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-rw-r--r--libs/assimp/code/AssetLib/MDC/MDCFileData.h208
-rw-r--r--libs/assimp/code/AssetLib/MDC/MDCLoader.cpp460
-rw-r--r--libs/assimp/code/AssetLib/MDC/MDCLoader.h120
-rw-r--r--libs/assimp/code/AssetLib/MDC/MDCNormalTable.h299
4 files changed, 0 insertions, 1087 deletions
diff --git a/libs/assimp/code/AssetLib/MDC/MDCFileData.h b/libs/assimp/code/AssetLib/MDC/MDCFileData.h
deleted file mode 100644
index 36c589e..0000000
--- a/libs/assimp/code/AssetLib/MDC/MDCFileData.h
+++ /dev/null
@@ -1,208 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Defines the helper data structures for importing MDC files
-
-**********************************************************************
-File format specification:
-http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
-**********************************************************************
-
-*/
-#ifndef AI_MDCFILEHELPER_H_INC
-#define AI_MDCFILEHELPER_H_INC
-
-#include <assimp/types.h>
-#include <assimp/mesh.h>
-#include <assimp/anim.h>
-
-#include <assimp/Compiler/pushpack1.h>
-#include <stdint.h>
-
-namespace Assimp {
-namespace MDC {
-
-// to make it easier for us, we test the magic word against both "endianesses"
-#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
-#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
-
-// common limitations
-#define AI_MDC_VERSION 2
-#define AI_MDC_MAXQPATH 64
-#define AI_MDC_MAX_BONES 128
-
-#define AI_MDC_CVERT_BIAS 127.0f
-#define AI_MDC_DELTA_SCALING 4.0f
-#define AI_MDC_BASE_SCALING (1.0f / 64.0f)
-
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MDC file's main header
- */
-struct Header {
- uint32_t ulIdent ;
- uint32_t ulVersion ;
- char ucName [ AI_MDC_MAXQPATH ] ;
- uint32_t ulFlags ;
- uint32_t ulNumFrames ;
- uint32_t ulNumTags ;
- uint32_t ulNumSurfaces ;
- uint32_t ulNumSkins ;
- uint32_t ulOffsetBorderFrames ;
- uint32_t ulOffsetTagNames ;
- uint32_t ulOffsetTagFrames ;
- uint32_t ulOffsetSurfaces ;
- uint32_t ulOffsetEnd ;
-} PACK_STRUCT ;
-
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MDC file's surface header
- */
-struct Surface {
- uint32_t ulIdent ;
- char ucName [ AI_MDC_MAXQPATH ] ;
- uint32_t ulFlags ;
- uint32_t ulNumCompFrames ;
- uint32_t ulNumBaseFrames ;
- uint32_t ulNumShaders ;
- uint32_t ulNumVertices ;
- uint32_t ulNumTriangles ;
- uint32_t ulOffsetTriangles ;
- uint32_t ulOffsetShaders ;
- uint32_t ulOffsetTexCoords ;
- uint32_t ulOffsetBaseVerts ;
- uint32_t ulOffsetCompVerts ;
- uint32_t ulOffsetFrameBaseFrames ;
- uint32_t ulOffsetFrameCompFrames ;
- uint32_t ulOffsetEnd;
- Surface() AI_NO_EXCEPT
- : ulIdent()
- , ulFlags()
- , ulNumCompFrames()
- , ulNumBaseFrames()
- , ulNumShaders()
- , ulNumVertices()
- , ulNumTriangles()
- , ulOffsetTriangles()
- , ulOffsetShaders()
- , ulOffsetTexCoords()
- , ulOffsetBaseVerts()
- , ulOffsetCompVerts()
- , ulOffsetFrameBaseFrames()
- , ulOffsetFrameCompFrames()
- , ulOffsetEnd() {
- ucName[AI_MDC_MAXQPATH-1] = '\0';
- }
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MDC frame
- */
-struct Frame {
- //! bounding box minimum coords
- aiVector3D bboxMin ;
-
- //! bounding box maximum coords
- aiVector3D bboxMax ;
-
- //! local origin of the frame
- aiVector3D localOrigin ;
-
- //! radius of the BB
- float radius ;
-
- //! Name of the frame
- char name [ 16 ] ;
-} /*PACK_STRUCT*/;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MDC triangle
- */
-struct Triangle {
- uint32_t aiIndices[3];
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MDC texture coordinate
- */
-struct TexturCoord {
- float u,v;
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MDC base vertex
- */
-struct BaseVertex {
- int16_t x,y,z;
- uint16_t normal;
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MDC compressed vertex
- */
-struct CompressedVertex {
- uint8_t xd,yd,zd,nd;
-} PACK_STRUCT;
-
-// ---------------------------------------------------------------------------
-/** \brief Data structure for a MDC shader
- */
-struct Shader {
- char ucName [ AI_MDC_MAXQPATH ] ;
- uint32_t ulPath;
-} PACK_STRUCT;
-
-#include <assimp/Compiler/poppack1.h>
-
-// ---------------------------------------------------------------------------
-/** Build a floating point vertex from the compressed data in MDC files
- */
-void BuildVertex(const Frame& frame,
- const BaseVertex& bvert,
- const CompressedVertex& cvert,
- aiVector3D& vXYZOut,
- aiVector3D& vNorOut);
-}
-}
-
-#endif // !! AI_MDCFILEHELPER_H_INC
diff --git a/libs/assimp/code/AssetLib/MDC/MDCLoader.cpp b/libs/assimp/code/AssetLib/MDC/MDCLoader.cpp
deleted file mode 100644
index 7810800..0000000
--- a/libs/assimp/code/AssetLib/MDC/MDCLoader.cpp
+++ /dev/null
@@ -1,460 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file Implementation of the MDC importer class */
-
-#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
-
-// internal headers
-#include "AssetLib/MDC/MDCLoader.h"
-#include "AssetLib/MD3/MD3FileData.h"
-#include "AssetLib/MDC/MDCNormalTable.h" // shouldn't be included by other units
-
