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-rw-r--r--CMakeLists.txt2
-rw-r--r--demo.c12
-rw-r--r--include/asset_cache.h10
-rw-r--r--include/common.h41
-rw-r--r--include/error.h7
-rw-r--r--include/shader.h23
-rw-r--r--src/error.c116
-rw-r--r--src/shader.c82
8 files changed, 227 insertions, 66 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 3a311b3..ff21c51 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -9,7 +9,7 @@ add_executable(honey_engine_demo demo.c)
set(CMAKE_C_FLAGS "-g")
-add_library(honey src/honey.c src/camera.c src/input.c src/mesh.c src/primitives.c src/shader.c src/texture.c)
+add_library(honey src/honey.c src/camera.c src/error.c src/input.c src/mesh.c src/primitives.c src/shader.c src/texture.c)
add_library(glad src/glad.c)
add_library(stb_image src/stb_image.c)
diff --git a/demo.c b/demo.c
index 17ef747..8f5b7c9 100644
--- a/demo.c
+++ b/demo.c
@@ -155,11 +155,15 @@ int main() {
return 1;
}
- if (honey_shader_load(&cube_shader, "demo.vs", "demo.fs") != SHADER_OK) {
+ honey_error result = honey_shader_load(&cube_shader, "demo.vs", "demo.fs");
+ if (result != HONEY_OK) {
+ char error_message[3*HONEY_ERROR_DATA_STRING_LENGTH];
+ honey_human_readable_error(error_message, result);
+ fprintf(stderr, "%s\n", error_message);
return 1;
}
- if (honey_shader_load(&light_shader, "light.vs", "light.fs") != SHADER_OK) {
+ if (honey_shader_load(&light_shader, "light.vs", "light.fs") != HONEY_OK) {
return 1;
}
@@ -180,8 +184,8 @@ int main() {
vec3 camera_pos = { -4, 0, 0 };
vec3 camera_angle = { 0, 0, 0 };
float camera_near = 0.1;
- float camera_far = 100;
- float camera_fov = glm_rad(45);
+ float camera_far = 1000;
+ float camera_fov = glm_rad(100);
float camera_aspect_ratio = ((float) screen_width)/screen_height;
honey_camera_new_perspective(&camera,
camera_pos,
diff --git a/include/asset_cache.h b/include/asset_cache.h
deleted file mode 100644
index 8d18448..0000000
--- a/include/asset_cache.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#ifndef HONEY_ASSET_CACHE
-#define HONEY_ASSET_CACHE
-
-#ifndef HONEY_ASSET_CACHE_SIZE
-#define HONEY_ASSET_CACHE_SIZE 2048
-#endif
-
-
-
-#endif
diff --git a/include/common.h b/include/common.h
index e76d53c..f83acca 100644
--- a/include/common.h
+++ b/include/common.h
@@ -12,8 +12,49 @@
#include <cglm/cglm.h>
#include <cglm/call.h>
+#include <assimp/cimport.h>
+#include <assimp/scene.h>
+#include <assimp/postprocess.h>
+
#include "stb_image.h"
typedef GLFWwindow* honey_window;
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+typedef enum {
+ /* generic results */
+ HONEY_OK,
+ HONEY_MEMORY_ALLOCATION_ERROR,
+ HONEY_FILE_READ_ERROR,
+
+ /* shader errors */
+ HONEY_VERTEX_SHADER_COMPILATION_ERROR,
+ HONEY_FRAGMENT_SHADER_COMPILATION_ERROR,
+ HONEY_SHADER_LINK_ERROR,
+
+ /* mesh errors */
+ HONEY_MESH_BAD_VERTEX_DATA,
+ HONEY_MESH_BAD_INDEX_DATA,
+
+ HONEY_N_ERRORS } honey_error;
+
+#define HONEY_ERROR_DATA_STRING_LENGTH 512
+
+static struct {
+ char string1[HONEY_ERROR_DATA_STRING_LENGTH];
+ char string2[HONEY_ERROR_DATA_STRING_LENGTH];
+} honey_error_data;
+
+void honey_error_clear_strings();
+void honey_error_set_string1(char* string);
+void honey_error_set_string2(char* string);
+
+/** @brief Generate a human-readable error message.
+ *
+ * @param[out] error_string A string with at least 3*HONEY_ERROR_DATA_STRING_LENGTH characters to store the result
+ * @param[in] error The error to generate a message for
+ */
+void honey_human_readable_error(char* error_string, honey_error error);
+
#endif
diff --git a/include/error.h b/include/error.h
new file mode 100644
index 0000000..e456c88
--- /dev/null
+++ b/include/error.h
@@ -0,0 +1,7 @@
+#ifndef HONEY_ERROR_H
+#define HONEY_ERROR_H
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+
+#endif
diff --git a/include/shader.h b/include/shader.h
index 552af5d..9a567f5 100644
--- a/include/shader.h
+++ b/include/shader.h
@@ -8,17 +8,6 @@
#include "common.h"
-enum honey_shader_result {
- SHADER_OK,
- VERTEX_SHADER_NOT_FOUND,
- VERTEX_SHADER_TOO_LARGE,
- VERTEX_SHADER_FAILED,
- FRAGMENT_SHADER_NOT_FOUND,
- FRAGMENT_SHADER_TOO_LARGE,
- FRAGMENT_SHADER_FAILED,
- SHADER_LINK_FAILED,
- N_SHADER_STATES };
-
typedef int honey_shader;
/** @brief Load a shader.
