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-rw-r--r--demo/main.lua12
-rw-r--r--src/texture.c4
2 files changed, 10 insertions, 6 deletions
diff --git a/demo/main.lua b/demo/main.lua
index 34f9e6f..75b9966 100644
--- a/demo/main.lua
+++ b/demo/main.lua
@@ -9,9 +9,15 @@ FPSCamera.movement_speed = 5
honey.input.key.bind(honey.input.key.escape, honey.exit)
local buffer = false
-honey.input.key.bind(honey.input.key.f, function(action) if action == 1 then buffer = not buffer end end)
-
- local tex = honey.texture.load('lowres.png', {minFilter='nearest', magFilter='nearest'})
+honey.input.key.bind(honey.input.key.f,
+ function(action)
+ if action == 1 then
+ buffer = not buffer
+ end
+end)
+
+local tex = honey.texture.load('lowres.png',
+ {minFilter='nearest', magFilter='nearest'})
local sceneRoot = Node.new()
diff --git a/src/texture.c b/src/texture.c
index 2bcc1e2..32240c6 100644
--- a/src/texture.c
+++ b/src/texture.c
@@ -385,10 +385,8 @@ static void configure_mag_filter(lua_State* L, void* data)
honey_texture_params* params = (honey_texture_params*) data;
const char* str = lua_tostring(L, -1);
- if (strcmp(str, "nearest") == 0) {
- printf("MAG FILTER NEAREST\n");
+ if (strcmp(str, "nearest") == 0)
params->mag_filter = GL_NEAREST;
- }
else if (strcmp(str, "linear") == 0)
params->mag_filter = GL_LINEAR;
else