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Diffstat (limited to 'libs/assimp/code/AssetLib/HMP/HMPFileData.h')
-rw-r--r-- | libs/assimp/code/AssetLib/HMP/HMPFileData.h | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/HMP/HMPFileData.h b/libs/assimp/code/AssetLib/HMP/HMPFileData.h new file mode 100644 index 0000000..b297136 --- /dev/null +++ b/libs/assimp/code/AssetLib/HMP/HMPFileData.h @@ -0,0 +1,137 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +//! +//! @file Data structures for the 3D Game Studio Heightmap format (HMP) +//! + +namespace Assimp { +namespace HMP { + +#include <assimp/Compiler/pushpack1.h> +#include <stdint.h> + +// to make it easier for us, we test the magic word against both "endianesses" +#define AI_HMP_MAGIC_NUMBER_BE_4 AI_MAKE_MAGIC("HMP4") +#define AI_HMP_MAGIC_NUMBER_LE_4 AI_MAKE_MAGIC("4PMH") + +#define AI_HMP_MAGIC_NUMBER_BE_5 AI_MAKE_MAGIC("HMP5") +#define AI_HMP_MAGIC_NUMBER_LE_5 AI_MAKE_MAGIC("5PMH") + +#define AI_HMP_MAGIC_NUMBER_BE_7 AI_MAKE_MAGIC("HMP7") +#define AI_HMP_MAGIC_NUMBER_LE_7 AI_MAKE_MAGIC("7PMH") + +// --------------------------------------------------------------------------- +/** Data structure for the header of a HMP5 file. + * This is also used by HMP4 and HMP7, but with modifications +*/ +struct Header_HMP5 +{ + int8_t ident[4]; // "HMP5" + int32_t version; + + // ignored + float scale[3]; + float scale_origin[3]; + float boundingradius; + + //! Size of one triangle in x direction + float ftrisize_x; + //! Size of one triangle in y direction + float ftrisize_y; + //! Number of vertices in x direction + float fnumverts_x; + + //! Number of skins in the file + int32_t numskins; + + // can ignore this? + int32_t skinwidth; + int32_t skinheight; + + //!Number of vertices in the file + int32_t numverts; + + // ignored and zero + int32_t numtris; + + //! only one supported ... + int32_t numframes; + + //! Always 0 ... + int32_t num_stverts; + int32_t flags; + float size; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** Data structure for a terrain vertex in a HMP4 file +*/ +struct Vertex_HMP4 +{ + uint16_t p_pos[3]; + uint8_t normals162index; + uint8_t pad; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** Data structure for a terrain vertex in a HMP5 file +*/ +struct Vertex_HMP5 +{ + uint16_t z; + uint8_t normals162index; + uint8_t pad; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** Data structure for a terrain vertex in a HMP7 file +*/ +struct Vertex_HMP7 +{ + uint16_t z; + int8_t normal_x,normal_y; +} PACK_STRUCT; + +#include <assimp/Compiler/poppack1.h> + +} //! namespace HMP +} //! namespace Assimp |