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-rw-r--r--libs/assimp/code/AssetLib/Irr/IRRMeshLoader.cpp502
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diff --git a/libs/assimp/code/AssetLib/Irr/IRRMeshLoader.cpp b/libs/assimp/code/AssetLib/Irr/IRRMeshLoader.cpp
deleted file mode 100644
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--- a/libs/assimp/code/AssetLib/Irr/IRRMeshLoader.cpp
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@@ -1,502 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file Implementation of the IrrMesh importer class */
-
-#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
-
-#include "IRRMeshLoader.h"
-#include <assimp/ParsingUtils.h>
-#include <assimp/fast_atof.h>
-#include <assimp/importerdesc.h>
-#include <assimp/material.h>
-#include <assimp/mesh.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/IOSystem.hpp>
-#include <memory>
-
-using namespace Assimp;
-
-static const aiImporterDesc desc = {
- "Irrlicht Mesh Reader",
- "",
- "",
- "http://irrlicht.sourceforge.net/",
- aiImporterFlags_SupportTextFlavour,
- 0,
- 0,
- 0,
- 0,
- "xml irrmesh"
-};
-
-// ------------------------------------------------------------------------------------------------
-// Constructor to be privately used by Importer
-IRRMeshImporter::IRRMeshImporter() :
- BaseImporter(),
- IrrlichtBase() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
-IRRMeshImporter::~IRRMeshImporter() {}
-
-// ------------------------------------------------------------------------------------------------
-// Returns whether the class can handle the format of the given file.
-bool IRRMeshImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
- /* NOTE: A simple check for the file extension is not enough
- * here. Irrmesh and irr are easy, but xml is too generic
- * and could be collada, too. So we need to open the file and
- * search for typical tokens.
- */
- static const char *tokens[] = { "irrmesh" };
- return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get a list of all file extensions which are handled by this class
-const aiImporterDesc *IRRMeshImporter::GetInfo() const {
- return &desc;
-}
-
-static void releaseMaterial(aiMaterial **mat) {
- if (*mat != nullptr) {
- delete *mat;
- *mat = nullptr;
- }
-}
-
-static void releaseMesh(aiMesh **mesh) {
- if (*mesh != nullptr) {
- delete *mesh;
- *mesh = nullptr;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Imports the given file into the given scene structure.
-void IRRMeshImporter::InternReadFile(const std::string &pFile,
- aiScene *pScene, IOSystem *pIOHandler) {
- std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
-
- // Check whether we can read from the file
- if (file.get() == NULL)
- throw DeadlyImportError("Failed to open IRRMESH file ", pFile);
-
- // Construct the irrXML parser
- XmlParser parser;
- if (!parser.parse( file.get() )) {
- throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile);
- }
- XmlNode root = parser.getRootNode();
-
- // final data
- std::vector<aiMaterial *> materials;
- std::vector<aiMesh *> meshes;
- materials.reserve(5);
- meshes.reserve(5);
-
- // temporary data - current mesh buffer
- aiMaterial *curMat = nullptr;
- aiMesh *curMesh = nullptr;
- unsigned int curMatFlags = 0;
-
- std::vector<aiVector3D> curVertices, curNormals, curTangents, curBitangents;
- std::vector<aiColor4D> curColors;
- std::vector<aiVector3D> curUVs, curUV2s;
-
- // some temporary variables
- int textMeaning = 0;
- int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
- bool useColors = false;
-
- // Parse the XML file
- for (pugi::xml_node child : root.children()) {
- if (child.type() == pugi::node_element) {
- if (!ASSIMP_stricmp(child.name(), "buffer") && (curMat || curMesh)) {
- // end of previous buffer. A material and a mesh should be there
- if (!curMat || !curMesh) {
- ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
- releaseMaterial(&curMat);
- releaseMesh(&curMesh);
- } else {
- materials.push_back(curMat);
- meshes.push_back(curMesh);
- }
- curMat = nullptr;
- curMesh = nullptr;
-
- curVertices.clear();
- curColors.clear();
- curNormals.clear();
- curUV2s.clear();
- curUVs.clear();
- curTangents.clear();
- curBitangents.clear();
- }
-
- if (!ASSIMP_stricmp(child.name(), "material")) {
- if (curMat) {
- ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
- releaseMaterial(&curMat);
- }
- curMat = ParseMaterial(curMatFlags);
- }
- /* no else here! */ if (!ASSIMP_stricmp(child.name(), "vertices")) {
- pugi::xml_attribute attr = child.attribute("vertexCount");
- int num = attr.as_int();
- //int num = reader->getAttributeValueAsInt("vertexCount");
-
- if (!num) {
- // This is possible ... remove the mesh from the list and skip further reading
- ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
-
- releaseMaterial(&curMat);
- releaseMesh(&curMesh);
- textMeaning = 0;
- continue;
- }
-
- curVertices.reserve(num);
- curNormals.reserve(num);
- curColors.reserve(num);
- curUVs.reserve(num);
-
- // Determine the file format
- //const char *t = reader->getAttributeValueSafe("type");
- pugi::xml_attribute t = child.attribute("type");
- if (!ASSIMP_stricmp("2tcoords", t.name())) {
- curUV2s.reserve(num);
- vertexFormat = 1;
-
- if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
- // *********************************************************
- // We have a second texture! So use this UV channel
- // for it. The 2nd texture can be either a normal
- // texture (solid_2layer or lightmap_xxx) or a normal
- // map (normal_..., parallax_...)
- // *********************************************************
- int idx = 1;
- aiMaterial *mat = (aiMaterial *)curMat;
-
- if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
- mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
- } else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
- mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
- } else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
- mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
- }
- }
- } else if (!ASSIMP_stricmp("tangents", t.name())) {
- curTangents.reserve(num);
- curBitangents.reserve(num);
- vertexFormat = 2;
- } else if (ASSIMP_stricmp("standard", t.name())) {
- releaseMaterial(&curMat);
- ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
- } else
- vertexFormat = 0;
- textMeaning = 1;
- } else if (!ASSIMP_stricmp(child.name(), "indices")) {
- if (curVertices.empty() && curMat) {
- releaseMaterial(&curMat);
- throw DeadlyImportError("IRRMESH: indices must come after vertices");
- }
-
- textMeaning = 2;
-
- // start a new mesh
- curMesh = new aiMesh();
-
- // allocate storage for all faces
- pugi::xml_attribute attr = child.attribute("indexCount");
- curMesh->mNumVertices = attr.as_int();
- if (!curMesh->mNumVertices) {
- // This is possible ... remove the mesh from the list and skip further reading
- ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
-
- // mesh - away
- releaseMesh(&curMesh);
-
- // material - away
- releaseMaterial(&curMat);
-
- textMeaning = 0;
- continue;
- }
-
- if (curMesh->mNumVertices % 3) {
- ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
- }
-
- curMesh->mNumFaces = curMesh->mNumVertices / 3;
- curMesh->mFaces = new aiFace[curMesh->mNumFaces];
-
- // setup some members
- curMesh->mMaterialIndex = (unsigned int)materials.size();
- curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
-
- // allocate storage for all vertices
- curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
-
- if (curNormals.size() == curVertices.size()) {
- curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
- }
- if (curTangents.size() == curVertices.size()) {
- curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
- }
- if (curBitangents.size() == curVertices.size()) {
- curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
- }
- if (curColors.size() == curVertices.size() && useColors) {
- curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
- }
- if (curUVs.size() == curVertices.size()) {
- curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
- }
- if (curUV2s.size() == curVertices.size()) {
- curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
- }
- }
- //break;
-
- //case EXN_TEXT: {
- const char *sz = child.child_value();
- if (textMeaning == 1) {
- textMeaning = 0;
-
- // read vertices
- do {
- SkipSpacesAndLineEnd(&sz);
- aiVector3D temp;
- aiColor4D c;
-
- // Read the vertex position
- sz = fast_atoreal_move<float>(sz, (float &)temp.x);
- SkipSpaces(&sz);
-
- sz = fast_atoreal_move<float>(sz, (float &)temp.y);
- SkipSpaces(&sz);
-
- sz = fast_atoreal_move<float>(sz, (float &)temp.z);
- SkipSpaces(&sz);
- curVertices.push_back(temp);
-
- // Read the vertex normals
- sz = fast_atoreal_move<float>(sz, (float &)temp.x);
- SkipSpaces(&sz);
-
- sz = fast_atoreal_move<float>(sz, (float &)temp.y);
- SkipSpaces(&sz);
-
- sz = fast_atoreal_move<float>(sz, (float &)temp.z);
- SkipSpaces(&sz);
- curNormals.push_back(temp);
-
- // read the vertex colors
- uint32_t clr = strtoul16(sz, &sz);
- ColorFromARGBPacked(clr, c);
-
- if (!curColors.empty() && c != *(curColors.end() - 1))
- useColors = true;
-
- curColors.push_back(c);
- SkipSpaces(&sz);
-
- // read the first UV coordinate set
- sz = fast_atoreal_move<float>(sz, (float &)temp.x);
- SkipSpaces(&sz);
-
- sz = fast_atoreal_move<float>(sz, (float &)temp.y);
- SkipSpaces(&sz);
- temp.z = 0.f;
- temp.y = 1.f - temp.y; // DX to OGL
- curUVs.push_back(temp);
-
- // read the (optional) second UV coordinate set
- if (vertexFormat == 1) {
- sz = fast_atoreal_move<float>(sz, (float &)temp.x);
- SkipSpaces(&sz);
-
- sz = fast_atoreal_move<float>(sz, (float &)temp.y);
- temp.y = 1.f - temp.y; // DX to OGL
- curUV2s.push_back(temp);
- }
- // read optional tangent and bitangent vectors
- else if (vertexFormat == 2) {
- // tangents
- sz = fast_atoreal_move<float>(sz, (float &)temp.x);
- SkipSpaces(&sz);
-
- sz = fast_atoreal_move<float>(sz, (float &)temp.z);
- SkipSpaces(&sz);
-
- sz = fast_atoreal_move<float>(sz, (float &)temp.y);
- SkipSpaces(&sz);
- temp.y *= -1.0f;
- curTangents.push_back(temp);
-
- // bitangents
- sz = fast_atoreal_move<float>(sz, (float &)temp.x);
- SkipSpaces(&sz);
-
- sz = fast_atoreal_move<float>(sz, (float &)temp.z);
- SkipSpaces(&sz);
-
- sz = fast_atoreal_move<float>(sz, (float &)temp.y);
- SkipSpaces(&sz);
- temp.y *= -1.0f;
- curBitangents.push_back(temp);
- }
- }
-
- /* IMPORTANT: We assume that each vertex is specified in one
- line. So we can skip the rest of the line - unknown vertex
- elements are ignored.
- */
-
- while (SkipLine(&sz));
- } else if (textMeaning == 2) {
- textMeaning = 0;
-
- // read indices
- aiFace *curFace = curMesh->mFaces;
- aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
-
- aiVector3D *pcV = curMesh->mVertices;
- aiVector3D *pcN = curMesh->mNormals;
- aiVector3D *pcT = curMesh->mTangents;
- aiVector3D *pcB = curMesh->mBitangents;
- aiColor4D *pcC0 = curMesh->mColors[0];
- aiVector3D *pcT0 = curMesh->mTextureCoords[0];
- aiVector3D *pcT1 = curMesh->mTextureCoords[1];
-
- unsigned int curIdx = 0;
- unsigned int total = 0;
- while (SkipSpacesAndLineEnd(&sz)) {
- if (curFace >= faceEnd) {
- ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
- break;
- }
- if (!curIdx) {
- curFace->mNumIndices = 3;
- curFace->mIndices = new unsigned int[3];
- }
-
- unsigned int idx = strtoul10(sz, &sz);
- if (idx >= curVertices.size()) {
- ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
- idx = 0;
- }
-
- curFace->mIndices[curIdx] = total++;
-
- *pcV++ = curVertices[idx];
- if (pcN) *pcN++ = curNormals[idx];
- if (pcT) *pcT++ = curTangents[idx];
- if (pcB) *pcB++ = curBitangents[idx];
- if (pcC0) *pcC0++ = curColors[idx];
- if (pcT0) *pcT0++ = curUVs[idx];
- if (pcT1) *pcT1++ = curUV2s[idx];
-
- if (++curIdx == 3) {
- ++curFace;
- curIdx = 0;
- }
- }
-
- if (curFace != faceEnd)
- ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
-
- // Finish processing the mesh - do some small material workarounds
- if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
- // Take the opacity value of the current material
- // from the common vertex color alpha
- aiMaterial *mat = (aiMaterial *)curMat;
- mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
- }
- }
- }
- }
-
- // End of the last buffer. A material and a mesh should be there
- if (curMat || curMesh) {
- if (!curMat || !curMesh) {
- ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
- releaseMaterial(&curMat);
- releaseMesh(&curMesh);
- } else {
- materials.push_back(curMat);
- meshes.push_back(curMesh);
- }
- }
-
- if (materials.empty()) {
- throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
- }
-
- // now generate the output scene
- pScene->mNumMeshes = (unsigned int)meshes.size();
- pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
- for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
- pScene->mMeshes[i] = meshes[i];
-
- // clean this value ...
- pScene->mMeshes[i]->mNumUVComponents[3] = 0;
- }
-
- pScene->mNumMaterials = (unsigned int)materials.size();
- pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
- ::memcpy(pScene->mMaterials, &materials[0], sizeof(void *) * pScene->mNumMaterials);
-
- pScene->mRootNode = new aiNode();
- pScene->mRootNode->mName.Set("<IRRMesh>");
- pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
- pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
-
- for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
- pScene->mRootNode->mMeshes[i] = i;
- }
-}
-
-#endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER