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Diffstat (limited to 'libs/assimp/code/AssetLib/Blender/BlenderSceneGen.h')
-rw-r--r-- | libs/assimp/code/AssetLib/Blender/BlenderSceneGen.h | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/Blender/BlenderSceneGen.h b/libs/assimp/code/AssetLib/Blender/BlenderSceneGen.h new file mode 100644 index 0000000..762fdd3 --- /dev/null +++ b/libs/assimp/code/AssetLib/Blender/BlenderSceneGen.h @@ -0,0 +1,272 @@ +/* +Open Asset Import Library (ASSIMP) +---------------------------------------------------------------------- + +Copyright (c) 2006-2020, ASSIMP Development Team +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the ASSIMP team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the ASSIMP Development Team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file BlenderSceneGen.h + * @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py + */ +#ifndef INCLUDED_AI_BLEND_SCENEGEN_H +#define INCLUDED_AI_BLEND_SCENEGEN_H + +#include "BlenderDNA.h" +#include "BlenderScene.h" + +namespace Assimp { +namespace Blender { + +template <> void Structure :: Convert<Object> ( + Object& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<Group> ( + Group& dest, + const FileDatabase& db + ) const +; + +template <> void Structure::Convert<Collection>( + Collection& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MTex> ( + MTex& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<TFace> ( + TFace& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<SubsurfModifierData> ( + SubsurfModifierData& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MFace> ( + MFace& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<Lamp> ( + Lamp& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MDeformWeight> ( + MDeformWeight& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<PackedFile> ( + PackedFile& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<Base> ( + Base& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MTFace> ( + MTFace& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<Material> ( + Material& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MTexPoly> ( + MTexPoly& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<Mesh> ( + Mesh& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MDeformVert> ( + MDeformVert& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<World> ( + World& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MLoopCol> ( + MLoopCol& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MVert> ( + MVert& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MEdge> ( + MEdge& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MLoopUV> ( + MLoopUV& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<GroupObject> ( + GroupObject& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<ListBase> ( + ListBase& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MLoop> ( + MLoop& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<ModifierData> ( + ModifierData& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<ID> ( + ID& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MCol> ( + MCol& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MPoly> ( + MPoly& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<Scene> ( + Scene& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<Library> ( + Library& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<Tex> ( + Tex& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<Camera> ( + Camera& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<MirrorModifierData> ( + MirrorModifierData& dest, + const FileDatabase& db + ) const +; + +template <> void Structure :: Convert<Image> ( + Image& dest, + const FileDatabase& db + ) const +; + +template <> void Structure::Convert<CustomData>( + CustomData& dest, + const FileDatabase& db + ) const + ; + +template <> void Structure::Convert<CustomDataLayer>( + CustomDataLayer& dest, + const FileDatabase& db + ) const + ; + + } +} + +#endif |