-#include <assimp/importerdesc.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/IOSystem.hpp>
-#include <assimp/Importer.hpp>
-#include <assimp/StringUtils.h>
-
-#include <memory>
-
-using namespace Assimp;
-using namespace Assimp::MDC;
-
-static const aiImporterDesc desc = {
- "Return To Castle Wolfenstein Mesh Importer",
- "",
- "",
- "",
- aiImporterFlags_SupportBinaryFlavour,
- 0,
- 0,
- 0,
- 0,
- "mdc"
-};
-
-// ------------------------------------------------------------------------------------------------
-void MDC::BuildVertex(const Frame &frame,
- const BaseVertex &bvert,
- const CompressedVertex &cvert,
- aiVector3D &vXYZOut,
- aiVector3D &vNorOut) {
- // compute the position
- const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
- const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
- const float zd = (cvert.zd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
- vXYZOut.x = frame.localOrigin.x + AI_MDC_BASE_SCALING * (bvert.x + xd);
- vXYZOut.y = frame.localOrigin.y + AI_MDC_BASE_SCALING * (bvert.y + yd);
- vXYZOut.z = frame.localOrigin.z + AI_MDC_BASE_SCALING * (bvert.z + zd);
-
- // compute the normal vector .. ehm ... lookup it in the table :-)
- vNorOut.x = mdcNormals[cvert.nd][0];
- vNorOut.y = mdcNormals[cvert.nd][1];
- vNorOut.z = mdcNormals[cvert.nd][2];
-}
-
-// ------------------------------------------------------------------------------------------------
-// Constructor to be privately used by Importer
-MDCImporter::MDCImporter() :
- configFrameID(),
- pcHeader(),
- mBuffer(),
- fileSize() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
-MDCImporter::~MDCImporter() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns whether the class can handle the format of the given file.
-bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
- static const uint32_t tokens[] = { AI_MDC_MAGIC_NUMBER_LE };
- return CheckMagicToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
-}
-
-// ------------------------------------------------------------------------------------------------
-const aiImporterDesc *MDCImporter::GetInfo() const {
- return &desc;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Validate the header of the given MDC file
-void MDCImporter::ValidateHeader() {
- AI_SWAP4(this->pcHeader->ulVersion);
- AI_SWAP4(this->pcHeader->ulFlags);
- AI_SWAP4(this->pcHeader->ulNumFrames);
- AI_SWAP4(this->pcHeader->ulNumTags);
- AI_SWAP4(this->pcHeader->ulNumSurfaces);
- AI_SWAP4(this->pcHeader->ulNumSkins);
- AI_SWAP4(this->pcHeader->ulOffsetBorderFrames);
-
- if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
- pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) {
- throw DeadlyImportError("Invalid MDC magic word: expected IDPC, found ",
- ai_str_toprintable((char *)&pcHeader->ulIdent, 4));
- }
-
- if (pcHeader->ulVersion != AI_MDC_VERSION) {
- ASSIMP_LOG_WARN("Unsupported MDC file version (2 (AI_MDC_VERSION) was expected)");
- }
-
- if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
- pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize) {
- throw DeadlyImportError("Some of the offset values in the MDC header are invalid "
- "and point to something behind the file.");
- }
-
- if (this->configFrameID >= this->pcHeader->ulNumFrames) {
- throw DeadlyImportError("The requested frame is not available");
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Validate the header of a given MDC file surface
-void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf) {
- AI_SWAP4(pcSurf->ulFlags);
- AI_SWAP4(pcSurf->ulNumCompFrames);
- AI_SWAP4(pcSurf->ulNumBaseFrames);
- AI_SWAP4(pcSurf->ulNumShaders);
- AI_SWAP4(pcSurf->ulNumVertices);
- AI_SWAP4(pcSurf->ulNumTriangles);
- AI_SWAP4(pcSurf->ulOffsetTriangles);
- AI_SWAP4(pcSurf->ulOffsetTexCoords);
- AI_SWAP4(pcSurf->ulOffsetBaseVerts);
- AI_SWAP4(pcSurf->ulOffsetCompVerts);
- AI_SWAP4(pcSurf->ulOffsetFrameBaseFrames);
- AI_SWAP4(pcSurf->ulOffsetFrameCompFrames);
- AI_SWAP4(pcSurf->ulOffsetEnd);
-
- const unsigned int iMax = this->fileSize - (unsigned int)((int8_t *)pcSurf - (int8_t *)pcHeader);
-
- if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex) > iMax ||
- (pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex) > iMax) ||
- pcSurf->ulOffsetTriangles + pcSurf->ulNumTriangles * sizeof(MDC::Triangle) > iMax ||
- pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax ||
- pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax ||
- pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
- (pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax)) {
- throw DeadlyImportError("Some of the offset values in the MDC surface header "
- "are invalid and point somewhere behind the file.");
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Setup configuration properties
-void MDCImporter::SetupProperties(const Importer *pImp) {
- // The AI_CONFIG_IMPORT_MDC_KEYFRAME option overrides the
- // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
- if (static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME, -1))) {
- configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Imports the given file into the given scene structure.
