diff options
Diffstat (limited to 'libs/assimp/code/AssetLib/3MF')
-rw-r--r-- | libs/assimp/code/AssetLib/3MF/3MFTypes.h | 165 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/3MF/3MFXmlTags.h | 117 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/3MF/D3MFExporter.cpp | 403 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/3MF/D3MFExporter.h | 111 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/3MF/D3MFImporter.cpp | 130 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/3MF/D3MFImporter.h | 91 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/3MF/D3MFOpcPackage.cpp | 256 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/3MF/D3MFOpcPackage.h | 84 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/3MF/XmlSerializer.cpp | 593 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/3MF/XmlSerializer.h | 96 |
10 files changed, 2046 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/3MF/3MFTypes.h b/libs/assimp/code/AssetLib/3MF/3MFTypes.h new file mode 100644 index 0000000..987cdf6 --- /dev/null +++ b/libs/assimp/code/AssetLib/3MF/3MFTypes.h @@ -0,0 +1,165 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#pragma once + +#include <assimp/vector3.h> +#include <assimp/matrix4x4.h> +#include <assimp/ParsingUtils.h> +#include <vector> +#include <string> + +struct aiMaterial; +struct aiMesh; + +namespace Assimp { +namespace D3MF { + +enum class ResourceType { + RT_Object, + RT_BaseMaterials, + RT_EmbeddedTexture2D, + RT_Texture2DGroup, + RT_Unknown +}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...) + +class Resource { +public: + int mId; + + Resource(int id) : + mId(id) { + // empty + } + + virtual ~Resource() { + // empty + } + + virtual ResourceType getType() const { + return ResourceType::RT_Unknown; + } +}; + +class EmbeddedTexture : public Resource { +public: + std::string mPath; + std::string mContentType; + std::string mTilestyleU; + std::string mTilestyleV; + std::vector<char> mBuffer; + + EmbeddedTexture(int id) : + Resource(id), + mPath(), + mContentType(), + mTilestyleU(), + mTilestyleV() { + // empty + } + + ~EmbeddedTexture() = default; + + ResourceType getType() const override { + return ResourceType::RT_EmbeddedTexture2D; + } +}; + +class Texture2DGroup : public Resource { +public: + std::vector<aiVector2D> mTex2dCoords; + int mTexId; + Texture2DGroup(int id) : + Resource(id), + mTexId(-1) { + // empty + } + + ~Texture2DGroup() = default; + + ResourceType getType() const override { + return ResourceType::RT_Texture2DGroup; + } +}; + +class BaseMaterials : public Resource { +public: + std::vector<unsigned int> mMaterialIndex; + + BaseMaterials(int id) : + Resource(id), + mMaterialIndex() { + // empty + } + + ~BaseMaterials() = default; + + ResourceType getType() const override { + return ResourceType::RT_BaseMaterials; + } +}; + +struct Component { + int mObjectId; + aiMatrix4x4 mTransformation; +}; + +class Object : public Resource { +public: + std::vector<aiMesh *> mMeshes; + std::vector<unsigned int> mMeshIndex; + std::vector<Component> mComponents; + std::string mName; + + Object(int id) : + Resource(id), + mName(std::string("Object_") + ai_to_string(id)) { + // empty + } + + ~Object() = default; + + ResourceType getType() const override { + return ResourceType::RT_Object; + } +}; + +} // namespace D3MF +} // namespace Assimp diff --git a/libs/assimp/code/AssetLib/3MF/3MFXmlTags.h b/libs/assimp/code/AssetLib/3MF/3MFXmlTags.h new file mode 100644 index 0000000..63f18b4 --- /dev/null +++ b/libs/assimp/code/AssetLib/3MF/3MFXmlTags.h @@ -0,0 +1,117 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#pragma once + +namespace Assimp { +namespace D3MF { + +namespace XmlTag { + // Root tag + const char* const RootTag = "3MF"; + + // Meta-data + const char* const meta = "metadata"; + const char* const meta_name = "name"; + + // Model-data specific tags + const char* const model = "model"; + const char* const model_unit = "unit"; + const char* const metadata = "metadata"; + const char* const resources = "resources"; + const char* const object = "object"; + const char* const mesh = "mesh"; + const char* const components = "components"; + const char* const component = "component"; + const char* const vertices = "vertices"; + const char* const vertex = "vertex"; + const char* const triangles = "triangles"; + const char* const triangle = "triangle"; + const char* const x = "x"; + const char* const y = "y"; + const char* const z = "z"; + const char* const v1 = "v1"; + const char* const v2 = "v2"; + const char* const v3 = "v3"; + const char* const id = "id"; + const char* const pid = "pid"; + const char* const pindex = "pindex"; + const char* const p1 = "p1"; + const char* const name = "name"; + const char* const type = "type"; + const char* const build = "build"; + const char* const item = "item"; + const char* const objectid = "objectid"; + const char* const transform = "transform"; + const char *const path = "path"; + + // Material definitions + const char* const basematerials = "basematerials"; + const char* const basematerials_base = "base"; + const char* const basematerials_name = "name"; + const char* const basematerials_displaycolor = "displaycolor"; + const char* const texture_2d = "m:texture2d"; + const char *const texture_group = "m:texture2dgroup"; + const char *const texture_content_type = "contenttype"; + const char *const texture_tilestyleu = "tilestyleu"; + const char *const texture_tilestylev = "tilestylev"; + const char *const texture_2d_coord = "m:tex2coord"; + const char *const texture_cuurd_u = "u"; + const char *const texture_cuurd_v = "v"; + + // Meta info tags + const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml"; + const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels"; + const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types"; + const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships"; + const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships"; + const