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-rw-r--r--demo/fancy/main.lua35
-rw-r--r--demo/vector/common.lua28
-rw-r--r--demo/vector/main.lua6
3 files changed, 35 insertions, 34 deletions
diff --git a/demo/fancy/main.lua b/demo/fancy/main.lua
index 54472c5..19b3239 100644
--- a/demo/fancy/main.lua
+++ b/demo/fancy/main.lua
@@ -1,5 +1,6 @@
local gl = honey.gl
-local window = honey.window
+local glfw = honey.glfw
+--local window = honey.window
--===== initialize audio =====--
@@ -10,23 +11,23 @@ honey.ma.engine_play_sound(engine, 'example_sound.ogg', nil)
--====== initialize opengl ======--
-gl.Init()
-window.setHint(window.hintType.contextVersionMajor, 3)
-window.setHint(window.hintType.contextVersionMinor, 3)
-window.setHint(window.hintType.openGlProfile, window.profileType.openGlCoreProfile)
+glfw.Init()
+--window.setHint(window.hintType.contextVersionMajor, 3)
+--window.setHint(window.hintType.contextVersionMinor, 3)
+--window.setHint(window.hintType.openGlProfile, window.profileType.openGlCoreProfile)
--====== create window ======--
-local w = window.create(640, 480, 'hello, world!')
-window.makeContextCurrent(w)
+local w = glfw.CreateWindow(640, 480, 'hello, world!', glfw.monitor_NULL, glfw.window_NULL)
+glfw.MakeContextCurrent(w)
gl.InitGlad()
gl.Enable(gl.DEPTH_TEST)
-window.setFramebufferSizeCallback(w, function(_, width, height)
- print(string.format("resize: (%d, %d)", width, height))
- gl.Viewport(0, 0, width, height)
-end)
+--window.setFramebufferSizeCallback(w, function(_, width, height)
+-- print(string.format("resize: (%d, %d)", width, height))
+-- gl.Viewport(0, 0, width, height)
+--end)
--====== compile shaders ======--
@@ -277,8 +278,8 @@ honey.glm.perspective(math.rad(45), 800/600, 0.1, 100, projection)
local transform = honey.glm.mat4_create()
-while not window.shouldClose(w) do
- local time = window.getTime()
+while glfw.WindowShouldClose(w) == glfw.FALSE do
+ local time = glfw.GetTime()
gl.ClearColor(0.2, 0.3, 0.3, 1.0)
gl.Clear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT)
@@ -306,14 +307,14 @@ while not window.shouldClose(w) do
gl.BindVertexArray(suzanne.vertexArr)
gl.DrawElements(gl.TRIANGLES, #suzanne.indices, gl.UNSIGNED_INT, 0)
- window.swapBuffers(w)
- window.pollEvents()
+ glfw.SwapBuffers(w)
+ glfw.PollEvents()
end
--===== shut down =====--
-window.destroy(w)
-gl.Terminate()
+glfw.DestroyWindow(w)
+glfw.Terminate()
honey.ma.engine_uninit(engine)
--image.surface_destroy(surface)
--image.context_destroy(cr)
diff --git a/demo/vector/common.lua b/demo/vector/common.lua
index 7ddd487..4ae36f9 100644
--- a/demo/vector/common.lua
+++ b/demo/vector/common.lua
@@ -1,15 +1,15 @@
honey.run = function()
local gl = honey.gl
- local window = honey.window
+ local glfw = honey.glfw
-- initialize opengl
- gl.Init()
- window.setHint(window.hintType.contextVersionMajor, 3)
- window.setHint(window.hintType.contextVersionMinor, 3)
+ glfw.Init()
+ --window.setHint(window.hintType.contextVersionMajor, 3)
+ --window.setHint(window.hintType.contextVersionMinor, 3)
- local win = window.create(640, 480, 'first person demo')
- honey.window.win = win
- window.makeContextCurrent(win)
+ local win = glfw.CreateWindow(640, 480, 'honey3d', glfw.monitor_NULL, glfw.window_NULL)
+ glfw.MakeContextCurrent(win)
+ glfw.win = win
gl.InitGlad()
gl.Enable(gl.DEPTH_TEST)
@@ -17,7 +17,7 @@ honey.run = function()
honey.init()
end
- window.setFramebufferSizeCallback(win, function(_, width, height)
+ glfw.SetFramebufferSizeCallback(win, function(_, width, height)
if honey.windowSizeCallback then
honey.windowSizeCallback(width, height)
end
@@ -25,13 +25,13 @@ honey.run = function()
local time = 0
drawTime = 1/60
- while not window.shouldClose(win) do
- local t = window.getTime()
+ while glfw.WindowShouldClose(win) == glfw.FALSE do
+ local t = glfw.GetTime()
local dt = t-time
time = t
honey.update(dt)
- window.pollEvents()
+ glfw.PollEvents()
if time > drawTime then
if honey.clearColor then
@@ -46,13 +46,13 @@ honey.run = function()
end
gl.Clear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT)
honey.draw()
- window.swapBuffers(win)
+ glfw.SwapBuffers(win)
drawTime = drawTime + 1/60
end
end
- window.destroy(win)
- gl.Terminate()
+ --window.destroy(win)
+ glfw.Terminate()
end
diff --git a/demo/vector/main.lua b/demo/vector/main.lua
index 2b29999..28090c6 100644
--- a/demo/vector/main.lua
+++ b/demo/vector/main.lua
@@ -1,6 +1,6 @@
require 'common'
-local window = honey.window
+local glfw = honey.glfw
local nvg = honey.nvg
@@ -17,8 +17,8 @@ end
local time = 0
local frames = 0
function honey.update(dt)
- if window.getKey(window.win, window.KEY_ESCAPE) == window.PRESS then
- window.setShouldClose(honey.window.win, true)
+ if glfw.GetKey(glfw.win, glfw.KEY_ESCAPE) == glfw.PRESS then
+ glfw.SetWindowShouldClose(glfw.win, true)
end
time = time + dt