-void MDCImporter::InternReadFile(
- const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
- std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
-
- // Check whether we can read from the file
- if (file.get() == nullptr) {
- throw DeadlyImportError("Failed to open MDC file ", pFile, ".");
- }
-
- // check whether the mdc file is large enough to contain the file header
- fileSize = static_cast<unsigned int>(file->FileSize());
- if (fileSize < sizeof(MDC::Header)) {
- throw DeadlyImportError("MDC File is too small.");
- }
-
- std::vector<unsigned char> mBuffer2(fileSize);
- file->Read(&mBuffer2[0], 1, fileSize);
- mBuffer = &mBuffer2[0];
-
- // validate the file header
- this->pcHeader = (BE_NCONST MDC::Header *)this->mBuffer;
- this->ValidateHeader();
-
- std::vector<std::string> aszShaders;
-
- // get a pointer to the frame we want to read
- BE_NCONST MDC::Frame *pcFrame = (BE_NCONST MDC::Frame *)(this->mBuffer +
- this->pcHeader->ulOffsetBorderFrames);
-
- // no need to swap the other members, we won't need them
- pcFrame += configFrameID;
- AI_SWAP4(pcFrame->localOrigin[0]);
- AI_SWAP4(pcFrame->localOrigin[1]);
- AI_SWAP4(pcFrame->localOrigin[2]);
-
- // get the number of valid surfaces
- BE_NCONST MDC::Surface *pcSurface, *pcSurface2;
- pcSurface = pcSurface2 = reinterpret_cast<BE_NCONST MDC::Surface *>(mBuffer + pcHeader->ulOffsetSurfaces);
- unsigned int iNumShaders = 0;
- for (unsigned int i = 0; i < pcHeader->ulNumSurfaces; ++i) {
- // validate the surface header
- this->ValidateSurfaceHeader(pcSurface2);
-
- if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles) {
- ++pScene->mNumMeshes;
- }
- iNumShaders += pcSurface2->ulNumShaders;
- pcSurface2 = reinterpret_cast<BE_NCONST MDC::Surface *>((BE_NCONST int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd);
- }
- aszShaders.reserve(iNumShaders);
- pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
-
- // necessary that we don't crash if an exception occurs
- for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
- pScene->mMeshes[i] = nullptr;
- }
-
- // now read all surfaces
- unsigned int iDefaultMatIndex = UINT_MAX;
- for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces; ++i) {
- if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles) continue;
- aiMesh *pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
-
- pcMesh->mNumFaces = pcSurface->ulNumTriangles;
- pcMesh->mNumVertices = pcMesh->mNumFaces * 3;
-
- // store the name of the surface for use as node name.
- pcMesh->mName.Set(std::string(pcSurface->ucName, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
-
- // go to the first shader in the file. ignore the others.
- if (pcSurface->ulNumShaders) {
- const MDC::Shader *pcShader = (const MDC::Shader *)((int8_t *)pcSurface + pcSurface->ulOffsetShaders);
- pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
-
- // create a new shader
- aszShaders.push_back(std::string(pcShader->ucName,
- ::strnlen(pcShader->ucName, sizeof(pcShader->ucName))));
- }
- // need to create a default material
- else if (UINT_MAX == iDefaultMatIndex) {
- pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size();
- aszShaders.push_back(std::string());
- }
- // otherwise assign a reference to the default material
- else
- pcMesh->mMaterialIndex = iDefaultMatIndex;
-
- // allocate output storage for the mesh
- aiVector3D *pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
- aiVector3D *pcNorCur = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
- aiVector3D *pcUVCur = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
- aiFace *pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
-
- // create all vertices/faces
- BE_NCONST MDC::Triangle *pcTriangle = (BE_NCONST MDC::Triangle *)((int8_t *)pcSurface + pcSurface->ulOffsetTriangles);
-
- BE_NCONST MDC::TexturCoord *const pcUVs = (BE_NCONST MDC::TexturCoord *)((int8_t *)pcSurface + pcSurface->ulOffsetTexCoords);
-
- // get a pointer to the uncompressed vertices
- int16_t iOfs = *((int16_t *)((int8_t *)pcSurface +
- pcSurface->ulOffsetFrameBaseFrames) +
- this->configFrameID);
-
- AI_SWAP2(iOfs);
-
- BE_NCONST MDC::BaseVertex *const pcVerts = (BE_NCONST MDC::BaseVertex *)((int8_t *)pcSurface + pcSurface->ulOffsetBaseVerts) +
- ((int)iOfs * pcSurface->ulNumVertices * 4);
-
- // do the main swapping stuff ...