char* const RELS_RELATIONSHIP_NODE = "Relationship"; + const char* const RELS_ATTRIB_TARGET = "Target"; + const char* const RELS_ATTRIB_TYPE = "Type"; + const char* const RELS_ATTRIB_ID = "Id"; + const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel"; + const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket"; + const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture"; + const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties"; + const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail"; +} + +} // Namespace D3MF +} // Namespace Assimp diff --git a/libs/assimp/code/AssetLib/3MF/D3MFExporter.cpp b/libs/assimp/code/AssetLib/3MF/D3MFExporter.cpp new file mode 100644 index 0000000..42cd991 --- /dev/null +++ b/libs/assimp/code/AssetLib/3MF/D3MFExporter.cpp @@ -0,0 +1,403 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#ifndef ASSIMP_BUILD_NO_EXPORT +#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER + +#include "D3MFExporter.h" + +#include <assimp/Exceptional.h> +#include <assimp/StringUtils.h> +#include <assimp/scene.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/Exporter.hpp> +#include <assimp/IOStream.hpp> +#include <assimp/IOSystem.hpp> + +#include "3MFXmlTags.h" +#include "D3MFOpcPackage.h" + +#ifdef ASSIMP_USE_HUNTER +#include <zip/zip.h> +#else +#include <contrib/zip/src/zip.h> +#endif + +namespace Assimp { + +void ExportScene3MF(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) { + if (nullptr == pIOSystem) { + throw DeadlyExportError("Could not export 3MP archive: " + std::string(pFile)); + } + D3MF::D3MFExporter myExporter(pFile, pScene); + if (myExporter.validate()) { + if (pIOSystem->Exists(pFile)) { + if (!pIOSystem->DeleteFile(pFile)) { + throw DeadlyExportError("File exists, cannot override : " + std::string(pFile)); + } + } + bool ok = myExporter.exportArchive(pFile); + if (!ok) { + throw DeadlyExportError("Could not export 3MP archive: " + std::string(pFile)); + } + } +} + +namespace D3MF { + +D3MFExporter::D3MFExporter(const char *pFile, const aiScene *pScene) : + mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene), mModelOutput(), mRelOutput(), mContentOutput(), mBuildItems(), mRelations() { + // empty +} + +D3MFExporter::~D3MFExporter() { + for (size_t i = 0; i < mRelations.size(); ++i) { + delete mRelations[i]; + } + mRelations.clear(); +} + +bool D3MFExporter::validate() { + if (mArchiveName.empty()) { + return false; + } + + if (nullptr == mScene) { + return false; + } + + return true; +} + +bool D3MFExporter::exportArchive(const char *file) { + bool ok(true); + + m_zipArchive = zip_open(file, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w'); + if (nullptr == m_zipArchive) { + return false; + } + + ok |= exportContentTypes(); + ok |= export3DModel(); + ok |= exportRelations(); + + zip_close(m_zipArchive); + m_zipArchive = nullptr; + + return ok; +} + +bool D3MFExporter::exportContentTypes() { + mContentOutput.clear(); + + mContentOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>"; + mContentOutput << std::endl; + mContentOutput << "<Types xmlns = \"http://schemas.openxmlformats.org/package/2006/content-types\">"; + mContentOutput << std::endl; + mContentOutput << "<Default Extension = \"rels\" ContentType = \"application/vnd.openxmlformats-package.relationships+xml\" />"; + mContentOutput << std::endl; + mContentOutput << "<Default Extension = \"model\" ContentType = \"application/vnd.ms-package.3dmanufacturing-3dmodel+xml\" />"; + mContentOutput << std::endl; + mContentOutput << "</Types>"; + mContentOutput << std::endl; + zipContentType(XmlTag::CONTENT_TYPES_ARCHIVE); + + return true; +} + +bool D3MFExporter::exportRelations() { + mRelOutput.clear(); + + mRelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>"; + mRelOutput << std::endl; + mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">"; + + for (size_t i = 0; i < mRelations.size(); ++i) { + if (mRelations[i]->target[0] == '/') { + mRelOutput << "<Relationship Target=\"" << mRelations[i]->target << "\" "; + } else { + mRelOutput << "<Relationship Target=\"/" << mRelations[i]->target << "\" "; + } + mRelOutput << "Id=\"" << mRelations[i]->id << "\" "; + mRelOutput << "Type=\"" << mRelations[i]->type << "\" />"; + mRelOutput << std::endl; + } + mRelOutput << "</Relationships>"; + mRelOutput << std::endl; + + zipRelInfo("_rels", ".rels"); + mRelOutput.flush(); + + return true; +} + +bool D3MFExporter::export3DModel() { + mModelOutput.clear(); + + writeHeader(); + mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\"" + << " xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">" + << std::endl; + mModelOutput << "<" << XmlTag::resources << ">"; + mModelOutput << std::endl; + + writeMetaData(); + + writeBaseMaterials(); + + writeObjects(); + + mModelOutput << "</" << XmlTag::resources << ">"; + mModelOutput << std::endl; + writeBuild(); + + mModelOutput << "</" << XmlTag::model << ">\n"; + + OpcPackageRelationship *info = new OpcPackageRelationship; + info->id = "rel0"; + info->target = "/3D/3DModel.model"; + info->type = XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE; + mRelations.push_back(info); + + zipModel("3D", "3DModel.model"); + mModelOutput.flush(); + + return true; +} + +void D3MFExporter::writeHeader() { + mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>"; + mModelOutput << std::endl; +} + +void D3MFExporter::writeMetaData() { + if (nullptr == mScene->mMetaData) { + return; + } + + const unsigned int numMetaEntries(mScene->mMetaData->mNumProperties); + if (0 == numMetaEntries) { + return; + } + + const aiString *key = nullptr; + const aiMetadataEntry *entry(nullptr); + for (size_t i = 0; i < numMetaEntries; ++i) { + mScene->mMetaData->Get(i, key, entry); + std::string k(key->C_Str()); + aiString value; + mScene->mMetaData->Get(k, value); + mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">"; + mModelOutput << value.C_Str(); + mModelOutput << "</" << XmlTag::meta << ">" << std::endl; + } +} + +void D3MFExporter::writeBaseMaterials() { + mModelOutput << "<basematerials id=\"1\">\n"; + std::string strName, hexDiffuseColor, tmp; + for (size_t i = 0; i < mScene->mNumMaterials; ++i) { + aiMaterial *mat = mScene->mMaterials[i]; + aiString name; + if (mat->Get(AI_MATKEY_NAME, name) != aiReturn_SUCCESS) { + strName = "basemat_" + ai_to_string(i); + } else { + strName = name.C_Str(); + } + aiColor4D color; + if (mat->Get(AI_MATKEY_COLOR_DIFFUSE, color) == aiReturn_SUCCESS) { + hexDiffuseColor.clear(); + tmp.clear(); + // rgbs % + if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) { + + hexDiffuseColor = ai_rgba2hex( + (int)((ai_real)color.r) * 255, + (int)((ai_real)color.g) * 255, + (int)((ai_real)color.b) * 255, + (int)((ai_real)color.a) * 255, + true); + + } else { + hexDiffuseColor = "#"; + tmp = ai_decimal_to_hexa((ai_real)color.r); + hexDiffuseColor += tmp; + tmp = ai_decimal_to_hexa((ai_real)color.g); + hexDiffuseColor += tmp; + tmp = ai_decimal_to_hexa((ai_real)color.b); + hexDiffuseColor += tmp; + tmp = ai_decimal_to_hexa((ai_real)color.a); + hexDiffuseColor += tmp; + } + } else { + hexDiffuseColor = "#FFFFFFFF"; + } + + mModelOutput << "<base name=\"" + strName + "\" " + " displaycolor=\"" + hexDiffuseColor + "\" />\n"; + } + mModelOutput << "</basematerials>\n"; +} + +void D3MFExporter::writeObjects() { + if (nullptr == mScene->mRootNode) { + return; + } + + aiNode *root = mScene->mRootNode; + for (unsigned int i = 0; i < root->mNumChildren; ++i) { + aiNode *currentNode(root->mChildren[i]); + if (nullptr == currentNode) { + continue; + } + mModelOutput << "<" << XmlTag::object << " id=\"" << i + 2 << "\" type=\"model\">"; + mModelOutput << std::endl; + for (unsigned int j = 0; j < currentNode->mNumMeshes; ++j) { + aiMesh *currentMesh = mScene->mMeshes[currentNode->mMeshes[j]]; + if (nullptr == currentMesh) { + continue; + } + writeMesh(currentMesh); + } + mBuildItems.push_back(i); + + mModelOutput << "</" << XmlTag::object << ">"; + mModelOutput << std::endl; + } +} + +void D3MFExporter::writeMesh(aiMesh *mesh) { + if (nullptr == mesh) { + return; + } + + mModelOutput << "<" + << XmlTag::mesh + << ">" << "\n"; + mModelOutput << "<" + << XmlTag::vertices + << ">" << "\n"; + for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { + writeVertex(mesh->mVertices[i]); + } + mModelOutput << "</" + << XmlTag::vertices << ">" + << "\n"; + + const unsigned int matIdx(mesh->mMaterialIndex); + + writeFaces(mesh, matIdx); + + mModelOutput << "</" + << XmlTag::mesh << ">" + << "\n"; +} + +void D3MFExporter::writeVertex(const aiVector3D &pos) { + mModelOutput << "<" << XmlTag::vertex << " x=\"" << pos.x << "\" y=\"" << pos.y << "\" z=\"" << pos.z << "\" />"; + mModelOutput << std::endl; +} + +void D3MFExporter::writeFaces(aiMesh *mesh, unsigned int matIdx) { + if (nullptr == mesh) { + return; + } + + if (!mesh->HasFaces()) { + return; + } + mModelOutput << "<" + << XmlTag::triangles << ">" + << "\n"; + for (unsigned int i = 0; i < mesh->mNumFaces; ++i) { + aiFace ¤tFace = mesh->mFaces[i]; + mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\"" + << currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2] + << "\" pid=\"1\" p1=\"" + ai_to_string(matIdx) + "\" />"; + mModelOutput << "\n"; + } + mModelOutput << "</" + << XmlTag::triangles + << ">"; + mModelOutput << "\n"; +} + +void D3MFExporter::writeBuild() { + mModelOutput << "<" + << XmlTag::build + << ">" + << "\n"; + + for (size_t i = 0; i < mBuildItems.size(); ++i) { + mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>"; + mModelOutput << "\n"; + } + mModelOutput << "</" << XmlTag::build << ">"; + mModelOutput << "\n"; +} + +void D3MFExporter::zipContentType(const std::string &filename) { + addFileInZip(filename, mContentOutput.str()); +} + +void D3MFExporter::zipModel(const std::string &folder, const std::string &modelName) { + const std::string entry = folder + "/" + modelName; + addFileInZip(entry, mModelOutput.str()); +} + +void D3MFExporter::zipRelInfo(const std::string &folder, const std::string &relName) { + const std::string entry = folder + "/" + relName; + addFileInZip(entry, mRelOutput.str()); +} + +void D3MFExporter::addFileInZip(const std::string& entry, const std::string& content) { + if (nullptr == m_zipArchive) { + throw DeadlyExportError("3MF-Export: Zip archive not valid, nullptr."); + } + + zip_entry_open(m_zipArchive, entry.c_str()); + zip_entry_write(m_zipArchive, content.c_str(), content.size()); + zip_entry_close(m_zipArchive); +} + +} // Namespace D3MF +} // Namespace Assimp + +#endif // ASSIMP_BUILD_NO_3MF_EXPORTER +#endif // ASSIMP_BUILD_NO_EXPORT diff --git a/libs/assimp/code/AssetLib/3MF/D3MFExporter.h b/libs/assimp/code/AssetLib/3MF/D3MFExporter.h new file mode 100644 index 0000000..680d54f --- /dev/null +++ b/libs/assimp/code/AssetLib/3MF/D3MFExporter.h @@ -0,0 +1,111 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#pragma once + +#ifndef ASSIMP_BUILD_NO_EXPORT +#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER + +#include <memory> +#include <sstream> +#include <vector> +#include <assimp/vector3.h> + +struct aiScene; +struct aiNode; +struct aiMaterial; +struct aiMesh; + +struct zip_t; + +namespace Assimp { + +class IOStream; + +namespace D3MF { + + +struct OpcPackageRelationship; + +class D3MFExporter { +public: + D3MFExporter( const char* pFile, const aiScene* pScene ); + ~D3MFExporter(); + bool validate(); + bool exportArchive( const char *file ); + bool exportContentTypes(); + bool exportRelations(); + bool export3DModel(); + +protected: + void writeHeader(); + void writeMetaData(); + void writeBaseMaterials(); + void writeObjects(); + void writeMesh( aiMesh *mesh ); + void writeVertex( const aiVector3D &pos ); + void writeFaces( aiMesh *mesh, unsigned int matIdx ); + void writeBuild(); + + // Zip the data + void zipContentType( const std::string &filename ); + void zipModel( const std::string &folder, const std::string &modelName ); + void zipRelInfo( const std::string &folder, const std::string &relName ); + void addFileInZip( const std::string &entry, const std::string &content ); + +private: + std::string mArchiveName; + zip_t *m_zipArchive; + const aiScene *mScene; + std::ostringstream mModelOutput; + std::ostringstream mRelOutput; + std::ostringstream mContentOutput; + std::vector<unsigned int> mBuildItems; + std::vector<OpcPackageRelationship*> mRelations; +}; + + +} // Namespace D3MF +} // Namespace Assimp + +#endif // ASSIMP_BUILD_NO_3MF_EXPORTER +#endif // ASSIMP_BUILD_NO_EXPORT + + diff --git a/libs/assimp/code/AssetLib/3MF/D3MFImporter.cpp b/libs/assimp/code/AssetLib/3MF/D3MFImporter.cpp new file mode 100644 index 0000000..5b0f34c --- /dev/null +++ b/libs/assimp/code/AssetLib/3MF/D3MFImporter.cpp @@ -0,0 +1,130 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER + +#include "D3MFImporter.h" +#include "3MFXmlTags.h" +#include "D3MFOpcPackage.h" +#include "XmlSerializer.h" + +#include <assimp/StringComparison.h> +#include <assimp/StringUtils.h> +#include <assimp/XmlParser.h> +#include <assimp/ZipArchiveIOSystem.h> +#include <assimp/importerdesc.h> +#include <assimp/scene.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/IOSystem.hpp> +#include <assimp/fast_atof.h> + +#include <cassert> +#include <map> +#include <memory> +#include <string> +#include <vector> +#include <iomanip> +#include <cstring> + +namespace Assimp { + +using namespace D3MF; + +static const aiImporterDesc desc = { + "3mf Importer", + "", + "", + "http://3mf.io/", + aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour, + 0, + 0, + 0, + 0, + "3mf" +}; + +D3MFImporter::D3MFImporter() : + BaseImporter() { + // empty +} + +D3MFImporter::~D3MFImporter() { + // empty +} + +bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const { + if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) { + return false; + } + D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename); + return opcPackage.validate(); +} + +void D3MFImporter::SetupProperties(const Importer*) { + // empty +} + +const aiImporterDesc *D3MFImporter::GetInfo() const { + return &desc; +} + +void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) { + D3MFOpcPackage opcPackage(pIOHandler, filename); + + XmlParser xmlParser; + if (xmlParser.parse(opcPackage.RootStream())) { + XmlSerializer xmlSerializer(&xmlParser); + xmlSerializer.ImportXml(pScene); + + const std::vector<aiTexture*> &tex = opcPackage.GetEmbeddedTextures(); + if (!tex.empty()) { + pScene->mNumTextures = static_cast<unsigned int>(tex.size()); + pScene->mTextures = new aiTexture *[pScene->mNumTextures]; + for (unsigned int i = 0; i < pScene->mNumTextures; ++i) { + pScene->mTextures[i] = tex[i]; + } + } + } +} + +} // Namespace Assimp + +#endif // ASSIMP_BUILD_NO_3MF_IMPORTER diff --git a/libs/assimp/code/AssetLib/3MF/D3MFImporter.h b/libs/assimp/code/AssetLib/3MF/D3MFImporter.h new file mode 100644 index 0000000..a39ae79 --- /dev/null +++ b/libs/assimp/code/AssetLib/3MF/D3MFImporter.h @@ -0,0 +1,91 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#ifndef AI_D3MFLOADER_H_INCLUDED +#define AI_D3MFLOADER_H_INCLUDED + +#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER + +#include <assimp/BaseImporter.h> + +namespace Assimp { + +// --------------------------------------------------------------------------- +/// @brief The 3MF-importer class. +/// +/// Implements the basic topology import and embedded textures. +// --------------------------------------------------------------------------- +class D3MFImporter : public BaseImporter { +public: + /// @brief The default class constructor. + D3MFImporter(); + + /// @brief The class destructor. + ~D3MFImporter() override; + + /// @brief Performs the data format detection. + /// @param pFile The filename to check. + /// @param pIOHandler The used IO-System. + /// @param checkSig true for signature checking. + /// @return true for can be loaded, false for not. + bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override; + + /// @brief Not used + /// @param pImp Not used + void SetupProperties(const Importer *pImp) override; + + /// @brief The importer description getter. + /// @return The info + const aiImporterDesc *GetInfo() const override; + +protected: + /// @brief Internal read function, performs the file parsing. + /// @param pFile The filename + /// @param pScene The scene to load in. + /// @param pIOHandler The io-system + void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override; +}; + +} // Namespace Assimp + +#endif // #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER + +#endif // AI_D3MFLOADER_H_INCLUDED diff --git a/libs/assimp/code/AssetLib/3MF/D3MFOpcPackage.cpp b/libs/assimp/code/AssetLib/3MF/D3MFOpcPackage.cpp new file mode 100644 index 0000000..f88039a --- /dev/null +++ b/libs/assimp/code/AssetLib/3MF/D3MFOpcPackage.cpp @@ -0,0 +1,256 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER + +#include "D3MFOpcPackage.h" +#include <assimp/Exceptional.h> +#include <assimp/XmlParser.h> +#include <assimp/ZipArchiveIOSystem.h> +#include <assimp/ai_assert.