diff options
-rw-r--r-- | demo.c | 42 | ||||
-rw-r--r-- | demo.fs | 7 | ||||
-rw-r--r-- | demo.vs | 7 | ||||
-rw-r--r-- | include/primitives.h | 18 | ||||
-rw-r--r-- | include/texture.h | 7 | ||||
-rw-r--r-- | src/primitives.c | 73 | ||||
-rw-r--r-- | src/texture.c | 7 |
7 files changed, 119 insertions, 42 deletions
@@ -132,10 +132,8 @@ void draw() { honey_shader_set_matrix_4fv(shader, "model", (float*) model); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, container.texture_id); - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, happy_face.texture_id); + honey_texture_use(container, 0); + honey_texture_use(happy_face, 1); honey_mesh_draw(cube, shader); @@ -164,43 +162,13 @@ int main() { return 1; } - /* create triangle */ - /*float vertices[] = { - /* positions colors tex coords / - -0.5, -0.5, 0.5, 1.0, 0.0, 0.0, 0.0, 0.0, - 0.5, -0.5, 0.5, 0.0, 1.0, 0.0, 1.0, 0.0, - -0.5, 0.5, 0.5, 0.0, 0.0, 1.0, 0.0, 1.0, - 0.5, 0.5, 0.5, 1.0, 1.0, 1.0, 1.0, 1.0, - -0.5, -0.5, -0.5, 1.0, 0.0, 0.0, 0.0, 0.0, - 0.5, -0.5, -0.5, 0.0, 1.0, 0.0, 1.0, 0.0, - -0.5, 0.5, -0.5, 0.0, 0.0, 1.0, 0.0, 1.0, - 0.5, 0.5, -0.5, 1.0, 1.0, 1.0, 1.0, 1.0 }; - - unsigned int indices[] = { 0, 1, 2, - 1, 2, 3, - 4, 5, 6, - 5, 6, 7, - 0, 2, 4, - 2, 4, 6, - 1, 3, 5, - 3, 5, 7, - 2, 3, 6, - 3, 6, 7, - 0, 1, 4, - 1, 4, 5 }; - - unsigned int attribute_sizes[] = { 3, 3, 2 }; /* position, color, texture coordinate / - enum honey_mesh_result result = honey_mesh_new(&cube, - vertices, 8, 3, attribute_sizes, - indices, - sizeof(indices)/sizeof(unsigned int)); */ - if (honey_mesh_new_cube(&cube, 1, 1, 1) != MESH_OK) { + if (honey_mesh_new_textured_cube(&cube, 1, 1, 1) != MESH_OK) { fprintf(stderr, "Failed to load cube\n"); return 1; } - /*honey_shader_set_int(shader, "boxTexture", 0); - honey_shader_set_int(shader, "happyTexture", 1);*/ + honey_shader_set_int(shader, "box_texture", 0); + honey_shader_set_int(shader, "happy_texture", 1); glm_mat4_identity(model); glm_rotate_x(model, glm_rad(-55), model); @@ -1,10 +1,13 @@ #version 330 core -in vec4 color; +in vec2 texture_coordinate; + +uniform sampler2D box_texture; +uniform sampler2D happy_texture; out vec4 FragColor; void main() { - FragColor = color; + FragColor = mix(texture(box_texture, texture_coordinate), texture(happy_texture, vec2(1,1)-texture_coordinate), 0.2); } @@ -1,7 +1,8 @@ #version 330 core layout (location = 0) in vec3 position; +layout (location = 1) in vec2 texCoord; -out vec4 color; +out vec2 texture_coordinate; uniform mat4 model; uniform mat4 view; @@ -10,5 +11,5 @@ uniform mat4 projection; void main() { gl_Position = projection * view * model * vec4(position.xyz, 1.0); - color = vec4(0, 1, 1, 1); -}
\ No newline at end of file + texture_coordinate = texCoord; +}
