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Diffstat (limited to 'libs/assimp/code/AssetLib/COB/COBScene.h')
-rw-r--r-- | libs/assimp/code/AssetLib/COB/COBScene.h | 276 |
1 files changed, 0 insertions, 276 deletions
diff --git a/libs/assimp/code/AssetLib/COB/COBScene.h b/libs/assimp/code/AssetLib/COB/COBScene.h deleted file mode 100644 index 57620ca..0000000 --- a/libs/assimp/code/AssetLib/COB/COBScene.h +++ /dev/null @@ -1,276 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file COBScene.h -* @brief Utilities for the COB importer. -*/ -#pragma once -#ifndef INCLUDED_AI_COB_SCENE_H -#define INCLUDED_AI_COB_SCENE_H - -#include <assimp/BaseImporter.h> -#include <assimp/material.h> - -#include <deque> -#include <map> - -namespace Assimp { -namespace COB { - -// ------------------ -/** Represents a single vertex index in a face */ -struct VertexIndex -{ - // intentionally uninitialized - unsigned int pos_idx,uv_idx; -}; - -// ------------------ -/** COB Face data structure */ -struct Face -{ - // intentionally uninitialized - unsigned int material, flags; - std::vector<VertexIndex> indices; -}; - -// ------------------ -/** COB chunk header information */ -const unsigned int NO_SIZE = UINT_MAX; - -struct ChunkInfo -{ - ChunkInfo () - : id (0) - , parent_id (0) - , version (0) - , size (NO_SIZE) - {} - - // Id of this chunk, unique within file - unsigned int id; - - // and the corresponding parent - unsigned int parent_id; - - // version. v1.23 becomes 123 - unsigned int version; - - // chunk size in bytes, only relevant for binary files - // NO_SIZE is also valid. - unsigned int size; -}; - -// ------------------ -/** A node in the scenegraph */ -struct Node : public ChunkInfo -{ - enum Type { - TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE - }; - - virtual ~Node() {} - Node(Type type) : type(type), unit_scale(1.f){} - - Type type; - - // used during resolving - typedef std::deque<const Node*> ChildList; - mutable ChildList temp_children; - - // unique name - std::string name; - - // local mesh transformation - aiMatrix4x4 transform; - - // scaling for this node to get to the metric system - float unit_scale; -}; - -// ------------------ -/** COB Mesh data structure */ -struct Mesh : public Node -{ - using ChunkInfo::operator=; - enum DrawFlags { - SOLID = 0x1, - TRANS = 0x2, - WIRED = 0x4, - BBOX = 0x8, - HIDE = 0x10 - }; - - Mesh() - : Node(TYPE_MESH) - , draw_flags(SOLID) - {} - - // vertex elements - std::vector<aiVector2D> texture_coords; - std::vector<aiVector3D> vertex_positions; - - // face data - std::vector<Face> faces; - - // misc. drawing flags - unsigned int draw_flags; - - // used during resolving - typedef std::deque<Face*> FaceRefList; - typedef std::map< unsigned int,FaceRefList > TempMap; - TempMap temp_map; -}; - -// ------------------ -/** COB Group data structure */ -struct Group : public Node -{ - using ChunkInfo::operator=; - Group() : Node(TYPE_GROUP) {} -}; - -// ------------------ -/** COB Bone data structure */ -struct Bone : public Node -{ - using ChunkInfo::operator=; - Bone() : Node(TYPE_BONE) {} -}; - -// ------------------ -/** COB Light data structure */ -struct Light : public Node -{ - enum LightType { - SPOT,LOCAL,INFINITE - }; - - using ChunkInfo::operator=; - Light() : Node(TYPE_LIGHT),angle(),inner_angle(),ltype(SPOT) {} - - aiColor3D color; - float angle,inner_angle; - - LightType ltype; -}; - -// ------------------ -/** COB Camera data structure */ -struct Camera : public Node -{ - using ChunkInfo::operator=; - Camera() : Node(TYPE_CAMERA) {} -}; - -// ------------------ -/** COB Texture data structure */ -struct Texture -{ - std::string path; - aiUVTransform transform; -}; - -// ------------------ -/** COB Material data structure */ -struct Material : ChunkInfo -{ - using ChunkInfo::operator=; - enum Shader { - FLAT,PHONG,METAL - }; - - enum AutoFacet { - FACETED,AUTOFACETED,SMOOTH - }; - - Material() : alpha(),exp(),ior(),ka(),ks(1.f), - matnum(UINT_MAX), - shader(FLAT),autofacet(FACETED), - autofacet_angle() - {} - - std::string type; - - aiColor3D rgb; - float alpha, exp, ior,ka,ks; - - unsigned int matnum; - Shader shader; - - AutoFacet autofacet; - float autofacet_angle; - - std::shared_ptr<Texture> tex_env,tex_bump,tex_color; -}; - -// ------------------ -/** Embedded bitmap, for instance for the thumbnail image */ -struct Bitmap : ChunkInfo -{ - Bitmap() : orig_size() {} - struct BitmapHeader - { - }; - - BitmapHeader head; - size_t orig_size; - std::vector<char> buff_zipped; -}; - -typedef std::deque< std::shared_ptr<Node> > NodeList; -typedef std::vector< Material > MaterialList; - -// ------------------ -/** Represents a master COB scene, even if we loaded just a single COB file */ -struct Scene -{ - NodeList nodes; - MaterialList materials; - - // becomes *0 later - Bitmap thumbnail; -}; - - } // end COB -} // end Assimp - -#endif |