-#if (defined AI_BUILD_BIG_ENDIAN)
-
- // swap all triangles
- for (unsigned int i = 0; i < pcSurface->ulNumTriangles; ++i) {
- AI_SWAP4(pcTriangle[i].aiIndices[0]);
- AI_SWAP4(pcTriangle[i].aiIndices[1]);
- AI_SWAP4(pcTriangle[i].aiIndices[2]);
- }
-
- // swap all vertices
- for (unsigned int i = 0; i < pcSurface->ulNumVertices * pcSurface->ulNumBaseFrames; ++i) {
- AI_SWAP2(pcVerts->normal);
- AI_SWAP2(pcVerts->x);
- AI_SWAP2(pcVerts->y);
- AI_SWAP2(pcVerts->z);
- }
-
- // swap all texture coordinates
- for (unsigned int i = 0; i < pcSurface->ulNumVertices; ++i) {
- AI_SWAP4(pcUVs->u);
- AI_SWAP4(pcUVs->v);
- }
-
-#endif
-
- const MDC::CompressedVertex *pcCVerts = nullptr;
- int16_t *mdcCompVert = nullptr;
-
- // access compressed frames for large frame numbers, but never for the first
- if (this->configFrameID && pcSurface->ulNumCompFrames > 0) {
- mdcCompVert = (int16_t *)((int8_t *)pcSurface + pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
- AI_SWAP2P(mdcCompVert);
- if (*mdcCompVert >= 0) {
- pcCVerts = (const MDC::CompressedVertex *)((int8_t *)pcSurface +
- pcSurface->ulOffsetCompVerts) +
- *mdcCompVert * pcSurface->ulNumVertices;
- } else
- mdcCompVert = nullptr;
- }
-
- // copy all faces
- for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles; ++iFace,
- ++pcTriangle, ++pcFaceCur) {
- const unsigned int iOutIndex = iFace * 3;
- pcFaceCur->mNumIndices = 3;
- pcFaceCur->mIndices = new unsigned int[3];
-
- for (unsigned int iIndex = 0; iIndex < 3; ++iIndex,
- ++pcVertCur, ++pcUVCur, ++pcNorCur) {
- uint32_t quak = pcTriangle->aiIndices[iIndex];
- if (quak >= pcSurface->ulNumVertices) {
- ASSIMP_LOG_ERROR("MDC vertex index is out of range");
- quak = pcSurface->ulNumVertices - 1;
- }
-
- // compressed vertices?
- if (mdcCompVert) {
- MDC::BuildVertex(*pcFrame, pcVerts[quak], pcCVerts[quak],
- *pcVertCur, *pcNorCur);
- } else {
- // copy position
- pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING;
- pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING;
- pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING;
-
- // copy normals
- MD3::LatLngNormalToVec3(pcVerts[quak].normal, &pcNorCur->x);
-
- // copy texture coordinates
- pcUVCur->x = pcUVs[quak].u;
- pcUVCur->y = ai_real(1.0) - pcUVs[quak].v; // DX to OGL
- }
- pcVertCur->x += pcFrame->localOrigin[0];
- pcVertCur->y += pcFrame->localOrigin[1];
- pcVertCur->z += pcFrame->localOrigin[2];
- }
-
- // swap the face order - DX to OGL
- pcFaceCur->mIndices[0] = iOutIndex + 2;
- pcFaceCur->mIndices[1] = iOutIndex + 1;
- pcFaceCur->mIndices[2] = iOutIndex + 0;
- }
-
- pcSurface = reinterpret_cast<BE_NCONST MDC::Surface *>((BE_NCONST int8_t *)pcSurface + pcSurface->ulOffsetEnd);
- }
-
- // create a flat node graph with a root node and one child for each surface
- if (!pScene->mNumMeshes)
- throw DeadlyImportError("Invalid MDC file: File contains no valid mesh");
- else if (1 == pScene->mNumMeshes) {
- pScene->mRootNode = new aiNode();
- if (nullptr != pScene->mMeshes[0]) {
- pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
- pScene->mRootNode->mNumMeshes = 1;
- pScene->mRootNode->mMeshes = new unsigned int[1];
- pScene->mRootNode->mMeshes[0] = 0;
- }
- } else {
- pScene->mRootNode = new aiNode();
- pScene->mRootNode->mNumChildren = pScene->mNumMeshes;
- pScene->mRootNode->mChildren = new aiNode *[pScene->mNumMeshes];
- pScene->mRootNode->mName.Set("<root>");
- for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
- aiNode *pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
- pcNode->mParent = pScene->mRootNode;
- pcNode->mName = pScene->mMeshes[i]->mName;
- pcNode->mNumMeshes = 1;
- pcNode->mMeshes = new unsigned int[1];
- pcNode->mMeshes[0] = i;
- }
- }
-
- // create materials
- pScene->mNumMaterials = (unsigned int)aszShaders.size();
- pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
- for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
