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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+//!
+//! @file Data structures for the 3D Game Studio Heightmap format (HMP)
+//!
+
+namespace Assimp {
+namespace HMP {
+
+#include <assimp/Compiler/pushpack1.h>
+#include <stdint.h>
+
+// to make it easier for us, we test the magic word against both "endianesses"
+#define AI_HMP_MAGIC_NUMBER_BE_4 AI_MAKE_MAGIC("HMP4")
+#define AI_HMP_MAGIC_NUMBER_LE_4 AI_MAKE_MAGIC("4PMH")
+
+#define AI_HMP_MAGIC_NUMBER_BE_5 AI_MAKE_MAGIC("HMP5")
+#define AI_HMP_MAGIC_NUMBER_LE_5 AI_MAKE_MAGIC("5PMH")
+
+#define AI_HMP_MAGIC_NUMBER_BE_7 AI_MAKE_MAGIC("HMP7")
+#define AI_HMP_MAGIC_NUMBER_LE_7 AI_MAKE_MAGIC("7PMH")
+
+// ---------------------------------------------------------------------------
+/** Data structure for the header of a HMP5 file.
+ * This is also used by HMP4 and HMP7, but with modifications
+*/
+struct Header_HMP5
+{
+ int8_t ident[4]; // "HMP5"
+ int32_t version;
+
+ // ignored
+ float scale[3];
+ float scale_origin[3];
+ float boundingradius;
+
+ //! Size of one triangle in x direction
+ float ftrisize_x;
+ //! Size of one triangle in y direction
+ float ftrisize_y;
+ //! Number of vertices in x direction
+ float fnumverts_x;
+
+ //! Number of skins in the file
+ int32_t numskins;
+
+ // can ignore this?
+ int32_t skinwidth;
+ int32_t skinheight;
+
+ //!Number of vertices in the file
+ int32_t numverts;
+
+ // ignored and zero
+ int32_t numtris;
+
+ //! only one supported ...
+ int32_t numframes;
+
+ //! Always 0 ...
+ int32_t num_stverts;
+ int32_t flags;
+ float size;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** Data structure for a terrain vertex in a HMP4 file
+*/
+struct Vertex_HMP4
+{
+ uint16_t p_pos[3];
+ uint8_t normals162index;
+ uint8_t pad;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** Data structure for a terrain vertex in a HMP5 file
+*/
+struct Vertex_HMP5
+{
+ uint16_t z;
+ uint8_t normals162index;
+ uint8_t pad;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** Data structure for a terrain vertex in a HMP7 file
+*/
+struct Vertex_HMP7
+{
+ uint16_t z;
+ int8_t normal_x,normal_y;
+} PACK_STRUCT;
+
+#include <assimp/Compiler/poppack1.h>
+
+} //! namespace HMP
+} //! namespace Assimp