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Diffstat (limited to 'libs/assimp/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp')
-rw-r--r-- | libs/assimp/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp | 467 |
1 files changed, 0 insertions, 467 deletions
diff --git a/libs/assimp/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp b/libs/assimp/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp deleted file mode 100644 index 8d0f5ba..0000000 --- a/libs/assimp/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp +++ /dev/null @@ -1,467 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Geometry2D.cpp -/// \brief Parsing data from nodes of "Geometry2D" set of X3D. -/// date 2015-2016 -/// author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DImporter.hpp" -#include "X3DImporter_Macro.hpp" -#include "X3DXmlHelper.h" -#include "X3DGeoHelper.h" - -namespace Assimp { - -// <Arc2D -// DEF="" ID -// USE="" IDREF -// endAngle="1.570796" SFFloat [initializeOnly] -// radius="1" SFFloat [initializeOnly] -// startAngle="0" SFFloat [initializeOnly] -// /> -// The Arc2D node specifies a linear circular arc whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping -// towards the positive y-axis. The radius field specifies the radius of the circle of which the arc is a portion. The arc extends from the startAngle -// counterclockwise to the endAngle. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different -// angle base unit has been specified). If startAngle and endAngle have the same value, a circle is specified. -void X3DImporter::readArc2D(XmlNode &node) { - std::string def, use; - float endAngle = AI_MATH_HALF_PI_F; - float radius = 1; - float startAngle = 0; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getFloatAttribute(node, "endAngle", endAngle); - XmlParser::getFloatAttribute(node, "radius", radius); - XmlParser::getFloatAttribute(node, "startAngle", startAngle); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Arc2D, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Arc2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // create point list of geometry object and convert it to line set. - std::list<aiVector3D> tlist; - - X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg - X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices); - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Arc2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <ArcClose2D -// DEF="" ID -// USE="" IDREF -// closureType="PIE" SFString [initializeOnly], {"PIE", "CHORD"} -// endAngle="1.570796" SFFloat [initializeOnly] -// radius="1" SFFloat [initializeOnly] -// solid="false" SFBool [initializeOnly] -// startAngle="0" SFFloat [initializeOnly] -// /> -// The ArcClose node specifies a portion of a circle whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping -// towards the positive y-axis. The end points of the arc specified are connected as defined by the closureType field. The radius field specifies the radius -// of the circle of which the arc is a portion. The arc extends from the startAngle counterclockwise to the endAngle. The value of radius shall be greater -// than zero. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different default angle base unit has -// been specified). If startAngle and endAngle have the same value, a circle is specified and closureType is ignored. If the absolute difference between -// startAngle and endAngle is greater than or equal to 2pi, a complete circle is produced with no chord or radial line(s) drawn from the center. -// A closureType of "PIE" connects the end point to the start point by defining two straight line segments first from the end point to the center and then -// the center to the start point. A closureType of "CHORD" connects the end point to the start point by defining a straight line segment from the end point -// to the start point. Textures are applied individually to each face of the ArcClose2D. On the front (+Z) and back (-Z) faces of the ArcClose2D, when -// viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D. -void X3DImporter::readArcClose2D(XmlNode &node) { - std::string def, use; - std::string closureType("PIE"); - float endAngle = AI_MATH_HALF_PI_F; - float radius = 1; - bool solid = false; - float startAngle = 0; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getStdStrAttribute(node, "closureType", closureType); - XmlParser::getFloatAttribute(node, "endAngle", endAngle); - XmlParser::getFloatAttribute(node, "endAngle", endAngle); - XmlParser::getFloatAttribute(node, "radius", radius); - XmlParser::getBoolAttribute(node, "solid", solid); - XmlParser::getFloatAttribute(node, "startAngle", startAngle); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ArcClose2D, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_ArcClose2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - ((X3DNodeElementGeometry2D *)ne)->Solid = solid; - // create point list of geometry object. - X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, ((X3DNodeElementGeometry2D *)ne)->Vertices); ///TODO: IME - AI_CONFIG for NumSeg - // add chord or two radiuses only if not a circle was defined - if (!((std::fabs(endAngle - startAngle) >= AI_MATH_TWO_PI_F) || (endAngle == startAngle))) { - std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias. - - if ((closureType == "PIE") || (closureType == "\"PIE\"")) - vlist.push_back(aiVector3D(0, 0, 0)); // center point - first radial line - else if ((closureType != "CHORD") && (closureType != "\"CHORD\"")) - Throw_IncorrectAttrValue("ArcClose2D", "closureType"); - - vlist.push_back(*vlist.begin()); // arc first point - chord from first to last point of arc(if CHORD) or second radial line(if PIE). - } - - ((X3DNodeElementGeometry2D *)ne)->NumIndices = ((X3DNodeElementGeometry2D *)ne)->Vertices.size(); - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "ArcClose2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Circle2D -// DEF="" ID -// USE="" IDREF -// radius="1" SFFloat [initializeOnly] -// /> -void X3DImporter::readCircle2D(XmlNode &node) { - std::string def, use; - float radius = 1; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getFloatAttribute(node, "radius", radius); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Circle2D, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Circle2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // create point list of geometry object and convert it to line set. - std::list<aiVector3D> tlist; - - X3DGeoHelper::make_arc2D(0, 0, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg - X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices); - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Circle2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Disk2D -// DEF="" ID -// USE="" IDREF -// innerRadius="0" SFFloat [initializeOnly] -// outerRadius="1" SFFloat [initializeOnly] -// solid="false" SFBool [initializeOnly] -// /> -// The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. The outerRadius field specifies the radius of the -// outer dimension of the Disk2D. The