- aiMaterial *pcMat = new aiMaterial();
- pScene->mMaterials[i] = pcMat;
-
- const std::string &name = aszShaders[i];
-
- int iMode = (int)aiShadingMode_Gouraud;
- pcMat->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
-
- // add a small ambient color value - RtCW seems to have one
- aiColor3D clr;
- clr.b = clr.g = clr.r = 0.05f;
- pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
-
- if (name.length())
- clr.b = clr.g = clr.r = 1.0f;
- else
- clr.b = clr.g = clr.r = 0.6f;
-
- pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
- pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
-
- if (name.length()) {
- aiString path;
- path.Set(name);
- pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
- }
- }
-
- // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
- pScene->mRootNode->mTransformation = aiMatrix4x4(
- 1.f, 0.f, 0.f, 0.f,
- 0.f, 0.f, 1.f, 0.f,
- 0.f, -1.f, 0.f, 0.f,
- 0.f, 0.f, 0.f, 1.f);
-}
-
-#endif // !! ASSIMP_BUILD_NO_MDC_IMPORTER
diff --git a/libs/assimp/code/AssetLib/MDC/MDCLoader.h b/libs/assimp/code/AssetLib/MDC/MDCLoader.h
deleted file mode 100644
index 6e67cd1..0000000
--- a/libs/assimp/code/AssetLib/MDC/MDCLoader.h
+++ /dev/null
@@ -1,120 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file MDCLoader.h
- * @brief Definition of the MDC importer class.
- */
-#ifndef AI_MDCLOADER_H_INCLUDED
-#define AI_MDCLOADER_H_INCLUDED
-
-#include <assimp/types.h>
-
-#include "MDCFileData.h"
-#include <assimp/BaseImporter.h>
-#include <assimp/ByteSwapper.h>
-
-namespace Assimp {
-
-using namespace MDC;
-
-// ---------------------------------------------------------------------------
-/** Importer class to load the RtCW MDC file format
-*/
-class MDCImporter : public BaseImporter {
-public:
- MDCImporter();
- ~MDCImporter() override;
-
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
- bool checkSig) const override;
-
- // -------------------------------------------------------------------
- /** Called prior to ReadFile().
- * The function is a request to the importer to update its configuration
- * basing on the Importer's configuration property list.
- */
- void SetupProperties(const Importer *pImp) override;
-
-protected:
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc *GetInfo() const override;
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile(const std::string &pFile, aiScene *pScene,
- IOSystem *pIOHandler) override;
-
- // -------------------------------------------------------------------
- /** Validate the header of the file
- */
- void ValidateHeader();
-
- // -------------------------------------------------------------------
- /** Validate the header of a MDC surface
- */
- void ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf);
-
-protected:
- /** Configuration option: frame to be loaded */
- unsigned int configFrameID;
-
- /** Header of the MDC file */
- BE_NCONST MDC::Header *pcHeader;
-
- /** Buffer to hold the loaded file */
- unsigned char *mBuffer;
-
- /** size of the file, in bytes */
- unsigned int fileSize;
-};
-
-} // end of namespace Assimp
-
-#endif // AI_3DSIMPORTER_H_INC
diff --git a/libs/assimp/code/AssetLib/MDC/MDCNormalTable.h b/libs/assimp/code/AssetLib/MDC/MDCNormalTable.h
deleted file mode 100644
index c96eba7..0000000
--- a/libs/assimp/code/AssetLib/MDC/MDCNormalTable.h
+++ /dev/null
@@ -1,299 +0,0 @@
-/* -----------------------------------------------------------------------------
-
-PicoModel Library
-
-Copyright (c) 2002, Randy Reddig & seaw0lf
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
-
-Redistributions of source code must retain the above copyright notice, this list
-of conditions and the following disclaimer.
-
-Redistributions in binary form must reproduce the above copyright notice, this
-list of conditions and the following disclaimer in the documentation and/or
-other materials provided with the distribution.
