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authorsanine <sanine.not@pm.me>2022-08-19 14:48:26 -0500
committersanine <sanine.not@pm.me>2022-08-19 14:48:26 -0500
commitb6ccd8b31a78ef99f8c346d9b60f123c7ac813ec (patch)
treefee9f493e7473ecf417bc5a15e305823b4e52170 /src
parent899e70147ff7c866f131ba7bfb98193c4e68027f (diff)
enable hello triangle
Diffstat (limited to 'src')
-rw-r--r--src/gl/gl.c19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/gl/gl.c b/src/gl/gl.c
index 7364b1c..485d412 100644
--- a/src/gl/gl.c
+++ b/src/gl/gl.c
@@ -24,6 +24,7 @@ int gl_buffer_data(lua_State *L);
int gl_vertex_array_create(lua_State *L);
int gl_vertex_array_bind(lua_State *L);
int gl_vertex_attrib_pointer(lua_State *L);
+int gl_vertex_array_enable_attrib(lua_State *L);
/* shaders */
int gl_create_shader(lua_State *L);
@@ -84,6 +85,7 @@ void setup_gl(lua_State *L, int honey_index)
hs_str_cfunc("createVertexArray", gl_vertex_array_create),
hs_str_cfunc("bindVertexArray", gl_vertex_array_bind),
hs_str_cfunc("vertexAttribPointer", gl_vertex_attrib_pointer),
+ hs_str_cfunc("vertexArrayEnableAttrib", gl_vertex_array_enable_attrib),
hs_str_tbl("bufferTarget", buffer_binding_targets),
hs_str_tbl("bufferUsage", buffer_usage_patterns),
@@ -163,7 +165,7 @@ int gl_buffer_data(lua_State *L)
/* build raw buffer */
size_t len = lua_objlen(L, table);
- lua_Number *buf = malloc(len * sizeof(lua_Number));
+ float *buf = malloc(len * sizeof(float));
if (buf == NULL)
hs_throw_error(L, "failed to allocate intermediary buffer");
for (int i=0; i<len; i++) {
@@ -176,7 +178,7 @@ int gl_buffer_data(lua_State *L)
}
/* call */
- glBufferData(target, len*sizeof(lua_Number), buf, usage);
+ glBufferData(target, len*sizeof(float), buf, usage);
free(buf);
return 0;
}
@@ -291,8 +293,17 @@ int gl_vertex_attrib_pointer(lua_State *L)
bool normalized;
hs_parse_args(L, hs_int(index), hs_int(size), hs_bool(normalized), hs_int(stride), hs_int(offset));
glVertexAttribPointer(index, size, GL_FLOAT,
- normalized, stride*sizeof(lua_Number),
- (void*) (offset*sizeof(lua_Number)));
+ normalized, stride*sizeof(float),
+ (void*) (offset*sizeof(float)));
+ return 0;
+}
+
+
+int gl_vertex_array_enable_attrib(lua_State *L)
+{
+ lua_Integer index;
+ hs_parse_args(L, hs_int(index));
+ glEnableVertexAttribArray(index);
return 0;
}