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-rw-r--r--demo/vector/common.lua80
-rw-r--r--demo/vector/main.lua50
2 files changed, 130 insertions, 0 deletions
diff --git a/demo/vector/common.lua b/demo/vector/common.lua
new file mode 100644
index 0000000..7ddd487
--- /dev/null
+++ b/demo/vector/common.lua
@@ -0,0 +1,80 @@
+honey.run = function()
+ local gl = honey.gl
+ local window = honey.window
+
+ -- initialize opengl
+ gl.Init()
+ window.setHint(window.hintType.contextVersionMajor, 3)
+ window.setHint(window.hintType.contextVersionMinor, 3)
+
+ local win = window.create(640, 480, 'first person demo')
+ honey.window.win = win
+ window.makeContextCurrent(win)
+ gl.InitGlad()
+ gl.Enable(gl.DEPTH_TEST)
+
+ if honey.init then
+ honey.init()
+ end
+
+ window.setFramebufferSizeCallback(win, function(_, width, height)
+ if honey.windowSizeCallback then
+ honey.windowSizeCallback(width, height)
+ end
+ end)
+
+ local time = 0
+ drawTime = 1/60
+ while not window.shouldClose(win) do
+ local t = window.getTime()
+ local dt = t-time
+ time = t
+
+ honey.update(dt)
+ window.pollEvents()
+
+ if time > drawTime then
+ if honey.clearColor then
+ gl.ClearColor(
+ honey.clearColor.r,
+ honey.clearColor.g,
+ honey.clearColor.b,
+ 1.0
+ )
+ else
+ gl.ClearColor(0.2, 0.3, 0.3, 1.0)
+ end
+ gl.Clear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT)
+ honey.draw()
+ window.swapBuffers(win)
+ drawTime = drawTime + 1/60
+ end
+ end
+
+ window.destroy(win)
+ gl.Terminate()
+end
+
+
+local set = honey.glm.vec3_set
+local get = honey.glm.vec3_get
+function honey.glm.setVector(vec, x, y, z)
+ set(vec, 0, x)
+ set(vec, 1, y)
+ set(vec, 2, z)
+end
+
+
+function honey.glm.makeVector(x, y, z)
+ local v = honey.glm.vec3()
+ honey.glm.setVector(v, x, y, z)
+ return v
+end
+
+
+function honey.glm.vec3_tostring(v)
+ return string.format(
+ '[%0.2f, %0.2f, %0.2f]',
+ get(v, 0), get(v, 1), get(v, 2)
+ )
+end
diff --git a/demo/vector/main.lua b/demo/vector/main.lua
new file mode 100644
index 0000000..595131b
--- /dev/null
+++ b/demo/vector/main.lua
@@ -0,0 +1,50 @@
+require 'common'
+
+local window = honey.window
+local nvg = honey.nvg
+
+
+local vg
+
+function honey.init()
+ vg = nvg.Context()
+end
+
+
+local time = 0
+local frames = 0
+function honey.update(dt)
+ if window.getKey(window.win, window.KEY_ESCAPE) == window.PRESS then
+ window.setShouldClose(honey.window.win, true)
+ end
+
+ time = time + dt
+ frames = frames + 1
+ if time > 5 then
+ print('fps:', frames/5)
+ frames = 0
+ time = time - 5
+ end
+end
+
+
+function honey.draw()
+ nvg.BeginFrame(vg, 640, 480, 1.0)
+ nvg.StrokeWidth(vg, 20)
+ nvg.StrokeColor(vg, 1, 0, 0, 1)
+
+ local w = 640
+ local h = 480
+
+ nvg.BeginPath(vg)
+ nvg.MoveTo(vg, w*0.2, h*.5)
+ nvg.LineTo(vg, w*0.4, h * (0.5 + 0.5*math.sin(math.pi * time)));
+ nvg.LineTo(vg, w*0.6, h * (0.5 - 0.5*math.sin(math.pi * time)));
+ nvg.LineTo(vg, w*0.8, h*.5)
+ nvg.Stroke(vg)
+
+ nvg.EndFrame(vg)
+end
+
+
+honey.run()