-
-Neither the names of the copyright holders nor the names of its contributors may
-be used to endorse or promote products derived from this software without
-specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
------------------------------------------------------------------------------ */
-
-#if (!defined MDC_NORMAL_TABLE_INCLUDED)
-#define MDC_NORMAL_TABLE_INCLUDED
-
-/* mdc decoding normal table */
-const float mdcNormals[ 256 ][ 3 ] =
-{
- { 1.000000f, 0.000000f, 0.000000f },
- { 0.980785f, 0.195090f, 0.000000f },
- { 0.923880f, 0.382683f, 0.000000f },
- { 0.831470f, 0.555570f, 0.000000f },
- { 0.707107f, 0.707107f, 0.000000f },
- { 0.555570f, 0.831470f, 0.000000f },
- { 0.382683f, 0.923880f, 0.000000f },
- { 0.195090f, 0.980785f, 0.000000f },
- { -0.000000f, 1.000000f, 0.000000f },
- { -0.195090f, 0.980785f, 0.000000f },
- { -0.382683f, 0.923880f, 0.000000f },
- { -0.555570f, 0.831470f, 0.000000f },
- { -0.707107f, 0.707107f, 0.000000f },
- { -0.831470f, 0.555570f, 0.000000f },
- { -0.923880f, 0.382683f, 0.000000f },
- { -0.980785f, 0.195090f, 0.000000f },
- { -1.000000f, -0.000000f, 0.000000f },
- { -0.980785f, -0.195090f, 0.000000f },
- { -0.923880f, -0.382683f, 0.000000f },
- { -0.831470f, -0.555570f, 0.000000f },
- { -0.707107f, -0.707107f, 0.000000f },
- { -0.555570f, -0.831469f, 0.000000f },
- { -0.382684f, -0.923880f, 0.000000f },
- { -0.195090f, -0.980785f, 0.000000f },
- { 0.000000f, -1.000000f, 0.000000f },
- { 0.195090f, -0.980785f, 0.000000f },
- { 0.382684f, -0.923879f, 0.000000f },
- { 0.555570f, -0.831470f, 0.000000f },
- { 0.707107f, -0.707107f, 0.000000f },
- { 0.831470f, -0.555570f, 0.000000f },
- { 0.923880f, -0.382683f, 0.000000f },
- { 0.980785f, -0.195090f, 0.000000f },
- { 0.980785f, 0.000000f, -0.195090f },
- { 0.956195f, 0.218245f, -0.195090f },
- { 0.883657f, 0.425547f, -0.195090f },
- { 0.766809f, 0.611510f, -0.195090f },
- { 0.611510f, 0.766809f, -0.195090f },
- { 0.425547f, 0.883657f, -0.195090f },
- { 0.218245f, 0.956195f, -0.195090f },
- { -0.000000f, 0.980785f, -0.195090f },
- { -0.218245f, 0.956195f, -0.195090f },
- { -0.425547f, 0.883657f, -0.195090f },
- { -0.611510f, 0.766809f, -0.195090f },
- { -0.766809f, 0.611510f, -0.195090f },
- { -0.883657f, 0.425547f, -0.195090f },
- { -0.956195f, 0.218245f, -0.195090f },
- { -0.980785f, -0.000000f, -0.195090f },
- { -0.956195f, -0.218245f, -0.195090f },
- { -0.883657f, -0.425547f, -0.195090f },
- { -0.766809f, -0.611510f, -0.195090f },
- { -0.611510f, -0.766809f, -0.195090f },
- { -0.425547f, -0.883657f, -0.195090f },
- { -0.218245f, -0.956195f, -0.195090f },
- { 0.000000f, -0.980785f, -0.195090f },
- { 0.218245f, -0.956195f, -0.195090f },
- { 0.425547f, -0.883657f, -0.195090f },
- { 0.611510f, -0.766809f, -0.195090f },
- { 0.766809f, -0.611510f, -0.195090f },
- { 0.883657f, -0.425547f, -0.195090f },
- { 0.956195f, -0.218245f, -0.195090f },
- { 0.923880f, 0.000000f, -0.382683f },
- { 0.892399f, 0.239118f, -0.382683f },
- { 0.800103f, 0.461940f, -0.382683f },
- { 0.653281f, 0.653281f, -0.382683f },
- { 0.461940f, 0.800103f, -0.382683f },
- { 0.239118f, 0.892399f, -0.382683f },
- { -0.000000f, 0.923880f, -0.382683f },
- { -0.239118f, 0.892399f, -0.382683f },
- { -0.461940f, 0.800103f, -0.382683f },
- { -0.653281f, 0.653281f, -0.382683f },
- { -0.800103f, 0.461940f, -0.382683f },
- { -0.892399f, 0.239118f, -0.382683f },
- { -0.923880f, -0.000000f, -0.382683f },
- { -0.892399f, -0.239118f, -0.382683f },
- { -0.800103f, -0.461940f, -0.382683f },
- { -0.653282f, -0.653281f, -0.382683f },
- { -0.461940f, -0.800103f, -0.382683f },
- { -0.239118f, -0.892399f, -0.382683f },
