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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file XFileImporter.h
+ * @brief Definition of the XFile importer class.
+ */
+#pragma once
+#ifndef AI_XFILEIMPORTER_H_INC
+#define AI_XFILEIMPORTER_H_INC
+
+#include <map>
+
+#include "XFileHelper.h"
+#include <assimp/BaseImporter.h>
+
+#include <assimp/types.h>
+
+struct aiNode;
+
+namespace Assimp {
+
+namespace XFile {
+ struct Scene;
+ struct Node;
+}
+
+// ---------------------------------------------------------------------------
+/** The XFileImporter is a worker class capable of importing a scene from a
+ * DirectX file .x
+ */
+class XFileImporter : public BaseImporter {
+public:
+ XFileImporter();
+ ~XFileImporter() override;
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool CheckSig) const override;
+
+protected:
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const override;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler) override;
+
+ // -------------------------------------------------------------------
+ /** Constructs the return data structure out of the imported data.
+ * @param pScene The scene to construct the return data in.
+ * @param pData The imported data in the internal temporary
+ * representation.
+ */
+ void CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData);
+
+ // -------------------------------------------------------------------
+ /** Recursively creates scene nodes from the imported hierarchy.
+ * The meshes and materials of the nodes will be extracted on the way.
+ * @param pScene The scene to construct the return data in.
+ * @param pParent The parent node where to create new child nodes
+ * @param pNode The temporary node to copy.
+ * @return The created node
+ */
+ aiNode* CreateNodes( aiScene* pScene, aiNode* pParent,
+ const XFile::Node* pNode);
+
+ // -------------------------------------------------------------------
+ /** Converts all meshes in the given mesh array. Each mesh is split
+ * up per material, the indices of the generated meshes are stored in
+ * the node structure.
+ * @param pScene The scene to construct the return data in.
+ * @param pNode The target node structure that references the
+ * constructed meshes.
+ * @param pMeshes The array of meshes to convert
+ */
+ void CreateMeshes( aiScene* pScene, aiNode* pNode,
+ const std::vector<XFile::Mesh*>& pMeshes);
+
+ // -------------------------------------------------------------------
+ /** Converts the animations from the given imported data and creates
+ * them in the scene.
+ * @param pScene The scene to hold to converted animations
+ * @param pData The data to read the animations from
+ */
+ void CreateAnimations( aiScene* pScene, const XFile::Scene* pData);
+
+ // -------------------------------------------------------------------
+ /** Converts all materials in the given array and stores them in the
+ * scene's material list.
+ * @param pScene The scene to hold the converted materials.
+ * @param pMaterials The material array to convert.
+ */
+ void ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials);
+
+protected:
+ /// Buffer to hold the loaded file
+ std::vector<char> mBuffer;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_BASEIMPORTER_H_INC