@@ -30,9 +19,9 @@ typedef int honey_shader;
*
* @return The result of the shader load.
*/
-enum honey_shader_result honey_shader_load(honey_shader* shader,
- char* vertex_shader_path,
- char* fragment_shader_path);
+honey_error honey_shader_load(honey_shader* shader,
+ char* vertex_shader_path,
+ char* fragment_shader_path);
/** @brief Create a shader from code strings.
*
@@ -42,9 +31,9 @@ enum honey_shader_result honey_shader_load(honey_shader* shader,
*
* @return The result of the shader creation.
*/
-enum honey_shader_result honey_shader_new(honey_shader* shader,
- char* vertex_shader_code,
- char* fragment_shader_code);
+honey_error honey_shader_new(honey_shader* shader,
+ char* vertex_shader_code,
+ char* fragment_shader_code);
/** @brief Set an integer uniform.
*
diff --git a/src/error.c b/src/error.c
new file mode 100644
index 0000000..6fc45ad
--- /dev/null
+++ b/src/error.c
@@ -0,0 +1,116 @@
+#include "../include/common.h"
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+void honey_error_clear_strings() {
+ memset(honey_error_data.string1, 0, HONEY_ERROR_DATA_STRING_LENGTH);
+ memset(honey_error_data.string2, 0, HONEY_ERROR_DATA_STRING_LENGTH);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+void honey_error_set_string1(char* string) {
+ size_t n_bytes = strlen(string) + 1;
+ if (n_bytes > HONEY_ERROR_DATA_STRING_LENGTH)
+ n_bytes = HONEY_ERROR_DATA_STRING_LENGTH;
+ memcpy(honey_error_data.string1, string, n_bytes);
+ honey_error_data.string1[HONEY_ERROR_DATA_STRING_LENGTH-1] = 0;
+}
+
+void honey_error_set_string2(char* string) {
+ size_t n_bytes = strlen(string) + 1;
+ if (n_bytes > HONEY_ERROR_DATA_STRING_LENGTH)
+ n_bytes = HONEY_ERROR_DATA_STRING_LENGTH;
+ memcpy(honey_error_data.string2, string, n_bytes);
+ honey_error_data.string2[HONEY_ERROR_DATA_STRING_LENGTH-1] = 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+void honey_human_readable_error(char* error_string, honey_error error) {
+ size_t string_size = sizeof(char)*3*HONEY_ERROR_DATA_STRING_LENGTH;
+
+ switch(error) {
+ case HONEY_OK:
+ snprintf(error_string, string_size, "[honey] OK");
+ break;
+
+ case HONEY_MEMORY_ALLOCATION_ERROR:
+ snprintf(error_string, string_size, "[honey] ERROR: failed to allocate memory");
+ break;
+
+ case HONEY_FILE_READ_ERROR:
+ if (honey_error_data.string1 != NULL) {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to read file '%s'",
+ honey_error_data.string1);
+ } else {
+ snprintf(error_string, string_size, "[honey] ERROR: failed to read file");
+ }
+ break;
+
+ case HONEY_VERTEX_SHADER_COMPILATION_ERROR:
+ if (honey_error_data.string1 != NULL) {
+ if (honey_error_data.string2 != NULL) {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to compile vertex shader '%s'\n"
+ "[honey] GLSL compiler output:\n%s\n",
+ honey_error_data.string2,
+ honey_error_data.string1);
+ } else {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to compile vertex shader\n"
+ "[honey] GLSL compiler output:\n%s\n",
+ honey_error_data.string1);
+ }
+ } else {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to compile vertex shader.");
+ }
+ break;
+
+
+ case HONEY_FRAGMENT_SHADER_COMPILATION_ERROR:
+ if (honey_error_data.string1 != NULL) {
+ if (honey_error_data.string2 != NULL) {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to compile fragment shader '%s'\n"
+ "[honey] GLSL compiler output:\n%s\n",
+ honey_error_data.string2,
+ honey_error_data.string1);
+ } else {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to compile fragment shader\n"
+ "[honey] GLSL compiler output:\n%s\n",
+ honey_error_data.string1);
+ }
+ } else {
+ snprintf(error_string,
+ string_size,
+ "[honey] ERROR: failed to compile fragment shader.");
+ }
+ break;
+
+ case HONEY_SHADER_LINK_ERROR:
+
+ case HONEY_MESH_BAD_VERTEX_DATA:
+
+ case HONEY_MESH_BAD_INDEX_DATA:
+
+ default:
+ break;
+ }
+}
+
+
+
+
+
+
+
diff --git a/src/shader.c b/src/shader.c
index b7f2916..d250629 100644
--- a/src/shader.c
+++ b/src/shader.c
@@ -1,46 +1,59 @@
-#include "include/shader.h"
+#include "../include/shader.h"
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-static char* read_file(char* file_path) {
+static honey_error read_file(char** destination, char* file_path) {
FILE* f = fopen(file_path, "r");