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/IOStream.hpp> +#include <assimp/IOSystem.hpp> +#include <assimp/texture.h> +#include "3MFXmlTags.h" + +#include <algorithm> +#include <cassert> +#include <cstdlib> +#include <map> +#include <vector> + +namespace Assimp { + +namespace D3MF { +// ------------------------------------------------------------------------------------------------ + +using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>; + +class OpcPackageRelationshipReader { +public: + OpcPackageRelationshipReader(XmlParser &parser) : + m_relationShips() { + XmlNode root = parser.getRootNode(); + ParseRootNode(root); + } + + void ParseRootNode(XmlNode &node) { + ParseAttributes(node); + for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) { + std::string name = currentNode.name(); + if (name == "Relationships") { + ParseRelationsNode(currentNode); + } + } + } + + void ParseAttributes(XmlNode & /*node*/) { + // empty + } + + bool validateRels(OpcPackageRelationshipPtr &relPtr) { + if (relPtr->id.empty() || relPtr->type.empty() || relPtr->target.empty()) { + return false; + } + + return true; + } + + void ParseRelationsNode(XmlNode &node) { + if (node.empty()) { + return; + } + + for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) { + const std::string name = currentNode.name(); + if (name == "Relationship") { + OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship()); + relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID).as_string(); + relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string(); + relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string(); + if (validateRels(relPtr)) { + m_relationShips.push_back(relPtr); + } + } + } + } + + std::vector<OpcPackageRelationshipPtr> m_relationShips; +}; + +static bool IsEmbeddedTexture( const std::string &filename ) { + const std::string extension = BaseImporter::GetExtension(filename); + if (extension == "jpg" || extension == "png") { + std::string::size_type pos = filename.find("thumbnail"); + if (pos == std::string::npos) { + return false; + } + return true; + } + + return false; +} +// ------------------------------------------------------------------------------------------------ +D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) : + mRootStream(nullptr), + mZipArchive() { + mZipArchive = new ZipArchiveIOSystem(pIOHandler, rFile); + if (!mZipArchive->isOpen()) { + throw DeadlyImportError("Failed to open file ", rFile, "."); + } + + std::vector<std::string> fileList; + mZipArchive->getFileList(fileList); + + for (auto &file : fileList) { + if (file == D3MF::XmlTag::ROOT_RELATIONSHIPS_ARCHIVE) { + if (!mZipArchive->Exists(file.c_str())) { + continue; + } + + IOStream *fileStream = mZipArchive->Open(file.c_str()); + if (nullptr == fileStream) { + ASSIMP_LOG_ERROR("Filestream is nullptr."); + continue; + } + + std::string rootFile = ReadPackageRootRelationship(fileStream); + if (!rootFile.empty() && rootFile[0] == '/') { + rootFile = rootFile.substr(1); + if (rootFile[0] == '/') { + // deal with zip-bug + rootFile = rootFile.substr(1); + } + } + + ASSIMP_LOG_VERBOSE_DEBUG(rootFile); + + mZipArchive->Close(fileStream); + + mRootStream = mZipArchive->Open(rootFile.c_str()); + ai_assert(mRootStream != nullptr); + if (nullptr == mRootStream) { + throw DeadlyImportError("Cannot open root-file in archive : " + rootFile); + } + } else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) { + ASSIMP_LOG_WARN("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file); + } else if (IsEmbeddedTexture(file)) { + IOStream *fileStream = mZipArchive->Open(file.c_str()); + LoadEmbeddedTextures(fileStream, file); + mZipArchive->Close(fileStream); + } else { + ASSIMP_LOG_WARN("Ignored file of unknown type: ", file); + } + } +} + +D3MFOpcPackage::~D3MFOpcPackage() { + mZipArchive->Close(mRootStream); + delete mZipArchive; +} + +IOStream *D3MFOpcPackage::RootStream() const { + return mRootStream; +} + +const std::vector<aiTexture *> &D3MFOpcPackage::GetEmbeddedTextures() const { + return mEmbeddedTextures; +} + +static const char *const ModelRef = "3D/3dmodel.model"; + +bool D3MFOpcPackage::validate() { + if (nullptr == mRootStream || nullptr == mZipArchive) { + return false; + } + + return mZipArchive->Exists(ModelRef); +} + +std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) { + XmlParser xmlParser; + if (!xmlParser.parse(stream)) { + return std::string(); + } + + OpcPackageRelationshipReader reader(xmlParser); + + auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) { + return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE; + }); + + if (itr == reader.m_relationShips.end()) { + throw DeadlyImportError("Cannot find ", XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE); + } + + return (*itr)->target; +} + +void D3MFOpcPackage::LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename) { + if (nullptr == fileStream) { + return; + } + + const size_t size = fileStream->FileSize(); + if (0 == size) { + return; + } + + unsigned char *data = new unsigned char[size]; + fileStream->Read(data, 1, size); + aiTexture *texture = new aiTexture; + std::string embName = "*" + filename; + texture->mFilename.Set(embName.c_str()); + texture->mWidth = static_cast<unsigned int>(size); + texture->mHeight = 0; + texture->achFormatHint[0] = 'p'; + texture->achFormatHint[1] = 'n'; + texture->achFormatHint[2] = 'g'; + texture->achFormatHint[3] = '\0'; + texture->pcData = (aiTexel*) data; + mEmbeddedTextures.emplace_back(texture); +} + +} // Namespace D3MF +} // Namespace Assimp + +#endif //ASSIMP_BUILD_NO_3MF_IMPORTER diff --git a/libs/assimp/code/AssetLib/3MF/D3MFOpcPackage.h b/libs/assimp/code/AssetLib/3MF/D3MFOpcPackage.h new file mode 100644 index 0000000..f6803a0 --- /dev/null +++ b/libs/assimp/code/AssetLib/3MF/D3MFOpcPackage.h @@ -0,0 +1,84 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#ifndef D3MFOPCPACKAGE_H +#define D3MFOPCPACKAGE_H + +#include <assimp/IOSystem.hpp> +#include <memory> +#include <string> + +struct aiTexture; + +namespace Assimp { + +class ZipArchiveIOSystem; + +namespace D3MF { + +struct OpcPackageRelationship { + std::string id; + std::string type; + std::string target; +}; + +class D3MFOpcPackage { +public: + D3MFOpcPackage( IOSystem* pIOHandler, const std::string& file ); + ~D3MFOpcPackage(); + IOStream* RootStream() const; + bool validate(); + const std::vector<aiTexture*> &GetEmbeddedTextures() const; + +protected: + std::string ReadPackageRootRelationship(IOStream* stream); + void LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename); + +private: + IOStream* mRootStream; + ZipArchiveIOSystem *mZipArchive; + std::vector<aiTexture *> mEmbeddedTextures; +}; + +} // namespace D3MF +} // namespace Assimp + +#endif // D3MFOPCPACKAGE_H diff --git a/libs/assimp/code/AssetLib/3MF/XmlSerializer.cpp b/libs/assimp/code/AssetLib/3MF/XmlSerializer.cpp new file mode 100644 index 0000000..9bd1c5b --- /dev/null +++ b/libs/assimp/code/AssetLib/3MF/XmlSerializer.cpp @@ -0,0 +1,593 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#include "XmlSerializer.h" +#include "D3MFOpcPackage.h" +#include "3MFXmlTags.h" +#include "3MFTypes.h" +#include <assimp/scene.h> + +namespace Assimp { +namespace D3MF { + +static const int IdNotSet = -1; + +namespace { + +static const size_t ColRGBA_Len = 9; +static const size_t ColRGB_Len = 7; + +// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1) +bool validateColorString(const char *color) { + const size_t len = strlen(color); + if (ColRGBA_Len != len && ColRGB_Len != len) { + return false; + } + + return true; +} + +aiFace ReadTriangle(XmlNode &node) { + aiFace face; + + face.mNumIndices = 3; + face.mIndices = new unsigned int[face.mNumIndices]; + face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string())); + face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string())); + face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string())); + + return face; +} + +aiVector3D ReadVertex(XmlNode &node) { + aiVector3D vertex; + vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr); + vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr); + vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr); + + return vertex; +} + +bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) { + pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str()); + if (!objectAttribute.empty()) { + value = objectAttribute.as_string(); + return true; + } + + return false; +} + +bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) { + std::string strValue; + const bool ret = getNodeAttribute(node, attribute, strValue); + if (ret) { + value = std::atoi(strValue.c_str()); + return true; + } + + return false; +} + +aiMatrix4x4 parseTransformMatrix(std::string matrixStr) { + // split the string + std::vector<float> numbers; + std::string currentNumber; + for (char c : matrixStr) { + if (c == ' ') { + if (!currentNumber.empty()) { + float f = std::stof(currentNumber); + numbers.push_back(f); + currentNumber.clear(); + } + } else { + currentNumber.push_back(c); + } + } + if (!currentNumber.empty()) { + const float f = std::stof(currentNumber); + numbers.push_back(f); + } + + aiMatrix4x4 transformMatrix; + transformMatrix.a1 = numbers[0]; + transformMatrix.b1 = numbers[1]; + transformMatrix.c1 = numbers[2]; + transformMatrix.d1 = 0; + + transformMatrix.a2 = numbers[3]; + transformMatrix.b2 = numbers[4]; + transformMatrix.c2 = numbers[5]; + transformMatrix.d2 = 0; + + transformMatrix.a3 = numbers[6]; + transformMatrix.b3 = numbers[7]; + transformMatrix.c3 = numbers[8]; + transformMatrix.d3 = 0; + + transformMatrix.a4 = numbers[9]; + transformMatrix.b4 = numbers[10]; + transformMatrix.c4 = numbers[11]; + transformMatrix.d4 = 1; + + return transformMatrix; +} + +bool parseColor(const char *color, aiColor4D &diffuse) { + if (nullptr == color) { + return false; + } + + if (!validateColorString(color)) { + return false; + } + + if ('#' != color[0]) { + return false; + } + + char r[3] = { color[1], color[2], '\0' }; + diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0); + + char g[3] = { color[3], color[4], '\0' }; + diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0); + + char b[3] = { color[5], color[6], '\0' }; + diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0); + const size_t len = strlen(color); + if (ColRGB_Len == len) { + return true; + } + + char a[3] = { color[7], color[8], '\0' }; + diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0); + + return true; +} + +void assignDiffuseColor(XmlNode &node, aiMaterial *mat) { + const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string(); + aiColor4D diffuse; + if (parseColor(color, diffuse)) { + mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE); + } +} + +} // namespace + +XmlSerializer::XmlSerializer(XmlParser *xmlParser) : + mResourcesDictionnary(), + mMeshCount(0), + mXmlParser(xmlParser) { + ai_assert(nullptr != xmlParser); +} + +XmlSerializer::~XmlSerializer() { + for (auto &it : mResourcesDictionnary) { + delete it.second; + } +} + +void XmlSerializer::ImportXml(aiScene *scene) { + if (nullptr == scene) { + return; + } + + scene->mRootNode = new aiNode(XmlTag::RootTag); + XmlNode node = mXmlParser->getRootNode().child(XmlTag::model); + if (node.empty()) { + return; + } + + XmlNode resNode = node.child(XmlTag::resources); + for (auto ¤tNode : resNode.children()) { + const std::string currentNodeName = currentNode.name(); + if (currentNodeName == XmlTag::texture_2d) { + ReadEmbeddecTexture(currentNode); + } else if (currentNodeName == XmlTag::texture_group) { + ReadTextureGroup(currentNode); + } else if (currentNodeName == XmlTag::object) { + ReadObject(currentNode); + } else if (currentNodeName == XmlTag::basematerials) { + ReadBaseMaterials(currentNode); + } else if (currentNodeName == XmlTag::meta) { + ReadMetadata(currentNode); + } + } + StoreMaterialsInScene(scene); + XmlNode buildNode = node.child(XmlTag::build); + if (buildNode.empty()) { + return; + } + + for (auto ¤tNode : buildNode.children()) { + const std::string currentNodeName = currentNode.name(); + if (currentNodeName == XmlTag::item) { + int objectId = IdNotSet; + std::string transformationMatrixStr; + aiMatrix4x4 transformationMatrix; + getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId); + bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr); + + auto it = mResourcesDictionnary.find(objectId); + if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) { + Object *obj = static_cast<Object *>(it->second); + if (hasTransform) { + transformationMatrix = parseTransformMatrix(transformationMatrixStr); + } + + addObjectToNode(scene->mRootNode, obj, transformationMatrix); + } + } + } + + // import the metadata + if (!mMetaData.empty()) { + const