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Diffstat (limited to 'libs/assimp/code/AssetLib/Ogre/OgreStructs.h')
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diff --git a/libs/assimp/code/AssetLib/Ogre/OgreStructs.h b/libs/assimp/code/AssetLib/Ogre/OgreStructs.h new file mode 100644 index 0000000..be9ffa0 --- /dev/null +++ b/libs/assimp/code/AssetLib/Ogre/OgreStructs.h @@ -0,0 +1,696 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#ifndef AI_OGRESTRUCTS_H_INC +#define AI_OGRESTRUCTS_H_INC + +#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER + +#include <assimp/MemoryIOWrapper.h> +#include <memory> +#include <assimp/mesh.h> +#include <map> +#include <vector> +#include <set> + +struct aiNodeAnim; +struct aiAnimation; +struct aiNode; +struct aiMaterial; +struct aiScene; + +/** @note Parts of this implementation, for example enums, deserialization constants and logic + has been copied directly with minor modifications from the MIT licensed Ogre3D code base. + See more from https://bitbucket.org/sinbad/ogre. */ + +namespace Assimp +{ +namespace Ogre +{ + +// Forward decl +class Mesh; +class MeshXml; +class SubMesh; +class SubMeshXml; +class Skeleton; + +#define OGRE_SAFE_DELETE(p) delete p; p=0; + +// Typedefs +typedef Assimp::MemoryIOStream MemoryStream; +typedef std::shared_ptr<MemoryStream> MemoryStreamPtr; +typedef std::map<uint16_t, MemoryStreamPtr> VertexBufferBindings; + +// Ogre Vertex Element +class VertexElement +{ +public: + /// Vertex element semantics, used to identify the meaning of vertex buffer contents + enum Semantic { + /// Position, 3 reals per vertex + VES_POSITION = 1, + /// Blending weights + VES_BLEND_WEIGHTS = 2, + /// Blending indices + VES_BLEND_INDICES = 3, + /// Normal, 3 reals per vertex + VES_NORMAL = 4, + /// Diffuse colours + VES_DIFFUSE = 5, + /// Specular colours + VES_SPECULAR = 6, + /// Texture coordinates + VES_TEXTURE_COORDINATES = 7, + /// Binormal (Y axis if normal is Z) + VES_BINORMAL = 8, + /// Tangent (X axis if normal is Z) + VES_TANGENT = 9, + /// The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1) + VES_COUNT = 9 + }; + + /// Vertex element type, used to identify the base types of the vertex contents + enum Type + { + VET_FLOAT1 = 0, + VET_FLOAT2 = 1, + VET_FLOAT3 = 2, + VET_FLOAT4 = 3, + /// alias to more specific colour type - use the current rendersystem's colour packing + VET_COLOUR = 4, + VET_SHORT1 = 5, + VET_SHORT2 = 6, + VET_SHORT3 = 7, + VET_SHORT4 = 8, + VET_UBYTE4 = 9, + /// D3D style compact colour + VET_COLOUR_ARGB = 10, + /// GL style compact colour + VET_COLOUR_ABGR = 11, + VET_DOUBLE1 = 12, + VET_DOUBLE2 = 13, + VET_DOUBLE3 = 14, + VET_DOUBLE4 = 15, + VET_USHORT1 = 16, + VET_USHORT2 = 17, + VET_USHORT3 = 18, + VET_USHORT4 = 19, + VET_INT1 = 20, + VET_INT2 = 21, + VET_INT3 = 22, + VET_INT4 = 23, + VET_UINT1 = 24, + VET_UINT2 = 25, + VET_UINT3 = 26, + VET_UINT4 = 27 + }; + + VertexElement(); + + /// Size of the vertex element in bytes. + size_t Size() const; + + /// Count of components in this element, eg. VET_FLOAT3 return 3. + size_t ComponentCount() const; + + /// Type as string. + std::string TypeToString(); + + /// Semantic as string. + std::string SemanticToString(); + + static size_t TypeSize(Type type); + static size_t ComponentCount(Type type); + static std::string TypeToString(Type type); + static std::string SemanticToString(Semantic semantic); + + uint16_t index; + uint16_t source; + uint16_t offset; + Type type; + Semantic semantic; +}; +typedef std::vector<VertexElement> VertexElementList; + +/// Ogre Vertex Bone Assignment +struct VertexBoneAssignment +{ + uint32_t vertexIndex; + uint16_t boneIndex; + float weight; +}; +typedef std::vector<VertexBoneAssignment> VertexBoneAssignmentList; +typedef