diff options
Diffstat (limited to 'libs/assimp/code/AssetLib/Assxml/AssxmlFileWriter.cpp')
-rw-r--r-- | libs/assimp/code/AssetLib/Assxml/AssxmlFileWriter.cpp | 662 |
1 files changed, 0 insertions, 662 deletions
diff --git a/libs/assimp/code/AssetLib/Assxml/AssxmlFileWriter.cpp b/libs/assimp/code/AssetLib/Assxml/AssxmlFileWriter.cpp deleted file mode 100644 index 640890e..0000000 --- a/libs/assimp/code/AssetLib/Assxml/AssxmlFileWriter.cpp +++ /dev/null @@ -1,662 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file AssxmlFileWriter.cpp - * @brief Implementation of Assxml file writer. - */ - -#include "AssxmlFileWriter.h" - -#include "PostProcessing/ProcessHelper.h" - -#include <assimp/version.h> -#include <assimp/Exporter.hpp> -#include <assimp/IOStream.hpp> -#include <assimp/IOSystem.hpp> - -#include <stdarg.h> - -#ifdef ASSIMP_BUILD_NO_OWN_ZLIB -#include <zlib.h> -#else -#include <contrib/zlib/zlib.h> -#endif - -#include <stdio.h> -#include <time.h> -#include <memory> - -using namespace Assimp; - -namespace Assimp { - -namespace AssxmlFileWriter { - -// ----------------------------------------------------------------------------------- -static int ioprintf(IOStream *io, const char *format, ...) { - using namespace std; - if (nullptr == io) { - return -1; - } - - static const int Size = 4096; - char sz[Size]; - ::memset(sz, '\0', Size); - va_list va; - va_start(va, format); - const unsigned int nSize = vsnprintf(sz, Size - 1, format, va); - ai_assert(nSize < Size); - va_end(va); - - io->Write(sz, sizeof(char), nSize); - - return nSize; -} - -// ----------------------------------------------------------------------------------- -// Convert a name to standard XML format -static void ConvertName(aiString &out, const aiString &in) { - out.length = 0; - for (unsigned int i = 0; i < in.length; ++i) { - switch (in.data[i]) { - case '<': - out.Append("<"); - break; - case '>': - out.Append(">"); - break; - case '&': - out.Append("&"); - break; - case '\"': - out.Append("""); - break; - case '\'': - out.Append("'"); - break; - default: - out.data[out.length++] = in.data[i]; - } - } - out.data[out.length] = 0; -} - -// ----------------------------------------------------------------------------------- -// Write a single node as text dump -static void WriteNode(const aiNode *node, IOStream *io, unsigned int depth) { - char prefix[512]; - for (unsigned int i = 0; i < depth; ++i) - prefix[i] = '\t'; - prefix[depth] = '\0'; - - const aiMatrix4x4 &m = node->mTransformation; - - aiString name; - ConvertName(name, node->mName); - ioprintf(io, "%s<Node name=\"%s\"> \n" - "%s\t<Matrix4> \n" - "%s\t\t%0 6f %0 6f %0 6f %0 6f\n" - "%s\t\t%0 6f %0 6f %0 6f %0 6f\n" - "%s\t\t%0 6f %0 6f %0 6f %0 6f\n" - "%s\t\t%0 6f %0 6f %0 6f %0 6f\n" - "%s\t</Matrix4> \n", - prefix, name.data, prefix, - prefix, m.a1, m.a2, m.a3, m.a4, - prefix, m.b1, m.b2, m.b3, m.b4, - prefix, m.c1, m.c2, m.c3, m.c4, - prefix, m.d1, m.d2, m.d3, m.d4, prefix); - - if (node->mNumMeshes) { - ioprintf(io, "%s\t<MeshRefs num=\"%u\">\n%s\t", - prefix, node->mNumMeshes, prefix); - - for (unsigned int i = 0; i < node->mNumMeshes; ++i) { - ioprintf(io, "%u ", node->mMeshes[i]); - } - ioprintf(io, "\n%s\t</MeshRefs>\n", prefix); - } - - if (node->mNumChildren) { - ioprintf(io, "%s\t<NodeList num=\"%u\">\n", - prefix, node->mNumChildren); - - for (unsigned int i = 0; i < node->mNumChildren; ++i) { - WriteNode(node->mChildren[i], io, depth + 2); - } - ioprintf(io, "%s\t</NodeList>\n", prefix); - } - ioprintf(io, "%s</Node>\n", prefix); -} - -// ----------------------------------------------------------------------------------- -// Some chunks of text will need to be encoded for XML -// http://stackoverflow.com/questions/5665231/most-efficient-way-to-escape-xml-html-in-c-string#5665377 -static std::string encodeXML(const std::string &data) { - std::string buffer; - buffer.reserve(data.size()); - for (size_t pos = 0; pos != data.size(); ++pos) { - switch (data[pos]) { - case '&': buffer.append("&"); break; - case '\"': buffer.append("""); break; - case '\'': buffer.append("'"); break; - case '<': buffer.append("<"); break; - case '>': buffer.append(">"); break; - default: buffer.append(&data[pos], 1); break; - } - } - return buffer; -} - -// ----------------------------------------------------------------------------------- -// Write a text model dump -static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene, IOStream *io, bool shortened) { - time_t tt = ::time(nullptr); -#if _WIN32 - tm *p = gmtime(&tt); -#else - struct tm now; - tm *p = gmtime_r(&tt, &now); -#endif - ai_assert(nullptr != p); - - std::string c = cmd; - std::string::size_type s; - - // https://sourceforge.net/tracker/?func=detail&aid=3167364&group_id=226462&atid=1067632 - // -- not allowed in XML comments - while ((s = c.find("--")) != std::string::npos) { - c[s] = '?'; - } - - // write header - std::string header( - "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" - "<ASSIMP format_id=\"1\">\n\n" - "<!-- XML Model dump produced by assimp dump\n" - " Library version: %u.%u.%u\n" - " Source: %s\n" - " Command line: %s\n" - " %s\n" - "-->" - " \n\n" - "<Scene flags=\"%u\" postprocessing=\"%u\">\n"); - - const unsigned int majorVersion(aiGetVersionMajor()); - const unsigned int minorVersion(aiGetVersionMinor()); - const unsigned int rev(aiGetVersionRevision()); - const char *curtime(asctime(p)); - ioprintf(io, header.c_str(), majorVersion, minorVersion, rev, pFile, c.c_str(), curtime, scene->mFlags, 0u); - - // write the node graph - WriteNode(scene->mRootNode, io, 0); - -#if 0 - // write cameras - for (unsigned int i = 0; i < scene->mNumCameras;++i) { - aiCamera* cam = scene->mCameras[i]; - ConvertName(name,cam->mName); - - // camera header - ioprintf(io,"\t<Camera parent=\"%s\">\n" - "\t\t<Vector3 name=\"up\" > %0 8f %0 8f %0 8f </Vector3>\n" - "\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n" - "\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n" - "\t\t<Float name=\"fov\" > %f </Float>\n" - "\t\t<Float name=\"aspect\" > %f </Float>\n" - "\t\t<Float name=\"near_clip\" > %f </Float>\n" - "\t\t<Float name=\"far_clip\" > %f </Float>\n" - "\t</Camera>\n", - name.data, - cam->mUp.x,cam->mUp.y,cam->mUp.z, - cam->mLookAt.x,cam->mLookAt.y,cam->mLookAt.z, - cam->mPosition.x,cam->mPosition.y,cam->mPosition.z, - cam->mHorizontalFOV,cam->mAspect,cam->mClipPlaneNear,cam->mClipPlaneFar,i); - } - - // write lights - for (unsigned int i = 0; i < scene->mNumLights;++i) { - aiLight* l = scene->mLights[i]; - ConvertName(name,l->mName); - - // light header - ioprintf(io,"\t<Light parent=\"%s\"> type=\"%s\"\n" - "\t\t<Vector3 