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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Geometry2D.cpp
-/// \brief Parsing data from nodes of "Geometry2D" set of X3D.
-/// date 2015-2016
-/// author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-#include "X3DXmlHelper.h"
-#include "X3DGeoHelper.h"
-
-namespace Assimp {
-
-// <Arc2D
-// DEF="" ID
-// USE="" IDREF
-// endAngle="1.570796" SFFloat [initializeOnly]
-// radius="1" SFFloat [initializeOnly]
-// startAngle="0" SFFloat [initializeOnly]
-// />
-// The Arc2D node specifies a linear circular arc whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
-// towards the positive y-axis. The radius field specifies the radius of the circle of which the arc is a portion. The arc extends from the startAngle
-// counterclockwise to the endAngle. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different
-// angle base unit has been specified). If startAngle and endAngle have the same value, a circle is specified.
-void X3DImporter::readArc2D(XmlNode &node) {
- std::string def, use;
- float endAngle = AI_MATH_HALF_PI_F;
- float radius = 1;
- float startAngle = 0;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "endAngle", endAngle);
- XmlParser::getFloatAttribute(node, "radius", radius);
- XmlParser::getFloatAttribute(node, "startAngle", startAngle);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Arc2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Arc2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // create point list of geometry object and convert it to line set.
- std::list<aiVector3D> tlist;
-
- X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg
- X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Arc2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <ArcClose2D
-// DEF="" ID
-// USE="" IDREF
-// closureType="PIE" SFString [initializeOnly], {"PIE", "CHORD"}
-// endAngle="1.570796" SFFloat [initializeOnly]
-// radius="1" SFFloat [initializeOnly]
-// solid="false" SFBool [initializeOnly]
-// startAngle="0" SFFloat [initializeOnly]
-// />
-// The ArcClose node specifies a portion of a circle whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
-// towards the positive y-axis. The end points of the arc specified are connected as defined by the closureType field. The radius field specifies the radius
-// of the circle of which the arc is a portion. The arc extends from the startAngle counterclockwise to the endAngle. The value of radius shall be greater
-// than zero. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different default angle base unit has
-// been specified). If startAngle and endAngle have the same value, a circle is specified and closureType is ignored. If the absolute difference between
-// startAngle and endAngle is greater than or equal to 2pi, a complete circle is produced with no chord or radial line(s) drawn from the center.
-// A closureType of "PIE" connects the end point to the start point by defining two straight line segments first from the end point to the center and then
-// the center to the start point. A closureType of "CHORD" connects the end point to the start point by defining a straight line segment from the end point
-// to the start point. Textures are applied individually to each face of the ArcClose2D. On the front (+Z) and back (-Z) faces of the ArcClose2D, when
-// viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
-void X3DImporter::readArcClose2D(XmlNode &node) {
- std::string def, use;
- std::string closureType("PIE");
- float endAngle = AI_MATH_HALF_PI_F;
- float radius = 1;
- bool solid = false;
- float startAngle = 0;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getStdStrAttribute(node, "closureType", closureType);
- XmlParser::getFloatAttribute(node, "endAngle", endAngle);
- XmlParser::getFloatAttribute(node, "endAngle", endAngle);
- XmlParser::getFloatAttribute(node, "radius", radius);
- XmlParser::getBoolAttribute(node, "solid", solid);
- XmlParser::getFloatAttribute(node, "startAngle", startAngle);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ArcClose2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_ArcClose2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
- // create point list of geometry object.
- X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, ((X3DNodeElementGeometry2D *)ne)->Vertices); ///TODO: IME - AI_CONFIG for NumSeg
- // add chord or two radiuses only if not a circle was defined
- if (!((std::fabs(endAngle - startAngle) >= AI_MATH_TWO_PI_F) || (endAngle == startAngle))) {
- std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
-
- if ((closureType == "PIE") || (closureType == "\"PIE\""))
- vlist.push_back(aiVector3D(0, 0, 0)); // center point - first radial line
- else if ((closureType != "CHORD") && (closureType != "\"CHORD\""))
- Throw_IncorrectAttrValue("ArcClose2D", "closureType");
-
- vlist.push_back(*vlist.begin()); // arc first point - chord from first to last point of arc(if CHORD) or second radial line(if PIE).
- }
-
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = ((X3DNodeElementGeometry2D *)ne)->Vertices.size();
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "ArcClose2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Circle2D
-// DEF="" ID
-// USE="" IDREF
-// radius="1" SFFloat [initializeOnly]
-// />
-void X3DImporter::readCircle2D(XmlNode &node) {
- std::string def, use;
- float radius = 1;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "radius", radius);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Circle2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Circle2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // create point list of geometry object and convert it to line set.
- std::list<aiVector3D> tlist;
-
- X3DGeoHelper::make_arc2D(0, 0, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg
- X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Circle2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Disk2D
-// DEF="" ID
-// USE="" IDREF
-// innerRadius="0" SFFloat [initializeOnly]
-// outerRadius="1" SFFloat [initializeOnly]
-// solid="false" SFBool [initializeOnly]
-// />
-// The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. The outerRadius field specifies the radius of the
-// outer dimension of the Disk2D. The innerRadius field specifies the inner dimension of the Disk2D. The value of outerRadius shall be greater than zero.
