * @param[in] projection_type The type of projection to use. - * @param[in] aspect_ratio The aspect ratio of the camera. Set to zero if using orthographic projection. - * @param[in] near The distance of the near plane. - * @param[in] far The distance of the far plane. - * @param[in] fov The field of view. Set to zero if using orthographic projection. - * @param[in] left The leftmost distance. Set to zero if using perspective projection. - * @param[in] right The rightmost distance. Set to zero if using perspective projection. - * @param[in] top The uppermost distance. Set to zero if using perspective projection. - * @param[in] bottom The lowest distance. Set to zero if using perspective projection. - */ -void honey_camera_new(honey_camera* camera, - vec3 position, - vec3 angle, - enum honey_camera_projection projection_type, - float aspect_ratio, - float near, float far, - float fov, - float left, float right, float top, float bottom); - -/** @brief Create a camera with a perspective projection matrix. - * - * @param[out] camera Pointer to the destination honey_camera. - * @param[in] position The position of the camera. - * @param[in] angle The Euler angles (pitch, yaw, roll) of the camera. - * @param[in] aspect_ratio The aspect ratio of the camera. - * @param[in] near The distance of the near plane. - * @param[in] far The distance of the far plane. - * @param[in] fov The field of view. - */ -void honey_camera_new_perspective(honey_camera* camera, - vec3 position, - vec3 angle, - float aspect_ratio, - float near, float far, - float fov); - -/** @brief Create a camera with an orthographic projection matrix. - * - * @param[out] camera Pointer to the destination honey_camera. - * @param[in] position The position of the camera. - * @param[in] angle The Euler angles (pitch, yaw, roll) of the camera. - * @param[in] near The distance of the near plane. - * @param[in] far The distance of the far plane. - * @param[in] left The leftmost distance. - * @param[in] right The rightmost distance. - * @param[in] top The uppermost distance. - * @param[in] bottom The lowest distance. - */ -void honey_camera_new_orthographic(honey_camera* camera, - vec3 position, - vec3 angle, - float near, float far, - float left, float right, float top, float bottom); - -/** @brief (Re-)Calculate a camera's look_direction. - * - * @param[in] Pointer to the camera to re-calculate. - */ -void honey_camera_calculate_look_direction(honey_camera* camera); - -/** @brief (Re-)Calculate a camera's up vector. - * - * @param[in] Pointer to the camera to re-calculate. - */ -void honey_camera_calculate_up(honey_camera* camera); - -/** @brief (Re-)Calculate a camera's right vector. - * - * @param[in] Pointer to the camera to re-calculate. - */ -void honey_camera_calculate_right(honey_camera* camera); - -/** @brief (Re-)Calculate a camera's view matrix. - * - * This function need only be called when the camera has been moved in some way. - * - * @param[in] camera Pointer to the camera to re-calculate. - */ -void honey_camera_calculate_view(honey_camera* camera); - -/** @brief (Re-)Calculate a camera's projection matrix. - * - * This function need only be called when the projection has changes in some way. - * Most commonly, this would be changing the FOV. - * - * @param[in] camera Pointer to the camera to re-calculate. - */ -void honey_camera_calculate_projection(honey_camera* camera); - -#endif diff --git a/src/honey.h b/src/honey.h index 5401a47..96ba14e 100644 --- a/src/honey.h +++ b/src/honey.h @@ -8,7 +8,6 @@ #include "common.h" -#include "camera.h" #include "glm_bindings.h" #include "input.h" #include "light.h" |