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diff --git a/libs/assimp/code/AssetLib/DXF/DXFLoader.cpp b/libs/assimp/code/AssetLib/DXF/DXFLoader.cpp
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file DXFLoader.cpp
+ * @brief Implementation of the DXF importer class
+ */
+
+
+#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
+
+#include "AssetLib/DXF/DXFLoader.h"
+#include "AssetLib/DXF/DXFHelper.h"
+#include "PostProcessing/ConvertToLHProcess.h"
+
+#include <assimp/ParsingUtils.h>
+#include <assimp/fast_atof.h>
+#include <assimp/IOSystem.hpp>
+#include <assimp/scene.h>
+#include <assimp/importerdesc.h>
+
+#include <numeric>
+
+using namespace Assimp;
+
+// AutoCAD Binary DXF<CR><LF><SUB><NULL>
+static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
+static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
+
+// default vertex color that all uncolored vertices will receive
+static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
+
+// color indices for DXF - 16 are supported, the table is
+// taken directly from the DXF spec.
+static aiColor4D g_aclrDxfIndexColors[] = {
+ aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
+ aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
+ aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
+ aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue
+ aiColor4D (0.3f, 1.0f, 0.3f, 1.0f), // light green
+ aiColor4D (0.3f, 0.3f, 1.0f, 1.0f), // light blue
+ aiColor4D (1.0f, 0.3f, 0.3f, 1.0f), // light red
+ aiColor4D (1.0f, 0.0f, 1.0f, 1.0f), // pink
+ aiColor4D (1.0f, 0.6f, 0.0f, 1.0f), // orange
+ aiColor4D (0.6f, 0.3f, 0.0f, 1.0f), // dark orange
+ aiColor4D (1.0f, 1.0f, 0.0f, 1.0f), // yellow
+ aiColor4D (0.3f, 0.3f, 0.3f, 1.0f), // dark gray
+ aiColor4D (0.8f, 0.8f, 0.8f, 1.0f), // light gray
+ aiColor4D (0.0f, 00.f, 0.0f, 1.0f), // black
+ aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white
+ aiColor4D (0.6f, 0.0f, 1.0f, 1.0f) // violet
+};
+#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
+#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
+
+static const int GroupCode_Name = 2;
+static const int GroupCode_XComp = 10;
+static const int GroupCode_YComp = 20;
+static const int GroupCode_ZComp = 30;
+
+static const aiImporterDesc desc = {
+ "Drawing Interchange Format (DXF) Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour | aiImporterFlags_LimitedSupport,
+ 0,
+ 0,
+ 0,
+ 0,
+ "dxf"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+DXFImporter::DXFImporter()
+: BaseImporter() {
+ // empty
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+DXFImporter::~DXFImporter() {
+ // empty
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
+ static const char *tokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
+ return SearchFileHeaderForToken(pIOHandler, filename, tokens, AI_COUNT_OF(tokens), 32);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a list of all supported file extensions
+const aiImporterDesc* DXFImporter::GetInfo () const {
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene, IOSystem* pIOHandler) {
+ std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( filename) );
+
+ // Check whether we can read the file
+ if( file.get() == nullptr ) {
+ throw DeadlyImportError( "Failed to open DXF file ", filename, "");
+ }
+
+ // Check whether this is a binary DXF file - we can't read binary DXF files :-(
+ char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
+ file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
+
+ if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
+ throw DeadlyImportError("DXF: Binary files are not supported at the moment");
+ }
+
+ // DXF files can grow very large, so read them via the StreamReader,
+ // which will choose a suitable strategy.
+ file->Seek(0,aiOrigin_SET);
+ StreamReaderLE stream( file );
+
+ DXF::LineReader reader (stream);
+ DXF::FileData output;
+
+ // now get all lines of the file and process top-level sections
+ bool eof = false;
+ while(!reader.End()) {
+
+ // blocks table - these 'build blocks' are later (in ENTITIES)
+ // referenced an included via INSERT statements.
+ if (reader.Is(2,"BLOCKS")) {
+ ParseBlocks(reader,output);
+ continue;
+ }
+
+ // primary entity table
+ if (reader.Is(2,"ENTITIES")) {
+ ParseEntities(reader,output);
+ continue;
+ }
+
+ // skip unneeded sections entirely to avoid any problems with them
+ // altogether.
+ else if (reader.Is(2,"CLASSES") || reader.Is(2,"TABLES")) {
+ SkipSection(reader);
+ continue;
+ }
+
+ else if (reader.Is(2,"HEADER")) {
+ ParseHeader(reader,output);
+ continue;
+ }
+
+ // comments
+ else if (reader.Is(999)) {
+ ASSIMP_LOG_INFO("DXF Comment: ", reader.Value());
+ }
+
+ // don't read past the official EOF sign
+ else if (reader.Is(0,"EOF")) {
+ eof = true;
+ break;
+ }
+
+ ++reader;
+ }
+ if (!eof) {
+ ASSIMP_LOG_WARN("DXF: EOF reached, but did not encounter DXF EOF marker");
+ }
+
+ ConvertMeshes(pScene,output);
+
+ // Now rotate the whole scene by 90 degrees around the x axis to convert from AutoCAD's to Assimp's coordinate system
+ pScene->mRootNode->mTransformation = aiMatrix4x4(
+ 1.f,0.f,0.f,0.f,
+ 0.f,0.f,1.f,0.f,
+ 0.f,-1.f,0.f,0.f,
+ 0.f,0.f,0.f,1.f) * pScene->mRootNode->mTransformation;
+}
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
+ // the process of resolving all the INSERT statements can grow the
+ // poly-count excessively, so log the original number.
+ // XXX Option to import blocks as separate nodes?
+ if (!DefaultLogger::isNullLogger()) {
+ unsigned int vcount = 0, icount = 0;
+ for (const DXF::Block& bl : output.blocks) {
+ for (std::shared_ptr<const DXF::PolyLine> pl : bl.lines) {
+ vcount += static_cast<unsigned int>(pl->positions.size());
+ icount += static_cast<unsigned int>(pl->counts.size());
+ }
+ }
+
+ ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
+ }
+
+ if (! output.blocks.size() ) {
+ throw DeadlyImportError("DXF: no data blocks loaded");
+ }
+
+ DXF::Block* entities( nullptr );
+
+ // index blocks by name
+ DXF::BlockMap blocks_by_name;
+ for (DXF::Block& bl : output.blocks) {
+ blocks_by_name[bl.name] = &bl;
+ if ( !entities && bl.name == AI_DXF_ENTITIES_MAGIC_BLOCK ) {
+ entities = &bl;
+ }
+ }
+
+ if (!entities) {
+ throw DeadlyImportError("DXF: no ENTITIES data block loaded");
+ }
+
+ typedef std::map<std::string, unsigned int> LayerMap;
+
+ LayerMap layers;
+ std::vector< std::vector< const DXF::PolyLine*> > corr;
+
+ // now expand all block references in the primary ENTITIES block
+ // XXX this involves heavy memory copying, consider a faster solution for future versions.
+ ExpandBlockReferences(*entities,blocks_by_name);
+
+ unsigned int cur = 0;
+ for (std::shared_ptr<const DXF::PolyLine> pl : entities->lines) {
+ if (pl->positions.size()) {
+
+ std::map<std::string, unsigned int>::iterator it = layers.find(pl->layer);
+ if (it == layers.end()) {
+ ++pScene->mNumMeshes;
+
+ layers[pl->layer] = cur++;
+
+ std::vector< const DXF::PolyLine* > pv;
+ pv.push_back(&*pl);
+
+ corr.push_back(pv);
+ }
+ else {
+ corr[(*it).second].push_back(&*pl);
+ }
+ }
+ }
+
+ if ( 0 == pScene->mNumMeshes) {
+ throw DeadlyImportError("DXF: this file contains no 3d data");
+ }
+
+ pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ] ();
+
+ for(const LayerMap::value_type& elem : layers){
+ aiMesh* const mesh = pScene->mMeshes[elem.second] = new aiMesh();
+ mesh->mName.Set(elem.first);
+
+ unsigned int cvert = 0,cface = 0;
+ for(const DXF::PolyLine* pl : corr[elem.second]){
+ // sum over all faces since we need to 'verbosify' them.
+ cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0);
+ cface += static_cast<unsigned int>(pl->counts.size());
+ }
+
+ aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert];
+ aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert];
+ aiFace* faces = mesh->mFaces = new aiFace[cface];
+
+ mesh->mNumVertices = cvert;
+ mesh->mNumFaces = cface;
+
+ unsigned int prims = 0;
+ unsigned int overall_indices = 0;
+ for(const DXF::PolyLine* pl : corr[elem.second]){
+
+ std::vector<unsigned int>::const_iterator it = pl->indices.begin();
+ for(unsigned int facenumv : pl->counts) {
+ aiFace& face = *faces++;
+ face.mIndices = new unsigned int[face.mNumIndices = facenumv];
+
+ for (unsigned int i = 0; i < facenumv; ++i) {
+ face.mIndices[i] = overall_indices++;
+
+ ai_assert(pl->positions.size() == pl->colors.size());
+ if (*it >= pl->positions.size()) {
+ throw DeadlyImportError("DXF: vertex index out of bounds");
+ }
+
+ *verts++ = pl->positions[*it];
+ *colors++ = pl->colors[*it++];
+ }
+
+ // set primitive flags now, this saves the extra pass in ScenePreprocessor.
+ switch(face.mNumIndices) {
+ case 1:
+ prims |= aiPrimitiveType_POINT;
+ break;
+ case 2:
+ prims |= aiPrimitiveType_LINE;
+ break;
+ case 3:
+ prims |= aiPrimitiveType_TRIANGLE;
+ break;
+ default:
+ prims |= aiPrimitiveType_POLYGON;
+ break;
+ }
+ }
+ }
+
+ mesh->mPrimitiveTypes = prims;
+ mesh->mMaterialIndex = 0;
+ }
+
+ GenerateHierarchy(pScene,output);
+ GenerateMaterials(pScene,output);
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name) {
+ for (const DXF::InsertBlock& insert : bl.insertions) {
+
+ // first check if the referenced blocks exists ...
+ const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
+ if (it == blocks_by_name.end()) {
+ ASSIMP_LOG_ERROR("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
+ continue;
+ }
+
+ // XXX this would be the place to implement recursive expansion if needed.
+ const DXF::Block& bl_src = *(*it).second;
+
+ for (std::shared_ptr<const DXF::PolyLine> pl_in : bl_src.lines) {
+ if (!pl_in) {
+ ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
+ continue;
+ }
+
+ std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
+
+ if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
+ // manual coordinate system transformation
+ // XXX order
+ aiMatrix4x4 trafo, tmp;
+ aiMatrix4x4::Translation(-bl_src.base,trafo);
+ trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
+ trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
+
+ // XXX rotation currently ignored - I didn't find an appropriate sample model.
+ if (insert.angle != 0.f) {
+ ASSIMP_LOG_WARN("DXF: BLOCK rotation not currently implemented");
+ }
+
+ for (aiVector3D& v : pl_out->positions) {
+ v *= trafo;
+ }
+ }
+
+ bl.lines.push_back(pl_out);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/) {
+ // generate an almost-white default material. Reason:
+ // the default vertex color is GREY, so we are
+ // already at Assimp's usual default color.
+ // generate a default material
+ aiMaterial* pcMat = new aiMaterial();
+ aiString s;
+ s.Set(AI_DEFAULT_MATERIAL_NAME);
+ pcMat->AddProperty(&s, AI_MATKEY_NAME);
+
+ aiColor4D clrDiffuse(0.9f,0.9f,0.9f,1.0f);
+ pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
+
+ clrDiffuse = aiColor4D(1.0f,1.0f,1.0f,1.0f);
+ pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
+
+ clrDiffuse = aiColor4D(0.05f,0.05f,0.05f,1.0f);
+ pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
+
+ pScene->mNumMaterials = 1;
+ pScene->mMaterials = new aiMaterial*[1];
+ pScene->mMaterials[0] = pcMat;
+}
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/) {
+ // generate the output scene graph, which is just the root node with a single child for each layer.
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mName.Set("<DXF_ROOT>");
+
+ if (1 == pScene->mNumMeshes) {
+ pScene->mRootNode->mMeshes = new unsigned int[ pScene->mRootNode->mNumMeshes = 1 ];
+ pScene->mRootNode->mMeshes[0] = 0;
+ } else {
+ pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren = pScene->mNumMeshes ];
+ for (unsigned int m = 0; m < pScene->mRootNode->mNumChildren;++m) {
+ aiNode* p = pScene->mRootNode->mChildren[m] = new aiNode();
+ p->mName = pScene->mMeshes[m]->mName;
+
+ p->mMeshes = new unsigned int[p->mNumMeshes = 1];
+ p->mMeshes[0] = m;
+ p->mParent = pScene->mRootNode;
+ }
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::SkipSection(DXF::LineReader& reader) {
+ for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
+}
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& ) {
+ for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
+}
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
+ while( !reader.End() && !reader.Is(0,"ENDSEC")) {
+ if (reader.Is(0,"BLOCK")) {
+ ParseBlock(++reader,output);
+ continue;
+ }
+ ++reader;
+ }
+
+ ASSIMP_LOG_VERBOSE_DEBUG("DXF: got ", output.blocks.size()," entries in BLOCKS" );
+}
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
+ // push a new block onto the stack.