- { 0.000000f, -0.923880f, -0.382683f },
- { 0.239118f, -0.892399f, -0.382683f },
- { 0.461940f, -0.800103f, -0.382683f },
- { 0.653281f, -0.653282f, -0.382683f },
- { 0.800103f, -0.461940f, -0.382683f },
- { 0.892399f, -0.239117f, -0.382683f },
- { 0.831470f, 0.000000f, -0.555570f },
- { 0.790775f, 0.256938f, -0.555570f },
- { 0.672673f, 0.488726f, -0.555570f },
- { 0.488726f, 0.672673f, -0.555570f },
- { 0.256938f, 0.790775f, -0.555570f },
- { -0.000000f, 0.831470f, -0.555570f },
- { -0.256938f, 0.790775f, -0.555570f },
- { -0.488726f, 0.672673f, -0.555570f },
- { -0.672673f, 0.488726f, -0.555570f },
- { -0.790775f, 0.256938f, -0.555570f },
- { -0.831470f, -0.000000f, -0.555570f },
- { -0.790775f, -0.256938f, -0.555570f },
- { -0.672673f, -0.488726f, -0.555570f },
- { -0.488725f, -0.672673f, -0.555570f },
- { -0.256938f, -0.790775f, -0.555570f },
- { 0.000000f, -0.831470f, -0.555570f },
- { 0.256938f, -0.790775f, -0.555570f },
- { 0.488725f, -0.672673f, -0.555570f },
- { 0.672673f, -0.488726f, -0.555570f },
- { 0.790775f, -0.256938f, -0.555570f },
- { 0.707107f, 0.000000f, -0.707107f },
- { 0.653281f, 0.270598f, -0.707107f },
- { 0.500000f, 0.500000f, -0.707107f },
- { 0.270598f, 0.653281f, -0.707107f },
- { -0.000000f, 0.707107f, -0.707107f },
- { -0.270598f, 0.653282f, -0.707107f },
- { -0.500000f, 0.500000f, -0.707107f },
- { -0.653281f, 0.270598f, -0.707107f },
- { -0.707107f, -0.000000f, -0.707107f },
- { -0.653281f, -0.270598f, -0.707107f },
- { -0.500000f, -0.500000f, -0.707107f },
- { -0.270598f, -0.653281f, -0.707107f },
- { 0.000000f, -0.707107f, -0.707107f },
- { 0.270598f, -0.653281f, -0.707107f },
- { 0.500000f, -0.500000f, -0.707107f },
- { 0.653282f, -0.270598f, -0.707107f },
- { 0.555570f, 0.000000f, -0.831470f },
- { 0.481138f, 0.277785f, -0.831470f },
- { 0.277785f, 0.481138f, -0.831470f },
- { -0.000000f, 0.555570f, -0.831470f },
- { -0.277785f, 0.481138f, -0.831470f },
- { -0.481138f, 0.277785f, -0.831470f },
- { -0.555570f, -0.000000f, -0.831470f },
- { -0.481138f, -0.277785f, -0.831470f },
- { -0.277785f, -0.481138f, -0.831470f },
- { 0.000000f, -0.555570f, -0.831470f },
- { 0.277785f, -0.481138f, -0.831470f },
- { 0.481138f, -0.277785f, -0.831470f },
- { 0.382683f, 0.000000f, -0.923880f },
- { 0.270598f, 0.270598f, -0.923880f },
- { -0.000000f, 0.382683f, -0.923880f },
- { -0.270598f, 0.270598f, -0.923880f },
- { -0.382683f, -0.000000f, -0.923880f },
- { -0.270598f, -0.270598f, -0.923880f },
- { 0.000000f, -0.382683f, -0.923880f },
- { 0.270598f, -0.270598f, -0.923880f },
- { 0.195090f, 0.000000f, -0.980785f },
- { -0.000000f, 0.195090f, -0.980785f },
- { -0.195090f, -0.000000f, -0.980785f },
- { 0.000000f, -0.195090f, -0.980785f },
- { 0.980785f, 0.000000f, 0.195090f },
- { 0.956195f, 0.218245f, 0.195090f },
- { 0.883657f, 0.425547f, 0.195090f },
- { 0.766809f, 0.611510f, 0.195090f },
- { 0.611510f, 0.766809f, 0.195090f },
- { 0.425547f, 0.883657f, 0.195090f },
- { 0.218245f, 0.956195f, 0.195090f },
- { -0.000000f, 0.980785f, 0.195090f },
- { -0.218245f, 0.956195f, 0.195090f },
- { -0.425547f, 0.883657f, 0.195090f },
- { -0.611510f, 0.766809f, 0.195090f },
- { -0.766809f, 0.611510f, 0.195090f },
- { -0.883657f, 0.425547f, 0.195090f },
- { -0.956195f, 0.218245f, 0.195090f },
- { -0.980785f, -0.000000f, 0.195090f },
- { -0.956195f, -0.218245f, 0.195090f },
- { -0.883657f, -0.425547f, 0.195090f },
- { -0.766809f, -0.611510f, 0.195090f },
- { -0.611510f, -0.766809f, 0.195090f },
- { -0.425547f, -0.883657f, 0.195090f },
- { -0.218245f, -0.956195f, 0.195090f },
- { 0.000000f, -0.980785f, 0.195090f },
- { 0.218245f, -0.956195f, 0.195090f },
- { 0.425547f, -0.883657f, 0.195090f },
- { 0.611510f, -0.766809f, 0.195090f },
- { 0.766809f, -0.611510f, 0.195090f },
- { 0.883657f, -0.425547f, 0.195090f },
- { 0.956195f, -0.218245f, 0.195090f },
- { 0.923880f, 0.000000f, 0.382683f },
- { 0.892399f, 0.239118f, 0.382683f },
- { 0.800103f, 0.461940f, 0.382683f },
- { 0.653281f, 0.653281f, 0.382683f },
- { 0.461940f, 0.800103f, 0.382683f },
- { 0.239118f, 0.892399f, 0.382683f },
- { -0.000000f, 0.923880f, 0.382683f },
- { -0.239118f, 0.892399f, 0.382683f },
- { -0.461940f, 0.800103f, 0.382683f },
- { -0.653281f, 0.653281f, 0.382683f },
- { -0.800103f, 0.461940f, 0.382683f },
- { -0.892399f, 0.239118f, 0.382683f },
- { -0.923880f, -0.000000f, 0.382683f },
- { -0.892399f, -0.239118f, 0.382683f },
- { -0.800103f, -0.461940f, 0.382683f },
- { -0.653282f, -0.653281f, 0.382683f },
- { -0.461940f, -0.800103f, 0.382683f },
- { -0.239118f, -0.892399f, 0.382683f },
- { 0.000000f, -0.923880f, 0.382683f },
- { 0.239118f, -0.892399f, 0.382683f },
- { 0.461940f, -0.800103f, 0.382683f },
- { 0.653281f, -0.653282f, 0.382683f },
- { 0.800103f, -0.461940f, 0.382683f },
- { 0.892399f, -0.239117f, 0.382683f },
- { 0.831470f, 0.000000f, 0.555570f },
- { 0.790775f, 0.256938f, 0.555570f },
- { 0.672673f, 0.488726f, 0.555570f },
- { 0.488726f, 0.672673f, 0.555570f },
- { 0.256938f, 0.790775f, 0.555570f },
- { -0.000000f, 0.831470f, 0.555570f },
- { -0.256938f, 0.790775f, 0.555570f },
- { -0.488726f, 0.672673f, 0.555570f },
- { -0.672673f, 0.488726f, 0.555570f },
- { -0.790775f, 0.256938f, 0.555570f },
- { -0.831470f, -0.000000f, 0.555570f },
- { -0.790775f, -0.256938f, 0.555570f },
- { -0.672673f, -0.488726f, 0.555570f },
- { -0.488725f, -0.672673f, 0.555570f },
- { -0.256938f, -0.790775f, 0.555570f },
- { 0.000000f, -0.831470f, 0.555570f },
- { 0.256938f, -0.790775f, 0.555570f },
- { 0.488725f, -0.672673f, 0.555570f },
- { 0.672673f, -0.488726f, 0.555570f },
- { 0.790775f, -0.256938f, 0.555570f },
- { 0.707107f, 0.000000f, 0.707107f },
- { 0.653281f, 0.270598f, 0.707107f },
- { 0.500000f, 0.500000f, 0.707107f },
- { 0.270598f, 0.653281f, 0.707107f },
- { -0.000000f, 0.707107f, 0.707107f },
- { -0.270598f, 0.653282f, 0.707107f },
- { -0.500000f, 0.500000f, 0.707107f },
- { -0.653281f, 0.270598f, 0.707107f },
- { -0.707107f, -0.000000f, 0.707107f },
- { -0.653281f, -0.270598f, 0.707107f },
- { -0.500000f, -0.500000f, 0.707107f },
- { -0.270598f, -0.653281f, 0.707107f },
- { 0.000000f, -0.707107f, 0.707107f },
- { 0.270598f, -0.653281f, 0.707107f },
- { 0.500000f, -0.500000f, 0.707107f },
- { 0.653282f, -0.270598f, 0.707107f },
- { 0.555570f, 0.000000f, 0.831470f },
- { 0.481138f, 0.277785f, 0.831470f },
- { 0.277785f, 0.481138f, 0.831470f },
- { -0.000000f, 0.555570f, 0.831470f },
- { -0.277785f, 0.481138f, 0.831470f },
- { -0.481138f, 0.277785f, 0.831470f },
- { -0.555570f, -0.000000f, 0.831470f },
- { -0.481138f, -0.277785f, 0.831470f },
- { -0.277785f, -0.481138f, 0.831470f },
- { 0.000000f, -0.555570f, 0.831470f },
- { 0.277785f, -0.481138f, 0.831470f },
- { 0.481138f, -0.277785f, 0.831470f },
- { 0.382683f, 0.000000f, 0.923880f },
- { 0.270598f, 0.270598f, 0.923880f },
- { -0.000000f, 0.382683f, 0.923880f },
- { -0.270598f, 0.270598f, 0.923880f },
- { -0.382683f, -0.000000f, 0.923880f },
- { -0.270598f, -0.270598f, 0.923880f },
- { 0.000000f, -0.382683f, 0.923880f },
- { 0.270598f, -0.270598f, 0.923880f },
- { 0.195090f, 0.000000f, 0.980785f },
- { -0.000000f, 0.195090f, 0.980785f },
- { -0.195090f, -0.000000f, 0.980785f },
- { 0.000000f, -0.195090f, 0.980785f }
-};
-
-#endif // !! MDC_NORMAL_TABLE_INCLUDED