-// The value of innerRadius shall be greater than or equal to zero and less than or equal to outerRadius. If innerRadius is zero, the Disk2D is completely
-// filled. Otherwise, the area within the innerRadius forms a hole in the Disk2D. If innerRadius is equal to outerRadius, a solid circular line shall
-// be drawn using the current line properties. Textures are applied individually to each face of the Disk2D. On the front (+Z) and back (-Z) faces of
-// the Disk2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
-void X3DImporter::readDisk2D(XmlNode &node) {
- std::string def, use;
- float innerRadius = 0;
- float outerRadius = 1;
- bool solid = false;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "innerRadius", innerRadius);
- XmlParser::getFloatAttribute(node, "outerRadius", outerRadius);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Disk2D, ne);
- } else {
- std::list<aiVector3D> tlist_o, tlist_i;
-
- if (innerRadius > outerRadius) Throw_IncorrectAttrValue("Disk2D", "innerRadius");
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Disk2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // create point list of geometry object.
- ///TODO: IME - AI_CONFIG for NumSeg
- X3DGeoHelper::make_arc2D(0, 0, outerRadius, 10, tlist_o); // outer circle
- if (innerRadius == 0.0f) { // make filled disk
- // in tlist_o we already have points of circle. just copy it and sign as polygon.
- ((X3DNodeElementGeometry2D *)ne)->Vertices = tlist_o;
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = tlist_o.size();
- } else if (innerRadius == outerRadius) { // make circle
- // in tlist_o we already have points of circle. convert it to line set.
- X3DGeoHelper::extend_point_to_line(tlist_o, ((X3DNodeElementGeometry2D *)ne)->Vertices);
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
- } else { // make disk
- std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
-
- X3DGeoHelper::make_arc2D(0, 0, innerRadius, 10, tlist_i); // inner circle
- //
- // create quad list from two point lists
- //
- if (tlist_i.size() < 2) throw DeadlyImportError("Disk2D. Not enough points for creating quad list."); // tlist_i and tlist_o has equal size.
-
- // add all quads except last
- for (std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();) {
- // do not forget - CCW direction
- vlist.push_back(*it_i++); // 1st point
- vlist.push_back(*it_o++); // 2nd point
- vlist.push_back(*it_o); // 3rd point
- vlist.push_back(*it_i); // 4th point
- }
-
- // add last quad
- vlist.push_back(*tlist_i.end()); // 1st point
- vlist.push_back(*tlist_o.end()); // 2nd point
- vlist.push_back(*tlist_o.begin()); // 3rd point
- vlist.push_back(*tlist_o.begin()); // 4th point
-
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
- }
-
- ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Disk2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Polyline2D
-// DEF="" ID
-// USE="" IDREF
-// lineSegments="" MFVec2F [intializeOnly]
-// />
-void X3DImporter::readPolyline2D(XmlNode &node) {
- std::string def, use;
- std::list<aiVector2D> lineSegments;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DListAttribute(node, "lineSegments", lineSegments);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polyline2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polyline2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- //
- // convert read point list of geometry object to line set.
- //
- std::list<aiVector3D> tlist;
-
- // convert vec2 to vec3
- for (std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2)
- tlist.push_back(aiVector3D(it2->x, it2->y, 0));
-
- // convert point set to line set
- X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Polyline2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Polypoint2D
-// DEF="" ID
-// USE="" IDREF
-// point="" MFVec2F [inputOutput]
-// />
-void X3DImporter::readPolypoint2D(XmlNode &node) {
- std::string def, use;
- std::list<aiVector2D> point;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DListAttribute(node, "point", point);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polypoint2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polypoint2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // convert vec2 to vec3
- for (std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2) {
- ((X3DNodeElementGeometry2D *)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
- }
-
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 1;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Polypoint2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Rectangle2D
-// DEF="" ID
-// USE="" IDREF
-// size="2 2" SFVec2f [initializeOnly]
-// solid="false" SFBool [initializeOnly]
-// />
-void X3DImporter::readRectangle2D(XmlNode &node) {
- std::string def, use;
- aiVector2D size(2, 2);
- bool solid = false;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DAttribute(node, "size", size);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Rectangle2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Rectangle2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- float x1 = -size.x / 2.0f;
- float x2 = size.x / 2.0f;
- float y1 = -size.y / 2.0f;
- float y2 = size.y / 2.0f;
- std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
-
- vlist.push_back(aiVector3D(x2, y1, 0)); // 1st point
- vlist.push_back(aiVector3D(x2, y2, 0)); // 2nd point
- vlist.push_back(aiVector3D(x1, y2, 0)); // 3rd point
- vlist.push_back(aiVector3D(x1, y1, 0)); // 4th point
- ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Rectangle2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <TriangleSet2D
-// DEF="" ID
-// USE="" IDREF
-// solid="false" SFBool [initializeOnly]
-// vertices="" MFVec2F [inputOutput]
-// />
-void X3DImporter::readTriangleSet2D(XmlNode &node) {
- std::string def, use;
- bool solid = false;
- std::list<aiVector2D> vertices;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DListAttribute(node, "vertices", vertices);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleSet2D, ne);
- } else {
- if (vertices.size() % 3) throw DeadlyImportError("TriangleSet2D. Not enough points for defining triangle.");
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_TriangleSet2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // convert vec2 to vec3
- for (std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2) {
- ((X3DNodeElementGeometry2D *)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
- }
-
- ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 3;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "TriangleSet2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-} // namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER