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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+Copyright (c) 2019 bzt
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file M3DMaterials.h
+* @brief Declares the Assimp and Model 3D file material type relations
+*/
+#ifndef AI_M3DMATERIALS_H_INC
+#define AI_M3DMATERIALS_H_INC
+
+/*
+ * In the m3d.h header, there's a static array which defines the material
+ * properties, called m3d_propertytypes. These must have the same size, and
+ * list the matching Assimp materials for those properties. Used by both the
+ * M3DImporter and the M3DExporter, so you have to define these relations
+ * only once. D.R.Y. and K.I.S.S.
+ */
+typedef struct {
+ const char *pKey;
+ unsigned int type;
+ unsigned int index;
+} aiMatProp;
+
+/* --- Scalar Properties --- !!!!! must match m3d_propertytypes !!!!! */
+static const aiMatProp aiProps[] = {
+ { AI_MATKEY_COLOR_DIFFUSE }, /* m3dp_Kd */
+ { AI_MATKEY_COLOR_AMBIENT }, /* m3dp_Ka */
+ { AI_MATKEY_COLOR_SPECULAR }, /* m3dp_Ks */
+ { AI_MATKEY_SHININESS }, /* m3dp_Ns */
+ { AI_MATKEY_COLOR_EMISSIVE }, /* m3dp_Ke */
+ { AI_MATKEY_COLOR_REFLECTIVE }, /* m3dp_Tf */
+ { AI_MATKEY_BUMPSCALING }, /* m3dp_Km */
+ { AI_MATKEY_OPACITY }, /* m3dp_d */
+ { AI_MATKEY_SHADING_MODEL }, /* m3dp_il */
+
+ { nullptr, 0, 0 }, /* m3dp_Pr */
+ { AI_MATKEY_REFLECTIVITY }, /* m3dp_Pm */
+ { nullptr, 0, 0 }, /* m3dp_Ps */
+ { AI_MATKEY_REFRACTI }, /* m3dp_Ni */
+ { nullptr, 0, 0 }, /* m3dp_Nt */
+ { nullptr, 0, 0 },
+ { nullptr, 0, 0 },
+ { nullptr, 0, 0 }
+};
+
+/* --- Texture Map Properties --- !!!!! must match m3d_propertytypes !!!!! */
+static const aiMatProp aiTxProps[] = {
+ { AI_MATKEY_TEXTURE_DIFFUSE(0) }, /* m3dp_map_Kd */
+ { AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION,0) },/* m3dp_map_Ka */
+ { AI_MATKEY_TEXTURE_SPECULAR(0) }, /* m3dp_map_Ks */
+ { AI_MATKEY_TEXTURE_SHININESS(0) }, /* m3dp_map_Ns */
+ { AI_MATKEY_TEXTURE_EMISSIVE(0) }, /* m3dp_map_Ke */
+ { nullptr, 0, 0 }, /* m3dp_map_Tf */
+ { AI_MATKEY_TEXTURE_HEIGHT(0) }, /* m3dp_bump */
+ { AI_MATKEY_TEXTURE_OPACITY(0) }, /* m3dp_map_d */
+ { AI_MATKEY_TEXTURE_NORMALS(0) }, /* m3dp_map_N */
+
+ { AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE_ROUGHNESS,0) },/* m3dp_map_Pr */
+ { AI_MATKEY_TEXTURE(aiTextureType_METALNESS,0) }, /* m3dp_map_Pm */
+ { nullptr, 0, 0 }, /* m3dp_map_Ps */
+ { AI_MATKEY_TEXTURE(aiTextureType_REFLECTION,0) }, /* m3dp_map_Ni */
+ { nullptr, 0, 0 }, /* m3dp_map_Nt */
+ { nullptr, 0, 0 },
+ { nullptr, 0, 0 },
+ { nullptr, 0, 0 }
+};
+
+#endif // AI_M3DMATERIALS_H_INC