std::map<uint32_t, VertexBoneAssignmentList > VertexBoneAssignmentsMap; +typedef std::map<uint16_t, std::vector<aiVertexWeight> > AssimpVertexBoneWeightList; + +// Ogre Vertex Data interface, inherited by the binary and XML implementations. +class IVertexData +{ +public: + IVertexData(); + + /// Returns if bone assignments are available. + bool HasBoneAssignments() const; + + /// Add vertex mapping from old to new index. + void AddVertexMapping(uint32_t oldIndex, uint32_t newIndex); + + /// Returns re-mapped bone assignments. + /** @note Uses mappings added via AddVertexMapping. */ + AssimpVertexBoneWeightList AssimpBoneWeights(size_t vertices); + + /// Returns a set of bone indexes that are referenced by bone assignments (weights). + std::set<uint16_t> ReferencedBonesByWeights() const; + + /// Vertex count. + uint32_t count; + + /// Bone assignments. + VertexBoneAssignmentList boneAssignments; + +private: + void BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const; + + std::map<uint32_t, std::vector<uint32_t> > vertexIndexMapping; + VertexBoneAssignmentsMap boneAssignmentsMap; +}; + +// Ogre Vertex Data +class VertexData : public IVertexData +{ +public: + VertexData(); + ~VertexData(); + + /// Releases all memory that this data structure owns. + void Reset(); + + /// Get vertex size for @c source. + uint32_t VertexSize(uint16_t source) const; + + /// Get vertex buffer for @c source. + MemoryStream *VertexBuffer(uint16_t source); + + /// Get vertex element for @c semantic for @c index. + VertexElement *GetVertexElement(VertexElement::Semantic semantic, uint16_t index = 0); + + /// Vertex elements. + VertexElementList vertexElements; + + /// Vertex buffers mapped to bind index. + VertexBufferBindings vertexBindings; +}; + +// Ogre Index Data +class IndexData +{ +public: + IndexData(); + ~IndexData(); + + /// Releases all memory that this data structure owns. + void Reset(); + + /// Index size in bytes. + size_t IndexSize() const; + + /// Face size in bytes. + size_t FaceSize() const; + + /// Index count. + uint32_t count; + + /// Face count. + uint32_t faceCount; + + /// If has 32-bit indexes. + bool is32bit; + + /// Index buffer. + MemoryStreamPtr buffer; +}; + +/// Ogre Pose +class Pose +{ +public: + struct Vertex + { + uint32_t index; + aiVector3D offset; + aiVector3D normal; + }; + typedef std::map<uint32_t, Vertex> PoseVertexMap; + + Pose() : target(0), hasNormals(false) {} + + /// Name. + std::string name; + + /// Target. + uint16_t target; + + /// Does vertices map have normals. + bool hasNormals; + + /// Vertex offset and normals. + PoseVertexMap vertices; +}; +typedef std::vector<Pose*> PoseList; + +/// Ogre Pose Key Frame Ref +struct PoseRef +{ + uint16_t index; + float influence; +}; +typedef std::vector<PoseRef> PoseRefList; + +/// Ogre Pose Key Frame +struct PoseKeyFrame +{ + /// Time position in the animation. + float timePos; + + PoseRefList references; +}; +typedef std::vector<PoseKeyFrame> PoseKeyFrameList; + +/// Ogre Morph Key Frame +struct MorphKeyFrame +{ + /// Time position in the animation. + float timePos; + + MemoryStreamPtr buffer; +}; +typedef std::vector<MorphKeyFrame> MorphKeyFrameList; + +/// Ogre animation key frame +struct TransformKeyFrame +{ + TransformKeyFrame(); + + aiMatrix4x4 Transform(); + + float timePos; + + aiQuaternion rotation; + aiVector3D position; + aiVector3D scale; +}; +typedef std::vector<TransformKeyFrame> TransformKeyFrameList; + +/// Ogre Animation Track +struct VertexAnimationTrack +{ + enum Type + { + /// No animation + VAT_NONE = 0, + /// Morph animation is made up of many interpolated snapshot keyframes + VAT_MORPH = 1, + /// Pose animation is made up of a single delta pose keyframe + VAT_POSE = 2, + /// Keyframe