innerRadius field specifies the inner dimension of the Disk2D. The value of outerRadius shall be greater than zero. -// The value of innerRadius shall be greater than or equal to zero and less than or equal to outerRadius. If innerRadius is zero, the Disk2D is completely -// filled. Otherwise, the area within the innerRadius forms a hole in the Disk2D. If innerRadius is equal to outerRadius, a solid circular line shall -// be drawn using the current line properties. Textures are applied individually to each face of the Disk2D. On the front (+Z) and back (-Z) faces of -// the Disk2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D. -void X3DImporter::readDisk2D(XmlNode &node) { - std::string def, use; - float innerRadius = 0; - float outerRadius = 1; - bool solid = false; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getFloatAttribute(node, "innerRadius", innerRadius); - XmlParser::getFloatAttribute(node, "outerRadius", outerRadius); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Disk2D, ne); - } else { - std::list<aiVector3D> tlist_o, tlist_i; - - if (innerRadius > outerRadius) Throw_IncorrectAttrValue("Disk2D", "innerRadius"); - - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Disk2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // create point list of geometry object. - ///TODO: IME - AI_CONFIG for NumSeg - X3DGeoHelper::make_arc2D(0, 0, outerRadius, 10, tlist_o); // outer circle - if (innerRadius == 0.0f) { // make filled disk - // in tlist_o we already have points of circle. just copy it and sign as polygon. - ((X3DNodeElementGeometry2D *)ne)->Vertices = tlist_o; - ((X3DNodeElementGeometry2D *)ne)->NumIndices = tlist_o.size(); - } else if (innerRadius == outerRadius) { // make circle - // in tlist_o we already have points of circle. convert it to line set. - X3DGeoHelper::extend_point_to_line(tlist_o, ((X3DNodeElementGeometry2D *)ne)->Vertices); - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2; - } else { // make disk - std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias. - - X3DGeoHelper::make_arc2D(0, 0, innerRadius, 10, tlist_i); // inner circle - // - // create quad list from two point lists - // - if (tlist_i.size() < 2) throw DeadlyImportError("Disk2D. Not enough points for creating quad list."); // tlist_i and tlist_o has equal size. - - // add all quads except last - for (std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();) { - // do not forget - CCW direction - vlist.push_back(*it_i++); // 1st point - vlist.push_back(*it_o++); // 2nd point - vlist.push_back(*it_o); // 3rd point - vlist.push_back(*it_i); // 4th point - } - - // add last quad - vlist.push_back(*tlist_i.end()); // 1st point - vlist.push_back(*tlist_o.end()); // 2nd point - vlist.push_back(*tlist_o.begin()); // 3rd point - vlist.push_back(*tlist_o.begin()); // 4th point - - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4; - } - - ((X3DNodeElementGeometry2D *)ne)->Solid = solid; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Disk2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Polyline2D -// DEF="" ID -// USE="" IDREF -// lineSegments="" MFVec2F [intializeOnly] -// /> -void X3DImporter::readPolyline2D(XmlNode &node) { - std::string def, use; - std::list<aiVector2D> lineSegments; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector2DListAttribute(node, "lineSegments", lineSegments); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polyline2D, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polyline2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // - // convert read point list of geometry object to line set. - // - std::list<aiVector3D> tlist; - - // convert vec2 to vec3 - for (std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2) - tlist.push_back(aiVector3D(it2->x, it2->y, 0)); - - // convert point set to line set - X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices); - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Polyline2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Polypoint2D -// DEF="" ID -// USE="" IDREF -// point="" MFVec2F [inputOutput] -// /> -void X3DImporter::readPolypoint2D(XmlNode &node) { - std::string def, use; - std::list<aiVector2D> point; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector2DListAttribute(node, "point", point); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polypoint2D, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polypoint2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // convert vec2 to vec3 - for (std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2) { - ((X3DNodeElementGeometry2D *)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0)); - } - - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 1; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Polypoint2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Rectangle2D -// DEF="" ID -// USE="" IDREF -// size="2 2" SFVec2f [initializeOnly] -// solid="false" SFBool [initializeOnly] -// /> -void X3DImporter::readRectangle2D(XmlNode &node) { - std::string def, use; - aiVector2D size(2, 2); - bool solid = false; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector2DAttribute(node, "size", size); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Rectangle2D, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Rectangle2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - float x1 = -size.x / 2.0f; - float x2 = size.x / 2.0f; - float y1 = -size.y / 2.0f; - float y2 = size.y / 2.0f; - std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias. - - vlist.push_back(aiVector3D(x2, y1, 0)); // 1st point - vlist.push_back(aiVector3D(x2, y2, 0)); // 2nd point - vlist.push_back(aiVector3D(x1, y2, 0)); // 3rd point - vlist.push_back(aiVector3D(x1, y1, 0)); // 4th point - ((X3DNodeElementGeometry2D *)ne)->Solid = solid; - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Rectangle2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <TriangleSet2D -// DEF="" ID -// USE="" IDREF -// solid="false" SFBool [initializeOnly] -// vertices="" MFVec2F [inputOutput] -// /> -void X3DImporter::readTriangleSet2D(XmlNode &node) { - std::string def, use; - bool solid = false; - std::list<aiVector2D> vertices; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector2DListAttribute(node, "vertices", vertices); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleSet2D, ne); - } else { - if (vertices.size() % 3) throw DeadlyImportError("TriangleSet2D. Not enough points for defining triangle."); - - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_TriangleSet2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // convert vec2 to vec3 - for (std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2) { - ((X3DNodeElementGeometry2D *)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0)); - } - - ((X3DNodeElementGeometry2D *)ne)->Solid = solid; - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 3; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "TriangleSet2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -} // namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER |