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-rw-r--r--demo.c43
1 files changed, 16 insertions, 27 deletions
diff --git a/demo.c b/demo.c
index d7df41b..2aafc46 100644
--- a/demo.c
+++ b/demo.c
@@ -18,7 +18,6 @@ honey_texture happy_face;
mat4 model, view, projection;
bool wireframe = false;
-bool fKeyDown = false;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
@@ -58,57 +57,45 @@ void mouseCallback(GLFWwindow* window, double x, double y) {
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-void print_vec3(vec3 v) {
- printf("(%f, %f, %f)\n", v[0], v[1], v[2]);
+void toggle_wireframe(void* data, int action) {
+ if (action == HONEY_PRESS_KEY) { wireframe = !wireframe; }
}
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
void update(float dt) {
glfwPollEvents();
- printf("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
- print_vec3(camera.look_direction);
- print_vec3(camera.up);
- print_vec3(camera.right);
-
- //glm_rotate_x(model, glm_rad(10*dt), model);
+ glm_rotate_x(model, glm_rad(10*dt), model);
- if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
+ if (honey_key_down(HONEY_KEY_ESCAPE)) {
glfwSetWindowShouldClose(window, true);
}
- if (glfwGetKey(window, GLFW_KEY_F) == GLFW_PRESS) {
- if (!fKeyDown) {
- wireframe = !wireframe;
- fKeyDown = true;
- }
- }
- if (glfwGetKey(window, GLFW_KEY_F) == GLFW_RELEASE) {
- fKeyDown = false;
- }
- if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) {
+ if (honey_key_down(HONEY_KEY_W)) {
vec3 step;
glm_vec3_scale(camera.look_direction, cameraSpeed*dt, step);
glm_vec3_add(camera.position, step, camera.position);
}
- if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) {
+ if (honey_key_down(HONEY_KEY_S)) {
vec3 step;
glm_vec3_scale(camera.look_direction, -cameraSpeed*dt, step);
glm_vec3_add(camera.position, step, camera.position);
}
- if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) {
+ if (honey_key_down(HONEY_KEY_A)) {
vec3 step;
glm_vec3_scale(camera.right, cameraSpeed*dt, step);
glm_vec3_add(camera.position, step, camera.position);
}
- if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) {
+ if (honey_key_down(HONEY_KEY_D)) {
vec3 step;
glm_vec3_scale(camera.right, -cameraSpeed*dt, step);
glm_vec3_add(camera.position, step, camera.position);
}
- if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS) {
+ if (honey_key_down(HONEY_KEY_E)) {
camera.angle[2] += camera_roll_speed*dt;
}
- if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS) {
+ if (honey_key_down(HONEY_KEY_Q)) {
camera.angle[2] -= camera_roll_speed*dt;
}
@@ -149,6 +136,8 @@ int main() {
honey_set_resize_callback(window, framebufferResizeCallback);
honey_set_mouse_move_callback(window, mouseCallback);
+ honey_key_bind(HONEY_KEY_F, toggle_wireframe, NULL);
+
/* load container texture */
if (honey_texture_new(&container, "container.jpg", false) != TEXTURE_OK) {
return 1;
@@ -175,8 +164,8 @@ int main() {
//glm_rotate_x(model, glm_rad(-55), model);
honey_shader_set_mat4(shader, "model", model);
- vec3 camera_pos = { 4, 0, 0 };
- vec3 camera_angle = { 0, glm_rad(180), 0 };
+ vec3 camera_pos = { -4, 0, 0 };
+ vec3 camera_angle = { 0, 0, 0 };
float camera_near = 0.1;
float camera_far = 100;
float camera_fov = glm_rad(45);