\ No newline at end of file diff --git a/include/primitives.h b/include/primitives.h index bfa944d..a7e4ccb 100644 --- a/include/primitives.h +++ b/include/primitives.h @@ -11,6 +11,8 @@ /** @brief Create a cube. * + * This function creates a cube with vertex positions in attribute 0. + * * @param[out] mesh Pointer to the destination mesh * @param[in] width Desired width of the cube (x-axis) * @param[in] height Desired height of the cube (y-axis) @@ -22,5 +24,21 @@ enum honey_mesh_result honey_mesh_new_cube(honey_mesh* mesh, float width, float height, float depth); +/** @brief Create a textured cube. + * + * This function creates a cube with vertex positions in attribute 0, + * and texture coordinates in attribute 1. + * + * @param[out] mesh Pointer to the destination mesh + * @param[in] width Desired width of the cube (x-axis) + * @param[in] height Desired height of the cube (y-axis) + * @param[in] depth Desired depth of the cube (z-axis) + * + * @return Success or failure code + */ +enum honey_mesh_result honey_mesh_new_textured_cube(honey_mesh* mesh, + float width, + float height, + float depth); #endif diff --git a/include/texture.h b/include/texture.h index e773e62..4caeebf 100644 --- a/include/texture.h +++ b/include/texture.h @@ -32,4 +32,11 @@ enum honey_texture_result honey_texture_new(honey_texture* texture, char* texture_path, bool alpha_channel); +/** @brief Load a texture into a texture unit. + * + * @param[in] texture The texture to use + * @param[in] texture_unit The texture unit to put the texture in + */ +void honey_texture_use(honey_texture texture, int texture_unit); + #endif diff --git a/src/primitives.c b/src/primitives.c index 7cbea07..00cfdb9 100644 --- a/src/primitives.c +++ b/src/primitives.c @@ -45,4 +45,77 @@ enum honey_mesh_result honey_mesh_new_cube(honey_mesh* mesh, return result; } +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ +enum honey_mesh_result honey_mesh_new_textured_cube(honey_mesh* mesh, + float width, + float height, + float depth) { + float x0 = 0; + float y0 = 0; + float z0 = 0; + + float x1 = width; + float y1 = height; + float z1 = depth; + + float vertices[] = { + /* position tex coord */ + /* back face */ + x0, y0, z0, 0, 0, + x1, y0, z0, 1, 0, + x0, y1, z0, 0, 1, + x1, y1, z0, 1, 1, + + /* front face */ + x0, y0, z1, 0, 0, + x1, y0, z1, 1, 0, + x0, y1, z1, 0, 1, + x1, y1, z1, 1, 1, + + /* left face */ + x0, y0, z0, 0, 0, + x0, y1, z0, 1, 0, + x0, y0, z1, 0, 1, + x0, y1, z1, 1, 1, + + /* right face */ + x1, y0, z0, 0, 0, + x1, y1, z0, 1, 0, + x1, y0, z1, 0, 1, + x1, y1, z1, 1, 1, + + /* bottom face */ + x0, y0, z0, 0, 0, + x1, y0, z0, 1, 0, + x0, y0, z1, 0, 1, + x1, y0, z1, 1, 1, + + /* top face */ + x0, y1, z0, 0, 0, + x1, y1, z0, 1, 0, + x0, y1, z1, 0, 1, + x1, y1, z1, 1, 1 }; + + unsigned int indices[] = { + 0, 1, 2, + 1, 2, 3, + 4, 5, 6, + 5, 6, 7, + 8, 9, 10, + 9, 10, 11, + 12, 13, 14, + 13, 14, 15, + 16, 17, 18, + 17, 18, 19, + 20, 21, 22, + 21, 22, 23 }; + + unsigned int attrib_sizes[] = { 3, 2 }; + + enum honey_mesh_result result; + result = honey_mesh_new(mesh, vertices, 24, + 2, attrib_sizes, + indices, 36); + return result; +} diff --git a/src/texture.c b/src/texture.c index b041b4f..c1a5843 100644 --- a/src/texture.c +++ b/src/texture.c @@ -36,3 +36,10 @@ enum honey_texture_result honey_texture_new(honey_texture* texture, return TEXTURE_OK; } + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +void honey_texture_use(honey_texture texture, int texture_unit) { + glActiveTexture(GL_TEXTURE0 + texture_unit); + glBindTexture(GL_TEXTURE_2D, texture.texture_id); +} |