name=\"diffuse\" > %0 8f %0 8f %0 8f </Vector3>\n" - "\t\t<Vector3 name=\"specular\" > %0 8f %0 8f %0 8f </Vector3>\n" - "\t\t<Vector3 name=\"ambient\" > %0 8f %0 8f %0 8f </Vector3>\n", - name.data, - (l->mType == aiLightSource_DIRECTIONAL ? "directional" : - (l->mType == aiLightSource_POINT ? "point" : "spot" )), - l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b, - l->mColorSpecular.r,l->mColorSpecular.g,l->mColorSpecular.b, - l->mColorAmbient.r, l->mColorAmbient.g, l->mColorAmbient.b); - - if (l->mType != aiLightSource_DIRECTIONAL) { - ioprintf(io, - "\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n" - "\t\t<Float name=\"atten_cst\" > %f </Float>\n" - "\t\t<Float name=\"atten_lin\" > %f </Float>\n" - "\t\t<Float name=\"atten_sqr\" > %f </Float>\n", - l->mPosition.x,l->mPosition.y,l->mPosition.z, - l->mAttenuationConstant,l->mAttenuationLinear,l->mAttenuationQuadratic); - } - - if (l->mType != aiLightSource_POINT) { - ioprintf(io, - "\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n", - l->mDirection.x,l->mDirection.y,l->mDirection.z); - } - - if (l->mType == aiLightSource_SPOT) { - ioprintf(io, - "\t\t<Float name=\"cone_out\" > %f </Float>\n" - "\t\t<Float name=\"cone_inn\" > %f </Float>\n", - l->mAngleOuterCone,l->mAngleInnerCone); - } - ioprintf(io,"\t</Light>\n"); - } -#endif - aiString name; - - // write textures - if (scene->mNumTextures) { - ioprintf(io, "<TextureList num=\"%u\">\n", scene->mNumTextures); - for (unsigned int i = 0; i < scene->mNumTextures; ++i) { - aiTexture *tex = scene->mTextures[i]; - bool compressed = (tex->mHeight == 0); - - // mesh header - ioprintf(io, "\t<Texture width=\"%u\" height=\"%u\" compressed=\"%s\"> \n", - (compressed ? -1 : tex->mWidth), (compressed ? -1 : tex->mHeight), - (compressed ? "true" : "false")); - - if (compressed) { - ioprintf(io, "\t\t<Data length=\"%u\"> \n", tex->mWidth); - - if (!shortened) { - for (unsigned int n = 0; n < tex->mWidth; ++n) { - ioprintf(io, "\t\t\t%2x", reinterpret_cast<uint8_t *>(tex->pcData)[n]); - if (n && !(n % 50)) { - ioprintf(io, "\n"); - } - } - } - } else if (!shortened) { - ioprintf(io, "\t\t<Data length=\"%u\"> \n", tex->mWidth * tex->mHeight * 4); - - // const unsigned int width = (unsigned int)std::log10((double)std::max(tex->mHeight,tex->mWidth))+1; - for (unsigned int y = 0; y < tex->mHeight; ++y) { - for (unsigned int x = 0; x < tex->mWidth; ++x) { - aiTexel *tx = tex->pcData + y * tex->mWidth + x; - unsigned int r = tx->r, g = tx->g, b = tx->b, a = tx->a; - ioprintf(io, "\t\t\t%2x %2x %2x %2x", r, g, b, a); - - // group by four for readability - if (0 == (x + y * tex->mWidth) % 4) { - ioprintf(io, "\n"); - } - } - } - } - ioprintf(io, "\t\t</Data>\n\t</Texture>\n"); - } - ioprintf(io, "</TextureList>\n"); - } - - // write materials - if (scene->mNumMaterials) { - ioprintf(io, "<MaterialList num=\"%u\">\n", scene->mNumMaterials); - for (unsigned int i = 0; i < scene->mNumMaterials; ++i) { - const aiMaterial *mat = scene->mMaterials[i]; - - ioprintf(io, "\t<Material>\n"); - ioprintf(io, "\t\t<MatPropertyList num=\"%u\">\n", mat->mNumProperties); - for (unsigned int n = 0; n < mat->mNumProperties; ++n) { - - const aiMaterialProperty *prop = mat->mProperties[n]; - const char *sz = ""; - if (prop->mType == aiPTI_Float) { - sz = "float"; - } else if (prop->mType == aiPTI_Integer) { - sz = "integer"; - } else if (prop->mType == aiPTI_String) { - sz = "string"; - } else if (prop->mType == aiPTI_Buffer) { - sz = "binary_buffer"; - } - - ioprintf(io, "\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%u\"", - prop->mKey.data, sz, - ::TextureTypeToString((aiTextureType)prop->mSemantic), prop->mIndex); - - if (prop->mType == aiPTI_Float) { - ioprintf(io, " size=\"%i\">\n\t\t\t\t", - static_cast<int>(prop->mDataLength / sizeof(float))); - - for (unsigned int pp = 0; pp < prop->mDataLength / sizeof(float); ++pp) { - ioprintf(io, "%f ", *((float *)(prop->mData + pp * sizeof(float)))); - } - } else if (prop->mType == aiPTI_Integer) { - ioprintf(io, " size=\"%i\">\n\t\t\t\t", - static_cast<int>(prop->mDataLength / sizeof(int))); - - for (unsigned int pp = 0; pp < prop->mDataLength / sizeof(int); ++pp) { - ioprintf(io, "%i ", *((int *)(prop->mData + pp * sizeof(int)))); - } - } else if (prop->mType == aiPTI_Buffer) { - ioprintf(io, " size=\"%i\">\n\t\t\t\t", - static_cast<int>(prop->mDataLength)); - - for (unsigned int pp = 0; pp < prop->mDataLength; ++pp) { - ioprintf(io, "%2x ", prop->mData[pp]); - if (pp && 0 == pp % 30) { - ioprintf(io, "\n\t\t\t\t"); - } - } - } else if (prop->mType == aiPTI_String) { - ioprintf(io, ">\n\t\t\t\t\"%s\"", encodeXML(prop->mData + 4).c_str() /* skip length */); - } - ioprintf(io, "\n\t\t\t</MatProperty>\n"); - } - ioprintf(io, "\t\t</MatPropertyList>\n"); - ioprintf(io, "\t</Material>\n"); - } - ioprintf(io, "</MaterialList>\n"); - } - - // write animations - if (scene->mNumAnimations) { - ioprintf(io, "<AnimationList num=\"%u\">\n", scene->mNumAnimations); - for (unsigned int i = 0; i < scene->mNumAnimations; ++i) { - aiAnimation *anim = scene->mAnimations[i]; - - // anim header - ConvertName(name, anim->mName); - ioprintf(io, "\t<Animation name=\"%s\" duration=\"%e\" tick_cnt=\"%e\">\n", - name.data, anim->mDuration, anim->mTicksPerSecond); - - // write bone animation channels - if (anim->mNumChannels) { - ioprintf(io, "\t\t<NodeAnimList num=\"%u\">\n", anim->mNumChannels); - for (unsigned int n = 0; n < anim->mNumChannels; ++n) { - aiNodeAnim *nd = anim->mChannels[n]; - - // node anim header - ConvertName(name, nd->mNodeName); - ioprintf(io, "\t\t\t<NodeAnim node=\"%s\">\n", name.data); - - if (!shortened) { - // write position keys - if (nd->mNumPositionKeys) { - ioprintf(io, "\t\t\t\t<PositionKeyList num=\"%u\">\n", nd->mNumPositionKeys); - for (unsigned int a = 0; a < nd->mNumPositionKeys; ++a) { - aiVectorKey *vc = nd->mPositionKeys + a; - ioprintf(io, "\t\t\t\t\t<PositionKey time=\"%e\">\n" - "\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</PositionKey>\n", - vc->mTime, vc->mValue.x, vc->mValue.y, vc->mValue.z); - } - ioprintf(io, "\t\t\t\t</PositionKeyList>\n"); - } - - // write scaling keys - if (nd->mNumScalingKeys) { - ioprintf(io, "\t\t\t\t<ScalingKeyList num=\"%u\">\n", nd->mNumScalingKeys); - for (unsigned int a = 0; a < nd->mNumScalingKeys; ++a) { - aiVectorKey *vc = nd->mScalingKeys + a; - ioprintf(io, "\t\t\t\t\t<ScalingKey time=\"%e\">\n" - "\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</ScalingKey>\n", - vc->mTime, vc->mValue.x, vc->mValue.y, vc->mValue.z); - } - ioprintf(io, "\t\t\t\t</ScalingKeyList>\n"); - } - - // write rotation keys - if (nd->mNumRotationKeys) { - ioprintf(io, "\t\t\t\t<RotationKeyList num=\"%u\">\n", nd->mNumRotationKeys); - for (unsigned int a = 0; a < nd->mNumRotationKeys; ++a) { - aiQuatKey *vc = nd->mRotationKeys + a; - ioprintf(io, "\t\t\t\t\t<RotationKey time=\"%e\">\n" - "\t\t\t\t\t\t%0 8f %0 8f %0 8f %0 8f\n\t\t\t\t\t</RotationKey>\n", - vc->mTime, vc->mValue.x, vc->mValue.y, vc->mValue.z, vc->mValue.w); - } - ioprintf(io, "\t\t\t\t</RotationKeyList>\n"); - } - } - ioprintf(io, "\t\t\t</NodeAnim>\n"); - } - ioprintf(io, "\t\t</NodeAnimList>\n"); - } - ioprintf(io, "\t</Animation>\n"); - } - ioprintf(io, "</AnimationList>\n"); - } - - // write meshes - if (scene->mNumMeshes) { - ioprintf(io, "<MeshList num=\"%u\">\n", scene->mNumMeshes); - for (unsigned int i = 0; i < scene->mNumMeshes; ++i) { - aiMesh *mesh = scene->mMeshes[i]; - // const unsigned int width = (unsigned int)std::log10((double)mesh->mNumVertices)+1; - - // mesh header - ioprintf(io, "\t<Mesh types=\"%s %s %s %s\" material_index=\"%u\">\n", - (mesh->mPrimitiveTypes & aiPrimitiveType_POINT ? "points" : ""), - (mesh->mPrimitiveTypes & aiPrimitiveType_LINE ? "lines" : ""), - (mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE ? "triangles" : ""), - (mesh->mPrimitiveTypes & aiPrimitiveType_POLYGON ? "polygons" : ""), - mesh->mMaterialIndex); - - // bones - if (mesh->mNumBones) { - ioprintf(io, "\t\t<BoneList num=\"%u\">\n", mesh->mNumBones); - - for (unsigned int n = 0; n < mesh->mNumBones; ++n) { - aiBone *bone = mesh->mBones[n]; - - ConvertName(name, bone->mName); - // bone header - ioprintf(io, "\t\t\t<Bone name=\"%s\">\n" - "\t\t\t\t<Matrix4> \n" - "\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n" - "\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n" - "\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n" - "\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n" - "\t\t\t\t</Matrix4> \n", - name.data, - bone->mOffsetMatrix.a1, bone->mOffsetMatrix.a2, bone->mOffsetMatrix.a3, bone->mOffsetMatrix.a4, - bone->mOffsetMatrix.b1, bone->mOffsetMatrix.b2, bone->mOffsetMatrix.b3, bone->mOffsetMatrix.b4, - bone->mOffsetMatrix.c1, bone->mOffsetMatrix.c2, bone->mOffsetMatrix.c3, bone->mOffsetMatrix.c4, - bone->mOffsetMatrix.d1, bone->mOffsetMatrix.d2, bone->mOffsetMatrix.d3, bone->mOffsetMatrix.d4); - - if (!shortened && bone->mNumWeights) { - ioprintf(io, "\t\t\t\t<WeightList num=\"%u\">\n", bone->mNumWeights); - - // bone weights - for (unsigned int a = 0; a < bone->mNumWeights; ++a) { - aiVertexWeight *wght = bone->mWeights + a; - - ioprintf(io, "\t\t\t\t\t<Weight index=\"%u\">\n\t\t\t\t\t\t%f\n\t\t\t\t\t</Weight>\n", - wght->mVertexId, wght->mWeight); - } - ioprintf(io, "\t\t\t\t</WeightList>\n"); - } - ioprintf(io, "\t\t\t</Bone>\n"); - } - ioprintf(io, "\t\t</BoneList>\n"); - } - - // faces - if (!shortened && mesh->mNumFaces) { - ioprintf(io, "\t\t<FaceList num=\"%u\">\n", mesh->mNumFaces); - for (unsigned int n = 0; n < mesh->mNumFaces; ++n) { - aiFace &f = mesh->mFaces[n]; - ioprintf(io, "\t\t\t<Face num=\"%u\">\n" - "\t\t\t\t", - f.mNumIndices); - - for (unsigned int j = 0; j < f.mNumIndices; ++j) - ioprintf(io, "%u ", f.mIndices[j]); - - ioprintf(io, "\n\t\t\t</Face>\n"); - } - ioprintf(io, "\t\t</FaceList>\n"); - } - - // vertex positions - if (mesh->HasPositions()) { - ioprintf(io, "\t\t<Positions