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diff --git a/libs/assimp/code/AssetLib/HMP/HMPLoader.h b/libs/assimp/code/AssetLib/HMP/HMPLoader.h
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/** @file HMPLoader.h
- * @brief Declaration of the HMP importer class
- */
-#pragma once
-#ifndef AI_HMPLOADER_H_INCLUDED
-#define AI_HMPLOADER_H_INCLUDED
-
-#include <assimp/BaseImporter.h>
-
-// internal headers
-#include "AssetLib/HMP/HMPFileData.h"
-#include "AssetLib/MDL/MDLLoader.h"
-
-namespace Assimp {
-using namespace HMP;
-
-// ---------------------------------------------------------------------------
-/** Used to load 3D GameStudio HMP files (terrains)
-*/
-class HMPImporter : public MDLImporter {
-public:
- HMPImporter();
- ~HMPImporter() override;
-
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details.
- */
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
- bool checkSig) const override;
-
-protected:
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc *GetInfo() const override;
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile(const std::string &pFile, aiScene *pScene,
- IOSystem *pIOHandler) override;
-
- // -------------------------------------------------------------------
- /** Import a HMP4 file
- */
- void InternReadFile_HMP4();
-
- // -------------------------------------------------------------------
- /** Import a HMP5 file
- */
- void InternReadFile_HMP5();
-
- // -------------------------------------------------------------------
- /** Import a HMP7 file
- */
- void InternReadFile_HMP7();
-
- // -------------------------------------------------------------------
- /** Validate a HMP 5,4,7 file header
- */
- void ValidateHeader_HMP457();
-
- // -------------------------------------------------------------------
- /** Try to load one material from the file, if this fails create
- * a default material
- */
- void CreateMaterial(const unsigned char *szCurrent,
- const unsigned char **szCurrentOut);
-
- // -------------------------------------------------------------------
- /** Build a list of output faces and vertices. The function
- * triangulates the height map read from the file
- * \param width Width of the height field
- * \param width Height of the height field
- */
- void CreateOutputFaceList(unsigned int width, unsigned int height);
-
- // -------------------------------------------------------------------
- /** Generate planar texture coordinates for a terrain
- * \param width Width of the terrain, in vertices
- * \param height Height of the terrain, in vertices
- */
- void GenerateTextureCoords(const unsigned int width,
- const unsigned int height);
-
- // -------------------------------------------------------------------
- /** Read the first skin from the file and skip all others ...
- * \param iNumSkins Number of skins in the file
- * \param szCursor Position of the first skin (offset 84)
- */
- void ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szCursor,
- const unsigned char **szCursorOut);
-};
-
-} // end of namespace Assimp
-
-#endif // AI_HMPIMPORTER_H_INC