if (f == NULL) {
- return NULL;
+ honey_error_set_string1(file_path);
+ return HONEY_FILE_READ_ERROR;
}
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET);
- char* file_string = malloc(fsize + 1);
- if (file_string == NULL) {
- return NULL;
+ *destination = malloc(fsize + 1);
+ if (*destination == NULL) {
+ return HONEY_MEMORY_ALLOCATION_ERROR;
}
- fread(file_string, 1, fsize, f);
+ fread(*destination, 1, fsize, f);
fclose(f);
- file_string[fsize] = 0;
+ (*destination)[fsize] = 0;
- return file_string;
+ return HONEY_OK;
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-enum honey_shader_result honey_shader_load(honey_shader* shader,
- char* vertex_shader_path,
- char* fragment_shader_path) {
- enum honey_shader_result result;
-
+honey_error honey_shader_load(honey_shader* shader,
+ char* vertex_shader_path,
+ char* fragment_shader_path) {
/* load vertex shader code */
- char* vertex_shader_code = read_file(vertex_shader_path);
+ char* vertex_shader_code;
+ honey_error result = read_file(&vertex_shader_code,
+ vertex_shader_path);
+ if (result != HONEY_OK)
+ return result;
/* load fragment shader code */
- char* fragment_shader_code = read_file(fragment_shader_path);
+ char* fragment_shader_code;
+ result = read_file(&fragment_shader_code,
+ fragment_shader_path);
+ if (result != HONEY_OK)
+ return result;
result = honey_shader_new(shader,
vertex_shader_code,
fragment_shader_code);
+ if (result == HONEY_VERTEX_SHADER_COMPILATION_ERROR)
+ honey_error_set_string2(vertex_shader_path);
+
+ if (result == HONEY_FRAGMENT_SHADER_COMPILATION_ERROR)
+ honey_error_set_string2(fragment_shader_path);
+
free(vertex_shader_code);
free(fragment_shader_code);
@@ -49,11 +62,9 @@ enum honey_shader_result honey_shader_load(honey_shader* shader,
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-enum honey_shader_result honey_shader_new(honey_shader* shader,
- char* vertex_shader_code,
- char* fragment_shader_code) {
- enum honey_shader_result result;
-
+honey_error honey_shader_new(honey_shader* shader,
+ char* vertex_shader_code,
+ char* fragment_shader_code) {
/* compile shaders */
int success;
char error[512];
@@ -63,10 +74,11 @@ enum honey_shader_result honey_shader_new(honey_shader* shader,
glCompileShader(vertex_shader);
glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success);
if (!success) {
- glGetShaderInfoLog(vertex_shader, 512, NULL, error);
- printf("Failed to compile vertex shader: %s\n", error);
- result = VERTEX_SHADER_FAILED;
- return result;
+ honey_error_clear_strings();
+ char compiler_error[HONEY_ERROR_DATA_STRING_LENGTH];
+ glGetShaderInfoLog(vertex_shader, HONEY_ERROR_DATA_STRING_LENGTH, NULL, compiler_error);
+ honey_error_set_string1(compiler_error);
+ return HONEY_VERTEX_SHADER_COMPILATION_ERROR;
}
int fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
@@ -74,10 +86,11 @@ enum honey_shader_result honey_shader_new(honey_shader* shader,
glCompileShader(fragment_shader);
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success);
if (!success) {
- glGetShaderInfoLog(fragment_shader, 512, NULL, error);
- printf("Failed to compile fragment shader: %s\n", error);
- result = FRAGMENT_SHADER_FAILED;
- return result;
+ honey_error_clear_strings();
+ char compiler_error[HONEY_ERROR_DATA_STRING_LENGTH];
+ glGetShaderInfoLog(fragment_shader, HONEY_ERROR_DATA_STRING_LENGTH, NULL, compiler_error);
+ honey_error_set_string1(compiler_error);
+ return HONEY_FRAGMENT_SHADER_COMPILATION_ERROR;
}
/* link shaders */
@@ -87,16 +100,17 @@ enum honey_shader_result honey_shader_new(honey_shader* shader,
glLinkProgram(*shader);
glGetShaderiv(*shader, GL_LINK_STATUS, &success);
if (!success) {
- glGetProgramInfoLog(*shader, 512, NULL, error);
- printf("Failed to link shaders: %s\n", error);
- result = SHADER_LINK_FAILED;
- return result;
+ honey_error_clear_strings();
+ char compiler_error[HONEY_ERROR_DATA_STRING_LENGTH];
+ glGetShaderInfoLog(vertex_shader, HONEY_ERROR_DATA_STRING_LENGTH, NULL, compiler_error);
+ honey_error_set_string1(compiler_error);
+ return HONEY_SHADER_LINK_ERROR;
}
glDeleteShader(vertex_shader);
glDeleteShader(fragment_shader);
- result = SHADER_OK;
+ return HONEY_OK;
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */