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diff --git a/libs/assimp/code/AssetLib/M3D/M3DImporter.h b/libs/assimp/code/AssetLib/M3D/M3DImporter.h
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@@ -1,105 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-Copyright (c) 2019 bzt
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file M3DImporter.h
-* @brief Declares the importer class to read a scene from a Model 3D file
-*/
-#ifndef AI_M3DIMPORTER_H_INC
-#define AI_M3DIMPORTER_H_INC
-
-#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
-
-#include <assimp/BaseImporter.h>
-#include <assimp/material.h>
-#include <vector>
-
-struct aiMesh;
-struct aiNode;
-struct aiMaterial;
-struct aiFace;
-
-namespace Assimp {
-
-class M3DWrapper;
-
-class M3DImporter : public BaseImporter {
-public:
- /// \brief Default constructor
- M3DImporter();
- ~M3DImporter() override {}
-
- /// \brief Returns whether the class can handle the format of the given file.
- /// \remark See BaseImporter::CanRead() for details.
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
-
-protected:
- //! \brief Appends the supported extension.
- const aiImporterDesc *GetInfo() const override;
-
- //! \brief File import implementation.
- void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
-
-private:
- void importMaterials(const M3DWrapper &m3d);
- void importTextures(const M3DWrapper &m3d);
- void importMeshes(const M3DWrapper &m3d);
- void importBones(const M3DWrapper &m3d, unsigned int parentid, aiNode *pParent);
- void importAnimations(const M3DWrapper &m3d);
-
- // helper functions
- aiColor4D mkColor(uint32_t c);
- void convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid);
- aiNode *findNode(aiNode *pNode, const aiString &name);
- void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m);
- void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces,
- std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
- std::vector<unsigned int> *vertexids);
-
-private:
- aiScene *mScene = nullptr; // the scene to import to
-};
-
-} // Namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
-
-#endif // AI_M3DIMPORTER_H_INC