that has its on pos, rot and scale for a time position + VAT_TRANSFORM = 3 + }; + + VertexAnimationTrack(); + + /// Convert to Assimp node animation. + aiNodeAnim *ConvertToAssimpAnimationNode(Skeleton *skeleton); + + // Animation type. + Type type; + + /// Vertex data target. + /** 0 == shared geometry + >0 == submesh index + 1 */ + uint16_t target; + + /// Only valid for VAT_TRANSFORM. + std::string boneName; + + /// Only one of these will contain key frames, depending on the type enum. + PoseKeyFrameList poseKeyFrames; + MorphKeyFrameList morphKeyFrames; + TransformKeyFrameList transformKeyFrames; +}; +typedef std::vector<VertexAnimationTrack> VertexAnimationTrackList; + +/// Ogre Animation +class Animation +{ +public: + explicit Animation(Skeleton *parent); + explicit Animation(Mesh *parent); + + /// Returns the associated vertex data for a track in this animation. + /** @note Only valid to call when parent Mesh is set. */ + VertexData *AssociatedVertexData(VertexAnimationTrack *track) const; + + /// Convert to Assimp animation. + aiAnimation *ConvertToAssimpAnimation(); + + /// Parent mesh. + /** @note Set only when animation is read from a mesh. */ + Mesh *parentMesh; + + /// Parent skeleton. + /** @note Set only when animation is read from a skeleton. */ + Skeleton *parentSkeleton; + + /// Animation name. + std::string name; + + /// Base animation name. + std::string baseName; + + /// Length in seconds. + float length; + + /// Base animation key time. + float baseTime; + + /// Animation tracks. + VertexAnimationTrackList tracks; +}; +typedef std::vector<Animation*> AnimationList; + +/// Ogre Bone +class Bone +{ +public: + Bone(); + + /// Returns if this bone is parented. + bool IsParented() const; + + /// Parent index as uint16_t. Internally int32_t as -1 means unparented. + uint16_t ParentId() const; + + /// Add child bone. + void AddChild(Bone *bone); + + /// Calculates the world matrix for bone and its children. + void CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton); + + /// Convert to Assimp node (animation nodes). + aiNode *ConvertToAssimpNode(Skeleton *parent, aiNode *parentNode = 0); + + /// Convert to Assimp bone (mesh bones). + aiBone *ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWeight> &boneWeights); + + uint16_t id; + std::string name; + + Bone *parent; + int32_t parentId; + std::vector<uint16_t> children; + + aiVector3D position; + aiQuaternion rotation; + aiVector3D scale; + + aiMatrix4x4 worldMatrix; + aiMatrix4x4 defaultPose; +}; +typedef std::vector<Bone*> BoneList; + +/// Ogre Skeleton +class Skeleton +{ +public: + enum BlendMode + { + /// Animations are applied by calculating a weighted average of all animations + ANIMBLEND_AVERAGE = 0, + /// Animations are applied by calculating a weighted cumulative total + ANIMBLEND_CUMULATIVE = 1 + }; + + Skeleton(); + ~Skeleton(); + + /// Releases all memory that this data structure owns. + void Reset(); + + /// Returns unparented root bones. + BoneList RootBones() const; + + /// Returns number of unparented root bones. + size_t NumRootBones() const; + + /// Get bone by name. + Bone *BoneByName(const std::string &name) const; + + /// Get bone by id. + Bone *BoneById(uint16_t id) const; + + BoneList bones; + AnimationList animations; + + /// @todo Take blend mode into account, but where? + BlendMode blendMode; +}; + +/// Ogre Sub Mesh interface, inherited by the binary and XML implementations. +class ISubMesh +{ +public: + /// @note Full list of Ogre types, not all of them are supported and exposed to Assimp. + enum OperationType + { + /// A list of points, 1 vertex per point + OT_POINT_LIST = 1, + /// A list of lines, 2 vertices per line + OT_LINE_LIST = 2, + /// A strip of connected lines, 1 vertex per line plus 1 start vertex + OT_LINE_STRIP = 3, + /// A list of triangles, 3 vertices per triangle + OT_TRIANGLE_LIST = 4, + /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that + OT_TRIANGLE_STRIP = 5, + /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that + OT_TRIANGLE_FAN = 6 + }; + + ISubMesh(); + + /// SubMesh index. + unsigned int index; + + /// SubMesh name. + std::string name; + + /// Material used by this submesh. + std::string materialRef; + + /// Texture alias information. + std::string textureAliasName; + std::string textureAliasRef; + + /// Assimp scene material index used by this submesh. + /** -1 if no material or material could not be imported. */ + int materialIndex; + + /// If submesh uses shared geometry from parent mesh. + bool usesSharedVertexData; + + /// Operation type. + OperationType operationType; +}; + +/// Ogre SubMesh +class SubMesh : public ISubMesh +{ +public: + SubMesh(); + ~SubMesh(); + + /// Releases all memory that this data structure owns. + /** @note Vertex and index data contains shared ptrs + that are freed automatically. In practice the ref count + should be 0 after this reset. */ + void Reset(); + + /// Convert to Assimp mesh. + aiMesh *ConvertToAssimpMesh(Mesh *parent); + + /// Vertex data. + VertexData *vertexData; + + /// Index data. + IndexData *indexData; +}; +typedef std::vector<SubMesh*> SubMeshList; + +/// Ogre Mesh +class Mesh +{ +public: + /// Constructor. + Mesh(); + + /// Destructor. + ~Mesh(); + + /// Releases all memory that this data structure owns. + void Reset(); + + /// Returns number of subMeshes. + size_t NumSubMeshes() const; + + /// Returns submesh for @c index. + SubMesh *GetSubMesh( size_t index) const; + + /// Convert mesh to Assimp scene. + void ConvertToAssimpScene(aiScene* dest); + + /// Mesh has skeletal animations. + bool hasSkeletalAnimations; + + /// Skeleton reference. + std::string skeletonRef; + + /// Skeleton. + Skeleton *skeleton; + + /// Vertex data + VertexData *sharedVertexData; + + /// Sub meshes. + SubMeshList subMeshes; + + /// Animations + AnimationList animations; + + /// Poses + PoseList poses; +}; + +/// Ogre XML Vertex Data +class VertexDataXml : public IVertexData +{ +public: + VertexDataXml(); + + bool HasPositions() const; + bool HasNormals() const; + bool HasTangents() const; + bool HasUvs() const; + size_t NumUvs() const; + + std::vector<aiVector3D> positions; + std::vector<aiVector3D> normals; + std::vector<aiVector3D> tangents; + std::vector<std::vector<aiVector3D> > uvs; +}; + +/// Ogre XML Index Data +class IndexDataXml +{ +public: + IndexDataXml() : faceCount(0) {} + + /// Face count. + uint32_t faceCount; + + std::vector<aiFace> faces; +}; + +/// Ogre XML SubMesh +class SubMeshXml : public ISubMesh +{ +public: + SubMeshXml(); + ~SubMeshXml(); + + /// Releases all memory that this data structure owns. + void Reset(); + + aiMesh *ConvertToAssimpMesh(MeshXml *parent); + + IndexDataXml *indexData; + VertexDataXml *vertexData; +}; +typedef std::vector<SubMeshXml*> SubMeshXmlList; + +/// Ogre XML Mesh +class MeshXml +{ +public: + MeshXml(); + ~MeshXml(); + + /// Releases all memory that this data structure owns. + void Reset(); + + /// Returns number of subMeshes. + size_t NumSubMeshes() const; + + /// Returns submesh for @c index. + SubMeshXml *GetSubMesh(uint16_t index) const; + + /// Convert mesh to Assimp scene. + void ConvertToAssimpScene(aiScene* dest); + + /// Skeleton reference. + std::string skeletonRef; + + /// Skeleton. + Skeleton *skeleton; + + /// Vertex data + VertexDataXml *sharedVertexData; + + /// Sub meshes. + SubMeshXmlList subMeshes; +}; + +} // Ogre +} // Assimp + +#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER +#endif // AI_OGRESTRUCTS_H_INC |