+ output.blocks.push_back( DXF::Block() );
+ DXF::Block& block = output.blocks.back();
+
+ while( !reader.End() && !reader.Is(0,"ENDBLK")) {
+
+ switch(reader.GroupCode()) {
+ case GroupCode_Name:
+ block.name = reader.Value();
+ break;
+
+ case GroupCode_XComp:
+ block.base.x = reader.ValueAsFloat();
+ break;
+ case GroupCode_YComp:
+ block.base.y = reader.ValueAsFloat();
+ break;
+ case GroupCode_ZComp:
+ block.base.z = reader.ValueAsFloat();
+ break;
+ }
+
+ if (reader.Is(0,"POLYLINE")) {
+ ParsePolyLine(++reader,output);
+ continue;
+ }
+
+ // XXX is this a valid case?
+ if (reader.Is(0,"INSERT")) {
+ ASSIMP_LOG_WARN("DXF: INSERT within a BLOCK not currently supported; skipping");
+ for( ;!reader.End() && !reader.Is(0,"ENDBLK"); ++reader);
+ break;
+ }
+
+ else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) {
+ //http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632
+ Parse3DFace(++reader, output);
+ continue;
+ }
+ ++reader;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) {
+ // Push a new block onto the stack.
+ output.blocks.push_back( DXF::Block() );
+ DXF::Block& block = output.blocks.back();
+
+ block.name = AI_DXF_ENTITIES_MAGIC_BLOCK;
+
+ while( !reader.End() && !reader.Is(0,"ENDSEC")) {
+ if (reader.Is(0,"POLYLINE")) {
+ ParsePolyLine(++reader,output);
+ continue;
+ }
+
+ else if (reader.Is(0,"INSERT")) {
+ ParseInsertion(++reader,output);
+ continue;
+ }
+
+ else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) {
+ //http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632
+ Parse3DFace(++reader, output);
+ continue;
+ }
+
+ ++reader;
+ }
+
+ ASSIMP_LOG_VERBOSE_DEBUG( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
+ " inserted blocks in ENTITIES" );
+}
+
+void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) {
+ output.blocks.back().insertions.push_back( DXF::InsertBlock() );
+ DXF::InsertBlock& bl = output.blocks.back().insertions.back();
+
+ while( !reader.End() && !reader.Is(0)) {
+ switch(reader.GroupCode()) {
+ // name of referenced block
+ case GroupCode_Name:
+ bl.name = reader.Value();
+ break;
+
+ // translation
+ case GroupCode_XComp:
+ bl.pos.x = reader.ValueAsFloat();
+ break;
+ case GroupCode_YComp:
+ bl.pos.y = reader.ValueAsFloat();
+ break;
+ case GroupCode_ZComp:
+ bl.pos.z = reader.ValueAsFloat();
+ break;
+
+ // scaling
+ case 41:
+ bl.scale.x = reader.ValueAsFloat();
+ break;
+ case 42:
+ bl.scale.y = reader.ValueAsFloat();
+ break;
+ case 43:
+ bl.scale.z = reader.ValueAsFloat();
+ break;
+
+ // rotation angle
+ case 50:
+ bl.angle = reader.ValueAsFloat();
+ break;
+ }
+ reader++;
+ }
+}
+
+#define DXF_POLYLINE_FLAG_CLOSED 0x1
+#define DXF_POLYLINE_FLAG_3D_POLYLINE 0x8
+#define DXF_POLYLINE_FLAG_3D_POLYMESH 0x10
+#define DXF_POLYLINE_FLAG_POLYFACEMESH 0x40
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
+ output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
+ DXF::PolyLine& line = *output.blocks.back().lines.back();
+
+ unsigned int iguess = 0, vguess = 0;
+ while( !reader.End() && !reader.Is(0,"ENDSEC")) {
+
+ if (reader.Is(0,"VERTEX")) {
+ ParsePolyLineVertex(++reader,line);
+ if (reader.Is(0,"SEQEND")) {
+ break;
+ }
+ continue;
+ }
+
+ switch(reader.GroupCode())
+ {
+ // flags --- important that we know whether it is a
+ // polyface mesh or 'just' a line.