num=\"%u\" set=\"0\" num_components=\"3\"> \n", mesh->mNumVertices); - if (!shortened) { - for (unsigned int n = 0; n < mesh->mNumVertices; ++n) { - ioprintf(io, "\t\t%0 8f %0 8f %0 8f\n", - mesh->mVertices[n].x, - mesh->mVertices[n].y, - mesh->mVertices[n].z); - } - } - ioprintf(io, "\t\t</Positions>\n"); - } - - // vertex normals - if (mesh->HasNormals()) { - ioprintf(io, "\t\t<Normals num=\"%u\" set=\"0\" num_components=\"3\"> \n", mesh->mNumVertices); - if (!shortened) { - for (unsigned int n = 0; n < mesh->mNumVertices; ++n) { - ioprintf(io, "\t\t%0 8f %0 8f %0 8f\n", - mesh->mNormals[n].x, - mesh->mNormals[n].y, - mesh->mNormals[n].z); - } - } - ioprintf(io, "\t\t</Normals>\n"); - } - - // vertex tangents and bitangents - if (mesh->HasTangentsAndBitangents()) { - ioprintf(io, "\t\t<Tangents num=\"%u\" set=\"0\" num_components=\"3\"> \n", mesh->mNumVertices); - if (!shortened) { - for (unsigned int n = 0; n < mesh->mNumVertices; ++n) { - ioprintf(io, "\t\t%0 8f %0 8f %0 8f\n", - mesh->mTangents[n].x, - mesh->mTangents[n].y, - mesh->mTangents[n].z); - } - } - ioprintf(io, "\t\t</Tangents>\n"); - - ioprintf(io, "\t\t<Bitangents num=\"%u\" set=\"0\" num_components=\"3\"> \n", mesh->mNumVertices); - if (!shortened) { - for (unsigned int n = 0; n < mesh->mNumVertices; ++n) { - ioprintf(io, "\t\t%0 8f %0 8f %0 8f\n", - mesh->mBitangents[n].x, - mesh->mBitangents[n].y, - mesh->mBitangents[n].z); - } - } - ioprintf(io, "\t\t</Bitangents>\n"); - } - - // texture coordinates - for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) { - if (!mesh->mTextureCoords[a]) - break; - - ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n", - mesh->mNumVertices, - a, - (mesh->HasTextureCoordsName(a) ? mesh->GetTextureCoordsName(a)->C_Str() : ""), - mesh->mNumUVComponents[a]); - - if (!shortened) { - if (mesh->mNumUVComponents[a] == 3) { - for (unsigned int n = 0; n < mesh->mNumVertices; ++n) { - ioprintf(io, "\t\t%0 8f %0 8f %0 8f\n", - mesh->mTextureCoords[a][n].x, - mesh->mTextureCoords[a][n].y, - mesh->mTextureCoords[a][n].z); - } - } else { - for (unsigned int n = 0; n < mesh->mNumVertices; ++n) { - ioprintf(io, "\t\t%0 8f %0 8f\n", - mesh->mTextureCoords[a][n].x, - mesh->mTextureCoords[a][n].y); - } - } - } - ioprintf(io, "\t\t</TextureCoords>\n"); - } - - // vertex colors - for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) { - if (!mesh->mColors[a]) - break; - ioprintf(io, "\t\t<Colors num=\"%u\" set=\"%u\" num_components=\"4\"> \n", mesh->mNumVertices, a); - if (!shortened) { - for (unsigned int n = 0; n < mesh->mNumVertices; ++n) { - ioprintf(io, "\t\t%0 8f %0 8f %0 8f %0 8f\n", - mesh->mColors[a][n].r, - mesh->mColors[a][n].g, - mesh->mColors[a][n].b, - mesh->mColors[a][n].a); - } - } - ioprintf(io, "\t\t</Colors>\n"); - } - ioprintf(io, "\t</Mesh>\n"); - } - ioprintf(io, "</MeshList>\n"); - } - ioprintf(io, "</Scene>\n</ASSIMP>"); -} - -} // end of namespace AssxmlFileWriter - -void DumpSceneToAssxml( - const char *pFile, const char *cmd, IOSystem *pIOSystem, - const aiScene *pScene, bool shortened) { - std::unique_ptr<IOStream> file(pIOSystem->Open(pFile, "wt")); - if (!file.get()) { - throw std::runtime_error("Unable to open output file " + std::string(pFile) + '\n'); - } - - AssxmlFileWriter::WriteDump(pFile, cmd, pScene, file.get(), shortened); -} - -} // end of namespace Assimp |