size_t numMeta = mMetaData.size(); + scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta)); + for (size_t i = 0; i < numMeta; ++i) { + aiString val(mMetaData[i].value); + scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val); + } + } + + // import the meshes, materials are already stored + scene->mNumMeshes = static_cast<unsigned int>(mMeshCount); + if (scene->mNumMeshes != 0) { + scene->mMeshes = new aiMesh *[scene->mNumMeshes](); + for (auto &it : mResourcesDictionnary) { + if (it.second->getType() == ResourceType::RT_Object) { + Object *obj = static_cast<Object *>(it.second); + ai_assert(nullptr != obj); + for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) { + scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i]; + } + } + } + } +} + +void XmlSerializer::addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) { + ai_assert(nullptr != obj); + + aiNode *sceneNode = new aiNode(obj->mName); + sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size()); + sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes]; + std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes); + + sceneNode->mTransformation = nodeTransform; + if (nullptr != parent) { + parent->addChildren(1, &sceneNode); + } + + for (Assimp::D3MF::Component c : obj->mComponents) { + auto it = mResourcesDictionnary.find(c.mObjectId); + if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) { + addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation); + } + } +} + +void XmlSerializer::ReadObject(XmlNode &node) { + int id = IdNotSet, pid = IdNotSet, pindex = IdNotSet; + bool hasId = getNodeAttribute(node, XmlTag::id, id); + if (!hasId) { + return; + } + + bool hasPid = getNodeAttribute(node, XmlTag::pid, pid); + bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex); + + Object *obj = new Object(id); + for (XmlNode ¤tNode : node.children()) { + const std::string currentName = currentNode.name(); + if (currentName == D3MF::XmlTag::mesh) { + auto mesh = ReadMesh(currentNode); + mesh->mName.Set(ai_to_string(id)); + + if (hasPid) { + auto it = mResourcesDictionnary.find(pid); + if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) { + BaseMaterials *materials = static_cast<BaseMaterials *>(it->second); + mesh->mMaterialIndex = materials->mMaterialIndex[pindex]; + } + } + + obj->mMeshes.push_back(mesh); + obj->mMeshIndex.push_back(mMeshCount); + mMeshCount++; + } else if (currentName == D3MF::XmlTag::components) { + for (XmlNode ¤tSubNode : currentNode.children()) { + const std::string subNodeName = currentSubNode.name(); + if (subNodeName == D3MF::XmlTag::component) { + int objectId = IdNotSet; + std::string componentTransformStr; + aiMatrix4x4 componentTransform; + if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) { + componentTransform = parseTransformMatrix(componentTransformStr); + } + + if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) { + obj->mComponents.push_back({ objectId, componentTransform }); + } + } + } + } + } + + mResourcesDictionnary.insert(std::make_pair(id, obj)); +} + +aiMesh *XmlSerializer::ReadMesh(XmlNode &node) { + if (node.empty()) { + return nullptr; + } + + aiMesh *mesh = new aiMesh(); + for (XmlNode ¤tNode : node.children()) { + const std::string currentName = currentNode.name(); + if (currentName == XmlTag::vertices) { + ImportVertices(currentNode, mesh); + } else if (currentName == XmlTag::triangles) { + ImportTriangles(currentNode, mesh); + } + } + + return mesh; +} + +void XmlSerializer::ReadMetadata(XmlNode &node) { + pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name); + const std::string name = attribute.as_string(); + const std::string value = node.value(); + if (name.empty()) { + return; + } + + MetaEntry entry; + entry.name = name; + entry.value = value; + mMetaData.push_back(entry); +} + +void XmlSerializer::ImportVertices(XmlNode &node, aiMesh *mesh) { + ai_assert(nullptr != mesh); + + std::vector<aiVector3D> vertices; + for (XmlNode ¤tNode : node.children()) { + const std::string currentName = currentNode.name(); + if (currentName == XmlTag::vertex) { + vertices.push_back(ReadVertex(currentNode)); + } + } + + mesh->mNumVertices = static_cast<unsigned int>(vertices.size()); + mesh->mVertices = new aiVector3D[mesh->mNumVertices]; + std::copy(vertices.begin(), vertices.end(), mesh->mVertices); +} + +void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) { + std::vector<aiFace> faces; + for (XmlNode ¤tNode : node.children()) { + const std::string currentName = currentNode.name(); + if (currentName == XmlTag::triangle) { + int pid = IdNotSet, p1 = IdNotSet; + bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid); + bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1); + + if (hasPid && hasP1) { + auto it = mResourcesDictionnary.find(pid); + if (it != mResourcesDictionnary.end()) { + if (it->second->getType() == ResourceType::RT_BaseMaterials) { + BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second); + mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1]; + } else if (it->second->getType() == ResourceType::RT_Texture2DGroup) { + if (mesh->mTextureCoords[0] == nullptr) { + Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); + const std::string name = ai_to_string(group->mTexId); + for (size_t i = 0; i < mMaterials.size(); ++i) { + if (name == mMaterials[i]->GetName().C_Str()) { + mesh->mMaterialIndex = static_cast<unsigned int>(i); + } + } + mesh->mTextureCoords[0] = new aiVector3D[group->mTex2dCoords.size()]; + for (unsigned int i = 0; i < group->mTex2dCoords.size(); ++i) { + mesh->mTextureCoords[0][i] = aiVector3D(group->mTex2dCoords[i].x, group->mTex2dCoords[i].y, 0); + } + } + } + } + } + + aiFace face = ReadTriangle(currentNode); + faces.push_back(face); + } + } + + mesh->mNumFaces = static_cast<unsigned int>(faces.size()); + mesh->mFaces = new aiFace[mesh->mNumFaces]; + mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; + + std::copy(faces.begin(), faces.end(), mesh->mFaces); +} + +void