+ case 70:
+ if (!line.flags) {
+ line.flags = reader.ValueAsSignedInt();
+ }
+ break;
+
+ // optional number of vertices
+ case 71:
+ vguess = reader.ValueAsSignedInt();
+ line.positions.reserve(vguess);
+ break;
+
+ // optional number of faces
+ case 72:
+ iguess = reader.ValueAsSignedInt();
+ line.indices.reserve(iguess);
+ break;
+
+ // 8 specifies the layer on which this line is placed on
+ case 8:
+ line.layer = reader.Value();
+ break;
+ }
+
+ reader++;
+ }
+
+ //if (!(line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH)) {
+ // DefaultLogger::get()->warn((Formatter::format("DXF: polyline not currently supported: "),line.flags));
+ // output.blocks.back().lines.pop_back();
+ // return;
+ //}
+
+ if (vguess && line.positions.size() != vguess) {
+ ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
+ line.positions.size(),", expected ", vguess );
+ }
+
+ if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH ) {
+ if (line.positions.size() < 3 || line.indices.size() < 3) {
+ ASSIMP_LOG_WARN("DXF: not enough vertices for polymesh; ignoring");
+ output.blocks.back().lines.pop_back();
+ return;
+ }
+
+ // if these numbers are wrong, parsing might have gone wild.
+ // however, the docs state that applications are not required
+ // to set the 71 and 72 fields, respectively, to valid values.
+ // So just fire a warning.
+ if (iguess && line.counts.size() != iguess) {
+ ASSIMP_LOG_WARN( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
+ }
+ }
+ else if (!line.indices.size() && !line.counts.size()) {
+ // a poly-line - so there are no indices yet.
+ size_t guess = line.positions.size() + (line.flags & DXF_POLYLINE_FLAG_CLOSED ? 1 : 0);
+ line.indices.reserve(guess);
+
+ line.counts.reserve(guess/2);
+ for (unsigned int i = 0; i < line.positions.size()/2; ++i) {
+ line.indices.push_back(i*2);
+ line.indices.push_back(i*2+1);
+ line.counts.push_back(2);
+ }
+
+ // closed polyline?
+ if (line.flags & DXF_POLYLINE_FLAG_CLOSED) {
+ line.indices.push_back(static_cast<unsigned int>(line.positions.size()-1));
+ line.indices.push_back(0);
+ line.counts.push_back(2);
+ }
+ }
+}
+
+#define DXF_VERTEX_FLAG_PART_OF_POLYFACE 0x80
+#define DXF_VERTEX_FLAG_HAS_POSITIONS 0x40
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line) {
+ unsigned int cnti = 0, flags = 0;
+ unsigned int indices[4];
+
+ aiVector3D out;
+ aiColor4D clr = AI_DXF_DEFAULT_COLOR;
+
+ while( !reader.End() ) {
+
+ if (reader.Is(0)) { // SEQEND or another VERTEX
+ break;
+ }
+
+ switch (reader.GroupCode()) {
+ case 8:
+ // layer to which the vertex belongs to - assume that
+ // this is always the layer the top-level poly-line
+ // entity resides on as well.
+ if(reader.Value() != line.layer) {
+ ASSIMP_LOG_WARN("DXF: expected vertex to be part of a poly-face but the 0x128 flag isn't set");
+ }
+ break;
+
+ case 70:
+ flags = reader.ValueAsUnsignedInt();
+ break;
+
+ // VERTEX COORDINATES
+ case GroupCode_XComp:
+ out.x = reader.ValueAsFloat();
+ break;
+
+ case GroupCode_YComp:
+ out.y = reader.ValueAsFloat();
+ break;
+
+ case GroupCode_ZComp:
+ out.z = reader.ValueAsFloat();
+ break;
+
+ // POLYFACE vertex indices
+ case 71:
+ case 72:
+ case 73:
+ case 74:
+ if (cnti == 4) {
+ ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
+ break;
+ }
+ indices[cnti++] = reader.ValueAsUnsignedInt();
+ break;
+
+ // color
+ case 62:
+ clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
+ break;
+ };
+
+ reader++;
+ }
+
+ if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH && !(flags & DXF_VERTEX_FLAG_PART_OF_POLYFACE)) {
+ ASSIMP_LOG_WARN("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
+ }
+
+ if (cnti) {
+ line.counts.push_back(cnti);
+ for (unsigned int i = 0; i < cnti; ++i) {
+ // IMPORTANT NOTE: POLYMESH indices are ONE-BASED
+ if (indices[i] == 0) {
+ ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
+ --line.counts.back();
+ // Workaround to fix issue 2229
+ if (line.counts.back() == 0) {
+ line.counts.pop_back();
+ }
+ continue;
+ }
+ line.indices.push_back(indices[i]-1);
+ }
+ } else {
+ line.positions.push_back(out);
+ line.colors.push_back(clr);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
+{
+ // (note) this is also used for for parsing line entities, so we
+ // must handle the vertex_count == 2 case as well.
+
+ output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
+ DXF::PolyLine& line = *output.blocks.back().lines.back();
+
+ aiVector3D vip[4];
+ aiColor4D clr = AI_DXF_DEFAULT_COLOR;
+
+ bool b[4] = {false,false,false,false};
+ while( !reader.End() ) {
+
+ // next entity with a groupcode == 0 is probably already the next vertex or polymesh entity
+ if (reader.GroupCode() == 0) {
+ break;
+ }
+ switch (reader.GroupCode())
+ {
+
+ // 8 specifies the layer
+ case 8:
+ line.layer = reader.Value();
+ break;
+
+ // x position of the first corner
+ case 10:
+ vip[0].x = reader.ValueAsFloat();
+ b[2] = true;
+ break;
+
+ // y position of the first corner
+ case 20:
+ vip[0].y = reader.ValueAsFloat();
+ b[2] = true;
+ break;
+
+ // z position of the first corner
+ case 30:
+ vip[0].z = reader.ValueAsFloat();
+ b[2] = true;
+ break;
+
+ // x position of the second corner
+ case 11:
+ vip[1].x = reader.ValueAsFloat();
+ b[3] = true;
+ break;
+
+ // y position of the second corner
+ case 21:
+ vip[1].y = reader.ValueAsFloat();
+ b[3] = true;
+ break;
+
+ // z position of the second corner
+ case 31:
+ vip[1].z = reader.ValueAsFloat();
+ b[3] = true;
+ break;
+
+ // x position of the third corner
+ case 12:
+ vip[2].x = reader.ValueAsFloat();
+ b[0] = true;
+ break;
+
+ // y position of the third corner
+ case 22:
+ vip[2].y = reader.ValueAsFloat();
+ b[0] = true;
+ break;
+
+ // z position of the third corner
+ case 32:
+ vip[2].z = reader.ValueAsFloat();
+ b[0] = true;
+ break;
+
+ // x position of the fourth corner
+ case 13:
+ vip[3].x = reader.ValueAsFloat();
+ b[1] = true;
+ break;
+
+ // y position of the fourth corner
+ case 23:
+ vip[3].y = reader.ValueAsFloat();
+ b[1] = true;
+ break;
+
+ // z position of the fourth corner
+ case 33:
+ vip[3].z = reader.ValueAsFloat();
+ b[1] = true;
+ break;
+
+ // color
+ case 62:
+ clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
+ break;
+ };
+
+ ++reader;
+ }
+
+ // the fourth corner may even be identical to the third,
+ // in this case we treat it as if it didn't exist.
+ if (vip[3] == vip[2]) {
+ b[1] = false;
+ }
+
+ // sanity checks to see if we got something meaningful
+ if ((b[1] && !b[0]) || !b[2] || !b[3]) {
+ ASSIMP_LOG_WARN("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
+ output.blocks.back().lines.pop_back();
+ return;
+ }
+
+ const unsigned int cnt = (2+(b[0]?1:0)+(b[1]?1:0));
+ line.counts.push_back(cnt);
+
+ for (unsigned int i = 0; i < cnt; ++i) {
+ line.indices.push_back(static_cast<unsigned int>(line.positions.size()));
+ line.positions.push_back(vip[i]);
+ line.colors.push_back(clr);
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_DXF_IMPORTER