XmlSerializer::ReadBaseMaterials(XmlNode &node) { + int id = IdNotSet; + if (getNodeAttribute(node, D3MF::XmlTag::id, id)) { + BaseMaterials *baseMaterials = new BaseMaterials(id); + + for (XmlNode ¤tNode : node.children()) { + const std::string currentName = currentNode.name(); + if (currentName == XmlTag::basematerials_base) { + baseMaterials->mMaterialIndex.push_back(static_cast<unsigned int>(mMaterials.size())); + mMaterials.push_back(readMaterialDef(currentNode, id)); + } + } + + mResourcesDictionnary.insert(std::make_pair(id, baseMaterials)); + } +} + +void XmlSerializer::ReadEmbeddecTexture(XmlNode &node) { + if (node.empty()) { + return; + } + + std::string value; + EmbeddedTexture *tex2D = nullptr; + if (XmlParser::getStdStrAttribute(node, XmlTag::id, value)) { + tex2D = new EmbeddedTexture(atoi(value.c_str())); + } + if (nullptr == tex2D) { + return; + } + + if (XmlParser::getStdStrAttribute(node, XmlTag::path, value)) { + tex2D->mPath = value; + } + if (XmlParser::getStdStrAttribute(node, XmlTag::texture_content_type, value)) { + tex2D->mContentType = value; + } + if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestyleu, value)) { + tex2D->mTilestyleU = value; + } + if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestylev, value)) { + tex2D->mTilestyleV = value; + } + mEmbeddedTextures.emplace_back(tex2D); + StoreEmbeddedTexture(tex2D); +} + +void XmlSerializer::StoreEmbeddedTexture(EmbeddedTexture *tex) { + aiMaterial *mat = new aiMaterial; + aiString s; + s.Set(ai_to_string(tex->mId).c_str()); + mat->AddProperty(&s, AI_MATKEY_NAME); + const std::string name = "*" + tex->mPath; + s.Set(name); + mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0)); + + aiColor3D col; + mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_DIFFUSE); + mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_AMBIENT); + mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_EMISSIVE); + mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_SPECULAR); + mMaterials.emplace_back(mat); +} + +void XmlSerializer::ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup) { + if (node.empty() || nullptr == tex2DGroup) { + return; + } + + int id = IdNotSet; + if (XmlParser::getIntAttribute(node, "texid", id)) { + tex2DGroup->mTexId = id; + } + + double value = 0.0; + for (XmlNode currentNode : node.children()) { + const std::string currentName = currentNode.name(); + aiVector2D texCoord; + if (currentName == XmlTag::texture_2d_coord) { + XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_u, value); + texCoord.x = (ai_real)value; + XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_v, value); + texCoord.y = (ai_real)value; + tex2DGroup->mTex2dCoords.push_back(texCoord); + } + } +} + +void XmlSerializer::ReadTextureGroup(XmlNode &node) { + if (node.empty()) { + return; + } + + int id = IdNotSet; + if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) { + return; + } + + Texture2DGroup *group = new Texture2DGroup(id); + ReadTextureCoords2D(node, group); + mResourcesDictionnary.insert(std::make_pair(id, group)); +} + +aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basematerialsId) { + aiMaterial *material = new aiMaterial(); + material->mNumProperties = 0; + std::string name; + bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name); + + std::string stdMaterialName; + const std::string strId(ai_to_string(basematerialsId)); + stdMaterialName += "id"; + stdMaterialName += strId; + stdMaterialName += "_"; + if (hasName) { + stdMaterialName += std::string(name); + } else { + stdMaterialName += "basemat_"; + stdMaterialName += ai_to_string(mMaterials.size()); + } + + aiString assimpMaterialName(stdMaterialName); + material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME); + + assignDiffuseColor(node, material); + + return material; +} + +void XmlSerializer::StoreMaterialsInScene(aiScene *scene) { + if (nullptr == scene || mMaterials.empty()) { + return; + } + + scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size()); + scene->mMaterials = new aiMaterial *[scene->mNumMaterials]; + for (size_t i = 0; i < mMaterials.size(); ++i) { + scene->mMaterials[i] = mMaterials[i]; + } +} + +} // namespace D3MF +} // namespace Assimp diff --git a/libs/assimp/code/AssetLib/3MF/XmlSerializer.h b/libs/assimp/code/AssetLib/3MF/XmlSerializer.h new file mode 100644 index 0000000..6cf6a70 --- /dev/null +++ b/libs/assimp/code/AssetLib/3MF/XmlSerializer.h @@ -0,0 +1,96 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#pragma once + +#include <assimp/XmlParser.h> +#include <assimp/mesh.h> +#include <vector> +#include <map> + +struct aiNode; +struct aiMesh; +struct aiMaterial; + +namespace Assimp { +namespace D3MF { + +class Resource; +class D3MFOpcPackage; +class Object; +class Texture2DGroup; +class EmbeddedTexture; + +class XmlSerializer { +public: + XmlSerializer(XmlParser *xmlParser); + ~XmlSerializer(); + void ImportXml(aiScene *scene); + +private: + void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform); + void ReadObject(XmlNode &node); + aiMesh *ReadMesh(XmlNode &node); + void ReadMetadata(XmlNode &node); + void ImportVertices(XmlNode &node, aiMesh *mesh); + void ImportTriangles(XmlNode &node, aiMesh *mesh); + void ReadBaseMaterials(XmlNode &node); + void ReadEmbeddecTexture(XmlNode &node); + void StoreEmbeddedTexture(EmbeddedTexture *tex); + void ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup); + void ReadTextureGroup(XmlNode &node); + aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId); + void StoreMaterialsInScene(aiScene *scene); + +private: + struct MetaEntry { + std::string name; + std::string value; + }; + std::vector<MetaEntry> mMetaData; + std::vector<EmbeddedTexture *> mEmbeddedTextures; + std::vector<aiMaterial *> mMaterials; + std::map<unsigned int, Resource *> mResourcesDictionnary; + unsigned int mMeshCount; + XmlParser *mXmlParser; +}; + +} // namespace D3MF +} // namespace Assimp |